mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-27 09:31:54 +00:00
## About The Pull Request This PR aims to clean or bring up to date portions of code about dna, the dna console and mutations. This includes taking care of or removing some of the awful choices like the pratically useless `datum/mutation/human` pathing, or the class variable, in favor of using sources to avoid potential issues with extraneous sources of a mutation. The files changed are over a hundred just because I removed the `datum/mutation/human` path, but the actual bulk of the code is mainly shared between the datum/dna.dm, _mutations.dm and dna_console.dm. ## Why It's Good For The Game Mutation shitcode is hurting my future plans for infusions a little. Also it's a much needed refactor. Drafted 'till I'm sure it works without issues. ## Changelog 🆑 refactor: Refactored mutation code backend. Report any issue. /🆑
47 lines
1.6 KiB
Plaintext
47 lines
1.6 KiB
Plaintext
/datum/mutation/radioactive
|
|
name = "Radioactivity"
|
|
desc = "A volatile mutation that causes the host to sent out deadly beta radiation. This affects both the hosts and their surroundings."
|
|
quality = NEGATIVE
|
|
text_gain_indication = span_warning("You can feel it in your bones!")
|
|
instability = NEGATIVE_STABILITY_MAJOR
|
|
difficulty = 8
|
|
power_coeff = 1
|
|
/// Weakref to our radiation emitter component
|
|
var/datum/weakref/radioactivity_source_ref
|
|
|
|
/datum/mutation/radioactive/New(datum/mutation/copymut)
|
|
. = ..()
|
|
if(!(type in visual_indicators))
|
|
visual_indicators[type] = list(mutable_appearance('icons/mob/effects/genetics.dmi', "radiation", -MUTATIONS_LAYER))
|
|
|
|
/datum/mutation/radioactive/get_visual_indicator()
|
|
return visual_indicators[type][1]
|
|
|
|
/datum/mutation/radioactive/on_acquiring(mob/living/carbon/human/acquirer)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
var/datum/component/radioactive_emitter/radioactivity_source = make_radioactive(acquirer)
|
|
radioactivity_source_ref = WEAKREF(radioactivity_source)
|
|
|
|
/datum/mutation/radioactive/setup()
|
|
. = ..()
|
|
if(!QDELETED(owner))
|
|
make_radioactive(owner)
|
|
|
|
/**
|
|
* Makes the passed mob radioactive, or if they're already radioactive,
|
|
* update their radioactivity to the newly set values
|
|
*/
|
|
/datum/mutation/radioactive/proc/make_radioactive(mob/living/carbon/human/who)
|
|
return who.AddComponent(
|
|
/datum/component/radioactive_emitter, \
|
|
cooldown_time = 5 SECONDS, \
|
|
range = 1 * (GET_MUTATION_POWER(src) * 2), \
|
|
threshold = RAD_MEDIUM_INSULATION, \
|
|
)
|
|
|
|
/datum/mutation/radioactive/on_losing(mob/living/carbon/human/owner)
|
|
QDEL_NULL(radioactivity_source_ref)
|
|
return ..()
|