Files
Bubberstation/code/modules/power/cell.dm
John Willard 17503426ee Adds battery matches & gum wrappers (#89871)
## About The Pull Request

Adds bubblegum wrappers, I was originally gonna make it a trash type for
gum but thought it would hide the feature since there's no indication
that they are in a wrapper (and you'd have to eat the entire gum to get
to it, which I don't think you can even do?), so instead bubblegum boxes
have 4 wrappers which each holds 1 piece of gum.
These wrappers can be grinded down for aluminium, or used in a crafting
recipe with a cell of any kind to make a makeshift match, you can ignite
it by using it in your hand (at the cost of minor burn damage).

Fixes the description for matches having 2 periods in them

![image](https://github.com/user-attachments/assets/16b13b64-ca25-4f2f-ba7e-dcaca36f7442)

Icon for the wrapper is a recolored version of ``janitor.dmi``'s floor
sign, while the match itself is the "crappy" cell with a codersprited
stick of gum coiled around it, with a copy paste of the regular match's
fire for the fire.

## Why It's Good For The Game

For years I've thought of how cool it would be to add makeshift
equipment that prisoners could make, this is a pretty harmless addition;
a source of aluminium and matches. Prisoners currently are incredibly
dependent on prison loot spawn, which kinda sucks, and this is also
reliant on prisoner loots, but at the very least it means getting more
use out of the lesser-useful items.
It would be nice to open up new ways to play Prisoner that don't involve
some form of prison breakout.

## Changelog

🆑
add: Bubblegum now comes in wrappers.
add: You can make a match out of a battery and a gum wrapper.
spellcheck: Matches no longer have 2 periods in the description once
used.
/🆑
2025-04-07 19:06:44 +02:00

