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## About The Pull Request Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). ## Changelog 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
307 lines
10 KiB
Plaintext
307 lines
10 KiB
Plaintext
#define MAX_ICON_NOTICES 8
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#define MAX_CASES 8
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#define MAX_EVIDENCE_Y 3500
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#define MAX_EVIDENCE_X 1180
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#define EVIDENCE_TYPE_PHOTO "photo"
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#define EVIDENCE_TYPE_PAPER "paper"
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/obj/structure/detectiveboard
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name = "detective notice board"
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desc = "A board for linking evidence to crimes."
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icon = 'icons/obj/wallmounts.dmi'
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icon_state = "noticeboard"
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density = FALSE
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anchored = TRUE
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max_integrity = 150
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/// When player attaching evidence to board this will become TRUE
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var/attaching_evidence = FALSE
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/// Colors for case color
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var/list/case_colors = list("red", "orange", "yellow", "green", "blue", "violet")
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/// List of board cases
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var/list/datum/case/cases = list()
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/// Index of viewing case in cases array
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var/current_case = 1
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/detectiveboard, 32)
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/obj/structure/detectiveboard/Initialize(mapload)
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. = ..()
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if(mapload)
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for(var/obj/item/item in loc)
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if(istype(item, /obj/item/paper) || istype(item, /obj/item/photo))
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item.forceMove(src)
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cases[current_case].notices++
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register_context()
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find_and_hang_on_wall()
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/// Attaching evidences: photo and papers
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/obj/structure/detectiveboard/attackby(obj/item/item, mob/user, list/modifiers, list/attack_modifiers)
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if(istype(item, /obj/item/paper) || istype(item, /obj/item/photo))
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if(!cases.len)
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to_chat(user, "There are no cases!")
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return
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if(attaching_evidence)
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to_chat(user, "You already attaching evidence!")
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return
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attaching_evidence = TRUE
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var/name = tgui_input_text(user, "Please enter the evidence name", "Detective's Board", max_length = MAX_NAME_LEN)
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if(!name)
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name = item.name
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var/desc = tgui_input_text(user, "Please enter the evidence description", "Detective's Board", max_length = MAX_DESC_LEN)
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if(!desc)
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desc = item.desc
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if(!user.transferItemToLoc(item, src))
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attaching_evidence = FALSE
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return
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cases[current_case].notices++
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var/datum/evidence/evidence = new (name, desc, item)
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cases[current_case].evidences += evidence
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to_chat(user, span_notice("You pin the [item] to the detective board."))
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attaching_evidence = FALSE
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update_appearance(UPDATE_ICON)
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return
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return ..()
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/obj/structure/detectiveboard/wrench_act_secondary(mob/living/user, obj/item/tool)
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. = ..()
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balloon_alert(user, "[anchored ? "un" : ""]securing...")
