mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-27 17:41:50 +00:00
## About The Pull Request Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). ## Changelog 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
291 lines
8.1 KiB
Plaintext
291 lines
8.1 KiB
Plaintext
/obj/item/pai_card
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custom_premium_price = PAYCHECK_COMMAND * 1.25
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desc = "Downloads personal AI assistants to accompany its owner or others."
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icon = 'icons/obj/aicards.dmi'
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icon_state = "pai"
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inhand_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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name = "personal AI device"
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resistance_flags = FIRE_PROOF | ACID_PROOF | INDESTRUCTIBLE
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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worn_icon_state = "electronic"
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/// Spam alert prevention
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var/alert_cooldown
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/// The icon displayed on the card's screen.
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var/datum/pai_screen_image/screen_image = /datum/pai_screen_image/off
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/// Any pAI personalities inserted
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var/mob/living/silicon/pai/pai
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/// Prevents a crew member from hitting "request pAI" repeatedly
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var/request_spam = FALSE
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/obj/item/pai_card/Initialize(mapload)
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. = ..()
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update_appearance()
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SSpai.pai_card_list += src
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ADD_TRAIT(src, TRAIT_CASTABLE_LOC, INNATE_TRAIT)
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/obj/item/pai_card/attackby(obj/item/used, mob/user, list/modifiers, list/attack_modifiers)
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if(pai && istype(used, /obj/item/encryptionkey))
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if(!pai.encrypt_mod)
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to_chat(user, span_alert("Encryption Key ports not configured."))
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return
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pai.radio.attackby(used, user, modifiers)
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to_chat(user, span_notice("You insert [used] into the [src]."))
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return
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return ..()
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/obj/item/pai_card/attack_self(mob/user)
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if(!in_range(src, user))
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return
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ui_interact(user)
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/obj/item/pai_card/Destroy()
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//Will stop people throwing friend pAIs into the singularity so they can respawn
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SSpai.pai_card_list.Remove(src)
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if(!QDELETED(pai))
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QDEL_NULL(pai)
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return ..()
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/obj/item/pai_card/emag_act(mob/user)
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if(pai)
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return pai.handle_emag(user)
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return FALSE
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/obj/item/pai_card/emp_act(severity)
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. = ..()
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if (. & EMP_PROTECT_SELF)
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return
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if(pai && !pai.holoform)
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pai.emp_act(severity)
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/obj/item/pai_card/proc/on_pai_del(atom/source)
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SIGNAL_HANDLER
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if(QDELETED(src))
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return
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pai = null
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screen_image = initial(screen_image)
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update_appearance()
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/obj/item/pai_card/on_saboteur(datum/source, disrupt_duration)
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. = ..()
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if(pai)
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return pai.on_saboteur(source, disrupt_duration)
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/obj/item/pai_card/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is staring sadly at [src]! [user.p_They()] can't keep living without real human intimacy!"))
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return OXYLOSS
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/obj/item/pai_card/update_overlays()
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. = ..()
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. += image(icon = screen_image.icon, icon_state = screen_image.icon_state)
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if(pai?.hacking_cable)
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. += "[initial(icon_state)]-connector"
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/obj/item/pai_card/vv_edit_var(vname, vval)
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. = ..()
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if(vname == NAMEOF(src, screen_image))
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update_appearance()
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/obj/item/pai_card/ui_interact(mob/user, datum/tgui/ui)
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. = ..()
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "PaiCard")
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ui.open()
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/obj/item/pai_card/ui_status(mob/user, datum/ui_state/state)
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if(user in get_nested_locs(src))
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return UI_INTERACTIVE
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return ..()
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/obj/item/pai_card/ui_static_data(mob/user)
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. = ..()
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.["range_max"] = HOLOFORM_MAX_RANGE
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.["range_min"] = HOLOFORM_MIN_RANGE
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/obj/item/pai_card/ui_data(mob/user)
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. = ..()
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var/list/data = list()
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if(!pai)
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data["candidates"] = pool_candidates() || list()
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return data
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data["pai"] = list(
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can_holo = pai.can_holo,
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dna = pai.master_dna,
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emagged = pai.emagged,
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laws = pai.laws.supplied,
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master = pai.master_name,
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name = pai.name,
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transmit = pai.can_transmit,
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receive = pai.can_receive,
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range = pai.leash?.distance,
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)
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return data
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/obj/item/pai_card/ui_act(action, list/params, datum/tgui/ui)
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. = ..()
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if(.)
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return TRUE
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// Actions that don't require a pAI
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if(action == "download")
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download_candidate(usr, params["ckey"])
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return TRUE
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if(action == "request")
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find_pai(usr)
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return TRUE
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// pAI specific actions.
