Files
Bubberstation/code/modules/modular_computers/file_system/programs/bounty_board.dm
MrMelbert 5df4de3f71 [MDB Ignore] Re-add hop console second ID slot (#92157)
## About The Pull Request

<img width="491" height="301" alt="image"
src="https://github.com/user-attachments/assets/a3b5b19f-edf5-4de9-9201-9cbfab9e8827"
/>

Mod computers with the access changing software installed have a
secondary ID slot once again. This ID slot doesn't contribute to access.
You can insert IDs into the slot with right click and remove them with
alt-right click.

Also removes the "New IDs and you" memo paper. 

Also tweaks PDA on_deconstruct so contents are dropped on when they're
deconstructed with assembly.

Fixes #92151

## Why It's Good For The Game

Changing IDs is very unnecessarily clunky with the one slot. Insert hop
id, log in, remove hop id, insert crew id, change access, remove crew
id, log out.

We had it right back when we had two slots. Insert hop ID, insert crew
id, log in. It just works.

This also allows for mobile HoPs to change access without necessitating
removing their ID from their PDA.

Other changes: 

The "New IDs and you" memo is very old. They haven't been new for 4
years now. I don't think anyone reads it and they served their purpose.

I found it odd that, if your PDA was melted or blown up, it would delete
your ID. If this is a hold-over from old PDA behavior feel free to let
me know but otherwise it seems sensible that it'd spit out the contents
as you would expect.

## Changelog

🆑 Melbert
qol: The access changing software (the HoP console) now has ID two slots
again (one for the HoP's id and one for the ID being changed). You can
insert IDs in the secondary slot via the UI or right click, and remove
them via the UI or alt-right click.
qol: If your PDA is destroyed via acid or bombs, your ID (and similar
contents such as disks) are spit out instead of being deleted
del: Deletes the "New IDs and you" memo in the HoP's office. They
haven't been new for 4 years.
fix: Engineering sub-tab in the access changing software no longer looks
messed up
fix: Fix reversed alt-click logic for mod pcs
/🆑
2025-08-11 19:08:18 +00:00

131 lines
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/datum/computer_file/program/bounty_board
filename = "bountyboard"
filedesc = "Bounty Board Request Network"
downloader_category = PROGRAM_CATEGORY_SUPPLY
program_open_overlay = "bountyboard"
extended_desc = "A multi-platform network for placing requests across the station, with payment across the network being possible.."
program_flags = PROGRAM_ON_NTNET_STORE | PROGRAM_REQUIRES_NTNET
size = 10
tgui_id = "NtosBountyBoard"
///Reference to the currently logged in user.
var/datum/bank_account/current_user
///The station request datum being affected by UI actions.
var/datum/station_request/active_request
///Value of the currently bounty input
var/bounty_value = 1
///Text of the currently written bounty
var/bounty_text = ""
///Has the app been added to the network yet?
var/networked = FALSE
/datum/computer_file/program/bounty_board/ui_data(mob/user)
var/list/data = list()
var/list/formatted_requests = list()
var/list/formatted_applicants = list()
if(current_user)
data["user"] = list()
data["user"]["name"] = current_user.account_holder
if(current_user.account_job)
data["user"]["job"] = current_user.account_job.title
data["user"]["department"] = current_user.account_job.paycheck_department
else
data["user"]["job"] = "No Job"
data["user"]["department"] = DEPARTMENT_UNASSIGNED
else
data["user"] = list()
data["user"]["name"] = user.name
data["user"]["job"] = "N/A"
data["user"]["department"] = "N/A"
if(!networked)
GLOB.allbountyboards += computer
networked = TRUE
if(computer.stored_id)
current_user = computer.stored_id?.registered_account
for(var/i in GLOB.request_list)
if(!i)
continue
var/datum/station_request/request = i
formatted_requests += list(list("owner" = request.owner, "value" = request.value, "description" = request.description, "acc_number" = request.req_number))
if(request.applicants)
for(var/datum/bank_account/j in request.applicants)
formatted_applicants += list(list("name" = j.account_holder, "request_id" = request.owner_account.account_id, "requestee_id" = j.account_id))
if(current_user)
data["accountName"] = current_user.account_holder
data["requests"] = formatted_requests
data["applicants"] = formatted_applicants
data["bountyValue"] = bounty_value
data["bountyText"] = bounty_text
return data
/datum/computer_file/program/bounty_board/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
var/current_ref_num = params["request"]
var/current_app_num = params["applicant"]
var/datum/bank_account/request_target
if(current_ref_num)
for(var/datum/station_request/i in GLOB.request_list)
if("[i.req_number]" == "[current_ref_num]")
active_request = i
break
if(active_request)
for(var/datum/bank_account/j in active_request.applicants)
if("[j.account_id]" == "[current_app_num]")
request_target = j
break
switch(action)
if("createBounty")
if(!current_user || !bounty_text)
playsound(src, 'sound/machines/buzz/buzz-sigh.ogg', 20, TRUE)
return TRUE
for(var/datum/station_request/i in GLOB.request_list)
if("[i.req_number]" == "[current_user.account_id]")
computer.say("Account already has active bounty.")
return TRUE
var/datum/station_request/curr_request = new /datum/station_request(current_user.account_holder, bounty_value,bounty_text,current_user.account_id, current_user)
GLOB.request_list += list(curr_request)
for(var/obj/i in GLOB.allbountyboards)
i.say("New bounty has been added!")
playsound(i.loc, 'sound/effects/cashregister.ogg', 30, TRUE)
return TRUE
if("apply")
if(!current_user)
computer.say("Please swipe a valid ID first.")
return TRUE
if(current_user.account_holder == active_request.owner)
playsound(computer, 'sound/machines/buzz/buzz-sigh.ogg', 20, TRUE)
return TRUE
active_request.applicants += list(current_user)
if("payApplicant")
if(!current_user)
return
if(!current_user.has_money(active_request.value) || (current_user.account_holder != active_request.owner))
playsound(computer, 'sound/machines/buzz/buzz-sigh.ogg', 30, TRUE)
return
request_target.transfer_money(current_user, active_request.value, "Bounties: Request Completed")
computer.say("Paid out [active_request.value] credits.")
GLOB.request_list.Remove(active_request)
return TRUE
if("clear")
if(current_user)
current_user = null
computer.say("Account Reset.")
return TRUE
if("deleteRequest")
if(!current_user)
playsound(computer, 'sound/machines/buzz/buzz-sigh.ogg', 20, TRUE)
return TRUE
if(active_request.owner != current_user.account_holder)
playsound(computer, 'sound/machines/buzz/buzz-sigh.ogg', 20, TRUE)
return TRUE
computer.say("Deleted current request.")
GLOB.request_list.Remove(active_request)
return TRUE
if("bountyVal")
bounty_value = text2num(params["bountyval"])
if(!bounty_value)
bounty_value = 1
return TRUE
if("bountyText")
bounty_text = (params["bountytext"])
return TRUE