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## About The Pull Request - Fixes #76827 This removes gravity from the following areas: - Solars - Nearstation - Space - Ordnance bomb testing ##### Note - Asteroid areas (Tram) or planet areas (Ice) are not affected. <details> <summary>Examples of outside gravity turfs</summary>  </details> Now stepping on floor plating in those areas will result in mobs drifting. (like they do inside the station when gravity is offline) Stepping on or near catwalks, lattices, or walls stills controls your movement. Also refactored a little bit of the `has_gravity` code to use defines instead of `TRUE/FALSE`. ## Why It's Good For The Game Consistency. Mag boots are highly recommended when performing EVA. ## Changelog 🆑 fix: Fix gravity for areas in space near station (solars, nearspace, bomb testing, etc.) /🆑
20 lines
890 B
Plaintext
20 lines
890 B
Plaintext
/area/awaymission/beach
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name = "Beach"
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icon_state = "away"
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static_lighting = FALSE
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base_lighting_alpha = 255
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base_lighting_color = "#FFFFCC"
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requires_power = FALSE
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default_gravity = STANDARD_GRAVITY
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ambientsounds = list('sound/ambience/beach/shore.ogg', 'sound/ambience/beach/seag1.ogg','sound/ambience/beach/seag2.ogg','sound/ambience/beach/seag3.ogg','sound/ambience/misc/ambiodd.ogg','sound/ambience/medical/ambinice.ogg')
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/obj/item/paper/fluff/old_pirate_note
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name = "rum-stained letter"
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icon_state = "scrap_mud"
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desc = "An unsent letter from a terminally drunk pirate."
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default_raw_text = {"Dear,
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<br> I'm sorry I won't sail back home soon,
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<br> son of a biscuit eater walked the plank with me coffer (or treasure chest as landlubbers call'em),
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<br> so I got me fishing rod, bottles, waiting to fish the booty back.
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<br> Luv you hun, I hope this letter find you we-"}
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