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## About The Pull Request Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). ## Changelog 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
277 lines
10 KiB
Plaintext
277 lines
10 KiB
Plaintext
//Bureaucracy machine!
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//Simply set this up in the hopline and you can serve people based on ticket numbers
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/obj/machinery/ticket_machine
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name = "ticket machine"
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icon = 'icons/obj/service/bureaucracy.dmi'
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icon_state = "ticketmachine"
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base_icon_state = "ticketmachine"
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desc = "A marvel of bureaucratic engineering encased in an efficient plastic shell. It can be refilled with a hand labeler refill roll and linked to buttons with a multitool."
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density = FALSE
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maptext_height = 26
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maptext_width = 32
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maptext_x = 7
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maptext_y = 10
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layer = HIGH_OBJ_LAYER
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///Increment the ticket number whenever the HOP presses his button
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var/ticket_number = 0
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///What ticket number are we currently serving?
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var/current_number = 0
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///At this point, you need to refill it.
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var/max_number = 100
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var/cooldown = 5 SECONDS
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var/ready = TRUE
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var/id = "ticket_machine_default" //For buttons
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var/list/ticket_holders = list()
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///List of tickets that exist currently
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var/list/obj/item/ticket_machine_ticket/tickets = list()
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///Current ticket to be served, essentially the head of the tickets queue
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var/obj/item/ticket_machine_ticket/current_ticket
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/obj/machinery/ticket_machine/Initialize(mapload)
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. = ..()
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update_appearance()
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find_and_hang_on_wall()
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/obj/machinery/ticket_machine/Destroy()
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for(var/obj/item/ticket_machine_ticket/ticket in tickets)
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ticket.source = null
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tickets.Cut()
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return ..()
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/obj/machinery/ticket_machine/on_deconstruction(disassembled = TRUE)
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new /obj/item/wallframe/ticket_machine(loc)
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/ticket_machine, 32)
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/obj/machinery/ticket_machine/examine(mob/user)
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. = ..()
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. += span_notice("The ticket machine shows that ticket #[current_number] is currently being served.")
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. += span_notice("You can take a ticket out with <b>Left-Click</b> to be number [ticket_number + 1] in queue.")
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/obj/machinery/ticket_machine/multitool_act(mob/living/user, obj/item/multitool/M)
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M.set_buffer(src)
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balloon_alert(user, "saved to multitool buffer")
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return ITEM_INTERACT_SUCCESS
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/obj/machinery/ticket_machine/emag_act(mob/user, obj/item/card/emag/emag_card) //Emag the ticket machine to dispense burning tickets, as well as randomize its number to destroy the HoP's mind.
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if(obj_flags & EMAGGED)
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return FALSE
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balloon_alert(user, "bureaucratic nightmare engaged")
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ticket_number = rand(0,max_number)
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current_number = ticket_number
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obj_flags |= EMAGGED
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if(tickets.len)
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for(var/obj/item/ticket_machine_ticket/ticket in tickets)
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ticket.audible_message(span_notice("\the [ticket] disperses!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
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qdel(ticket)
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tickets.Cut()
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update_appearance()
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return TRUE
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/obj/item/wallframe/ticket_machine
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name = "ticket machine frame"
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desc = "An unmounted ticket machine. Attach it to a wall to use."
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icon = 'icons/obj/service/bureaucracy.dmi'
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icon_state = "ticketmachine_off"
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result_path = /obj/machinery/ticket_machine
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pixel_shift = 32
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///Increments the counter by one, if there is a ticket after the current one we are serving.
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///If we have a current ticket, remove it from the top of our tickets list and replace it with the next one if applicable
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/obj/machinery/ticket_machine/proc/increment()
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if(!(obj_flags & EMAGGED) && current_ticket)
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current_ticket.audible_message(span_notice("\the [current_ticket] disperses!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
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tickets.Cut(1,2)
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QDEL_NULL(current_ticket)
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if(LAZYLEN(tickets))
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current_ticket = tickets[1]
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current_number++ //Increment the one we're serving.
