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## About The Pull Request Adds 2 new species: Spirits and Ghosts Spirits are available roundstart during Halloween, Wabbajack and Xenobio's black slime extract Ghosts are available through Magic mirrors They fly around, and don't have legs and instead float around. They also can't get legs implanted onto themselves. They also do have organs, so they are affected by flashbangs, they do get hungry, they do need oxygen to survive (they don't take damage in space but they do suffocate & get slowdown), and can process chems. Gibbing a ghost gives ectoplasm, an ingredient for ghost burgers. Chaplains also got a buff here, null rod-type weapons' bane is now against Spirit mobs, rather than hardcoded revenants. This means it now includes Spirits/Ghosts, but also Soulscythes & Cult shades. Also re-adds https://github.com/tgstation/tgstation/pull/81630 which was reverted in https://github.com/tgstation/tgstation/pull/86506 which I assume was accidental. ### The difference between Spirits and Ghosts Ghosts have an innate ability to become incorporeal, which allows them to phase through walls and stuff. Using this will immediately make them drop any non-ghost limb/organ (not implants cause I thought it would be funny). This ability is not available if they have holy water in their system, and like revenants they also can't walk over blessed tiles with it. They are also invisible to cameras while using this (not the obscura though). Sprites taken from observers directly, if anyone wants to make custom sprites for them feel free. If anyone wants to make this obtainable somehow in-game as well I wouldn't be opposed, halloween is just where I thought it would fit most. This also adds a lot of fixes that I encountered trying to add this, from systems that have been neglected throughout the years. https://github.com/user-attachments/assets/e368d710-80a0-4c63-b271-1abe3dd41a5e ## Why It's Good For The Game We haven't gotten a new halloween species in a long time and thought it would be fun if you can play as an actual ghost, the soul that remains after a person passes, so Halloween feels more haunted. It's overall made in just good fun, with a bonus that Ghosts are a cool species to play with as well for Wizards & maybe Chaplains in the future (Dead sect when?) ## Changelog 🆑 add: Added a new halloween species: Spirits, a species without legs and instead floats. add: Added a new magic mirror species: Ghosts, like spirits but with the ability to become incorporeal, traversing through solid wall. fix: Mobs unable to use storage items now can't use storage items. fix: Mobs unable to use items can now not open airlocks & closets fix: Mobs unable to pick items up can no longer pick items up and immediately drop, moving one tile at a time. fix: Mobs with intentional missing limbs (Alien larva) no longer show their limbs as missing on examine (again) fix: Golems' pref page had a missing icon, it now has one. /🆑 --------- Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com>
1000 lines
33 KiB
Plaintext
1000 lines
33 KiB
Plaintext
GLOBAL_LIST_EMPTY(ghost_images_default) //this is a list of the default (non-accessorized, non-dir) images of the ghosts themselves
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GLOBAL_LIST_EMPTY(ghost_images_simple) //this is a list of all ghost images as the simple white ghost
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GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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/mob/dead/observer
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name = "ghost"
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desc = "It's a g-g-g-g-ghooooost!" //jinkies!
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icon = 'icons/mob/simple/mob.dmi'
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icon_state = "ghost"
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plane = GHOST_PLANE
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stat = DEAD
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density = FALSE
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see_invisible = SEE_INVISIBLE_OBSERVER
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lighting_cutoff = LIGHTING_CUTOFF_MEDIUM
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invisibility = INVISIBILITY_OBSERVER
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hud_type = /datum/hud/ghost
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movement_type = GROUND | FLYING
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light_system = OVERLAY_LIGHT
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light_range = 2.5
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light_power = 0.6
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light_on = FALSE
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shift_to_open_context_menu = FALSE
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var/can_reenter_corpse
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var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
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//If you died in the game and are a ghost - this will remain as null.
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//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
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var/atom/movable/following = null
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///The time between being able to use boo(), if fun_verbs is TRUE.
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COOLDOWN_DECLARE(bootime)
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///Boolean on whether this ghost has access to 'fun' verbs in the ghost menu.
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var/fun_verbs = FALSE
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var/image/ghostimage_default = null //this mobs ghost image without accessories and dirs
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var/image/ghostimage_simple = null //this mob with the simple white ghost sprite
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var/mob/observetarget = null //The target mob that the ghost is observing. Used as a reference in logout()
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///Flags of huds the ghost currently has enabled, data huds & ghost vision by default.
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///Selection: GHOST_DATA_HUDS | GHOST_VISION | GHOST_HEALTH | GHOST_CHEM | GHOST_GAS
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var/ghost_hud_flags = GHOST_DATA_HUDS | GHOST_VISION
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///The shape the ghost will make while orbiting mobs.
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var/ghost_orbit = GHOST_ORBIT_CIRCLE
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//These variables store hair data if the ghost originates from a species with head and/or facial hair.
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var/hairstyle
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var/hair_color
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var/mutable_appearance/hair_overlay
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var/facial_hairstyle
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var/facial_hair_color
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var/mutable_appearance/facial_hair_overlay
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var/updatedir = 1 //Do we have to update our dir as the ghost moves around?
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var/lastsetting = null //Stores the last setting that ghost_others was set to, for a little more efficiency when we update ghost images. Null means no update is necessary
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//We store copies of the ghost display preferences locally so they can be referred to even if no client is connected.
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//If there's a bug with changing your ghost settings, it's probably related to this.
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var/ghost_accs = GHOST_ACCS_DEFAULT_OPTION
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var/ghost_others = GHOST_OTHERS_DEFAULT_OPTION
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// Used for displaying in ghost chat, without changing the actual name
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// of the mob
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var/deadchat_name
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var/datum/spawners_menu/spawners_menu
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var/datum/minigames_menu/minigames_menu
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/// The POI we're orbiting (orbit menu)
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var/orbiting_ref
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///The description camera obscuras have when they get a photo of us.
