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## About The Pull Request This PR adds a ghetto method of extracting mushroom "seeds". Attack any grown that expresses the fungal metabolism gene with a piece of paper and a spore print is created which can be used as a seed.  ## Why It's Good For The Game This helps the underwhelming roster of mushrooms feel a bit more differentiated from the plants. It adds some flavour and can be a nice little trick for ghetto or roaming botany strats. ## Changelog 🆑 add: Added the ability to create a spore print seed by using paper on mushrooms. /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
171 lines
7.8 KiB
Plaintext
171 lines
7.8 KiB
Plaintext
// ***********************************************************
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// Foods that are produced from hydroponics ~~~~~~~~~~
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// Data from the seeds carry over to these grown foods
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// ***********************************************************
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// A few defines for use in calculating our plant's bite size.
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/// When calculating bite size, potency is multiplied by this number.
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#define BITE_SIZE_POTENCY_MULTIPLIER 0.05
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/// When calculating bite size, max_volume is multiplied by this number.
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#define BITE_SIZE_VOLUME_MULTIPLIER 0.01
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// Base type. Subtypes are found in /grown dir. Lavaland-based subtypes can be found in mining/ash_flora.dm
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/obj/item/food/grown
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icon = 'icons/obj/service/hydroponics/harvest.dmi'
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icon_state = "berrypile"
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worn_icon = 'icons/mob/clothing/head/hydroponics.dmi'
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name = "fresh produce" // so recipe text doesn't say 'snack'
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max_volume = PLANT_REAGENT_VOLUME
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w_class = WEIGHT_CLASS_SMALL
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resistance_flags = FLAMMABLE
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/// type path, gets converted to item on New(). It's safe to assume it's always a seed item.
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var/obj/item/seeds/seed = null
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///Name of the plant
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var/plantname = ""
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/// The modifier applied to the plant's bite size. If a plant has a large amount of reagents naturally, this should be increased to match.
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var/bite_consumption_mod = 1
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/// The typepath made when the plant is splatted with liquid contents.
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var/splat_type = /obj/effect/decal/cleanable/food/plant_smudge
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/// If TRUE, this object needs to be dry to be ground up
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var/dry_grind = FALSE
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/// If FALSE, this object cannot be distilled into an alcohol.
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var/can_distill = TRUE
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/// The reagent this plant distill to. If NULL, it uses a generic fruit_wine reagent and adjusts its variables.
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var/distill_reagent
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/// Flavor of the plant's wine if NULL distll_reagent. If NULL, this is automatically set to the fruit's flavor.
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var/wine_flavor
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/// Boozepwr of the wine if NULL distill_reagent
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var/wine_power = 10
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/// Color of the grown object, for use in coloring greyscale splats.
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var/filling_color
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/// If the grown food has an alternative icon state to use in places.
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var/alt_icon
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/// Should we pixel offset ourselves at init? for mapping
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var/offset_at_init = TRUE
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/obj/item/food/grown/New(loc, obj/item/seeds/new_seed)
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return ..()
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/obj/item/food/grown/Initialize(mapload, obj/item/seeds/new_seed)
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if(!tastes)
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tastes = list("[name]" = 1) //This happens first else the component already inits
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if(istype(new_seed))
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seed = new_seed.Copy()
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else if(ispath(seed))
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// This is for adminspawn or map-placed growns. They get the default stats of their seed type.
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seed = new seed()
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seed.adjust_potency(50-seed.potency)
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else if(!seed)
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stack_trace("Grown object created without a seed. WTF")
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return INITIALIZE_HINT_QDEL
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if(offset_at_init)
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pixel_x = base_pixel_x + rand(-5, 5)
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pixel_y = base_pixel_y + rand(-5, 5)
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make_dryable()
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// Go through all traits in their genes and call on_new_plant from them.
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for(var/datum/plant_gene/trait/trait in seed.genes)
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trait.on_new_plant(src, loc)
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// Set our default bitesize: bite size = 1 + (potency * 0.05) * (max_volume * 0.01) * modifier
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// A 100 potency, non-densified plant = 1 + (5 * 1 * modifier) = 6u bite size
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// For reference, your average 100 potency tomato has 14u of reagents - So, with no modifier it is eaten in 3 bites
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bite_consumption = 1 + round(max((seed.potency * BITE_SIZE_POTENCY_MULTIPLIER), 1) * (max_volume * BITE_SIZE_VOLUME_MULTIPLIER) * bite_consumption_mod)
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. = ..() //Only call it here because we want all the genes and shit to be applied before we add edibility. God this code is a mess.
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reagents.clear_reagents()
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seed.prepare_result(src)
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transform *= TRANSFORM_USING_VARIABLE(seed.potency, 100) + 0.5 //Makes the resulting produce's sprite larger or smaller based on potency!
