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## About The Pull Request - Closes #92210 1) Bit Forge can be deconstructed with a screwdriver & crowbar like a normal machine 2) Adds examines & screentips for netpod, bitforge(icon for panel open state added) & quantum server on how to deconstruct them. New icon state for when bitforge has its panel open is shown below <img width="210" height="103" alt="Screenshot (497)" src="https://github.com/user-attachments/assets/bb44c78d-1f0e-468f-9a79-ebc5800edd09" /> 3) Moved bitrunning machine designs into files that exist to hold that type of code ## Changelog 🆑 code: moved designs & circuitboards for bitrunning into their correct files qol: adds examines & screentips for bitrunning netpod, bitforge & server on how to deconstruct them fix: bitforge can be deconstructed with a screwdriver & crowbar /🆑
154 lines
4.4 KiB
Plaintext
154 lines
4.4 KiB
Plaintext
#define BASE_DISCONNECT_DAMAGE 40
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/obj/machinery/netpod
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name = "netpod"
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base_icon_state = "netpod"
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circuit = /obj/item/circuitboard/machine/netpod
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desc = "A link to the netverse. It has an assortment of cables to connect yourself to a virtual domain."
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icon = 'icons/obj/machines/bitrunning.dmi'
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icon_state = "netpod"
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max_integrity = 300
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obj_flags = BLOCKS_CONSTRUCTION
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state_open = TRUE
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interaction_flags_mouse_drop = NEED_HANDS | NEED_DEXTERITY
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/// Whether we have an ongoing connection
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var/connected = FALSE
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/// A player selected outfit by clicking the netpod
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var/datum/outfit/netsuit = /datum/outfit/job/bitrunner
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/// Holds this to see if it needs to generate a new one
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var/datum/weakref/avatar_ref
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/// The linked quantum server
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var/datum/weakref/server_ref
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/// The amount of brain damage done from force disconnects
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var/disconnect_damage
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/// Static list of outfits to select from
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var/list/cached_outfits = list()
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/obj/machinery/netpod/post_machine_initialize()
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. = ..()
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disconnect_damage = BASE_DISCONNECT_DAMAGE
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find_server()
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RegisterSignal(src, COMSIG_ATOM_TAKE_DAMAGE, PROC_REF(on_damage_taken))
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RegisterSignal(src, COMSIG_MACHINERY_POWER_LOST, PROC_REF(on_power_loss))
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RegisterSignals(src, list(COMSIG_QDELETING, COMSIG_MACHINERY_BROKEN),PROC_REF(on_broken))
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register_context()
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update_appearance()
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/obj/machinery/netpod/Destroy()
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. = ..()
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QDEL_LIST(cached_outfits)
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/obj/machinery/netpod/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = ..()
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if(isnull(held_item))
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context[SCREENTIP_CONTEXT_LMB] = "Select Outfit"
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return CONTEXTUAL_SCREENTIP_SET
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if(held_item.tool_behaviour == TOOL_SCREWDRIVER && !occupant && !state_open)
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context[SCREENTIP_CONTEXT_LMB] = "[panel_open ? "Close" : "Open"] Panel"
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return CONTEXTUAL_SCREENTIP_SET
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if(held_item.tool_behaviour == TOOL_CROWBAR)
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if(isnull(occupant))
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if(panel_open)
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context[SCREENTIP_CONTEXT_LMB] = "Deconstruct"
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else
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context[SCREENTIP_CONTEXT_LMB] = "[state_open ? "Close" : "Open"] Cover"
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else
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context[SCREENTIP_CONTEXT_LMB] = "Break out"
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return CONTEXTUAL_SCREENTIP_SET
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/obj/machinery/netpod/examine(mob/user)
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. = ..()
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. += span_notice("Its maintainance panel can be [EXAMINE_HINT("screwed")] [panel_open ? "close" : "open"].")
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if(isnull(occupant))
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if(panel_open)
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. += span_notice("It can be [EXAMINE_HINT("pried")] apart.")
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else
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. += span_notice("Its hatch can be [EXAMINE_HINT("pried")] [state_open ? "closed" : "open"]")
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if(isnull(server_ref?.resolve()))
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. += span_infoplain("It's not connected to anything.")
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. += span_infoplain("Netpods must be built within 4 tiles of a server.")
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return
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if(!isobserver(user))
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. += span_infoplain("Drag yourself into the pod to engage the link.")
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. += span_infoplain("It has limited resuscitation capabilities. Remaining in the pod can heal some injuries.")
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. += span_infoplain("It has a security system that will alert the occupant if it is tampered with.")
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if(isnull(occupant))
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. += span_infoplain("It's currently unoccupied.")
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return
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. += span_infoplain("It's currently occupied by [occupant].")
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if(isobserver(user))
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. += span_notice("As an observer, you can click this netpod to jump to its avatar.")
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return
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. += span_notice("It can be pried open with a crowbar, but its safety mechanisms will alert the occupant.")
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/obj/machinery/netpod/update_icon_state()
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if(!is_operational)
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icon_state = base_icon_state
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return ..()
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if(state_open)
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icon_state = base_icon_state + "_open_active"
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return ..()
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if(panel_open)
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icon_state = base_icon_state + "_panel"
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return ..()
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icon_state = base_icon_state + "_closed"
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if(occupant)
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icon_state += "_active"
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return ..()
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/obj/machinery/netpod/mouse_drop_receive(mob/target, mob/user, params)
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var/mob/living/carbon/player = user
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if(!iscarbon(player) || !is_operational || !state_open || player.buckled)
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return
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close_machine(target)
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/obj/machinery/netpod/attack_hand(mob/living/user, list/modifiers)
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. = ..()
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if(!state_open && user == occupant)
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container_resist_act(user)
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/obj/machinery/netpod/attack_ghost(mob/dead/observer/our_observer)
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var/our_target = avatar_ref?.resolve()
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if(isnull(our_target) || !our_observer.orbit(our_target))
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return ..()
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/// When the server is upgraded, drops brain damage a little
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/obj/machinery/netpod/proc/on_server_upgraded(obj/machinery/quantum_server/source)
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SIGNAL_HANDLER
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disconnect_damage = BASE_DISCONNECT_DAMAGE * (1 - source.servo_bonus)
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#undef BASE_DISCONNECT_DAMAGE
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