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var/photo_description = "You can also see a g-g-g-g-ghooooost!"
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var/static/list/observer_hud_traits = list(
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TRAIT_SECURITY_HUD,
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TRAIT_MEDICAL_HUD,
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TRAIT_DIAGNOSTIC_HUD,
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TRAIT_BOT_PATH_HUD
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)
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/mob/dead/observer/Initialize(mapload)
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set_invisibility(GLOB.observer_default_invisibility)
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if(icon_state in GLOB.ghost_forms_with_directions_list)
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ghostimage_default = image(src.icon,src,src.icon_state + "_nodir")
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else
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ghostimage_default = image(src.icon,src,src.icon_state)
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ghostimage_default.override = TRUE
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GLOB.ghost_images_default |= ghostimage_default
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ghostimage_simple = image(src.icon,src,"ghost_nodir")
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ghostimage_simple.override = TRUE
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GLOB.ghost_images_simple |= ghostimage_simple
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updateallghostimages()
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var/turf/T
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var/mob/body = loc
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if(ismob(body))
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T = get_turf(body) //Where is the body located?
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gender = body.gender
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if(body.mind && body.mind.name)
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name = body.mind.ghostname || body.mind.name
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else
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name = body.real_name || generate_random_mob_name(gender)
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mind = body.mind //we don't transfer the mind but we keep a reference to it.
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if(HAS_TRAIT_FROM_ONLY(body, TRAIT_SUICIDED, REF(body))) // transfer if the body was killed due to suicide
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ADD_TRAIT(src, TRAIT_SUICIDED, REF(body))
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if(ishuman(body))
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var/mob/living/carbon/human/body_human = body
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var/datum/species/human_species = body_human.dna.species
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if(human_species.check_head_flags(HEAD_HAIR))
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hairstyle = body_human.hairstyle
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hair_color = ghostify_color(body_human.hair_color)
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if(human_species.check_head_flags(HEAD_FACIAL_HAIR))
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facial_hairstyle = body_human.facial_hairstyle
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facial_hair_color = ghostify_color(body_human.facial_hair_color)
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update_appearance()
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if(!T || is_secret_level(T.z))
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var/list/turfs = get_area_turfs(/area/shuttle/arrival)
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if(length(turfs))
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T = pick(turfs)
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else
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T = SSmapping.get_station_center()
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abstract_move(T)
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//To prevent nameless ghosts
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name ||= generate_random_mob_name(FALSE)
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real_name = name
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AddElement(/datum/element/movetype_handler)
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add_to_dead_mob_list()
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for(var/datum/atom_hud/alternate_appearance/alt_hud as anything in GLOB.active_alternate_appearances)
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alt_hud.apply_to_new_mob(src)
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. = ..()
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grant_all_languages()
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setup_hud_traits()
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show_data_huds()
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SSpoints_of_interest.make_point_of_interest(src)
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ADD_TRAIT(src, TRAIT_HEAR_THROUGH_DARKNESS, ref(src))
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/mob/dead/observer/get_photo_description(obj/item/camera/camera)
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if(!invisibility || camera.see_ghosts)
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return photo_description
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/mob/dead/observer/narsie_act()
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var/old_color = color
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color = COLOR_CULT_RED
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animate(src, color = old_color, time = 10, flags = ANIMATION_PARALLEL)
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addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, update_atom_colour)), 1 SECONDS)
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/mob/dead/observer/Destroy()
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if(ghost_hud_flags & GHOST_DATA_HUDS)
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remove_data_huds()
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// Update our old body's medhud since we're abandoning it
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if(isliving(mind?.current))
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mind.current.med_hud_set_status()
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GLOB.ghost_images_default -= ghostimage_default
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ghostimage_default = null
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GLOB.ghost_images_simple -= ghostimage_simple
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ghostimage_simple = null
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updateallghostimages()
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QDEL_NULL(spawners_menu)
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QDEL_NULL(minigames_menu)
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return ..()
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/*
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* This proc will update the icon of the ghost itself, with hair overlays, as well as the ghost image.
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* Please call update_icon(updates, icon_state) from now on when you want to update the icon_state of the ghost,
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* or you might end up with hair on a sprite that's not supposed to get it.
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* Hair will always update its dir, so if your sprite has no dirs the haircut will go all over the place.
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* |- Ricotez
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*/
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/mob/dead/observer/update_icon(updates=ALL, new_form)
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. = ..()
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if(client) //We update our preferences in case they changed right before update_appearance was called.