249 lines
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/**
* # Power cell
*
* Power cells, used primarily for handheld and portable things. Holds a reasonable amount of power.
*/
/obj/item/stock_parts/power_store/cell
name = "power cell"
desc = "A rechargeable electrochemical power cell."
icon = 'icons/obj/machines/cell_charger.dmi'
icon_state = "cell"
inhand_icon_state = "cell"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
force = 5
throwforce = 5
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*7, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
grind_results = list(/datum/reagent/lithium = 15, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
/obj/item/stock_parts/power_store/cell/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_FISHING_BAIT, INNATE_TRAIT)
ADD_TRAIT(src, TRAIT_POISONOUS_BAIT, INNATE_TRAIT) //bro is fishing using lithium...
var/static/list/slapcraft_recipe_list = list(/datum/crafting_recipe/battery_match)
AddElement(
/datum/element/slapcrafting,\
slapcraft_recipes = slapcraft_recipe_list,\
)
/* Cell variants*/
/obj/item/stock_parts/power_store/cell/empty
empty = TRUE
/obj/item/stock_parts/power_store/cell/crap
name = "\improper Nanotrasen brand rechargeable AA cell"
desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
icon_state = "aa_cell"
maxcharge = STANDARD_CELL_CHARGE * 0.5
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.4)
/obj/item/stock_parts/power_store/cell/crap/Initialize(mapload)
AddElement(/datum/element/update_icon_blocker)
return ..()
/obj/item/stock_parts/power_store/cell/crap/empty
empty = TRUE
/obj/item/stock_parts/power_store/cell/upgraded
name = "upgraded power cell"
desc = "A power cell with a slightly higher capacity than normal!"
icon_state = "9v_cell"
maxcharge = STANDARD_CELL_CHARGE * 2.5
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
chargerate = STANDARD_CELL_RATE * 0.5
/obj/item/stock_parts/power_store/cell/upgraded/Initialize(mapload)
AddElement(/datum/element/update_icon_blocker)
return ..()
/obj/item/stock_parts/power_store/cell/upgraded/plus
name = "upgraded power cell+"
desc = "A power cell with an even higher capacity than the base model!"
maxcharge = STANDARD_CELL_CHARGE * 5
/obj/item/stock_parts/power_store/cell/secborg
name = "security borg rechargeable D cell"
maxcharge = STANDARD_CELL_CHARGE * 0.6
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.4)
/obj/item/stock_parts/power_store/cell/secborg/empty
empty = TRUE
/obj/item/stock_parts/power_store/cell/mini_egun
name = "miniature energy gun power cell"
maxcharge = STANDARD_CELL_CHARGE * 0.6
/obj/item/stock_parts/power_store/cell/hos_gun
name = "X-01 multiphase energy gun power cell"
maxcharge = STANDARD_CELL_CHARGE * 1.2
/obj/item/stock_parts/power_store/cell/pulse //200 pulse shots
name = "pulse rifle power cell"
maxcharge = STANDARD_CELL_CHARGE * 40
chargerate = STANDARD_CELL_RATE * 0.75
/obj/item/stock_parts/power_store/cell/pulse/carbine //25 pulse shots
name = "pulse carbine power cell"
maxcharge = STANDARD_CELL_CHARGE * 5
/obj/item/stock_parts/power_store/cell/pulse/pistol //10 pulse shots
name = "pulse pistol power cell"
maxcharge = STANDARD_CELL_CHARGE * 2
/obj/item/stock_parts/power_store/cell/ninja
name = "black power cell"
icon_state = "bscell"
maxcharge = STANDARD_CELL_CHARGE * 10
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.6)
chargerate = STANDARD_CELL_RATE
/obj/item/stock_parts/power_store/cell/high
name = "high-capacity power cell"
icon_state = "hcell"
maxcharge = STANDARD_CELL_CHARGE * 10
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.6)
chargerate = STANDARD_CELL_RATE * 0.75
/obj/item/stock_parts/power_store/cell/high/empty
empty = TRUE
/obj/item/stock_parts/power_store/cell/super
name = "super-capacity power cell"
icon_state = "scell"
maxcharge = STANDARD_CELL_CHARGE * 20
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT * 3)
chargerate = STANDARD_CELL_RATE
/obj/item/stock_parts/power_store/cell/super/empty
empty = TRUE
/obj/item/stock_parts/power_store/cell/hyper
name = "hyper-capacity power cell"
icon_state = "hpcell"
maxcharge = STANDARD_CELL_CHARGE * 30
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT * 4)
chargerate = STANDARD_CELL_RATE * 1.5
/obj/item/stock_parts/power_store/cell/hyper/empty
empty = TRUE
/obj/item/stock_parts/power_store/cell/bluespace
name = "bluespace power cell"
desc = "A rechargeable transdimensional power cell."
icon_state = "bscell"
maxcharge = STANDARD_CELL_CHARGE * 40
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*6)
chargerate = STANDARD_CELL_RATE * 2
/obj/item/stock_parts/power_store/cell/bluespace/empty
empty = TRUE
/obj/item/stock_parts/power_store/cell/infinite
name = "infinite-capacity power cell"
icon_state = "icell"
maxcharge = INFINITY //little disappointing if you examine it and it's not huge
custom_materials = list(/datum/material/glass=HALF_SHEET_MATERIAL_AMOUNT)
chargerate = INFINITY
ratingdesc = FALSE
/obj/item/stock_parts/power_store/cell/infinite/use(used, force = FALSE)
return TRUE
/obj/item/stock_parts/power_store/cell/infinite/abductor
name = "void core"
desc = "An alien power cell that produces energy seemingly out of nowhere."
icon = 'icons/obj/antags/abductor.dmi'
icon_state = "cell"
maxcharge = STANDARD_CELL_CHARGE * 50
ratingdesc = FALSE
/obj/item/stock_parts/power_store/cell/infinite/abductor/Initialize(mapload)
AddElement(/datum/element/update_icon_blocker)
return ..()
/obj/item/stock_parts/power_store/cell/potato
name = "potato battery"
desc = "A rechargeable starch based power cell."
icon = 'icons/obj/service/hydroponics/harvest.dmi'
icon_state = "potato"
maxcharge = STANDARD_CELL_CHARGE * 0.3
charge_light_type = null
connector_type = null
custom_materials = null
grown_battery = TRUE //it has the overlays for wires
custom_premium_price = PAYCHECK_CREW
/obj/item/stock_parts/power_store/cell/potato/Initialize(mapload, override_maxcharge)
charge = maxcharge * 0.3
. = ..()
/obj/item/stock_parts/power_store/cell/emproof
name = "\improper EMP-proof cell"
desc = "An EMP-proof cell."
maxcharge = STANDARD_CELL_CHARGE * 0.5
/obj/item/stock_parts/power_store/cell/emproof/Initialize(mapload)
AddElement(/datum/element/empprotection, EMP_PROTECT_SELF)
return ..()
/obj/item/stock_parts/power_store/cell/emproof/empty
empty = TRUE
/obj/item/stock_parts/power_store/cell/emproof/corrupt()
return
/obj/item/stock_parts/power_store/cell/emproof/slime
name = "EMP-proof slime core"
desc = "A yellow slime core infused with plasma. Its organic nature makes it immune to EMPs."
icon = 'icons/mob/simple/slimes.dmi'
icon_state = "yellow-core"
custom_materials = null
maxcharge = STANDARD_CELL_CHARGE * 5
charge_light_type = null
connector_type = "slimecore"
/obj/item/stock_parts/power_store/cell/emergency_light
name = "miniature power cell"
desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
maxcharge = STANDARD_CELL_CHARGE * 0.12 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
custom_materials = list(/datum/material/glass = SMALL_MATERIAL_AMOUNT*0.2)
w_class = WEIGHT_CLASS_TINY
/obj/item/stock_parts/power_store/cell/emergency_light/Initialize(mapload)
. = ..()
var/area/area = get_area(src)
if(area)
if(!area.lightswitch || !area.light_power)
charge = 0 //For naturally depowered areas, we start with no power
/obj/item/stock_parts/power_store/cell/crystal_cell
name = "crystal power cell"
desc = "A very high power cell made from crystallized plasma"
icon_state = "crystal_cell"
maxcharge = STANDARD_CELL_CHARGE * 50
chargerate = 0
charge_light_type = null
connector_type = "crystal"
custom_materials = null
grind_results = null
/obj/item/stock_parts/power_store/cell/ethereal
name = "ahelp it"
desc = "you sohuldn't see this"
maxcharge = ETHEREAL_CHARGE_DANGEROUS
charge = ETHEREAL_CHARGE_FULL
icon_state = null
charge_light_type = null
connector_type = null
custom_materials = null
grind_results = null
/obj/item/stock_parts/power_store/cell/ethereal/examine(mob/user)
. = ..()
CRASH("[src.type] got examined by [user]")