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playsound(src, 'sound/announcer/announcement/announce_dig.ogg', 50, FALSE)
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say("Now serving [current_ticket]!")
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if(!(obj_flags & EMAGGED))
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current_ticket.audible_message(span_notice("\the [current_ticket] vibrates!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
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update_appearance() //Update our icon here rather than when they take a ticket to show the current ticket number being served
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/obj/machinery/button/ticket_machine
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name = "increment ticket counter"
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desc = "Use this button after you've served someone to tell the next person to come forward."
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device_type = /obj/item/assembly/control/ticket_machine
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req_access = list()
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id = "ticket_machine_default"
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/obj/machinery/button/ticket_machine/Initialize(mapload)
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. = ..()
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if(device)
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var/obj/item/assembly/control/ticket_machine/ours = device
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ours.id = id
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/obj/machinery/button/ticket_machine/multitool_act(mob/living/user, obj/item/I)
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. = ..()
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if(I.tool_behaviour == TOOL_MULTITOOL)
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var/obj/item/multitool/M = I
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if(M.buffer && !istype(M.buffer, /obj/machinery/ticket_machine))
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return
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var/obj/item/assembly/control/ticket_machine/controller = device
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controller.ticket_machine_ref = WEAKREF(M.buffer)
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id = null
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controller.id = null
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to_chat(user, span_warning("You've linked [src] to [M.buffer]."))
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/obj/item/assembly/control/ticket_machine
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name = "ticket machine controller"
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desc = "A remote controller for the HoP's ticket machine."
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///Weakref to our ticket machine
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var/datum/weakref/ticket_machine_ref
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/obj/item/assembly/control/ticket_machine/Initialize(mapload)
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..()
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return INITIALIZE_HINT_LATELOAD
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/obj/item/assembly/control/ticket_machine/LateInitialize()
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find_machine()
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/// Locate the ticket machine to which we're linked by our ID
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/obj/item/assembly/control/ticket_machine/proc/find_machine()
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for(var/obj/machinery/ticket_machine/ticketsplease as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/ticket_machine))
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if(ticketsplease.id == id)
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ticket_machine_ref = WEAKREF(ticketsplease)
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if(ticket_machine_ref)
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return TRUE
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else
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return FALSE
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/obj/item/assembly/control/ticket_machine/activate(mob/activator)
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if(cooldown)
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return
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if(!ticket_machine_ref)
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return
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var/obj/machinery/ticket_machine/machine = ticket_machine_ref.resolve()
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if(!machine)
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return
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cooldown = TRUE
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machine.increment()
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if(isnull(machine.current_ticket))
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to_chat(activator, span_notice("The button light indicates that there are no more tickets to be processed."))
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addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 1 SECONDS)
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/obj/machinery/ticket_machine/update_icon()
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. = ..()
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handle_maptext()
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/obj/machinery/ticket_machine/update_icon_state()
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switch(ticket_number) //Gives you an idea of how many tickets are left
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if(0 to 99)
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icon_state = "[base_icon_state]"
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if(100)
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icon_state = "[base_icon_state]_empty"
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return ..()
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/obj/machinery/ticket_machine/proc/handle_maptext()
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switch(current_number) //This is here to handle maptext offsets so that the numbers align.
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if(0 to 9)
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maptext_x = 9
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if(10 to 99)
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maptext_x = 6
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if(100)
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maptext_x = 4
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maptext = MAPTEXT(current_number) //Finally, apply the maptext
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/obj/machinery/ticket_machine/attackby(obj/item/I, mob/user, list/modifiers, list/attack_modifiers)
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..()
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if(istype(I, /obj/item/hand_labeler_refill))
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if(!(ticket_number >= max_number))
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to_chat(user, span_notice("[src] refuses [I]! There [max_number - ticket_number == 1 ? "is" : "are"] still [max_number - ticket_number] ticket\s left!"))
