Files
Bubberstation/code/modules/detectivework/scanner.dm
TiviPlus 88c2213f1e Force UTC±0 for time2text logging and IC times (#90347)
## About The Pull Request
This won't actually do anything on live, since those are all set to
UTC±0 currently

Pins logging and IC uses of time2text to UTC±0 instead of using the
system timezone (byond default)
Timezones not being set to utc0 caused issues before (and is again)

All timezones are now passed explicitly to make it more likely it's
cargo culted properly at least

Deletes worldtime2text cus it was gameTimestamp default args

## Why It's Good For The Game
Server timezone changes probably shouldn't affect logging, round times,
file hashes, IC time, when you caught fish, etc

## Changelog
🆑
refactor: Logging and IC timestamps will now always use UTC±0 and not be
affected by server system timezone changes
fix: Station and round times will not longer be incorrect if the system
timezone is not UTC±0
/🆑

---------

Co-authored-by: TiviPlus <572233640+TiviPlus@users.noreply.com>
2025-04-01 22:08:15 +02:00

268 lines
8.8 KiB
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//CONTAINS: Detective's Scanner
/obj/item/detective_scanner
name = "forensic scanner"
desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings."
icon = 'icons/obj/devices/scanner.dmi'
icon_state = "forensicnew"
w_class = WEIGHT_CLASS_SMALL
inhand_icon_state = "electronic"
worn_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
obj_flags = CONDUCTS_ELECTRICITY
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
/// if the scanner is currently busy processing
var/scanner_busy = FALSE
var/list/log_data = list()
var/range = 8
var/view_check = TRUE
var/forensicPrintCount = 0
/obj/item/detective_scanner/interact(mob/user)
. = ..()
if(user.stat != CONSCIOUS || !user.can_read(src) || user.is_blind())
return ITEM_INTERACT_BLOCKING
ui_interact(user)
return ITEM_INTERACT_SUCCESS
/**
* safe_print_report - a wrapper proc for print_report
*
* Calls print_report(), and should a runtime occur within we can still reset the 'busy' state
*/
/obj/item/detective_scanner/proc/safe_print_report()
print_report()
scanner_busy = FALSE
/obj/item/detective_scanner/proc/print_report()
// Create our paper
var/obj/item/paper/report_paper = new(get_turf(src))
//This could be a global count like sec and med record printouts. See GLOB.manifest.generalPrintCount AKA datacore.dm
var/frNum = ++forensicPrintCount
report_paper.name = "FR-[frNum] 'Forensic Record'"
var/list/report_text = list("<H1>Forensic Record - (FR-[frNum])</H1><HR>")
for(var/list/log in log_data)
report_text += "<H2>[capitalize(log["scan_target"])] scan at [log["scan_time"]]</H2><DL>"
if(!log[DETSCAN_CATEGORY_FIBER] && !log[DETSCAN_CATEGORY_BLOOD] && !log[DETSCAN_CATEGORY_FINGERS] && !log[DETSCAN_CATEGORY_DRINK] && !log[DETSCAN_CATEGORY_ACCESS])
report_text += "No forensic traces found.<HR>"
continue
if(log[DETSCAN_CATEGORY_FIBER])
report_text += "<DT><B>[DETSCAN_CATEGORY_FIBER]</B></DT><DD>"
for(var/fibers in log[DETSCAN_CATEGORY_FIBER])
report_text += fibers + "<BR>"
report_text += "</DD>"
if(log[DETSCAN_CATEGORY_BLOOD])
report_text += "<DT><B>[DETSCAN_CATEGORY_BLOOD]</B></DT><DD>"
for(var/blood in log[DETSCAN_CATEGORY_BLOOD])
report_text += "[blood], [log[DETSCAN_CATEGORY_BLOOD][blood]]<BR>"
report_text += "</DD>"
if(log[DETSCAN_CATEGORY_FINGERS])
report_text += "<DT><B>[DETSCAN_CATEGORY_FINGERS]</B></DT><DD>"
for(var/fingers in log[DETSCAN_CATEGORY_FINGERS])
report_text += fingers + "<BR>"
report_text += "</DD>"
if(log[DETSCAN_CATEGORY_DRINK])
report_text += "<DT><B>[DETSCAN_CATEGORY_DRINK]</B></DT><DD>"
for(var/reagent in log[DETSCAN_CATEGORY_DRINK])
report_text += "<B>[reagent]</B>: [log[DETSCAN_CATEGORY_DRINK][reagent]] u.<BR>"
report_text += "</DD>"
if(log[DETSCAN_CATEGORY_ACCESS])
report_text += "<DT><B>[DETSCAN_CATEGORY_ACCESS]</B></DT><DD>"
for(var/region in log[DETSCAN_CATEGORY_ACCESS])
var/list/access_list = log[DETSCAN_CATEGORY_ACCESS][region]
report_text += "<B>[region]</B>: [access_list.Join(", ")]<BR>"
report_text += "</DD>"
report_text += "</DL><HR>"
report_text += "<H1>Notes:</H1><BR>"
report_paper.add_raw_text(report_text.Join())
report_paper.update_appearance()
if(ismob(loc))
var/mob/printer = loc
printer.put_in_hands(report_paper)
balloon_alert(printer, "logs cleared")
// Clear the logs
log_data = list()
/obj/item/detective_scanner/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(SHOULD_SKIP_INTERACTION(interacting_with, src, user))
return NONE // lets us put our scanner away without trying to scan the bag
safe_scan(user, interacting_with)
return ITEM_INTERACT_SUCCESS
/obj/item/detective_scanner/ranged_interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
safe_scan(user, interacting_with)