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tool.play_tool_sound(src)
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if(tool.use_tool(src, user, 6 SECONDS))
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playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
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balloon_alert(user, "[anchored ? "un" : ""]secured")
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deconstruct()
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return TRUE
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/obj/structure/detectiveboard/ui_state(mob/user)
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return GLOB.physical_state
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/obj/structure/detectiveboard/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "DetectiveBoard", name, 1200, 800)
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ui.open()
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/obj/structure/detectiveboard/ui_data(mob/user)
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var/list/data = list()
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var/list/data_cases = list()
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for(var/datum/case/case in cases)
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var/list/data_case = list("ref"=REF(case),"name" = case.name, "color" = case.color)
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var/list/data_evidences = list()
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for(var/datum/evidence/evidence in case.evidences)
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var/list/data_evidence = list("ref" = REF(evidence), "name" = evidence.name, "type" = evidence.evidence_type, "description" = evidence.description, "x"=evidence.x, "y"=evidence.y)
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var/list/data_connections = list()
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for(var/datum/evidence/connection in evidence.connections)
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data_connections += REF(connection) // TODO: create array of strings
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data_evidence["connections"] = data_connections
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switch(evidence.evidence_type)
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if(EVIDENCE_TYPE_PHOTO)
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var/obj/item/photo/photo = evidence.item
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var/tmp_picture_name = "evidence_photo[REF(photo)].png"
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user << browse_rsc(photo.picture.picture_image, tmp_picture_name)
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data_evidence["photo_url"] = tmp_picture_name
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if(EVIDENCE_TYPE_PAPER)
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var/obj/item/paper/paper = evidence.item
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data_evidence["text"] = ""
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if(paper.raw_text_inputs && paper.raw_text_inputs.len)
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data_evidence["text"] = paper.raw_text_inputs[1].raw_text
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data_evidences += list(data_evidence)
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data_case["evidences"] = data_evidences
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var/list/connections = list()
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for(var/datum/evidence/evidence in case.evidences)
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for(var/datum/evidence/connection in evidence.connections)
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var/list/from_pos = get_pin_position(evidence)
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var/list/to_pos = get_pin_position(connection)
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var/found_in_connections = FALSE
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for(var/list/con in connections)
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if(con["from"]["x"] == to_pos["x"] && con["from"]["y"] == to_pos["y"] && con["to"]["x"] == from_pos["x"] && con["to"]["y"] == from_pos["y"] )
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found_in_connections = TRUE
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if(!found_in_connections)
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var/list/data_connection = list("color" = "red", "from" = from_pos, "to" = to_pos)
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connections += list(data_connection)
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data_case["connections"] = connections
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data_cases += list(data_case)
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data["cases"] = data_cases
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data["current_case"] = current_case
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return data
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/obj/structure/detectiveboard/proc/get_pin_position(datum/evidence/evidence)
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return list("x" = evidence.x + 15, "y" = evidence.y + 15)
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/obj/structure/detectiveboard/ui_act(action, params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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var/mob/user = ui.user
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switch(action)
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if("add_case")
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if(cases.len == MAX_CASES)
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return FALSE
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var/new_case = tgui_input_text(user, "Please enter the case name", "Detective's Board", max_length = MAX_NAME_LEN)
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if(!new_case)
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return FALSE
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var/case_color = tgui_input_list(user, "Please choose case color", "Detective's Board", case_colors)
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if(!case_color)
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return FALSE
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var/datum/case/case = new (new_case, case_color)
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cases += case
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current_case = clamp(cases.len, 1, MAX_CASES)
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update_appearance(UPDATE_ICON)
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return TRUE
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if("set_case")
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if(cases && params["case"] && params["case"] <= cases.len)
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current_case = clamp(params["case"], 1, MAX_CASES)
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update_appearance(UPDATE_ICON)
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return TRUE
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if("remove_case")
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var/datum/case/case = locate(params["case_ref"]) in cases
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if(case)
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for(var/datum/evidence/evidence in case.evidences)
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remove_item(evidence.item, user)
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cases -= case
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current_case = clamp(cases.len, 1, MAX_CASES)
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update_appearance(UPDATE_ICON)
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return TRUE
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if("rename_case")
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var/new_name = tgui_input_text(user, "Please enter the new name for the case", "Detective's Board", max_length = MAX_NAME_LEN)
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if(new_name)
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var/datum/case/case = locate(params["case_ref"]) in cases
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case.name = new_name
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return TRUE
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if("look_evidence")
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var/datum/case/case = locate(params["case_ref"]) in cases
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var/datum/evidence/evidence = locate(params["evidence_ref"]) in case.evidences
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if(evidence.evidence_type == EVIDENCE_TYPE_PHOTO)
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var/obj/item/photo/item = evidence.item
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item.show(user)