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ghost_accs = client.prefs.read_preference(/datum/preference/choiced/ghost_accessories)
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ghost_others = client.prefs.read_preference(/datum/preference/choiced/ghost_others)
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if(hair_overlay)
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cut_overlay(hair_overlay)
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hair_overlay = null
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if(facial_hair_overlay)
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cut_overlay(facial_hair_overlay)
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facial_hair_overlay = null
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if(new_form)
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icon_state = new_form
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if(icon_state in GLOB.ghost_forms_with_directions_list)
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ghostimage_default.icon_state = new_form + "_nodir" //if this icon has dirs, the default ghostimage must use its nodir version or clients with the preference set to default sprites only will see the dirs
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else
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ghostimage_default.icon_state = new_form
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if((ghost_accs == GHOST_ACCS_DIR || ghost_accs == GHOST_ACCS_FULL) && (icon_state in GLOB.ghost_forms_with_directions_list)) //if this icon has dirs AND the client wants to show them, we make sure we update the dir on movement
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updatedir = 1
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else
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updatedir = 0 //stop updating the dir in case we want to show accessories with dirs on a ghost sprite without dirs
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setDir(2 )//reset the dir to its default so the sprites all properly align up
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if(ghost_accs == GHOST_ACCS_FULL && (icon_state in GLOB.ghost_forms_with_accessories_list)) //check if this form supports accessories and if the client wants to show them
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if(facial_hairstyle)
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var/datum/sprite_accessory/S = SSaccessories.facial_hairstyles_list[facial_hairstyle]
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if(S)
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facial_hair_overlay = mutable_appearance(S.icon, "[S.icon_state]", -HAIR_LAYER)
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if(facial_hair_color)
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facial_hair_overlay.color = facial_hair_color
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facial_hair_overlay.alpha = 200
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add_overlay(facial_hair_overlay)
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if(hairstyle)
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var/datum/sprite_accessory/hair/S = SSaccessories.hairstyles_list[hairstyle]
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if(S)
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hair_overlay = mutable_appearance(S.icon, "[S.icon_state]", -HAIR_LAYER)
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if(hair_color)
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hair_overlay.color = hair_color
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hair_overlay.alpha = 200
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hair_overlay.pixel_z = S.y_offset
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add_overlay(hair_overlay)
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/*
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* Increase the brightness of a color and desaturates it slightly to make it suitable for ghosts
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* We use HSL for this, makes life SOOO easy
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*/
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/proc/ghostify_color(input_color)
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var/list/read_color = rgb2num(input_color, COLORSPACE_HSL)
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var/sat = read_color[2]
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var/lum = read_color[3]
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// Clamp so it still has color, can't get too bright/desaturated
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sat -= 15
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if(sat < 30)
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sat = min(read_color[2], 30)
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lum += 15
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if(lum > 80)
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lum = max(read_color[3], 80)
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return rgb(read_color[1], sat, lum, space = COLORSPACE_HSL)
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/*
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Transfer_mind is there to check if mob is being deleted/not going to have a body.
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Works together with spawning an observer, noted above.
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*/
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/mob/proc/ghostize(can_reenter_corpse = TRUE, admin_ghost = FALSE)
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if(!key)
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return
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if(IS_FAKE_KEY(key)) // Skip aghosts.
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return
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if(HAS_TRAIT(src, TRAIT_CORPSELOCKED) && !admin_ghost)
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if(can_reenter_corpse) //If you can re-enter the corpse you can't leave when corpselocked
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return
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if(ishuman(usr)) //following code only applies to those capable of having an ethereal heart, ie humans
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var/mob/living/carbon/human/crystal_fella = usr
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var/our_heart = crystal_fella.get_organ_slot(ORGAN_SLOT_HEART)
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if(istype(our_heart, /obj/item/organ/heart/ethereal)) //so you got the heart?
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var/obj/item/organ/heart/ethereal/ethereal_heart = our_heart
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ethereal_heart.stop_crystalization_process(crystal_fella) //stops the crystallization process
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stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
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var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
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SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
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ghost.can_reenter_corpse = can_reenter_corpse
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ghost.PossessByPlayer(key)
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ghost.client?.init_verbs()
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if(!can_reenter_corpse)// Disassociates observer mind from the body mind
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ghost.mind = null
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var/recordable_time = world.time
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var/mob/living/former_mob = ghost.mind?.current
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if(isliving(former_mob))
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recordable_time = former_mob.timeofdeath
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ghost.persistent_client?.time_of_death = recordable_time
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SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZED)
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return ghost
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/mob/living/ghostize(can_reenter_corpse = TRUE)
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. = ..()
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if(. && can_reenter_corpse)
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var/mob/dead/observer/ghost = .
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ghost.mind.current?.med_hud_set_status()
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/*
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This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
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*/
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/mob/living/verb/ghost()
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set category = "OOC"
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set name = "Ghost"
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set desc = "Relinquish your life and enter the land of the dead."
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if(stat != CONSCIOUS && stat != DEAD)
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succumb()
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if(stat == DEAD)
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if(!HAS_TRAIT(src, TRAIT_CORPSELOCKED)) //corpse-locked have to confirm with the alert below
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ghostize(TRUE)
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return TRUE
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var/response = tgui_alert(usr, "Are you sure you want to ghost? You won't be able to re-enter your body!", "Confirm Ghost Observe", list("Ghost", "Stay in Body"))
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if(response != "Ghost")
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return FALSE//didn't want to ghost after-all
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ghostize(FALSE) // FALSE parameter is so we can never re-enter our body. U ded.
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return TRUE
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/mob/eye/verb/ghost()
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set category = "OOC"
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set name = "Ghost"
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set desc = "Relinquish your life and enter the land of the dead."
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var/response = tgui_alert(usr, "Are you sure you want to ghost? If you ghost whilst still alive you cannot re-enter your body!", "Confirm Ghost Observe", list("Ghost", "Stay in Body"))
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if(response != "Ghost")
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return
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ghostize(FALSE)
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/mob/dead/observer/Move(NewLoc, direct, glide_size_override = 32)
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if(updatedir)
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setDir(direct)//only update dir if we actually need it, so overlays won't spin on base sprites that don't have directions of their own
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if(glide_size_override)
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set_glide_size(glide_size_override)
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if(NewLoc)
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abstract_move(NewLoc)
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else
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var/turf/destination = get_turf(src)
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if((direct & NORTH) && y < world.maxy)
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destination = get_step(destination, NORTH)
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else if((direct & SOUTH) && y > 1)
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destination = get_step(destination, SOUTH)
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if((direct & EAST) && x < world.maxx)
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destination = get_step(destination, EAST)
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else if((direct & WEST) && x > 1)
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destination = get_step(destination, WEST)
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abstract_move(destination)//Get out of closets and such as a ghost
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/mob/dead/observer/forceMove(atom/destination)
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abstract_move(destination) // move like the wind
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return TRUE
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/mob/dead/observer/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change)
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. = ..()
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var/area/new_area = get_area(src)
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if(new_area != ambience_tracked_area)
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update_ambience_area(new_area)
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/mob/dead/observer/verb/reenter_corpse()
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set name = "Re-enter Corpse"
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if(!client)
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return
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if(!mind || QDELETED(mind.current))
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to_chat(src, span_warning("You have no body."))