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if(!pai)
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return FALSE
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switch(action)
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if("fix_speech")
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pai.fix_speech()
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return TRUE
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if("reset_software")
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pai.reset_software()
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return TRUE
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if("set_dna")
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pai.set_dna(usr)
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return TRUE
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if("set_laws")
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pai.set_laws(usr)
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return TRUE
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if("toggle_holo")
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pai.toggle_holo()
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return TRUE
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if("toggle_radio")
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pai.toggle_radio(params["option"])
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return TRUE
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if("increase_range")
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pai.increment_range(1)
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return TRUE
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if("decrease_range")
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pai.increment_range(-1)
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return TRUE
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if("wipe_pai")
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pai.wipe_pai(usr)
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ui.close()
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return TRUE
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return FALSE
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/** Flashes the pai card screen */
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/obj/item/pai_card/proc/add_alert()
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if(pai)
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return
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add_overlay(
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list(mutable_appearance(icon, "[initial(icon_state)]-alert"),
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emissive_appearance(icon, "[initial(icon_state)]-alert", src, alpha = src.alpha)))
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/** Removes any overlays */
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/obj/item/pai_card/proc/remove_alert()
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if(pai)
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return
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cut_overlays()
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/** Alerts pAI cards that someone has submitted candidacy */
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/obj/item/pai_card/proc/alert_update()
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if(!COOLDOWN_FINISHED(src, alert_cooldown))
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return
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COOLDOWN_START(src, alert_cooldown, 5 SECONDS)
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add_alert()
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addtimer(CALLBACK(src, PROC_REF(remove_alert)), 5 SECONDS)
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playsound(src, 'sound/machines/ping.ogg', 30, TRUE)
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visible_message(span_notice("[src] flashes a message across its screen: New personalities available for download!"), blind_message = span_notice("[src] vibrates with an alert."))
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/**
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* Downloads a candidate from the list and removes them from SSpai.candidates
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*
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* @param {string} ckey The ckey of the candidate to download
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*
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* @returns {boolean} - TRUE if the candidate was downloaded, FALSE if not
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*/
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/obj/item/pai_card/proc/download_candidate(mob/user, ckey)
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if(pai)
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return FALSE
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var/datum/pai_candidate/candidate = SSpai.candidates[ckey]
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if(!candidate?.check_ready())
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balloon_alert(user, "download interrupted")
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return FALSE
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var/mob/living/silicon/pai/new_pai = new(src)
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new_pai.name = candidate.name || pick(GLOB.ninja_names)
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new_pai.real_name = new_pai.name
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new_pai.PossessByPlayer(candidate.ckey)
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set_personality(new_pai)
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SSpai.candidates -= ckey
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return TRUE
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/**
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* Pings ghosts to announce that someone is requesting a pAI
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*
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* @param {mob} user - The user who is requesting a pAI
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*
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* @returns {boolean} - TRUE if the pAI was requested, FALSE if not
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*/
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/obj/item/pai_card/proc/find_pai(mob/user)
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if(pai)
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return FALSE
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if(!(GLOB.ghost_role_flags & GHOSTROLE_SILICONS))
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balloon_alert(user, "unavailable: NT blacklisted")
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return FALSE
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if(request_spam)
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balloon_alert(user, "request sent too recently")
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return FALSE
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request_spam = TRUE
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playsound(src, 'sound/machines/ping.ogg', 20, TRUE)
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balloon_alert(user, "pAI assistance requested")
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var/mutable_appearance/alert_overlay = mutable_appearance('icons/obj/aicards.dmi', "pai")
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notify_ghosts(
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"[user.real_name] is requesting a pAI companion! Use the pAI button to submit yourself as one.",
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source = user,
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header = "pAI Request!",
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alert_overlay = alert_overlay,
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notify_flags = NOTIFY_CATEGORY_NOFLASH,
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ignore_key = POLL_IGNORE_PAI,
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)
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addtimer(VARSET_CALLBACK(src, request_spam, FALSE), PAI_SPAM_TIME, TIMER_UNIQUE|TIMER_DELETE_ME)
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return TRUE
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/**
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* Gathers a list of candidates to display in the download candidate
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* window. If the candidate isn't marked ready, ie they have not
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* pressed submit, they will be skipped over.
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*
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* @returns - An array of candidate objects.
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*/
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/obj/item/pai_card/proc/pool_candidates()
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var/list/candidates = list()
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if(pai || !length(SSpai?.candidates))
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return candidates
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for(var/key in SSpai.candidates)
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var/datum/pai_candidate/candidate = SSpai.candidates[key]
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if(!candidate?.check_ready())
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continue
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candidates += list(list(
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ckey = candidate.ckey,
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comments = candidate.comments,
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description = candidate.description,
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name = candidate.name,
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))
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return candidates
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/**
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* Sets the personality on the current pai_card
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*
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* @param {silicon/pai} downloaded - The new pAI to load into the card.
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*/
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/obj/item/pai_card/proc/set_personality(mob/living/silicon/pai/downloaded)
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if(pai)
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return FALSE
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pai = downloaded
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RegisterSignal(pai, COMSIG_QDELETING, PROC_REF(on_pai_del))
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screen_image = /datum/pai_screen_image/neutral
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update_appearance()
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playsound(src, 'sound/effects/pai_boot.ogg', 50, TRUE, -1)
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audible_message("[src] plays a cheerful startup noise!")
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return TRUE
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