return ITEM_INTERACT_SUCCESS
/**
* safe_scan - a wrapper proc for scan()
*
* calls scan(), and should a runtime occur within we can still reset the 'busy' state
*/
/obj/item/detective_scanner/proc/safe_scan(mob/user, atom/atom_to_scan)
set waitfor = FALSE
if(scanner_busy)
balloon_alert(user, "scanner busy!")
return
if(!scan(user, atom_to_scan)) // this should only return FALSE if a runtime occurs during the scan proc, so ideally never
balloon_alert(user, "scanner error!") // but in case it does, we 'error' instead of just bricking the scanner
scanner_busy = FALSE
/**
* scan - scans an atom for forensic data and outputs it to the mob holding the scanner
*
* This should always return TRUE barring a runtime
*/
/obj/item/detective_scanner/proc/scan(mob/user, atom/scanned_atom)
if(loc != user)
return TRUE
// Can scan items we hold and store
if(!(scanned_atom in user.get_all_contents()))
// Can remotely scan objects and mobs.
if((get_dist(scanned_atom, user) > range) || (!(scanned_atom in view(range, user)) && view_check))
return TRUE
playsound(src, SFX_INDUSTRIAL_SCAN, 20, TRUE, -2, TRUE, FALSE)
scanner_busy = TRUE
user.visible_message(
span_notice("\The [user] points \the [src] at \the [scanned_atom] and performs a forensic scan."),
ignored_mobs = user
)
to_chat(user, span_notice("You scan \the [scanned_atom]. The scanner is now analysing the results..."))
// GATHER INFORMATION
var/list/log_entry_data = list()
// Start gathering
log_entry_data["scan_target"] = scanned_atom.name
log_entry_data["scan_time"] = station_time_timestamp()
log_entry_data[DETSCAN_CATEGORY_FIBER] = GET_ATOM_FIBRES(scanned_atom)
var/list/blood = GET_ATOM_BLOOD_DNA(scanned_atom)
if(length(blood))
LAZYADD(log_entry_data[DETSCAN_CATEGORY_BLOOD], blood)
if(ishuman(scanned_atom))
var/mob/living/carbon/human/scanned_human = scanned_atom
if(!scanned_human.gloves)
LAZYADD(log_entry_data[DETSCAN_CATEGORY_FINGERS], md5(scanned_human.dna?.unique_identity))
else if(!ismob(scanned_atom))
log_entry_data[DETSCAN_CATEGORY_FINGERS] = GET_ATOM_FINGERPRINTS(scanned_atom)
// Only get reagents from non-mobs.
for(var/datum/reagent/present_reagent as anything in scanned_atom.reagents?.reagent_list)
LAZYADD(log_entry_data[DETSCAN_CATEGORY_DRINK], list(present_reagent.name = present_reagent.volume))
// Get blood data from the blood reagent.
if(!istype(present_reagent, /datum/reagent/blood))
continue
var/blood_DNA = present_reagent.data["blood_DNA"]
var/blood_type = present_reagent.data["blood_type"]
if(!blood_DNA || !blood_type)
continue
LAZYSET(blood, blood_DNA, blood_type)
if(istype(scanned_atom, /obj/item/card/id))
var/obj/item/card/id/user_id = scanned_atom
for(var/region in DETSCAN_ACCESS_ORDER())
var/access_in_region = SSid_access.accesses_by_region[region] & user_id.GetAccess()
if(!length(access_in_region))
continue
var/list/access_names = list()
for(var/access_num in access_in_region)
access_names += SSid_access.get_access_desc(access_num)
LAZYADD(log_entry_data[DETSCAN_CATEGORY_ACCESS], region)
LAZYADD(log_entry_data[DETSCAN_CATEGORY_ACCESS][region], english_list(access_names))
// sends it off to be modified by the items
SEND_SIGNAL(scanned_atom, COMSIG_DETECTIVE_SCANNED, user, log_entry_data)
stoplag(3 SECONDS)
log_data += list(log_entry_data)
return TRUE
/obj/item/detective_scanner/click_alt(mob/living/user)
return clear_logs()
/obj/item/detective_scanner/examine(mob/user)
. = ..()
if(LAZYLEN(log_data) && !scanner_busy)
. += span_notice("Alt-click to clear scanner logs.")
/obj/item/detective_scanner/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ForensicScanner", "Forensic Scanner")
ui.open()
/obj/item/detective_scanner/ui_data(mob/user)
var/list/data = list()
data["log_data"] = log_data
return data
/obj/item/detective_scanner/ui_act(action, params, datum/tgui/ui)
. = ..()
if(.)
return
switch(action)
if("clear")
clear_logs(ui.user)
ui.send_update()
if("delete")
var/index = params["index"] + 1
if(!log_data[index])
return
if(scanner_busy)
balloon_alert(ui.user, "scanner busy!")
return
log_data.Cut(index, index + 1)
balloon_alert(ui.user, "log deleted")
ui.send_update()
if("print")
if(!LAZYLEN(log_data))
balloon_alert(ui.user, "no logs!")
return
if(scanner_busy)
balloon_alert(ui.user, "scanner busy!")
return
scanner_busy = TRUE
playsound(src, 'sound/machines/printer.ogg', 50)
balloon_alert(ui.user, "printing report...")
addtimer(CALLBACK(src, PROC_REF(safe_print_report)), 3 SECONDS)
/obj/item/detective_scanner/proc/clear_logs(mob/living/user)
if(!LAZYLEN(log_data))
balloon_alert(user, "no logs!")
return CLICK_ACTION_BLOCKING
if(scanner_busy)
balloon_alert(user, "scanner busy!")
return CLICK_ACTION_BLOCKING
balloon_alert(user, "logs cleared")
log_data = list()
return CLICK_ACTION_SUCCESS