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/obj/item/food/grown/Destroy()
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if(isatom(seed))
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QDEL_NULL(seed)
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return ..()
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/obj/item/food/grown/proc/make_dryable()
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AddElement(/datum/element/dryable, type)
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/obj/item/food/grown/make_leave_trash()
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if(trash_type)
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AddElement(/datum/element/food_trash, trash_type, FOOD_TRASH_OPENABLE, TYPE_PROC_REF(/obj/item/food/grown/, generate_trash))
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return
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/// Generates a piece of trash based on our plant item. Used by [/datum/element/food_trash].
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/// location - Optional. If passed, generates the item at the passed location instead of at src's drop location.
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/obj/item/food/grown/proc/generate_trash(atom/location)
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// If this is some type of grown thing, we pass a seed arg into its Inititalize()
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if(ispath(trash_type, /obj/item/grown) || ispath(trash_type, /obj/item/food/grown))
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return new trash_type(location || drop_location(), seed)
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return new trash_type(location || drop_location())
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/obj/item/food/grown/blend_requirements()
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if(dry_grind && !HAS_TRAIT(src, TRAIT_DRIED))
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to_chat(usr, span_warning("[src] needs to be dry before it can be ground up!"))
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return
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return TRUE
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/// Turns the nutriments and vitamins into the distill reagent or fruit wine
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/obj/item/food/grown/proc/ferment()
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var/reagent_purity = seed.get_reagent_purity()
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var/purity_above_base = clamp((reagent_purity - 0.5) * 2, 0, 1)
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var/quality_min = DRINK_NICE
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var/quality_max = DRINK_FANTASTIC
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var/quality = round(LERP(quality_min, quality_max, purity_above_base))
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for(var/datum/reagent/reagent in reagents.reagent_list)
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if(reagent.type != /datum/reagent/consumable/nutriment && reagent.type != /datum/reagent/consumable/nutriment/vitamin)
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continue
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if(distill_reagent)
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var/data = list()
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var/datum/reagent/consumable/ethanol/booze = distill_reagent
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data["quality"] = quality
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data["boozepwr"] = round(initial(booze.boozepwr) * reagent_purity * 2) // default boozepwr at 50% purity
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reagents.add_reagent(distill_reagent, reagent.volume, data, added_purity = reagent_purity)
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else
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var/data = list()
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data["names"] = list("[initial(name)]" = 1)
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data["color"] = filling_color || reagent.color // filling_color is not guaranteed to be set for every plant. try to use it if we have it, otherwise use the reagent's color var
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data["boozepwr"] = round(wine_power * reagent_purity * 2) // default boozepwr at 50% purity
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data["quality"] = quality
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if(wine_flavor)
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data["tastes"] = list(wine_flavor = 1)
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else
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data["tastes"] = list(tastes[1] = 1)
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reagents.add_reagent(/datum/reagent/consumable/ethanol/fruit_wine, reagent.volume, data, added_purity = reagent_purity)
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reagents.del_reagent(reagent.type)
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/obj/item/food/grown/grind_atom(datum/reagents/target_holder, mob/user)
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var/grind_results_num = LAZYLEN(grind_results)
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if(grind_results_num)
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var/average_purity = reagents.get_average_purity()
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var/total_nutriment_amount = reagents.get_reagent_amount(/datum/reagent/consumable/nutriment, type_check = REAGENT_SUB_TYPE)
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var/single_reagent_amount = grind_results_num > 1 ? round(total_nutriment_amount / grind_results_num, CHEMICAL_QUANTISATION_LEVEL) : total_nutriment_amount
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reagents.remove_reagent(/datum/reagent/consumable/nutriment, total_nutriment_amount, include_subtypes = TRUE)
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for(var/reagent in grind_results)
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reagents.add_reagent(reagent, single_reagent_amount, added_purity = average_purity)
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return reagents?.trans_to(target_holder, reagents.total_volume, transferred_by = user)
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/obj/item/food/grown/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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//if we attack with paper and the grown is a mushroom, create a spore print.
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if(istype(tool, /obj/item/paper) && seed?.get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism))
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qdel(tool)
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seed.name = "[LOWER_TEXT(seed.plantname)] spore print"
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seed.desc = "A dusting of [LOWER_TEXT(seed.plantname)] spores have been deposited in a beautiful pattern on the surface of the paper. "
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seed.icon_state = "spore_print[pick(1,2,3)]"
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seed.forceMove(drop_location())
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playsound(user, 'sound/items/paper_flip.ogg', 20)
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seed = null
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qdel(src)
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return ITEM_INTERACT_SUCCESS
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else
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return ..()
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#undef BITE_SIZE_POTENCY_MULTIPLIER
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#undef BITE_SIZE_VOLUME_MULTIPLIER
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