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return
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if(!can_reenter_corpse)
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to_chat(src, span_warning("You cannot re-enter your body."))
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return
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if(mind.current.key && !IS_FAKE_KEY(mind.current.key)) //makes sure we don't accidentally kick any clients
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to_chat(usr, span_warning("Another consciousness is in your body...It is resisting you."))
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return
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client.view_size.resetToDefault()//Let's reset so people can't become allseeing gods
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SStgui.on_transfer(src, mind.current) // Transfer NanoUIs.
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if(mind.current.stat == DEAD && SSlag_switch.measures[DISABLE_DEAD_KEYLOOP])
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to_chat(src, span_warning("To leave your body again use the Ghost verb."))
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mind.current.PossessByPlayer(key)
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mind.current.client.init_verbs()
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return TRUE
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/mob/dead/observer/verb/do_not_resuscitate()
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set name = "Do Not Resuscitate"
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if(!can_reenter_corpse)
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to_chat(usr, span_warning("You're already stuck out of your body!"))
|
|
return FALSE
|
|
|
|
var/response = tgui_alert(usr, "Are you sure you want to prevent (almost) all means of resuscitation? This cannot be undone.", "Are you sure you want to stay dead?", list("DNR","Save Me"))
|
|
if(response == "DNR")
|
|
stay_dead()
|
|
|
|
/mob/dead/observer/proc/stay_dead()
|
|
if(!can_reenter_corpse)
|
|
to_chat(usr, span_warning("You're already stuck out of your body!"))
|
|
return FALSE
|
|
|
|
can_reenter_corpse = FALSE
|
|
var/mob/living/current_mob = mind.current
|
|
if(istype(current_mob))
|
|
// Update med huds
|
|
current_mob.med_hud_set_status()
|
|
current_mob.log_message("had their player ([key_name(src)]) do-not-resuscitate / DNR", LOG_GAME, color = COLOR_GREEN, log_globally = FALSE)
|
|
log_message("has opted to do-not-resuscitate / DNR from their body ([current_mob])", LOG_GAME, color = COLOR_GREEN)
|
|
|
|
// Disassociates observer mind from the body mind
|
|
mind = null
|
|
|
|
to_chat(src, span_boldnotice("You can no longer be brought back into your body."))
|
|
return TRUE
|
|
|
|
/mob/dead/observer/proc/send_revival_notification(message, sound, atom/source, flashwindow)
|
|
if(flashwindow)
|
|
window_flash(client)
|
|
if(message)
|
|
to_chat(src, span_ghostalert("[message]"))
|
|
if(source)
|
|
var/atom/movable/screen/alert/A = throw_alert("[REF(source)]_revival", /atom/movable/screen/alert/revival)
|
|
if(A)
|
|
var/ui_style = client?.prefs?.read_preference(/datum/preference/choiced/ui_style)
|
|
if(ui_style)
|
|
A.icon = ui_style2icon(ui_style)
|
|
A.desc = message
|
|
var/old_layer = source.layer
|
|
var/old_plane = source.plane
|
|
source.layer = FLOAT_LAYER
|
|
source.plane = FLOAT_PLANE
|
|
A.add_overlay(source)
|
|
source.layer = old_layer
|
|
source.plane = old_plane
|
|
to_chat(src, span_ghostalert("<a href=byond://?src=[REF(src)];reenter=1>(Click to re-enter)</a>"))
|
|
if(sound)
|
|
SEND_SOUND(src, sound(sound))
|
|
|
|
/mob/dead/observer/verb/dead_tele()
|
|
set name = "Teleport"
|
|
|
|
if(!isobserver(usr))
|
|
to_chat(usr, span_warning("Not when you're not dead!"))
|
|
return
|
|
var/list/filtered = list()
|
|
for(var/area/A as anything in get_sorted_areas())
|
|
if(!(A.area_flags & HIDDEN_AREA))
|
|
filtered += A
|
|
var/area/thearea = tgui_input_list(usr, "Area to jump to", "BOOYEA", filtered)
|
|
|
|
if(isnull(thearea))
|
|
return
|
|
if(!isobserver(usr))
|
|
to_chat(usr, span_warning("Not when you're not dead!"))
|
|
return
|
|
|
|
var/list/L = list()
|
|
for(var/turf/T in get_area_turfs(thearea.type))
|
|
L+=T
|
|
|
|
if(!L || !length(L))
|
|
to_chat(usr, span_warning("No area available."))
|
|
return
|
|
|
|
usr.abstract_move(pick(L))
|
|
|
|
/mob/dead/observer/verb/follow()
|
|
set name = "Orbit"
|
|
|
|
GLOB.orbit_menu.show(src)
|
|
|
|
/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
|
|
set name = "Jump to Mob"
|
|
|
|
if(!isobserver(usr)) //Make sure they're an observer!
|
|
return
|
|
|
|
var/list/possible_destinations = SSpoints_of_interest.get_mob_pois()
|
|
var/target = null
|
|
|
|
target = tgui_input_list(usr, "Please, select a player!", "Jump to Mob", possible_destinations)
|
|
if(isnull(target))
|
|
return
|
|
if (!isobserver(usr))
|
|
return
|
|
|
|
var/mob/destination_mob = possible_destinations[target] //Destination mob
|
|
|
|
// During the break between opening the input menu and selecting our target, has this become an invalid option?
|
|
if(!SSpoints_of_interest.is_valid_poi(destination_mob))
|
|
return
|
|
|
|
var/mob/source_mob = src //Source mob
|
|
var/turf/destination_turf = get_turf(destination_mob) //Turf of the destination mob
|
|
|
|
if(isturf(destination_turf))
|
|
source_mob.abstract_move(destination_turf)
|
|
else
|
|
to_chat(source_mob, span_danger("This mob is not located in the game world."))
