Files
Bubberstation/code/modules/mapfluff/ruins/spaceruin_code/anomalyresearch.dm
necromanceranne bc01d6eefe Gets rid of mobile hollow bioscramblers spawning in the anomaly research ruin. (#89303)
## About The Pull Request

What it says on the tin. Mobile anomalies still spawn in and around the
ruin, but never bioscramblers.

## Why It's Good For The Game

A) These fucking things cannot be disabled by conventional means. It
needs anomaly research.

B) They drift through space away from the ruin literally every single
time the ruin spawns. They are meant to be an environmental hazard for
the ruin, not for the entire playing space because a remote ruin
spawned.

C) Because they are not blocked by walls, they will keep drifting until
eventually arriving on the station, where they will stay there.
Typically occupying a space perpetually until a scientist comes and
fixes the problem with their anomaly neutralizer.

The only reason this happened was because of bioscramblers being
reworked into the state they are now. I don't imagine the original
creator intended for the ruin to create problems for the wider round
like this.

## Changelog
🆑
del: Mobile hollow bioscramblers no longer spawn from the anomaly
research ruin, sparing everyone from the inevitable unannounced arrival
of a permanent hollow bioscrambler aboard the station. You maybe still
encounter immobile bioscramblers in the ruin, however.
/🆑
2025-02-01 21:18:34 +01:00

84 lines
3.7 KiB
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///Spawns a big, amped up fat anomaly
/obj/effect/spawner/random/big_anomaly
name = "big anomaly spawner"
icon_state = "big_anomaly"
loot = list(
/obj/effect/anomaly/pyro/big,
/obj/effect/anomaly/flux/big,
/obj/effect/anomaly/bluespace/big,
/obj/effect/anomaly/grav/high/big,
)
///Spawns a stable anomally that doesnt drop cores and doesn't destroy or alter the environment
/obj/effect/spawner/random/environmentally_safe_anomaly
name = "safe anomaly spawner"
icon_state = "anomaly"
loot = list(
/obj/effect/anomaly/flux,
/obj/effect/anomaly/bluespace,
/obj/effect/anomaly/hallucination,
/obj/effect/anomaly/bioscrambler/docile,
)
///Do we anchor the anomaly? Set to true if you don't want anomalies drifting away (like if theyre in space or something)
var/anchor_anomaly = FALSE
/obj/effect/spawner/random/environmentally_safe_anomaly/make_item(spawn_loc, type_path_to_make)
. = ..()
var/obj/effect/anomaly/anomaly = .
anomaly.stabilize(anchor = anchor_anomaly, has_core = FALSE)
/obj/effect/spawner/random/environmentally_safe_anomaly/bioscramblerless
name = "safe anomaly spawner without bioscramblers"
loot = list(
/obj/effect/anomaly/flux,
/obj/effect/anomaly/bluespace,
/obj/effect/anomaly/hallucination,
)
/obj/effect/spawner/random/environmentally_safe_anomaly/immobile
name = "stationary safe anomaly spawner"
icon_state = "anomaly_stationary"
anchor_anomaly = TRUE
/obj/item/paper/fluff/ruins/anomaly_research/intro
name = "revelation"
default_raw_text = {"ANOMALIES?!??!?!? They're all too busy making armor, weapons and pointless toys with anomalies,
<br> NONE OF THEM ARE TRYING TO FIGURE OUT THEIR TRUE NATURE! No one wonders why anomalies respond to radio signals and drop perfectly neat wrapped anomaly packages?
<br> Some anomalies represent fundamental aspects of our universe: bluespace, gravity, flux, pyro, but what the fuck is a delimber anomaly supposed to be?
<br> A fucking hallucination anomaly? Ghost anomaly??? Some of these don't make any sense at all. What are they hiding from us???????
<br>
<br> I took 20 of their anomaly cores, they weren't going to use them anyway. I law 2'd a cyborg to make me a space lab, my perfect empire. The poor borg.
<br> I, DR ANNA MOLLY, WILL REVEAL THE TRUTH!!
"}
/obj/item/paper/fluff/ruins/anomaly_research/stabilizer
name = "stabilizer"
default_raw_text = {"It's so sad anomalies aren't around much, usually leaving in a few minutes (barring some).
<br> But it makes sense, if the anomalies are from different layers of reality,
<br> and they're simply rubberbanding around, eventually being pulled back to where they belong. Unless they're cored.
<br> BUT I DID IT!!! It was extremely difficult to obtain, but the null-fluid was the last component of the stabilizer.
<br> Now that I can perform long-term studies of active anomalies, there's no limit to what I can achieve!!
"}
/obj/item/paper/fluff/ruins/anomaly_research/mega_anomally
name = "mega anomally"
default_raw_text = {"It only took every single one of my anomalies and nearly my entire supply of stabilizers, but I did it.
<br> I CREATED THE ULTIMATE SUPER ANOMALY!! I modified a modsuit with the nullfluid, which should allow me to enter it!
<br> I dropped off Moffie at my mom's, in case I can't get back. If you're reading this, SUCK IT I'M IN THE ANOMALY UNIVERSE (or dead) HAHAHAHHA!!
<br> Dr Anna Molly, signing out.
"}
/area/misc/anomaly_research
name = "Anomaly Research Facility"
icon = 'icons/area/areas_ruins.dmi'
icon_state = "anomaly_research"
requires_power = FALSE
area_flags = HIDDEN_AREA | UNIQUE_AREA
default_gravity = ZERO_GRAVITY
/obj/item/reagent_containers/cup/bottle/wittel
name = "wittel bottle"
list_reagents = list(/datum/reagent/wittel = 5)