Files
Bubberstation/code/game/objects/structures/extinguisher.dm
MrMelbert 5261efb67f Re-refactors batons / Refactors attack chain force modifiers (#90809)
## About The Pull Request

Melee attack chain now has a list passed along with it,
`attack_modifiers`, which you can stick force modifiers to change the
resulting attack

This is basically a soft implementation of damage packets until a more
definitive pr, but one that only applies to item attack chain, and not
unarmed attacks.

This change was done to facilitate a baton refactor - batons no longer
hack together their own attack chain, and are now integrated straight
into the real attack chain. This refactor itself was done because batons
don't send any attack signals, which has been annoying in the past (for
swing combat).

## Changelog

🆑 Melbert
refactor: Batons have been refactored again. Baton stuns now properly
count as an attack, when before it was a nothing. Report any oddities,
particularly in regards to harmbatonning vs normal batonning.
refactor: The method of adjusting item damage mid-attack has been
refactored - some affected items include the Nullblade and knives.
Report any strange happenings with damage numbers.
refactor: A few objects have been moved to the new interaction chain -
records consoles, mawed crucible, alien weeds and space vines, hedges,
restaurant portals, and some mobs - to name a few.
fix: Spears only deal bonus damage against secure lockers, not all
closet types (including crates)
/🆑
2025-05-19 13:32:12 +10:00