|
|
|
|
/mob/dead/observer/verb/change_view_range()
|
|
set name = "View Range"
|
|
|
|
if(SSlag_switch.measures[DISABLE_GHOST_ZOOM_TRAY] && !client?.holder)
|
|
to_chat(usr, span_notice("That verb is currently globally disabled."))
|
|
return
|
|
|
|
var/max_view = client.prefs.unlock_content ? GHOST_MAX_VIEW_RANGE_MEMBER : GHOST_MAX_VIEW_RANGE_DEFAULT
|
|
if(client.view_size.getView() == client.view_size.default)
|
|
var/list/views = list()
|
|
for(var/i in 7 to max_view)
|
|
views |= i
|
|
var/new_view = tgui_input_list(usr, "New view", "Modify view range", views)
|
|
if(new_view)
|
|
client.view_size.setTo(clamp(new_view, 7, max_view) - 7)
|
|
else
|
|
client.view_size.resetToDefault()
|
|
|
|
/mob/dead/observer/verb/toggle_ghostsee()
|
|
set name = "Toggle Ghost Vision"
|
|
|
|
ghost_hud_flags ^= GHOST_VISION
|
|
update_sight()
|
|
to_chat(usr, span_boldnotice("You [(ghost_hud_flags & GHOST_VISION) ? "now" : "no longer"] have ghost vision."))
|
|
|
|
/mob/dead/observer/verb/toggle_darkness()
|
|
set name = "Toggle Darkness"
|
|
|
|
switch(lighting_cutoff)
|
|
if (LIGHTING_CUTOFF_VISIBLE)
|
|
lighting_cutoff = LIGHTING_CUTOFF_MEDIUM
|
|
if (LIGHTING_CUTOFF_MEDIUM)
|
|
lighting_cutoff = LIGHTING_CUTOFF_HIGH
|
|
if (LIGHTING_CUTOFF_HIGH)
|
|
lighting_cutoff = LIGHTING_CUTOFF_FULLBRIGHT
|
|
else
|
|
lighting_cutoff = LIGHTING_CUTOFF_VISIBLE
|
|
|
|
update_sight()
|
|
|
|
/mob/dead/observer/verb/view_manifest()
|
|
set name = "View Crew Manifest"
|
|
|
|
GLOB.manifest.ui_interact(src)
|
|
|
|
/mob/dead/observer/verb/observe()
|
|
set name = "Observe"
|
|
|
|
if(!isobserver(usr) || HAS_TRAIT(src, TRAIT_NO_OBSERVE)) //Make sure they're an observer!
|
|
return
|
|
|
|
reset_perspective(null)
|
|
|
|
var/list/possible_destinations = SSpoints_of_interest.get_mob_pois()
|
|
var/target = null
|
|
|
|
target = tgui_input_list(usr, "Please, select a player!", "Jump to Mob", possible_destinations)
|
|
if(isnull(target))
|
|
return
|
|
if (!isobserver(usr))
|
|
return
|
|
|
|
reset_perspective(null) // Reset again for sanity
|
|
|
|
var/mob/chosen_target = possible_destinations[target]
|
|
|
|
// During the break between opening the input menu and selecting our target, has this become an invalid option?
|
|
if(!SSpoints_of_interest.is_valid_poi(chosen_target))
|
|
return
|
|
|
|
if (chosen_target == usr)
|
|
return
|
|
|
|
do_observe(chosen_target)
|
|
|
|
/mob/dead/observer/verb/tray_view()
|
|
set name = "T-ray scan"
|
|
|
|
if(SSlag_switch.measures[DISABLE_GHOST_ZOOM_TRAY] && !client?.holder)
|
|
to_chat(usr, span_notice("That verb is currently globally disabled."))
|
|
return
|
|
|
|
t_ray_scan(src)
|
|
|
|
/mob/dead/observer/verb/toggle_data_huds()
|
|
set name = "Toggle Sec/Med/Diag HUD"
|
|
|
|
ghost_hud_flags ^= GHOST_DATA_HUDS
|
|
if(ghost_hud_flags & GHOST_DATA_HUDS)
|
|
show_data_huds()
|
|
to_chat(src, span_notice("Data HUDs enabled."))
|
|
else
|
|
remove_data_huds()
|
|
to_chat(src, span_notice("Data HUDs disabled."))
|
|
|
|
/mob/dead/observer/verb/toggle_health_scan()
|
|
set name = "Toggle Health Scan"
|
|
|
|
ghost_hud_flags ^= GHOST_HEALTH
|
|
if(ghost_hud_flags & GHOST_HEALTH)
|
|
to_chat(src, span_notice("Health scan enabled."))
|
|
else
|
|
to_chat(src, span_notice("Health scan disabled."))
|
|
|
|
/mob/dead/observer/verb/toggle_chem_scan()
|
|
set name = "Toggle Chem Scan"
|
|
|
|
ghost_hud_flags ^= GHOST_CHEM
|
|
if(ghost_hud_flags & GHOST_CHEM)
|
|
to_chat(src, span_notice("Chem scan enabled."))
|
|
else
|
|
to_chat(src, span_notice("Chem scan disabled."))
|
|
|
|
/mob/dead/observer/verb/toggle_gas_scan()
|
|
set name = "Toggle Gas Scan"
|
|
|
|
ghost_hud_flags ^= GHOST_GAS
|
|
if(ghost_hud_flags & GHOST_GAS)
|
|
to_chat(src, span_notice("Gas scan enabled."))
|
|
else
|
|
to_chat(src, span_notice("Gas scan disabled."))
