Files
Bubberstation/code/modules/awaymissions/mission_code/Beach.dm
Tim 6da4462e14 Fix gravity for areas in space near station (#88176)
## About The Pull Request
- Fixes #76827

This removes gravity from the following areas:
- Solars
- Nearstation
- Space
- Ordnance bomb testing

##### Note - Asteroid areas (Tram) or planet areas (Ice) are not
affected.

<details>
<summary>Examples of outside gravity turfs</summary>


![dreamseeker_Mml3HmRaIK](https://github.com/user-attachments/assets/b6e410b7-e242-4c77-8cc8-34e15bd96b42)

</details>

Now stepping on floor plating in those areas will result in mobs
drifting. (like they do inside the station when gravity is offline)
Stepping on or near catwalks, lattices, or walls stills controls your
movement. Also refactored a little bit of the `has_gravity` code to use
defines instead of `TRUE/FALSE`.

## Why It's Good For The Game
Consistency. Mag boots are highly recommended when performing EVA.

## Changelog
🆑
fix: Fix gravity for areas in space near station (solars, nearspace,
bomb testing, etc.)
/🆑
2024-12-06 23:02:21 +01:00

20 lines
890 B
Plaintext

/area/awaymission/beach
name = "Beach"
icon_state = "away"
static_lighting = FALSE
base_lighting_alpha = 255
base_lighting_color = "#FFFFCC"
requires_power = FALSE
default_gravity = STANDARD_GRAVITY
ambientsounds = list('sound/ambience/beach/shore.ogg', 'sound/ambience/beach/seag1.ogg','sound/ambience/beach/seag2.ogg','sound/ambience/beach/seag3.ogg','sound/ambience/misc/ambiodd.ogg','sound/ambience/medical/ambinice.ogg')
/obj/item/paper/fluff/old_pirate_note
name = "rum-stained letter"
icon_state = "scrap_mud"
desc = "An unsent letter from a terminally drunk pirate."
default_raw_text = {"Dear,
<br> I'm sorry I won't sail back home soon,
<br> son of a biscuit eater walked the plank with me coffer (or treasure chest as landlubbers call'em),
<br> so I got me fishing rod, bottles, waiting to fish the booty back.
<br> Luv you hun, I hope this letter find you we-"}