Files
Bubberstation/code/modules/paperwork/paperplane.dm
MrMelbert 5261efb67f Re-refactors batons / Refactors attack chain force modifiers (#90809)
## About The Pull Request

Melee attack chain now has a list passed along with it,
`attack_modifiers`, which you can stick force modifiers to change the
resulting attack

This is basically a soft implementation of damage packets until a more
definitive pr, but one that only applies to item attack chain, and not
unarmed attacks.

This change was done to facilitate a baton refactor - batons no longer
hack together their own attack chain, and are now integrated straight
into the real attack chain. This refactor itself was done because batons
don't send any attack signals, which has been annoying in the past (for
swing combat).

## Changelog

🆑 Melbert
refactor: Batons have been refactored again. Baton stuns now properly
count as an attack, when before it was a nothing. Report any oddities,
particularly in regards to harmbatonning vs normal batonning.
refactor: The method of adjusting item damage mid-attack has been
refactored - some affected items include the Nullblade and knives.
Report any strange happenings with damage numbers.
refactor: A few objects have been moved to the new interaction chain -
records consoles, mawed crucible, alien weeds and space vines, hedges,
restaurant portals, and some mobs - to name a few.
fix: Spears only deal bonus damage against secure lockers, not all
closet types (including crates)
/🆑
2025-05-19 13:32:12 +10:00

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/obj/item/paperplane
name = "paper plane"
desc = "Paper, folded in the shape of a plane."
icon = 'icons/obj/service/bureaucracy.dmi'
icon_state = "paperplane"
base_icon_state = "paperplane"
throw_range = 7
throw_speed = 1
throwforce = 0
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
max_integrity = 50
///The chance of hitting a mob in the eye when thrown, in percentage.
var/hit_probability = 2
///Reference to the paper that's folded up in this paperplane, which we return when unfolded.
var/obj/item/paper/internal_paper
/obj/item/paperplane/syndicate
desc = "Paper, masterfully folded in the shape of a plane."
throwforce = 20
hit_probability = 100
/obj/item/paperplane/Initialize(mapload, obj/item/paper/paper_made_of)
. = ..()
pixel_x = base_pixel_x + rand(-9, 9)
pixel_y = base_pixel_y + rand(-8, 8)
if(paper_made_of)
internal_paper = paper_made_of
flags_1 = paper_made_of.flags_1
color = paper_made_of.color
paper_made_of.forceMove(src)
else
internal_paper = new(src)
if(istype(internal_paper, /obj/item/paper/carbon_copy))
icon_state = "[base_icon_state]_carbon"
update_appearance(UPDATE_ICON)
AddElement(/datum/element/burn_on_item_ignition)
/obj/item/paperplane/Exited(atom/movable/gone, direction)
. = ..()
if (internal_paper == gone)
internal_paper = null
if(!QDELETED(src))
qdel(src)
/obj/item/paperplane/Destroy()
internal_paper = null
return ..()
/obj/item/paperplane/custom_fire_overlay()
if (!custom_fire_overlay)
custom_fire_overlay = mutable_appearance('icons/obj/service/bureaucracy.dmi', "paperplane_onfire", appearance_flags = RESET_COLOR|KEEP_APART)
return custom_fire_overlay
/obj/item/paperplane/suicide_act(mob/living/user)
var/obj/item/organ/eyes/eyes = user.get_organ_slot(ORGAN_SLOT_EYES)
user.Stun(20 SECONDS)
user.visible_message(span_suicide("[user] jams [src] in [user.p_their()] nose. It looks like [user.p_theyre()] trying to commit suicide!"))
user.adjust_eye_blur(12 SECONDS)
if(eyes)
eyes.apply_organ_damage(rand(6,8))
sleep(1 SECONDS)
return BRUTELOSS
/obj/item/paperplane/update_overlays()
. = ..()
for(var/stamp in internal_paper.stamp_cache)
. += "[base_icon_state]_[stamp]"
/obj/item/paperplane/attack_self(mob/user)
balloon_alert(user, "unfolded")
var/atom/location = drop_location()
// Need to keep a reference to the internal paper
// when we move it out of the plane, our ref gets set to null
var/obj/item/paper/released_paper = internal_paper
released_paper.forceMove(location)
// This will as a side effect, qdel the paper plane, making the user's hands empty
user.put_in_hands(released_paper)
/obj/item/paperplane/attackby(obj/item/attacking_item, mob/user, list/modifiers, list/attack_modifiers)
if(IS_WRITING_UTENSIL(attacking_item))
to_chat(user, span_warning("You should unfold [src] before changing it!"))
return
else if(istype(attacking_item, /obj/item/stamp)) //we don't randomize stamps on a paperplane
internal_paper.attackby(attacking_item, user) //spoofed attack to update internal paper.
update_appearance()
add_fingerprint(user)
return
return ..()
/obj/item/paperplane/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(iscarbon(hit_atom) && HAS_TRAIT(hit_atom, TRAIT_PAPER_MASTER))
var/mob/living/carbon/hit_carbon = hit_atom
if(hit_carbon.can_catch_item(src, skip_throw_mode_check = TRUE))
hit_carbon.throw_mode_on(THROW_MODE_TOGGLE)
. = ..()
if(. || !ishuman(hit_atom)) //if the plane is caught or it hits a nonhuman
return
var/mob/living/carbon/human/hit_human = hit_atom
var/obj/item/organ/eyes/eyes = hit_human.get_organ_slot(ORGAN_SLOT_EYES)
if(!prob(hit_probability))
return
if(hit_human.is_eyes_covered())
return
visible_message(span_danger("\The [src] hits [hit_human] in the eye[eyes ? "" : " socket"]!"))
hit_human.adjust_eye_blur(12 SECONDS)
eyes?.apply_organ_damage(rand(6, 8))
hit_human.Paralyze(4 SECONDS)
hit_human.emote("scream")
/obj/item/paperplane/throw_at(atom/target, range, speed, mob/thrower, spin=FALSE, diagonals_first = FALSE, datum/callback/callback, gentle, quickstart = TRUE, throw_type_path = /datum/thrownthing)
return ..(target, range, speed, thrower, FALSE, diagonals_first, callback, quickstart = quickstart)