|
|
|
|
/mob/dead/observer/verb/restore_ghost_appearance()
|
|
set name = "Restore Ghost Character"
|
|
|
|
set_ghost_appearance()
|
|
if(client?.prefs)
|
|
var/real_name = client.prefs.read_preference(/datum/preference/name/real_name)
|
|
deadchat_name = real_name
|
|
if(mind)
|
|
mind.ghostname = real_name
|
|
name = real_name
|
|
|
|
// This is the ghost's follow verb with an argument
|
|
/mob/dead/observer/proc/ManualFollow(atom/movable/target)
|
|
if (!istype(target) || (is_secret_level(target.z) && !client?.holder))
|
|
return
|
|
|
|
var/list/icon_dimensions = get_icon_dimensions(target.icon)
|
|
var/orbitsize = (icon_dimensions["width"] + icon_dimensions["height"]) * 0.5
|
|
orbitsize -= (orbitsize/ICON_SIZE_ALL)*(ICON_SIZE_ALL*0.25)
|
|
|
|
var/rot_seg
|
|
|
|
switch(ghost_orbit)
|
|
if(GHOST_ORBIT_TRIANGLE)
|
|
rot_seg = 3
|
|
if(GHOST_ORBIT_SQUARE)
|
|
rot_seg = 4
|
|
if(GHOST_ORBIT_PENTAGON)
|
|
rot_seg = 5
|
|
if(GHOST_ORBIT_HEXAGON)
|
|
rot_seg = 6
|
|
else //Circular
|
|
rot_seg = 36 //360/10 bby, smooth enough aproximation of a circle
|
|
|
|
orbit(target,orbitsize, FALSE, 20, rot_seg)
|
|
|
|
/mob/dead/observer/orbit()
|
|
setDir(2)//reset dir so the right directional sprites show up
|
|
return ..()
|
|
|
|
/mob/dead/observer/stop_orbit(datum/component/orbiter/orbits)
|
|
. = ..()
|
|
//restart our floating animation after orbit is done.
|
|
pixel_y = base_pixel_y
|
|
// if we were autoobserving, reset perspective
|
|
if (!isnull(client) && !isnull(client.eye))
|
|
reset_perspective(null)
|
|
|
|
/mob/dead/observer/verb/add_view_range(input as num)
|
|
set name = "Add View Range"
|
|
set hidden = TRUE
|
|
|
|
if(SSlag_switch.measures[DISABLE_GHOST_ZOOM_TRAY] && !client?.holder)
|
|
to_chat(usr, span_notice("That verb is currently globally disabled."))
|
|
return
|
|
|
|
var/max_view = client.prefs.unlock_content ? GHOST_MAX_VIEW_RANGE_MEMBER : GHOST_MAX_VIEW_RANGE_DEFAULT
|
|
if(input)
|
|
client.rescale_view(input, 0, ((max_view * 2) + 1) - 15)
|
|
|
|
/mob/dead/observer/proc/boo()
|
|
if(!COOLDOWN_FINISHED(src, bootime))
|
|
return
|
|
var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src)
|
|
if(L?.flicker())
|
|
COOLDOWN_START(src, bootime, 60 SECONDS)
|
|
//Maybe in the future we can add more <i>spooky</i> code here!
|
|
|
|
/mob/dead/observer/update_sight()
|
|
if(client)
|
|
ghost_others = client.prefs.read_preference(/datum/preference/choiced/ghost_others) //A quick update just in case this setting was changed right before calling the proc
|
|
|
|
if(!(ghost_hud_flags & GHOST_VISION))
|
|
set_invis_see(SEE_INVISIBLE_LIVING)
|
|
else
|
|
set_invis_see(SEE_INVISIBLE_OBSERVER)
|
|
|
|
|
|
updateghostimages()
|
|
..()
|
|
|
|
/proc/updateallghostimages()
|
|
list_clear_nulls(GLOB.ghost_images_default)
|
|
list_clear_nulls(GLOB.ghost_images_simple)
|
|
|
|
for (var/mob/dead/observer/O in GLOB.player_list)
|
|
O.updateghostimages()
|
|
|
|
/mob/dead/observer/proc/updateghostimages()
|
|
if (!client)
|
|
return
|
|
|
|
if(lastsetting)
|
|
switch(lastsetting) //checks the setting we last came from, for a little efficiency so we don't try to delete images from the client that it doesn't have anyway
|
|
if(GHOST_OTHERS_DEFAULT_SPRITE)
|
|
client?.images -= GLOB.ghost_images_default
|
|
if(GHOST_OTHERS_SIMPLE)
|
|
client?.images -= GLOB.ghost_images_simple
|
|
lastsetting = client?.prefs.read_preference(/datum/preference/choiced/ghost_others)
|
|
if(!(ghost_hud_flags & GHOST_VISION))
|
|
return
|
|
if(lastsetting != GHOST_OTHERS_THEIR_SETTING)
|
|
switch(lastsetting)
|
|
if(GHOST_OTHERS_DEFAULT_SPRITE)
|
|
client?.images |= (GLOB.ghost_images_default-ghostimage_default)
|
|
if(GHOST_OTHERS_SIMPLE)
|
|
client?.images |= (GLOB.ghost_images_simple-ghostimage_simple)
|
|
|
|
/mob/dead/observer/proc/possess()
|
|
var/list/possessible = list()
|
|
for(var/mob/living/L in GLOB.alive_mob_list)
|
|
if(istype(L,/mob/living/carbon/human/dummy) || !get_turf(L)) //Haha no.
|
|
continue
|
|
if(!(L in GLOB.player_list) && !L.mind)
|
|
possessible += L
|
|
|
|
var/mob/living/target = tgui_input_list(usr, "Your new life begins today!", "Possess Mob", sort_names(possessible))
|
|
|
|
if(!target)
|
|
return FALSE
|
|
|
|
if(ismegafauna(target))
|
|
to_chat(src, span_warning("This creature is too powerful for you to possess!"))
