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Bubberstation/code/modules/mapfluff/ruins/lavaland_ruin_code.dm
MrMelbert 5261efb67f Re-refactors batons / Refactors attack chain force modifiers (#90809)
## About The Pull Request

Melee attack chain now has a list passed along with it,
`attack_modifiers`, which you can stick force modifiers to change the
resulting attack

This is basically a soft implementation of damage packets until a more
definitive pr, but one that only applies to item attack chain, and not
unarmed attacks.

This change was done to facilitate a baton refactor - batons no longer
hack together their own attack chain, and are now integrated straight
into the real attack chain. This refactor itself was done because batons
don't send any attack signals, which has been annoying in the past (for
swing combat).

## Changelog

🆑 Melbert
refactor: Batons have been refactored again. Baton stuns now properly
count as an attack, when before it was a nothing. Report any oddities,
particularly in regards to harmbatonning vs normal batonning.
refactor: The method of adjusting item damage mid-attack has been
refactored - some affected items include the Nullblade and knives.
Report any strange happenings with damage numbers.
refactor: A few objects have been moved to the new interaction chain -
records consoles, mawed crucible, alien weeds and space vines, hedges,
restaurant portals, and some mobs - to name a few.
fix: Spears only deal bonus damage against secure lockers, not all
closet types (including crates)
/🆑
2025-05-19 13:32:12 +10:00

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//If you're looking for spawners like ash walker eggs, check ghost_role_spawners.dm
///Wizard tower item
/obj/item/disk/design_disk/knight_gear
name = "Magic Disk of Smithing"
/obj/item/disk/design_disk/knight_gear/Initialize(mapload)
. = ..()
blueprints += new /datum/design/knight_armour
blueprints += new /datum/design/knight_helmet
//Free Golems
/obj/item/disk/design_disk/golem_shell
name = "Golem Creation Disk"
desc = "A gift from the Liberator."
icon_state = "datadisk1"
/obj/item/disk/design_disk/golem_shell/Initialize(mapload)
. = ..()
blueprints += new /datum/design/golem_shell
/datum/design/golem_shell
name = "Golem Shell Construction"
desc = "Allows for the construction of a Golem Shell."
id = "golem"
build_type = AUTOLATHE
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*20)
build_path = /obj/item/golem_shell
category = list(RND_CATEGORY_IMPORTED)
/obj/item/golem_shell
name = "incomplete free golem shell"
icon = 'icons/mob/shells.dmi'
icon_state = "shell_unfinished"
desc = "The incomplete body of a golem. Add ten sheets of certain minerals to finish."
w_class = WEIGHT_CLASS_BULKY
/// Amount of minerals you need to feed the shell to wake it up
var/required_stacks = 10
/// Type of shell to create
var/shell_type = /obj/effect/mob_spawn/ghost_role/human/golem
/obj/item/golem_shell/attackby(obj/item/potential_food, mob/user, list/modifiers, list/attack_modifiers)
. = ..()
if(!isstack(potential_food))
balloon_alert(user, "not a mineral!")
return
var/obj/item/stack/stack_food = potential_food
var/stack_type = stack_food.merge_type
if (!is_path_in_list(stack_type, GLOB.golem_stack_food_directory))
balloon_alert(user, "incompatible mineral!")
return
if(stack_food.amount < required_stacks)
balloon_alert(user, "not enough minerals!")
return
if(!do_after(user, delay = 4 SECONDS, target = src))
return
if(!stack_food.use(required_stacks))
balloon_alert(user, "not enough minerals!")
return
new shell_type(get_turf(src), /* creator = */ user, /* made_of = */ stack_type)
qdel(src)
///made with xenobiology, the golem obeys its creator
/obj/item/golem_shell/servant
name = "incomplete servant golem shell"
shell_type = /obj/effect/mob_spawn/ghost_role/human/golem/servant