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return TRUE
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var/obj/item/paper/paper = evidence.item
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var/paper_text = ""
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for(var/datum/paper_input/text_input as anything in paper.raw_text_inputs)
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paper_text += text_input.raw_text
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user << browse("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>[paper.name]</title></head>" \
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+ "<body style='overflow:hidden;padding:5px'>" \
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+ "[paper_text]" \
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+ "</body></html>", "window=photo_showing;size=480x608")
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onclose(user, "[name]")
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if("remove_evidence")
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var/datum/case/case = cases[current_case]
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var/datum/evidence/evidence = locate(params["evidence_ref"]) in case.evidences
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if(evidence)
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var/obj/item/item = evidence.item
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if(!istype(item) || item.loc != src)
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return
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remove_item(item, user)
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for(var/datum/evidence/connection in evidence.connections)
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connection.connections.Remove(evidence)
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case.evidences -= evidence
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update_appearance(UPDATE_ICON)
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return TRUE
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if("set_evidence_cords")
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var/datum/case/case = locate(params["case_ref"]) in cases
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if(case)
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var/datum/evidence/evidence = locate(params["evidence_ref"]) in case.evidences
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if(evidence)
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evidence.x = clamp(params["rel_x"], 0, MAX_EVIDENCE_X)
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evidence.y = clamp(params["rel_y"], 0, MAX_EVIDENCE_Y)
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return TRUE
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if("add_connection")
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var/datum/evidence/from_evidence = locate(params["from_ref"]) in cases[current_case].evidences
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var/datum/evidence/to_evidence = locate(params["to_ref"]) in cases[current_case].evidences
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if(from_evidence && to_evidence)
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from_evidence.connections += to_evidence
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to_evidence.connections += from_evidence
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return TRUE
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return FALSE
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/obj/structure/detectiveboard/update_overlays()
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. = ..()
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if(!cases.len)
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return
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if(cases[current_case].notices < MAX_ICON_NOTICES)
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. += "notices_[cases[current_case].notices]"
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else
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. += "notices_[MAX_ICON_NOTICES]"
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/**
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* Removes an item from the notice board
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*
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* Arguments:
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* * item - The item that is to be removed
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* * user - The mob that is trying to get the item removed, if there is one
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*/
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/obj/structure/detectiveboard/proc/remove_item(obj/item/item, mob/user)
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item.forceMove(drop_location())
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if(user)
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user.put_in_hands(item)
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balloon_alert(user, "removed from board")
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cases[current_case].notices--
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update_appearance(UPDATE_ICON)
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/obj/structure/detectiveboard/atom_deconstruct(disassembled = TRUE)
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if(!disassembled)
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new /obj/item/stack/sheet/mineral/wood(loc)
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else
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new /obj/item/wallframe/detectiveboard(loc)
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for(var/obj/item/content in contents)
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remove_item(content)
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/obj/item/wallframe/detectiveboard
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name = "detective notice board"
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desc = "A board for linking evidence to crimes."
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icon = 'icons/obj/wallmounts.dmi'
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icon_state = "noticeboard"
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custom_materials = list(
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/datum/material/wood = SHEET_MATERIAL_AMOUNT,
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)
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resistance_flags = FLAMMABLE
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result_path = /obj/structure/detectiveboard
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pixel_shift = 32
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/datum/evidence
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var/name = "None"
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var/description = "No description"
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var/evidence_type = "none"
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var/x = 0
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var/y = 0
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var/list/datum/evidence/connections = list()
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var/obj/item/item = null
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/datum/evidence/New(param_name, param_desc, obj/item/param_item)
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name = param_name
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description = param_desc
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item = param_item
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if(istype(param_item, /obj/item/photo))
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evidence_type = EVIDENCE_TYPE_PHOTO
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else
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evidence_type = EVIDENCE_TYPE_PAPER
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/datum/case
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var/notices = 0
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var/name = ""
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var/color = 0
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var/list/datum/evidence/evidences = list()
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/datum/case/New(param_name, param_color)
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name = param_name
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color = param_color
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#undef EVIDENCE_TYPE_PHOTO
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#undef EVIDENCE_TYPE_PAPER
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#undef MAX_EVIDENCE_Y
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#undef MAX_EVIDENCE_X
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#undef MAX_ICON_NOTICES
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#undef MAX_CASES
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