|
|
return FALSE
|
|
|
|
if(can_reenter_corpse && mind?.current)
|
|
if(tgui_alert(usr, "Your soul is still tied to your former life as [mind.current.name], if you go forward there is no going back to that life. Are you sure you wish to continue?", "Move On", list("Yes", "No")) == "No")
|
|
return FALSE
|
|
if(target.key)
|
|
to_chat(src, span_warning("Someone has taken this body while you were choosing!"))
|
|
return FALSE
|
|
|
|
target.PossessByPlayer(key)
|
|
target.faction = list(FACTION_NEUTRAL)
|
|
return TRUE
|
|
|
|
/mob/dead/observer/_pointed(atom/pointed_at)
|
|
if(!..())
|
|
return FALSE
|
|
|
|
visible_message(span_deadsay("<b>[src]</b> points to [pointed_at]."))
|
|
|
|
//this is called when a ghost is drag clicked to something.
|
|
/mob/dead/observer/mouse_drop_dragged(atom/over, mob/user)
|
|
if (isobserver(user) && user.client.holder && (isliving(over) || iseyemob(over)))
|
|
user.client.holder.cmd_ghost_drag(src, over)
|
|
|
|
/mob/dead/observer/Topic(href, href_list)
|
|
..()
|
|
if(usr == src)
|
|
if(href_list["follow"])
|
|
var/atom/movable/target = locate(href_list["follow"])
|
|
if(istype(target) && (target != src))
|
|
ManualFollow(target)
|
|
return
|
|
|
|
if(href_list["x"] && href_list["y"] && href_list["z"])
|
|
var/tx = text2num(href_list["x"])
|
|
var/ty = text2num(href_list["y"])
|
|
var/tz = text2num(href_list["z"])
|
|
var/turf/target = locate(tx, ty, tz)
|
|
if(istype(target))
|
|
abstract_move(target)
|
|
return
|
|
|
|
if(href_list["reenter"])
|
|
reenter_corpse()
|
|
return
|
|
|
|
if(href_list["view"])
|
|
var/atom/target = locate(href_list["view"])
|
|
observer_view(target)
|
|
return
|
|
|
|
if(href_list["play"])
|
|
var/atom/movable/target = locate(href_list["play"])
|
|
jump_to_interact(target)
|
|
|
|
/// We orbit and interact with the target
|
|
/mob/dead/observer/proc/jump_to_interact(atom/target)
|
|
if(isnull(target) || target == src)
|
|
return
|
|
|
|
ManualFollow(target)
|
|
target.attack_ghost(usr)
|
|
|
|
/// We orbit the target or jump if its a turf
|
|
/mob/dead/observer/proc/observer_view(atom/target)
|
|
if(isnull(target) || target == src)
|
|
return
|
|
|
|
if(isturf(target))
|
|
abstract_move(target)
|
|
return
|
|
|
|
ManualFollow(target)
|
|
|
|
//We don't want to update the current var
|
|
//But we will still carry a mind.
|
|
/mob/dead/observer/mind_initialize()
|
|
return
|
|
|
|
/mob/dead/observer/proc/show_data_huds()
|
|
add_traits(observer_hud_traits, REF(src))
|
|
|
|
/mob/dead/observer/proc/remove_data_huds()
|
|
remove_traits(observer_hud_traits, REF(src))
|
|
|
|
/mob/dead/observer/proc/set_ghost_appearance()
|
|
if(!client?.prefs)
|
|
return
|
|
|
|
client.prefs.apply_character_randomization_prefs()
|
|
|
|
var/species_type = client.prefs.read_preference(/datum/preference/choiced/species)
|
|
var/datum/species/species = GLOB.species_prototypes[species_type]
|
|
if(species.check_head_flags(HEAD_HAIR))
|
|
hairstyle = client.prefs.read_preference(/datum/preference/choiced/hairstyle)
|
|
hair_color = ghostify_color(client.prefs.read_preference(/datum/preference/color/hair_color))
|
|
|
|
if(species.check_head_flags(HEAD_FACIAL_HAIR))
|
|
facial_hairstyle = client.prefs.read_preference(/datum/preference/choiced/facial_hairstyle)
|
|
facial_hair_color = ghostify_color(client.prefs.read_preference(/datum/preference/color/facial_hair_color))
|
|
|
|
update_appearance()
|
|
|
|
/mob/dead/observer/can_perform_action(atom/movable/target, action_bitflags)
|
|
return isAdminGhostAI(usr)
|
|
|
|
/mob/dead/observer/is_literate()
|
|
return TRUE
|
|
|
|
/mob/dead/observer/can_read(atom/viewed_atom, reading_check_flags, silent)
|
|
return TRUE // we want to bypass all the checks
|
|
|
|
/mob/dead/observer/vv_edit_var(var_name, var_value)
|
|
. = ..()
|
|
switch(var_name)
|
|
if(NAMEOF(src, icon))
|
|
ghostimage_default.icon = icon
|
|
ghostimage_simple.icon = icon
|
|
if(NAMEOF(src, icon_state))
|
|
ghostimage_default.icon_state = icon_state
|
|
ghostimage_simple.icon_state = icon_state
|
|
if(NAMEOF(src, invisibility))
|
|
set_invisibility(invisibility) // updates light
|
|
|
|
/mob/dead/observer/reset_perspective(atom/A)
|
|
if(client)
|
|
if(ismob(client.eye) && (client.eye != src))
|
|
cleanup_observe()
|
|
if(..())
|
|
if(hud_used)
|
|
client.clear_screen()
|
|
hud_used.show_hud(hud_used.hud_version)
|
|
|
|
|
|
/mob/dead/observer/proc/cleanup_observe()
|
|
if(isnull(observetarget))
|
|
return
|
|
var/mob/target = observetarget
|
|
observetarget = null
|
|
client?.perspective = initial(client.perspective)
|
|
set_sight(initial(sight))
|
|
if(target)
|
|
UnregisterSignal(target, COMSIG_MOVABLE_Z_CHANGED)
|
|
hide_other_mob_action_buttons(target)
|
|
LAZYREMOVE(target.observers, src)
|
|
|
|
/mob/dead/observer/proc/do_observe(mob/mob_eye)
|
|
if(isnewplayer(mob_eye))
|
|
stack_trace("/mob/dead/new_player: \[[mob_eye]\] is being observed by [key_name(src)]. This should never happen and has been blocked.")
