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Bubberstation/code/modules/paperwork/ticketmachine.dm
MrMelbert 5261efb67f Re-refactors batons / Refactors attack chain force modifiers (#90809)
## About The Pull Request

Melee attack chain now has a list passed along with it,
`attack_modifiers`, which you can stick force modifiers to change the
resulting attack

This is basically a soft implementation of damage packets until a more
definitive pr, but one that only applies to item attack chain, and not
unarmed attacks.

This change was done to facilitate a baton refactor - batons no longer
hack together their own attack chain, and are now integrated straight
into the real attack chain. This refactor itself was done because batons
don't send any attack signals, which has been annoying in the past (for
swing combat).

## Changelog

🆑 Melbert
refactor: Batons have been refactored again. Baton stuns now properly
count as an attack, when before it was a nothing. Report any oddities,
particularly in regards to harmbatonning vs normal batonning.
refactor: The method of adjusting item damage mid-attack has been
refactored - some affected items include the Nullblade and knives.
Report any strange happenings with damage numbers.
refactor: A few objects have been moved to the new interaction chain -
records consoles, mawed crucible, alien weeds and space vines, hedges,
restaurant portals, and some mobs - to name a few.
fix: Spears only deal bonus damage against secure lockers, not all
closet types (including crates)
/🆑
2025-05-19 13:32:12 +10:00