189 lines
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/obj/structure/extinguisher_cabinet
name = "extinguisher cabinet"
desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
icon = 'icons/obj/wallmounts.dmi'
icon_state = "extinguisher"
anchored = TRUE
density = FALSE
max_integrity = 200
integrity_failure = 0.25
var/obj/item/extinguisher/stored_extinguisher
var/opened = FALSE
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/extinguisher_cabinet, 29)
/obj/structure/extinguisher_cabinet/Initialize(mapload, ndir, building)
. = ..()
if(building)
opened = TRUE
else
stored_extinguisher = new /obj/item/extinguisher(src)
update_appearance(UPDATE_ICON)
register_context()
find_and_hang_on_wall()
/obj/structure/extinguisher_cabinet/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = ..()
if(isnull(held_item))
context[SCREENTIP_CONTEXT_RMB] = opened ? "Close" : "Open"
if(stored_extinguisher)
context[SCREENTIP_CONTEXT_LMB] = "Take extinguisher" //Yes, this shows whether or not it's open! Extinguishers are taken immediately on LMB click when closed
return CONTEXTUAL_SCREENTIP_SET
if(stored_extinguisher)
return NONE
if(held_item.tool_behaviour == TOOL_WRENCH)
context[SCREENTIP_CONTEXT_LMB] = "Disassemble cabinet"
return CONTEXTUAL_SCREENTIP_SET
if(istype(held_item, /obj/item/extinguisher) && opened)
context[SCREENTIP_CONTEXT_LMB] = "Insert extinguisher"
return CONTEXTUAL_SCREENTIP_SET
return .
/obj/structure/extinguisher_cabinet/Destroy()
if(stored_extinguisher)
QDEL_NULL(stored_extinguisher)
return ..()
/obj/structure/extinguisher_cabinet/contents_explosion(severity, target)
if(!stored_extinguisher)
return
switch(severity)
if(EXPLODE_DEVASTATE)
SSexplosions.high_mov_atom += stored_extinguisher
if(EXPLODE_HEAVY)
SSexplosions.med_mov_atom += stored_extinguisher
if(EXPLODE_LIGHT)
SSexplosions.low_mov_atom += stored_extinguisher
/obj/structure/extinguisher_cabinet/Exited(atom/movable/gone, direction)
if(gone == stored_extinguisher)
stored_extinguisher = null
update_appearance(UPDATE_ICON)
/obj/structure/extinguisher_cabinet/attackby(obj/item/used_item, mob/living/user, list/modifiers, list/attack_modifiers)
if(used_item.tool_behaviour == TOOL_WRENCH && !stored_extinguisher)
user.balloon_alert(user, "deconstructing cabinet...")
used_item.play_tool_sound(src)
if(used_item.use_tool(src, user, 60))
playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
user.balloon_alert(user, "cabinet deconstructed")
deconstruct(TRUE)
return
if(iscyborg(user) || isalien(user))
return
if(istype(used_item, /obj/item/extinguisher))
if(!stored_extinguisher && opened)
if(!user.transferItemToLoc(used_item, src))
return
stored_extinguisher = used_item
user.balloon_alert(user, "extinguisher stored")
update_appearance(UPDATE_ICON)
return TRUE
else
toggle_cabinet(user)
else if(!user.combat_mode)
toggle_cabinet(user)
else
return ..()
/obj/structure/extinguisher_cabinet/attack_hand(mob/user, list/modifiers)
. = ..()
if(.)
return
if(iscyborg(user) || isalien(user))
return
if(stored_extinguisher)
user.put_in_hands(stored_extinguisher)
user.balloon_alert(user, "extinguisher removed")
if(!opened)
opened = 1
playsound(loc, 'sound/machines/click.ogg', 15, TRUE, -3)
update_appearance(UPDATE_ICON)
else
toggle_cabinet(user)
/obj/structure/extinguisher_cabinet/attack_hand_secondary(mob/living/user)
if(!user.can_perform_action(src, NEED_DEXTERITY|NEED_HANDS|ALLOW_RESTING))
return ..()
toggle_cabinet(user)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/structure/extinguisher_cabinet/attack_tk(mob/user)
. = COMPONENT_CANCEL_ATTACK_CHAIN
if(stored_extinguisher)
stored_extinguisher.forceMove(loc)
to_chat(user, span_notice("You telekinetically remove [stored_extinguisher] from [src]."))
stored_extinguisher = null
opened = TRUE
playsound(loc, 'sound/machines/click.ogg', 15, TRUE, -3)
update_appearance(UPDATE_ICON)
return
toggle_cabinet(user)
/obj/structure/extinguisher_cabinet/attack_paw(mob/user, list/modifiers)
return attack_hand(user, modifiers)
/obj/structure/extinguisher_cabinet/proc/toggle_cabinet(mob/user)
if(opened && broken)
user.balloon_alert(user, "it's broken!")
else
playsound(loc, 'sound/machines/click.ogg', 15, TRUE, -3)
opened = !opened
update_appearance(UPDATE_ICON)
/obj/structure/extinguisher_cabinet/update_icon_state()
icon_state = "extinguisher"
if(isnull(stored_extinguisher))
icon_state += ""
else if(istype(stored_extinguisher, /obj/item/extinguisher/mini))
icon_state += "_mini"
else if(istype(stored_extinguisher, /obj/item/extinguisher/advanced))
icon_state += "_advanced"
else if(istype(stored_extinguisher, /obj/item/extinguisher/crafted))
icon_state += "_crafted"
else if(istype(stored_extinguisher, /obj/item/extinguisher))
icon_state += "_default"
return ..()
/obj/structure/extinguisher_cabinet/update_overlays()
. = ..()
. += mutable_appearance(icon, opened ? "door_open" : "door")
/obj/structure/extinguisher_cabinet/atom_break(damage_flag)
. = ..()
if(!broken)
broken = 1
opened = 1
if(stored_extinguisher)
stored_extinguisher.forceMove(loc)
stored_extinguisher = null
update_appearance(UPDATE_ICON)
/obj/structure/extinguisher_cabinet/atom_deconstruct(disassembled = TRUE)
if(disassembled)
new /obj/item/wallframe/extinguisher_cabinet(loc)
else
new /obj/item/stack/sheet/iron (loc, 2)
if(stored_extinguisher)
stored_extinguisher.forceMove(loc)
stored_extinguisher = null
/obj/item/wallframe/extinguisher_cabinet
name = "extinguisher cabinet frame"
desc = "Used for building wall-mounted extinguisher cabinets."
icon = 'icons/obj/wallmounts.dmi'
icon_state = "extinguisher" //Reuses wallmount icon, but no door overlay
result_path = /obj/structure/extinguisher_cabinet
pixel_shift = 29