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## About The Pull Request ##### Disclaimer - Some of the code/icons/sounds were ported from TMGC. Introducing more weather types! And yes, you can now have rain be reagent based! <details> <summary>Regular Rain</summary>  </details> <details> <summary>Blood Rain</summary>  </details> <details> <summary>Acid Rain</summary>  </details> You can even make it rain ants, plasma, or drugs. All of their effects get applied to turfs, objects, and mobs depending on the weather options you select. Did I mention... there is thunder? <details> <summary>Thunder Strikes</summary>  </details> <details> <summary>Sand Storms</summary>  </details> Despite all this new stuff, none of it has been directly added to the game but the code can be used in the future for: - Wizard event - Similar to lava on floor, but this time make the reagent random or picked from a list and give wizard immunity - Chaplain ability - Maybe make this a benefit or ability once enough favor has been obtained - Admin events - I have added a BUNCH of admin tooling to run customized weather events that let you control a lot of options - New station maps/biomes for downstreams (Jungle Station, etc.) - Change Ion storms to use the new weather system that triggers EMP/thunder effects across the station - IceBox could get plasma rain - Lavaland could get thunder effects applied to ash storms Relevant PRs that removed/added some of the weather stuff I used: - #60303 - #25222 --- #### Attribution - Rain sprites were added via [novaepee](https://github.com/novaepee) in https://github.com/tgstation/TerraGov-Marine-Corps/pull/9675 - Sand sprites were added via [TiviPlus](https://github.com/TiviPlus) (who commissioned them from bimmer) in https://github.com/tgstation/TerraGov-Marine-Corps/pull/4645 - Rain sounds [already existed on tg](https://github.com/tgstation/tgstation/pull/25222#discussion_r106794579) and were provided by provided by Cuboos, using Royalty Free sounds, presumed under default tg sound license - Creative Commons 3.0 BY-SA - Siren sound is from siren.wav by IFartInUrGeneralDirection -- [Freesound](https://freesound.org/s/46092/) -- License: Attribution 4.0 The original `siren.ogg` sound used on a lot of SS13 servers doesn't seem to have any attribution that I could locate. The sound was added about 15 years ago. So I just looked for a somewhat similar sounding siren noise on Freesound. ## Why It's Good For The Game More weather customization! ## Changelog 🆑 add: Added new weather types for rain and sandstorms. Rain now uses a reagent that gets exposed to the turfs, mobs, and objects. There is also a thunder strike setting you can apply to any weather. add: Hydro trays and soil will now add reagents to their trays when exposed to a chemical reaction. (weather, shower, chem spills, foam grenades, etc.) add: Weather temperature now affects weather reagents and mobs body temperature. bal: Snowstorm temperature calculations were tweaked to allow universal weather temperature effects. sound: Added weather sounds from TGMC for rain and sirens (attributed to Cuboos and IFartInUrGeneralDirection ) image: Added weather images from TGMC for rain and sand storms (attributed to Novaepee and Bimmer) refactor: Refactored a lot of the weather code to be more robust admin: Admins can now control more weather related options when running weather events. The weather admin verbs have been moved to their own "Weather" category under the Admin tab. /🆑 --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
94 lines
3.8 KiB
Plaintext
94 lines
3.8 KiB
Plaintext
ADMIN_VERB(run_weather, R_ADMIN|R_FUN, "Run Weather", "Triggers specific weather on the z-level you choose.", ADMIN_CATEGORY_EVENTS)
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var/list/weather_choices = list()
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if(!length(weather_choices))
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for(var/datum/weather/weather_type as anything in subtypesof(/datum/weather))
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weather_choices[initial(weather_type.type)] = weather_type
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var/datum/weather/weather_choice = tgui_input_list(user, "Choose a weather to run", "Weather", weather_choices)
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if(!weather_choice)
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return
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weather_choice = weather_choices[weather_choice]
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var/turf/current_turf = get_turf(user.mob)
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var/z_level = tgui_input_number(user, "Z-Level to target", "Z-Level", min_value = 1, max_value = world.maxz, default = current_turf?.z)
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if(!isnum(z_level))
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return
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var/static/list/custom_options = list("Default", "Custom", "Cancel")
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var/custom_choice = tgui_alert(user, "How would you like to run the weather settings?", "Custom Weather", custom_options)
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switch(custom_choice)
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if("Default")
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SSweather.run_weather(weather_choice, z_level) // default settings
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message_admins("[key_name_admin(user)] started weather of type [weather_choice] on the z-level [z_level].")
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log_admin("[key_name(user)] started weather of type [weather_choice] on the z-level [z_level].")
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BLACKBOX_LOG_ADMIN_VERB("Run Weather")
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return
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if("Cancel")
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return
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var/list/area_choices = list()
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if(!length(area_choices))
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for(var/area/area_type as anything in typesof(/area))
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area_choices[initial(area_type.type)] = area_type
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var/area/area_choice = tgui_input_list(user, "Select an area for weather to target", "Target Area", area_choices)
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if(!area_choice)
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return
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area_choice = area_choices[area_choice]
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var/weather_bitflags = input_bitfield(
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user,
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"Weather flags - Select the flags for your weather event",
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"weather_flags",
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weather_choice::weather_flags,
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)
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var/datum/reagent/reagent_choice
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if((weather_bitflags & (WEATHER_TURFS|WEATHER_MOBS)))
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var/static/list/reagent_options = list("Yes", "No", "Cancel")
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var/reagent_option = tgui_alert(user, "Would you like to make the weather use a custom reagent?", "Weather Reagent", reagent_options)
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switch(reagent_option)
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if("Cancel")
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return
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if("Yes")
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var/static/list/reagent_choices = list()
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if(!length(reagent_choices))
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for(var/datum/reagent/reagent_type as anything in subtypesof(/datum/reagent))
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reagent_choices[initial(reagent_type.type)] = reagent_type
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reagent_choice = tgui_input_list(user, "Select a reagent for the rain", "Rain Reagent", reagent_choices)
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if(!reagent_choice)
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return
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reagent_choice = reagent_choices[reagent_choice]
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var/thunder_value
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if(weather_bitflags & (WEATHER_THUNDER))
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var/static/list/thunder_choices = GLOB.thunder_chance_options
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var/thunder_choice = tgui_input_list(user, "How much thunder would you like", "Thunder", thunder_choices)
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if(!thunder_choice)
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return
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thunder_value = GLOB.thunder_chance_options[thunder_choice]
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var/list/weather_data = list(
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area = area_choice,
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weather_flags = weather_bitflags,
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thunder_chance = thunder_value,
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reagent = reagent_choice,
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)
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SSweather.run_weather(weather_choice, z_level, weather_data)
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message_admins("[key_name_admin(user)] started weather of type [weather_choice] on the z-level [z_level].")
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log_admin("[key_name(user)] started weather of type [weather_choice] on the z-level [z_level].")
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BLACKBOX_LOG_ADMIN_VERB("Run Weather")
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ADMIN_VERB(stop_weather, R_ADMIN|R_DEBUG, "Stop All Active Weather", "Stop all currently active weather.", ADMIN_CATEGORY_EVENTS)
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log_admin("[key_name(user)] stopped all currently active weather.")
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message_admins("[key_name_admin(user)] stopped all currently active weather.")
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for(var/datum/weather/current_weather as anything in SSweather.processing)
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if(current_weather in SSweather.processing)
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current_weather.end()
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BLACKBOX_LOG_ADMIN_VERB("Stop All Active Weather")
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