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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
/mob/living/basic/alien/queen
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name = "alien queen"
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icon_state = "alienq"
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icon_living = "alienq"
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icon_dead = "alienq_dead"
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health = 250
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maxHealth = 250
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melee_damage_lower = 15
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melee_damage_upper = 15
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status_flags = NONE //can't shove the queen, kiddo.
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unique_name = FALSE
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ai_controller = /datum/ai_controller/basic_controller/alien/queen
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///The type of projectile that fires from attacks.
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var/projectiletype = /obj/projectile/neurotoxin/damaging
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///The sound that plays when the projectile is fired.
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var/projectilesound = 'sound/items/weapons/pierce.ogg'
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/mob/living/basic/alien/queen/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/ranged_attacks, projectile_type = projectiletype, projectile_sound = projectilesound, cooldown_time = 1 SECONDS)
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/mob/living/basic/alien/queen/large
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name = "alien empress"
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icon = 'icons/mob/nonhuman-player/alienqueen.dmi'
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icon_state = "alienq"
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icon_living = "alienq"
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icon_dead = "alienq_dead"
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health_doll_icon = "alienq"
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bubble_icon = "alienroyal"
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maxHealth = 400
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health = 400
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butcher_results = list(
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/obj/item/food/meat/slab/xeno = 10,
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/obj/item/stack/sheet/animalhide/xeno = 2,
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)
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mob_size = MOB_SIZE_LARGE
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gold_core_spawnable = NO_SPAWN
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