|
|
message_admins("[ADMIN_LOOKUPFLW(src)] attempted to observe someone in the lobby: [ADMIN_LOOKUPFLW(mob_eye)]. This should not be possible and has been blocked.")
|
|
return
|
|
|
|
if(!isnull(observetarget))
|
|
stack_trace("do_observe called on an observer ([src]) who was already observing something! (observing: [observetarget], new target: [mob_eye])")
|
|
message_admins("[ADMIN_LOOKUPFLW(src)] attempted to observe someone while already observing someone, \
|
|
this is a bug (and a past exploit) and should be investigated.")
|
|
return
|
|
|
|
if(HAS_TRAIT(src, TRAIT_NO_OBSERVE))
|
|
return
|
|
|
|
//Istype so we filter out points of interest that are not mobs
|
|
if(client && mob_eye && istype(mob_eye))
|
|
client.set_eye(mob_eye)
|
|
client.perspective = EYE_PERSPECTIVE
|
|
if(is_secret_level(mob_eye.z) && !client?.holder)
|
|
set_sight(null) //we dont want ghosts to see through walls in secret areas
|
|
RegisterSignal(mob_eye, COMSIG_MOVABLE_Z_CHANGED, PROC_REF(on_observing_z_changed))
|
|
if(mob_eye.hud_used)
|
|
client.clear_screen()
|
|
LAZYOR(mob_eye.observers, src)
|
|
mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
|
|
observetarget = mob_eye
|
|
|
|
/mob/dead/observer/proc/on_observing_z_changed(datum/source, turf/old_turf, turf/new_turf)
|
|
SIGNAL_HANDLER
|
|
|
|
if(is_secret_level(new_turf.z) && !client?.holder)
|
|
set_sight(null) //we dont want ghosts to see through walls in secret areas
|
|
else
|
|
set_sight(initial(sight))
|
|
|
|
/mob/dead/observer/AltClickOn(atom/target)
|
|
client.loot_panel.open(get_turf(target))
|
|
|
|
/mob/dead/observer/AltClickSecondaryOn(atom/target)
|
|
if(client && check_rights_for(client, R_DEBUG))
|
|
client.toggle_tag_datum(src)
|
|
|
|
/mob/dead/observer/CtrlShiftClickOn(atom/target)
|
|
if(isobserver(target) && check_rights(R_SPAWN))
|
|
var/mob/dead/observer/target_ghost = target
|
|
|
|
target_ghost.change_mob_type(/mob/living/carbon/human , null, null, TRUE) //always delmob, ghosts shouldn't be left lingering
|
|
|
|
/mob/dead/observer/examine(mob/user)
|
|
. = ..()
|
|
if(!invisibility)
|
|
. += "It seems extremely obvious."
|
|
|
|
/mob/dead/observer/examine_more(mob/user)
|
|
if(!isAdminObserver(user))
|
|
return ..()
|
|
. = list(span_notice("<i>You examine [src] closer, and note the following...</i>"))
|
|
. += list("\t>[span_admin("[ADMIN_FULLMONTY(src)]")]")
|
|
|
|
|
|
/mob/dead/observer/proc/set_invisibility(value)
|
|
SetInvisibility(value, id=type)
|
|
set_light_on(!value ? TRUE : FALSE)
|
|
|
|
|
|
// Ghosts have no momentum, being massless ectoplasm
|
|
/mob/dead/observer/Process_Spacemove(movement_dir, continuous_move = FALSE)
|
|
return TRUE
|
|
|
|
/proc/set_observer_default_invisibility(amount, message=null)
|
|
for(var/mob/dead/observer/G in GLOB.player_list)
|
|
G.set_invisibility(amount)
|
|
if(message)
|
|
to_chat(G, message)
|
|
GLOB.observer_default_invisibility = amount
|
|
|
|
/mob/dead/observer/proc/open_spawners_menu()
|
|
set name = "Spawners Menu"
|
|
if(!spawners_menu)
|
|
spawners_menu = new(src)
|
|
|
|
spawners_menu.ui_interact(src)
|
|
|
|
/mob/dead/observer/proc/open_minigames_menu()
|
|
set name = "Minigames Menu"
|
|
if(!client)
|
|
return
|
|
if(!isobserver(src))
|
|
to_chat(usr, span_warning("You must be a ghost to play minigames!"))
|
|
return
|
|
if(!minigames_menu)
|
|
minigames_menu = new(src)
|
|
|
|
minigames_menu.ui_interact(src)
|
|
|
|
/mob/dead/observer/default_lighting_cutoff()
|
|
var/datum/preferences/prefs = client?.prefs
|
|
if(!prefs || (client?.combo_hud_enabled && prefs.toggles & COMBOHUD_LIGHTING))
|
|
return ..()
|
|
return GLOB.ghost_lightings[prefs.read_preference(/datum/preference/choiced/ghost_lighting)]
|
|
|
|
/// Called when we exit the orbiting state
|
|
/mob/dead/observer/proc/on_deorbit(datum/source)
|
|
SIGNAL_HANDLER
|
|
|
|
orbiting_ref = null
|