Files
Bubberstation/code/modules/events/mice_migration.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

30 lines
1.2 KiB
Plaintext

/datum/round_event_control/mice_migration
name = "Mice Migration"
typepath = /datum/round_event/mice_migration
weight = 10
category = EVENT_CATEGORY_ENTITIES
description = "A horde of mice arrives, and perhaps even the Rat King themselves."
/datum/round_event/mice_migration
var/minimum_mice = 5
var/maximum_mice = 15
/datum/round_event/mice_migration/announce(fake)
var/cause = pick("space-winter", "budget-cuts", "Ragnarok",
"space being cold", "\[REDACTED\]", "climate change",
"bad luck")
var/plural = pick("a number of", "a horde of", "a pack of", "a swarm of",
"a whoop of", "not more than [maximum_mice]")
var/name = pick("rodents", "mice", "squeaking things",
"wire eating mammals", "\[REDACTED\]", "energy draining parasites")
var/movement = pick("migrated", "swarmed", "stampeded", "descended")
var/location = pick("maintenance tunnels", "maintenance areas",
"\[REDACTED\]", "place with all those juicy wires")
priority_announce("Due to [cause], [plural] [name] have [movement] \
into the [location].", "Migration Alert",
'sound/mobs/non-humanoids/mouse/mousesqueek.ogg')
/datum/round_event/mice_migration/start()
SSminor_mapping.trigger_migration(rand(minimum_mice, maximum_mice))