Files
Bubberstation/code/modules/admin/smites/become_object.dm
MrMelbert 5d3519b9cf Adds Dustself, dust smite, divine smites (#89973)
## About The Pull Request

- Adds `dustself` admin verb

- Adds Dust admin smite 
   - Does what it says on the tin

- Adds Divine smites
- Variations of smites that come with the prayer sound and special
effects - so you can get the message across that this is a punishment
from god.


https://github.com/user-attachments/assets/1cf89ece-3e89-4135-a984-79ca10c278a6

## Why It's Good For The Game

- Request. Parity for `gibself`
- Request. Parity with "Gib"
- Request. Someone wanted to add some more flair to smites so I obliged.

## Changelog

🆑 Melbert
admin: Adds "Dustself"
admin: Adds "Dust" smite. Does what it says on the tin
admin: Adds "Divine" smites. They are variations of normal smites themed
around divine intervention.
/🆑
2025-03-17 14:23:46 +01:00

47 lines
1.8 KiB
Plaintext

#define OBJECTIFY_TIME (5 SECONDS)
/// Turns the target into an object (for instance bread)
/datum/smite/objectify
name = "Become Object"
/// What are we going to turn them into?
var/atom/transform_path = /obj/item/food/bread/plain
/datum/smite/objectify/configure(client/user)
var/attempted_target_path = input(
user,
"Enter typepath of an atom you'd like to turn your victim into.",
"Typepath",
"[/obj/item/food/bread/plain]",
) as null|text
if (isnull(attempted_target_path))
return FALSE //The user pressed "Cancel"
var/desired_object = text2path(attempted_target_path)
if(!ispath(desired_object))
desired_object = pick_closest_path(attempted_target_path, get_fancy_list_of_atom_types())
if(isnull(desired_object) || !ispath(desired_object))
return FALSE //The user pressed "Cancel"
if(!ispath(desired_object, /atom))
tgui_alert(user, "ERROR: Incorrect / improper path given.")
return FALSE
transform_path = desired_object
/datum/smite/objectify/effect(client/user, mob/living/target)
if (!isliving(target))
return // This doesn't work on ghosts
. = ..()
var/mutable_appearance/objectified_player = mutable_appearance(initial(transform_path.icon), initial(transform_path.icon_state))
objectified_player.pixel_x = initial(transform_path.pixel_x)
objectified_player.pixel_y = initial(transform_path.pixel_y)
var/mutable_appearance/transform_scanline = mutable_appearance('icons/effects/effects.dmi', "transform_effect")
target.transformation_animation(objectified_player, OBJECTIFY_TIME, transform_scanline.appearance)
target.Immobilize(OBJECTIFY_TIME, ignore_canstun = TRUE)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(objectify), target, transform_path), OBJECTIFY_TIME)
#undef OBJECTIFY_TIME
/datum/smite/objectify/divine
name = "Become Object (Divine)"
smite_flags = SMITE_DIVINE|SMITE_STUN