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//Bureaucracy machine!
//Simply set this up in the hopline and you can serve people based on ticket numbers
/obj/machinery/ticket_machine
name = "ticket machine"
icon = 'icons/obj/service/bureaucracy.dmi'
icon_state = "ticketmachine"
base_icon_state = "ticketmachine"
desc = "A marvel of bureaucratic engineering encased in an efficient plastic shell. It can be refilled with a hand labeler refill roll and linked to buttons with a multitool."
density = FALSE
maptext_height = 26
maptext_width = 32
maptext_x = 7
maptext_y = 10
layer = HIGH_OBJ_LAYER
///Increment the ticket number whenever the HOP presses his button
var/ticket_number = 0
///What ticket number are we currently serving?
var/current_number = 0
///At this point, you need to refill it.
var/max_number = 100
var/cooldown = 5 SECONDS
var/ready = TRUE
var/id = "ticket_machine_default" //For buttons
var/list/ticket_holders = list()
///List of tickets that exist currently
var/list/obj/item/ticket_machine_ticket/tickets = list()
///Current ticket to be served, essentially the head of the tickets queue
var/obj/item/ticket_machine_ticket/current_ticket
/obj/machinery/ticket_machine/Initialize(mapload)
. = ..()
update_appearance()
find_and_hang_on_wall()
/obj/machinery/ticket_machine/Destroy()
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.source = null
tickets.Cut()
return ..()
/obj/machinery/ticket_machine/on_deconstruction(disassembled = TRUE)
new /obj/item/wallframe/ticket_machine(loc)
MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/ticket_machine, 32)
/obj/machinery/ticket_machine/examine(mob/user)
. = ..()
. += span_notice("The ticket machine shows that ticket #[current_number] is currently being served.")
. += span_notice("You can take a ticket out with <b>Left-Click</b> to be number [ticket_number + 1] in queue.")
/obj/machinery/ticket_machine/multitool_act(mob/living/user, obj/item/multitool/M)
M.set_buffer(src)
balloon_alert(user, "saved to multitool buffer")
return ITEM_INTERACT_SUCCESS
/obj/machinery/ticket_machine/emag_act(mob/user, obj/item/card/emag/emag_card) //Emag the ticket machine to dispense burning tickets, as well as randomize its number to destroy the HoP's mind.
if(obj_flags & EMAGGED)
return FALSE
balloon_alert(user, "bureaucratic nightmare engaged")
ticket_number = rand(0,max_number)
current_number = ticket_number
obj_flags |= EMAGGED
if(tickets.len)
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.audible_message(span_notice("\the [ticket] disperses!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
qdel(ticket)
tickets.Cut()
update_appearance()
return TRUE
/obj/item/wallframe/ticket_machine
name = "ticket machine frame"
desc = "An unmounted ticket machine. Attach it to a wall to use."
icon = 'icons/obj/service/bureaucracy.dmi'
icon_state = "ticketmachine_off"
result_path = /obj/machinery/ticket_machine
pixel_shift = 32
///Increments the counter by one, if there is a ticket after the current one we are serving.
///If we have a current ticket, remove it from the top of our tickets list and replace it with the next one if applicable
/obj/machinery/ticket_machine/proc/increment()
if(!(obj_flags & EMAGGED) && current_ticket)
current_ticket.audible_message(span_notice("\the [current_ticket] disperses!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
tickets.Cut(1,2)
QDEL_NULL(current_ticket)
if(LAZYLEN(tickets))
current_ticket = tickets[1]
current_number++ //Increment the one we're serving.
playsound(src, 'sound/announcer/announcement/announce_dig.ogg', 50, FALSE)
say("Now serving [current_ticket]!")
if(!(obj_flags & EMAGGED))
current_ticket.audible_message(span_notice("\the [current_ticket] vibrates!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
update_appearance() //Update our icon here rather than when they take a ticket to show the current ticket number being served
/obj/machinery/button/ticket_machine
name = "increment ticket counter"
desc = "Use this button after you've served someone to tell the next person to come forward."
device_type = /obj/item/assembly/control/ticket_machine
req_access = list()
id = "ticket_machine_default"
/obj/machinery/button/ticket_machine/Initialize(mapload)
. = ..()
if(device)
var/obj/item/assembly/control/ticket_machine/ours = device
ours.id = id
/obj/machinery/button/ticket_machine/multitool_act(mob/living/user, obj/item/I)
. = ..()
if(I.tool_behaviour == TOOL_MULTITOOL)
var/obj/item/multitool/M = I
if(M.buffer && !istype(M.buffer, /obj/machinery/ticket_machine))
return
var/obj/item/assembly/control/ticket_machine/controller = device
controller.ticket_machine_ref = WEAKREF(M.buffer)
id = null
controller.id = null
to_chat(user, span_warning("You've linked [src] to [M.buffer]."))
/obj/item/assembly/control/ticket_machine
name = "ticket machine controller"
desc = "A remote controller for the HoP's ticket machine."
///Weakref to our ticket machine
var/datum/weakref/ticket_machine_ref
/obj/item/assembly/control/ticket_machine/Initialize(mapload)
..()
return INITIALIZE_HINT_LATELOAD
/obj/item/assembly/control/ticket_machine/LateInitialize()
find_machine()
