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## About The Pull Request This has the potential to create a lot of needless mob updates which is not great. Now should only update a mob's clothing if it was actually washed. This PR 1) ensures that all wash() procs return a bitflag. 2) ensures that `wash()` proccalls which result in expensive operations like icon updates only do so when it is necessary ## Why It's Good For The Game Updating mob sprites is expensive, and doing it when nothing has been changed is bad. ## Changelog Nothing really player facing
133 lines
4.7 KiB
Plaintext
133 lines
4.7 KiB
Plaintext
///datum used by the Coupon Master PDA app to generate coupon items redeemed by a bank account.
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/datum/coupon_code
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///The pack that'll receive the discount
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var/datum/supply_pack/discounted_pack
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///The discount of the pack, on a 0 to 1 range.
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var/discount
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/**
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* If set, copies of the coupon code will delete itself after a while if not printed.
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* The ones SSmodular_computer.discount_coupons stay intact.
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*/
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var/expires_in
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///Has the coupon been printed. Dictates in which section it's shown, and that it cannot be printed again.
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var/printed = FALSE
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///The timerid for deletion if expires_in is set.
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var/timerid
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///Reference to the associated bank account, since we need to clear refs on deletion.
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var/datum/bank_account/associated_account
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/datum/coupon_code/New(discount, discounted_pack, expires_in)
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..()
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src.discounted_pack = discounted_pack
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src.discount = discount
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if(expires_in)
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src.expires_in = world.time + expires_in
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/datum/coupon_code/Destroy()
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if(associated_account)
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associated_account.redeemed_coupons -= src
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associated_account = null
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return ..()
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/datum/coupon_code/proc/copy(datum/bank_account/account)
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var/datum/coupon_code/copy = new(discount, discounted_pack, expires_in)
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copy.associated_account = account
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if(account)
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LAZYADD(account.redeemed_coupons, src)
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if(expires_in)
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copy.timerid = QDEL_IN_STOPPABLE(copy, expires_in - world.time)
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/datum/coupon_code/proc/generate()
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var/obj/item/coupon/coupon = new()
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coupon.generate(discount, discounted_pack)
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printed = TRUE
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deltimer(timerid)
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timerid = null
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return coupon
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/obj/item/coupon
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name = "coupon"
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desc = "It doesn't matter if you didn't want it before, what matters now is that you've got a coupon for it!"
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icon_state = "data_1"
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icon = 'icons/obj/card.dmi'
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item_flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_TINY
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var/datum/supply_pack/discounted_pack
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var/discount_pct_off = 0.05
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var/obj/machinery/computer/cargo/inserted_console
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/obj/item/coupon/Initialize(mapload)
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. = ..()
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if(discounted_pack)
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update_name()
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/// Choose what our prize is :D
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/obj/item/coupon/proc/generate(discount, datum/supply_pack/discounted_pack, mob/user)
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src.discounted_pack = discounted_pack || pick(GLOB.discountable_packs[pick_weight(GLOB.pack_discount_odds)])
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var/static/list/chances = list("0.10" = 4, "0.15" = 8, "0.20" = 10, "0.25" = 8, "0.50" = 4, COUPON_OMEN = 1)
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discount_pct_off = discount || pick_weight(chances)
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if(discount_pct_off != COUPON_OMEN)
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if(!discount) // the discount arg should be a number already, while the keys in the chances list cannot be numbers
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discount_pct_off = text2num(discount_pct_off)
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update_name()
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return
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name = "coupon - fuck you"
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desc = "The small text reads, 'You will be slaughtered'... That doesn't sound right, does it?"
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var/mob/cursed = user || loc
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if(!ismob(cursed))
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return FALSE
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to_chat(cursed, span_warning("The coupon reads '<b>fuck you</b>' in large, bold text... is- is that a prize, or?"))
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if(!cursed.GetComponent(/datum/component/omen))
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cursed.AddComponent(/datum/component/omen, src, 1)
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return TRUE
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if(HAS_TRAIT(cursed, TRAIT_CURSED))
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to_chat(cursed, span_warning("What a horrible night... To have a curse!"))
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addtimer(CALLBACK(src, PROC_REF(curse_heart), cursed), 5 SECONDS, TIMER_UNIQUE | TIMER_STOPPABLE)
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/obj/item/coupon/update_name()
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name = "coupon - [round(discount_pct_off * 100)]% off [initial(discounted_pack.name)]"
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return ..()
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/// Play stupid games, win stupid prizes
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/obj/item/coupon/proc/curse_heart(mob/living/cursed)
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if(!iscarbon(cursed))
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cursed.gib(DROP_ALL_REMAINS)
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burn_evilly()
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return TRUE
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var/mob/living/carbon/player = cursed
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INVOKE_ASYNC(player, TYPE_PROC_REF(/mob, emote), "scream")
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to_chat(player, span_mind_control("What could that coupon mean?"))
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to_chat(player, span_userdanger("...The suspense is killing you!"))
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player.set_heartattack(status = TRUE)
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burn_evilly()
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/obj/item/coupon/proc/burn_evilly()
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visible_message(span_warning("[src] burns up in a sinister flash, taking an evil energy with it..."))
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burn()
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/obj/item/coupon/attack_atom(obj/attacked_obj, mob/living/user, list/modifiers, list/attack_modifiers)
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if(!istype(attacked_obj, /obj/machinery/computer/cargo))
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return ..()
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if(discount_pct_off == COUPON_OMEN)
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to_chat(user, span_warning("\The [attacked_obj] validates the coupon as authentic, but refuses to accept it..."))
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attacked_obj.say("Coupon fulfillment already in progress...")
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return
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inserted_console = attacked_obj
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LAZYADD(inserted_console.loaded_coupons, src)
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inserted_console.say("Coupon for [initial(discounted_pack.name)] applied!")
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forceMove(inserted_console)
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/obj/item/coupon/Destroy()
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if(inserted_console)
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LAZYREMOVE(inserted_console.loaded_coupons, src)
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inserted_console = null
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return ..()
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