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## About The Pull Request Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). ## Changelog 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
117 lines
4.2 KiB
Plaintext
117 lines
4.2 KiB
Plaintext
/obj/item/paperplane
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name = "paper plane"
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desc = "Paper, folded in the shape of a plane."
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icon = 'icons/obj/service/bureaucracy.dmi'
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icon_state = "paperplane"
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base_icon_state = "paperplane"
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throw_range = 7
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throw_speed = 1
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throwforce = 0
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w_class = WEIGHT_CLASS_TINY
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resistance_flags = FLAMMABLE
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max_integrity = 50
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///The chance of hitting a mob in the eye when thrown, in percentage.
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var/hit_probability = 2
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///Reference to the paper that's folded up in this paperplane, which we return when unfolded.
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var/obj/item/paper/internal_paper
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/obj/item/paperplane/syndicate
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desc = "Paper, masterfully folded in the shape of a plane."
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throwforce = 20
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hit_probability = 100
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/obj/item/paperplane/Initialize(mapload, obj/item/paper/paper_made_of)
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. = ..()
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pixel_x = base_pixel_x + rand(-9, 9)
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pixel_y = base_pixel_y + rand(-8, 8)
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if(paper_made_of)
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internal_paper = paper_made_of
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flags_1 = paper_made_of.flags_1
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color = paper_made_of.color
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paper_made_of.forceMove(src)
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else
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internal_paper = new(src)
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if(istype(internal_paper, /obj/item/paper/carbon_copy))
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icon_state = "[base_icon_state]_carbon"
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update_appearance(UPDATE_ICON)
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AddElement(/datum/element/burn_on_item_ignition)
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/obj/item/paperplane/Exited(atom/movable/gone, direction)
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. = ..()
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if (internal_paper == gone)
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internal_paper = null
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if(!QDELETED(src))
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qdel(src)
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/obj/item/paperplane/Destroy()
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internal_paper = null
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return ..()
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/obj/item/paperplane/custom_fire_overlay()
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if (!custom_fire_overlay)
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custom_fire_overlay = mutable_appearance('icons/obj/service/bureaucracy.dmi', "paperplane_onfire", appearance_flags = RESET_COLOR|KEEP_APART)
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return custom_fire_overlay
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/obj/item/paperplane/suicide_act(mob/living/user)
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var/obj/item/organ/eyes/eyes = user.get_organ_slot(ORGAN_SLOT_EYES)
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user.Stun(20 SECONDS)
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user.visible_message(span_suicide("[user] jams [src] in [user.p_their()] nose. It looks like [user.p_theyre()] trying to commit suicide!"))
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user.adjust_eye_blur(12 SECONDS)
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if(eyes)
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eyes.apply_organ_damage(rand(6,8))
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sleep(1 SECONDS)
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return BRUTELOSS
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/obj/item/paperplane/update_overlays()
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. = ..()
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for(var/stamp in internal_paper.stamp_cache)
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. += "[base_icon_state]_[stamp]"
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/obj/item/paperplane/attack_self(mob/user)
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balloon_alert(user, "unfolded")
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var/atom/location = drop_location()
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// Need to keep a reference to the internal paper
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// when we move it out of the plane, our ref gets set to null
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var/obj/item/paper/released_paper = internal_paper
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released_paper.forceMove(location)
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// This will as a side effect, qdel the paper plane, making the user's hands empty
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user.put_in_hands(released_paper)
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/obj/item/paperplane/attackby(obj/item/attacking_item, mob/user, list/modifiers, list/attack_modifiers)
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if(IS_WRITING_UTENSIL(attacking_item))
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to_chat(user, span_warning("You should unfold [src] before changing it!"))
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return
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else if(istype(attacking_item, /obj/item/stamp)) //we don't randomize stamps on a paperplane
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internal_paper.attackby(attacking_item, user) //spoofed attack to update internal paper.
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update_appearance()
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add_fingerprint(user)
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return
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return ..()
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/obj/item/paperplane/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(iscarbon(hit_atom) && HAS_TRAIT(hit_atom, TRAIT_PAPER_MASTER))
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var/mob/living/carbon/hit_carbon = hit_atom
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if(hit_carbon.can_catch_item(src, skip_throw_mode_check = TRUE))
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hit_carbon.throw_mode_on(THROW_MODE_TOGGLE)
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. = ..()
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if(. || !ishuman(hit_atom)) //if the plane is caught or it hits a nonhuman
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return
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var/mob/living/carbon/human/hit_human = hit_atom
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var/obj/item/organ/eyes/eyes = hit_human.get_organ_slot(ORGAN_SLOT_EYES)
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if(!prob(hit_probability))
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return
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if(hit_human.is_eyes_covered())
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return
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visible_message(span_danger("\The [src] hits [hit_human] in the eye[eyes ? "" : " socket"]!"))
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hit_human.adjust_eye_blur(12 SECONDS)
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eyes?.apply_organ_damage(rand(6, 8))
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hit_human.Paralyze(4 SECONDS)
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hit_human.emote("scream")
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/obj/item/paperplane/throw_at(atom/target, range, speed, mob/thrower, spin=FALSE, diagonals_first = FALSE, datum/callback/callback, gentle, quickstart = TRUE, throw_type_path = /datum/thrownthing)
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return ..(target, range, speed, thrower, FALSE, diagonals_first, callback, quickstart = quickstart)
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