Files
Bubberstation/code/modules/surgery/gastrectomy.dm
Thunder12345 260960d6f4 Converts a bunch of time/delay vars to use time defines (#92495)
## About The Pull Request

Converts as many time vars expressed in deciseconds as I could find to
use time defines.

## Why It's Good For The Game

Makes these values neater and more readable.

## Changelog
🆑
code: Converted a lot of time-based variables to be expressed with time
defines.
/🆑
2025-08-12 18:30:25 -04:00

100 lines
4.0 KiB
Plaintext

/datum/surgery/gastrectomy
name = "Gastrectomy"
surgery_flags = SURGERY_REQUIRE_RESTING | SURGERY_REQUIRE_LIMB | SURGERY_REQUIRES_REAL_LIMB
organ_to_manipulate = ORGAN_SLOT_STOMACH
possible_locs = list(BODY_ZONE_CHEST)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/gastrectomy,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/close,
)
/datum/surgery/gastrectomy/mechanic
name = "Nutrient Processing System Diagnostic"
requires_bodypart_type = BODYTYPE_ROBOTIC
steps = list(
/datum/surgery_step/mechanic_open,
/datum/surgery_step/open_hatch,
/datum/surgery_step/mechanic_unwrench,
/datum/surgery_step/gastrectomy/mechanic,
/datum/surgery_step/mechanic_wrench,
/datum/surgery_step/mechanic_close,
)
/datum/surgery/gastrectomy/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/stomach/target_stomach = target.get_organ_slot(ORGAN_SLOT_STOMACH)
if(isnull(target_stomach) || target_stomach.damage < 50 || target_stomach.operated)
return FALSE
return ..()
////Gastrectomy, because we truly needed a way to repair stomachs.
//95% chance of success to be consistent with most organ-repairing surgeries.
/datum/surgery_step/gastrectomy
name = "remove lower duodenum (scalpel)"
implements = list(
TOOL_SCALPEL = 95,
/obj/item/melee/energy/sword = 65,
/obj/item/knife = 45,
/obj/item/shard = 35)
time = 5.2 SECONDS
preop_sound = 'sound/items/handling/surgery/scalpel1.ogg'
success_sound = 'sound/items/handling/surgery/organ1.ogg'
failure_sound = 'sound/items/handling/surgery/organ2.ogg'
surgery_effects_mood = TRUE
/datum/surgery_step/gastrectomy/mechanic
name = "perform maintenance (scalpel or wrench)"
implements = list(
TOOL_SCALPEL = 95,
TOOL_WRENCH = 95,
/obj/item/melee/energy/sword = 65,
/obj/item/knife = 45,
/obj/item/shard = 35)
preop_sound = 'sound/items/tools/ratchet.ogg'
success_sound = 'sound/machines/airlock/doorclick.ogg'
/datum/surgery_step/gastrectomy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to cut out a damaged piece of [target]'s stomach..."),
span_notice("[user] begins to make an incision in [target]."),
span_notice("[user] begins to make an incision in [target]."),
)
display_pain(target, "You feel a horrible stab in your gut!")
/datum/surgery_step/gastrectomy/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/mob/living/carbon/human/target_human = target
var/obj/item/organ/stomach/target_stomach = target.get_organ_slot(ORGAN_SLOT_STOMACH)
target_human.setOrganLoss(ORGAN_SLOT_STOMACH, 20) // Stomachs have a threshold for being able to even digest food, so I might tweak this number
if(target_stomach)
target_stomach.operated = TRUE
if(target_stomach.organ_flags & ORGAN_EMP) //If our organ is failing due to an EMP, fix that
target_stomach.organ_flags &= ~ORGAN_EMP
display_results(
user,
target,
span_notice("You successfully remove the damaged part of [target]'s stomach."),
span_notice("[user] successfully removes the damaged part of [target]'s stomach."),
span_notice("[user] successfully removes the damaged part of [target]'s stomach."),
)
display_pain(target, "The pain in your gut ebbs and fades somewhat.")
return ..()
/datum/surgery_step/gastrectomy/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery)
var/mob/living/carbon/human/target_human = target
target_human.adjustOrganLoss(ORGAN_SLOT_STOMACH, 15)
display_results(
user,
target,
span_warning("You cut the wrong part of [target]'s stomach!"),
span_warning("[user] cuts the wrong part of [target]'s stomach!"),
span_warning("[user] cuts the wrong part of [target]'s stomach!"),
)
display_pain(target, "Your stomach throbs with pain; it's not getting any better!")