/// Locate the ticket machine to which we're linked by our ID
/obj/item/assembly/control/ticket_machine/proc/find_machine()
for(var/obj/machinery/ticket_machine/ticketsplease as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/ticket_machine))
if(ticketsplease.id == id)
ticket_machine_ref = WEAKREF(ticketsplease)
if(ticket_machine_ref)
return TRUE
else
return FALSE
/obj/item/assembly/control/ticket_machine/activate(mob/activator)
if(cooldown)
return
if(!ticket_machine_ref)
return
var/obj/machinery/ticket_machine/machine = ticket_machine_ref.resolve()
if(!machine)
return
cooldown = TRUE
machine.increment()
if(isnull(machine.current_ticket))
to_chat(activator, span_notice("The button light indicates that there are no more tickets to be processed."))
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 1 SECONDS)
/obj/machinery/ticket_machine/update_icon()
. = ..()
handle_maptext()
/obj/machinery/ticket_machine/update_icon_state()
switch(ticket_number) //Gives you an idea of how many tickets are left
if(0 to 99)
icon_state = "[base_icon_state]"
if(100)
icon_state = "[base_icon_state]_empty"
return ..()
/obj/machinery/ticket_machine/proc/handle_maptext()
switch(current_number) //This is here to handle maptext offsets so that the numbers align.
if(0 to 9)
maptext_x = 9
if(10 to 99)
maptext_x = 6
if(100)
maptext_x = 4
maptext = MAPTEXT(current_number) //Finally, apply the maptext
/obj/machinery/ticket_machine/attackby(obj/item/I, mob/user, list/modifiers, list/attack_modifiers)
..()
if(istype(I, /obj/item/hand_labeler_refill))
if(!(ticket_number >= max_number))
to_chat(user, span_notice("[src] refuses [I]! There [max_number - ticket_number == 1 ? "is" : "are"] still [max_number - ticket_number] ticket\s left!"))
return
to_chat(user, span_notice("You start to refill [src]'s ticket holder (doing this will reset its ticket count!)."))
if(do_after(user, 3 SECONDS, target = src))
to_chat(user, span_notice("You insert [I] into [src] as it whirs nondescriptly."))
qdel(I)
ticket_number = 0
current_number = 0
if(tickets.len)
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.audible_message(span_notice("\the [ticket] disperses!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
qdel(ticket)
tickets.Cut()
max_number = initial(max_number)
update_appearance()
return
/obj/machinery/ticket_machine/proc/reset_cooldown()
ready = TRUE
/obj/machinery/ticket_machine/attack_hand(mob/living/carbon/user, list/modifiers)
. = ..()
if(!ready)
to_chat(user,span_warning("You press the button, but nothing happens..."))
return
if(ticket_number >= max_number)
to_chat(user,span_warning("Ticket supply depleted, please refill this unit with a hand labeller refill cartridge!"))
return
var/user_ref = REF(user)
if((user_ref in ticket_holders) && !(obj_flags & EMAGGED))
to_chat(user, span_warning("You already have a ticket!"))
return
playsound(src, 'sound/machines/terminal/terminal_insert_disc.ogg', 100, FALSE)
ticket_number++
to_chat(user, span_notice("You take a ticket from [src], looks like you're number [ticket_number] in queue..."))
var/obj/item/ticket_machine_ticket/theirticket = new (get_turf(src), ticket_number)
theirticket.source = src
theirticket.owner_ref = user_ref
user.put_in_hands(theirticket)
ticket_holders += user_ref
tickets += theirticket
if(obj_flags & EMAGGED) //Emag the machine to destroy the HOP's life.
ready = FALSE
addtimer(CALLBACK(src, PROC_REF(reset_cooldown)), cooldown)//Small cooldown to prevent piles of flaming tickets
theirticket.fire_act()
user.dropItemToGround(theirticket)
user.adjust_fire_stacks(1)
user.ignite_mob()
update_appearance()
/obj/item/ticket_machine_ticket
name = "\improper ticket"
desc = "A ticket which shows your place in the Head of Personnel's line. Made from Nanotrasen patented NanoPaper®. Though solid, its form seems to shimmer slightly. Feels (and burns) just like the real thing."
icon = 'icons/obj/service/bureaucracy.dmi'
icon_state = "ticket"
maptext_x = 7
maptext_y = 10
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
max_integrity = 50
var/number
var/saved_maptext = null
var/owner_ref // A ref to our owner. Doesn't need to be weak because mobs have unique refs
var/obj/machinery/ticket_machine/source
/obj/item/ticket_machine_ticket/Initialize(mapload, num)
. = ..()
number = num
if(!isnull(num))
name += " #[num]"
saved_maptext = MAPTEXT(num)
maptext = saved_maptext
AddElement(/datum/element/burn_on_item_ignition)
/obj/item/ticket_machine_ticket/examine(mob/user)
. = ..()
if(!isnull(number))
. += span_notice("The ticket reads shimmering text that tells you that you are number [number] in queue.")
if(source)
. += span_notice("Below that, you can see that you are [number - source.current_number] spot\s away from being served.")
/obj/item/ticket_machine_ticket/attack_hand(mob/user, list/modifiers)
. = ..()
maptext = saved_maptext //For some reason, storage code removes all maptext off objs, this stops its number from being wiped off when taken out of storage.
/obj/item/ticket_machine_ticket/Destroy()
if(source)
source.ticket_holders -= owner_ref
source.tickets -= src
if(source.current_ticket == src)
source.current_ticket = null
source = null
return ..()