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return
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to_chat(user, span_notice("You start to refill [src]'s ticket holder (doing this will reset its ticket count!)."))
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if(do_after(user, 3 SECONDS, target = src))
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to_chat(user, span_notice("You insert [I] into [src] as it whirs nondescriptly."))
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qdel(I)
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ticket_number = 0
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current_number = 0
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if(tickets.len)
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for(var/obj/item/ticket_machine_ticket/ticket in tickets)
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ticket.audible_message(span_notice("\the [ticket] disperses!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
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qdel(ticket)
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tickets.Cut()
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max_number = initial(max_number)
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update_appearance()
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return
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/obj/machinery/ticket_machine/proc/reset_cooldown()
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ready = TRUE
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/obj/machinery/ticket_machine/attack_hand(mob/living/carbon/user, list/modifiers)
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. = ..()
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if(!ready)
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to_chat(user,span_warning("You press the button, but nothing happens..."))
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return
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if(ticket_number >= max_number)
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to_chat(user,span_warning("Ticket supply depleted, please refill this unit with a hand labeller refill cartridge!"))
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return
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var/user_ref = REF(user)
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if((user_ref in ticket_holders) && !(obj_flags & EMAGGED))
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to_chat(user, span_warning("You already have a ticket!"))
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return
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playsound(src, 'sound/machines/terminal/terminal_insert_disc.ogg', 100, FALSE)
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ticket_number++
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to_chat(user, span_notice("You take a ticket from [src], looks like you're number [ticket_number] in queue..."))
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var/obj/item/ticket_machine_ticket/theirticket = new (get_turf(src), ticket_number)
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theirticket.source = src
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theirticket.owner_ref = user_ref
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user.put_in_hands(theirticket)
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ticket_holders += user_ref
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tickets += theirticket
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if(obj_flags & EMAGGED) //Emag the machine to destroy the HOP's life.
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ready = FALSE
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addtimer(CALLBACK(src, PROC_REF(reset_cooldown)), cooldown)//Small cooldown to prevent piles of flaming tickets
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theirticket.fire_act()
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user.dropItemToGround(theirticket)
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user.adjust_fire_stacks(1)
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user.ignite_mob()
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update_appearance()
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/obj/item/ticket_machine_ticket
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name = "\improper ticket"
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desc = "A ticket which shows your place in the Head of Personnel's line. Made from Nanotrasen patented NanoPaper®. Though solid, its form seems to shimmer slightly. Feels (and burns) just like the real thing."
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icon = 'icons/obj/service/bureaucracy.dmi'
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icon_state = "ticket"
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maptext_x = 7
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maptext_y = 10
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w_class = WEIGHT_CLASS_TINY
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resistance_flags = FLAMMABLE
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max_integrity = 50
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var/number
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var/saved_maptext = null
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var/owner_ref // A ref to our owner. Doesn't need to be weak because mobs have unique refs
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var/obj/machinery/ticket_machine/source
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/obj/item/ticket_machine_ticket/Initialize(mapload, num)
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. = ..()
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number = num
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if(!isnull(num))
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name += " #[num]"
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saved_maptext = MAPTEXT(num)
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maptext = saved_maptext
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AddElement(/datum/element/burn_on_item_ignition)
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/obj/item/ticket_machine_ticket/examine(mob/user)
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. = ..()
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if(!isnull(number))
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. += span_notice("The ticket reads shimmering text that tells you that you are number [number] in queue.")
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if(source)
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. += span_notice("Below that, you can see that you are [number - source.current_number] spot\s away from being served.")
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/obj/item/ticket_machine_ticket/attack_hand(mob/user, list/modifiers)
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. = ..()
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maptext = saved_maptext //For some reason, storage code removes all maptext off objs, this stops its number from being wiped off when taken out of storage.
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/obj/item/ticket_machine_ticket/Destroy()
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if(source)
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source.ticket_holders -= owner_ref
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source.tickets -= src
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if(source.current_ticket == src)
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source.current_ticket = null
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source = null
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return ..()
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