Files
Bubberstation/code/modules/awaymissions/mission_code/Cabin.dm
Ghom 339616ae78 You can now interact with held mobs beside wearing them (feat: "minor" melee attack chain cleanup) (#90080)
## About The Pull Request
People can now pet held mothroaches and pugs if they want to, or use
items on them, hopefully without causing many issues. After all, it only
took about a couple dozen lines of code to make...

...Oh, did the 527 files changed or the 850~ lines added/removed perhaps
catch your eye? Made you wonder if I accidentally pushed the wrong
branch? or skewed something up big time? Well, nuh uh. I just happen to
be fed up with the melee attack chain still using stringized params
instead of an array/list. It was frankly revolting to see how I'd have
had to otherwise call `list2params` for what I'm trying to accomplish
here, and make this PR another tessera to the immense stupidity of our
attack chain procs calling `params2list` over and over and over instead
of just using that one call instance from `ClickOn` as an argument. It's
2025, honey, wake up!

I also tried to replace some of those single letter vars/args but there
are just way too many of them.

## Why It's Good For The Game
Improving old code. And I want to be able to pet mobroaches while
holding them too.

## Changelog

🆑
qol: You can now interact with held mobs in more ways beside wearing
them.
/🆑
2025-04-23 20:18:26 +00:00

163 lines
4.3 KiB
Plaintext

/*Cabin areas*/
/area/awaymission/cabin
name = "Cabin"
icon_state = "away2"
requires_power = TRUE
static_lighting = TRUE
/area/awaymission/cabin/snowforest
name = "Snow Forest"
icon_state = "away"
/area/awaymission/cabin/snowforest/sovietsurface
name = "Snow Forest"
icon_state = "awaycontent29"
requires_power = FALSE
/area/awaymission/cabin/lumbermill
name = "Lumbermill"
icon_state = "away3"
requires_power = FALSE
/area/awaymission/cabin/caves/sovietcave
name = "Soviet Bunker"
icon_state = "awaycontent4"
/area/awaymission/cabin/caves
name = "North Snowdin Caves"
icon_state = "awaycontent15"
static_lighting = TRUE
/area/awaymission/cabin/caves/mountain
name = "North Snowdin Mountains"
icon_state = "awaycontent24"
/obj/structure/firepit
name = "firepit"
desc = "Warm and toasty."
icon = 'icons/obj/fluff/fireplace.dmi'
icon_state = "firepit-active"
density = FALSE
var/active = TRUE
/obj/structure/firepit/Initialize(mapload)
. = ..()
toggleFirepit()
/obj/structure/firepit/interact(mob/living/user)
if(active)
active = FALSE
toggleFirepit()
/obj/structure/firepit/attackby(obj/item/W,mob/living/user,list/modifiers)
if(!active)
var/msg = W.ignition_effect(src, user)
if(msg)
active = TRUE
visible_message(msg)
toggleFirepit()
else
return ..()
else
W.fire_act()
/obj/structure/firepit/proc/toggleFirepit()
active = !active
if(active)
set_light(8)
icon_state = "firepit-active"
else
set_light(0)
icon_state = "firepit"
/obj/structure/firepit/extinguish()
. = ..()
if(active)
active = FALSE
toggleFirepit()
/obj/structure/firepit/fire_act(exposed_temperature, exposed_volume)
if(!active)
active = TRUE
toggleFirepit()
//other Cabin Stuff//
/obj/machinery/recycler/lumbermill
name = "lumbermill saw"
desc = "Faster then the cartoons!"
obj_flags = CAN_BE_HIT | EMAGGED
item_recycle_sound = 'sound/items/weapons/chainsawhit.ogg'
/obj/machinery/recycler/lumbermill/recycle_item(obj/item/grown/log/L)
if(!istype(L))
return
else
var/potency = L.seed.potency
..()
new L.plank_type(src.loc, 1 + round(potency / 25))
/obj/structure/ladder/unbreakable/rune
name = "\improper Teleportation Rune"
desc = "Could lead anywhere."
icon = 'icons/obj/antags/cult/rune.dmi'
icon_state = "1"
color = rgb(0,0,255)
/obj/structure/ladder/unbreakable/rune/Initialize(mapload)
AddElement(/datum/element/update_icon_blocker)
return ..()
/obj/structure/ladder/unbreakable/rune/add_context(atom/source, list/context, obj/item/held_item, mob/user)
if(up)
context[SCREENTIP_CONTEXT_LMB] = "Warp up"
if(down)
context[SCREENTIP_CONTEXT_RMB] = "Warp down"
return CONTEXTUAL_SCREENTIP_SET
/obj/structure/ladder/unbreakable/rune/show_initial_fluff_message(mob/user, going_up)
user.balloon_alert_to_viewers("activating...")
/obj/structure/ladder/unbreakable/rune/show_final_fluff_message(mob/user, going_up)
visible_message(span_notice("[user] activates [src] and teleports away."))
user.balloon_alert_to_viewers("warped in")
/obj/structure/ladder/unbreakable/rune/use(mob/user, going_up = TRUE)
if(!IS_WIZARD(user))
..()
/*Cabin's forest. Removed in the new cabin map since it was buggy and I prefer manual placement.*/
/datum/map_generator/snowy
modules = list(/datum/map_generator_module/bottomlayer/snow, \
/datum/map_generator_module/snow/pine_trees, \
/datum/map_generator_module/snow/dead_trees, \
/datum/map_generator_module/snow/rand_bushes, \
/datum/map_generator_module/snow/rand_ice_rocks, \
/datum/map_generator_module/snow/bunnies)
/datum/map_generator_module/snow/checkPlaceAtom(turf/T)
if(istype(T, /turf/open/misc/asteroid/snow))
return ..()
return FALSE
/datum/map_generator_module/bottomlayer/snow
spawnableTurfs = list(/turf/open/misc/asteroid/snow/atmosphere = 100)
/datum/map_generator_module/snow/pine_trees
spawnableAtoms = list(/obj/structure/flora/tree/pine/style_random = 30)
/datum/map_generator_module/snow/dead_trees
spawnableAtoms = list(/obj/structure/flora/tree/dead/style_random = 10)
/datum/map_generator_module/snow/rand_bushes
spawnableAtoms = list(/obj/structure/flora/bush/snow/style_random = 1)
/datum/map_generator_module/snow/bunnies
spawnableAtoms = list(/mob/living/basic/rabbit = 0.5)
/datum/map_generator_module/snow/rand_ice_rocks
spawnableAtoms = list(/obj/structure/flora/rock/icy/style_random = 5, /obj/structure/flora/rock/pile/icy/style_random = 5)