mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-27 01:21:30 +00:00
## About The Pull Request Converts as many time vars expressed in deciseconds as I could find to use time defines. ## Why It's Good For The Game Makes these values neater and more readable. ## Changelog 🆑 code: Converted a lot of time-based variables to be expressed with time defines. /🆑
232 lines
10 KiB
Plaintext
232 lines
10 KiB
Plaintext
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//make incision
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/datum/surgery_step/incise
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name = "make incision (scalpel)"
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implements = list(
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TOOL_SCALPEL = 100,
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/obj/item/melee/energy/sword = 75,
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/obj/item/knife = 65,
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/obj/item/shard = 45,
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/obj/item = 30) // 30% success with any sharp item.
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time = 1.6 SECONDS
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preop_sound = 'sound/items/handling/surgery/scalpel1.ogg'
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success_sound = 'sound/items/handling/surgery/scalpel2.ogg'
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surgery_effects_mood = TRUE
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/datum/surgery_step/incise/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(
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user,
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target,
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span_notice("You begin to make an incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."),
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span_notice("[user] begins to make an incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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span_notice("[user] begins to make an incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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)
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display_pain(target, "You feel a stabbing in your [target.parse_zone_with_bodypart(target_zone)].")
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/datum/surgery_step/incise/tool_check(mob/user, obj/item/tool)
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if(implement_type == /obj/item && !tool.get_sharpness())
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return FALSE
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return TRUE
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/datum/surgery_step/incise/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
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if ishuman(target)
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var/mob/living/carbon/human/human_target = target
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if (human_target.can_bleed())
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var/blood_name = human_target.get_bloodtype()?.get_blood_name() || "Blood"
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display_results(
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user,
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target,
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span_notice("[blood_name] pools around the incision in [human_target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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span_notice("[blood_name] pools around the incision in [human_target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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span_notice("[blood_name] pools around the incision in [human_target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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)
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var/obj/item/bodypart/target_bodypart = target.get_bodypart(target_zone)
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if(target_bodypart)
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target_bodypart.adjustBleedStacks(10)
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return ..()
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/datum/surgery_step/incise/nobleed/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(
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user,
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target,
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span_notice("You begin to <i>carefully</i> make an incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."),
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span_notice("[user] begins to <i>carefully</i> make an incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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span_notice("[user] begins to <i>carefully</i> make an incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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)
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display_pain(target, "You feel a <i>careful</i> stabbing in your [target.parse_zone_with_bodypart(target_zone)].")
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//clamp bleeders
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/datum/surgery_step/clamp_bleeders
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name = "clamp bleeders (hemostat)"
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implements = list(
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TOOL_HEMOSTAT = 100,
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TOOL_WIRECUTTER = 60,
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/obj/item/stack/package_wrap = 35,
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/obj/item/stack/cable_coil = 15)
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time = 2.4 SECONDS
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preop_sound = 'sound/items/handling/surgery/hemostat1.ogg'
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/datum/surgery_step/clamp_bleeders/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(
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user,
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target,
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span_notice("You begin to clamp bleeders in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."),
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span_notice("[user] begins to clamp bleeders in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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span_notice("[user] begins to clamp bleeders in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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)
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display_pain(target, "You feel a pinch as the bleeding in your [target.parse_zone_with_bodypart(target_zone)] is slowed.")
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/datum/surgery_step/clamp_bleeders/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
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if(locate(/datum/surgery_step/saw) in surgery.steps)
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target.heal_bodypart_damage(20, 0, target_zone = target_zone)
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if (ishuman(target))
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var/mob/living/carbon/human/human_target = target
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var/obj/item/bodypart/target_bodypart = human_target.get_bodypart(target_zone)
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if(target_bodypart)
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target_bodypart.adjustBleedStacks(-3)
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return ..()
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//retract skin
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/datum/surgery_step/retract_skin
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name = "retract skin (retractor)"
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implements = list(
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TOOL_RETRACTOR = 100,
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TOOL_SCREWDRIVER = 45,
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TOOL_WIRECUTTER = 35,
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/obj/item/stack/rods = 35)
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time = 2.4 SECONDS
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preop_sound = 'sound/items/handling/surgery/retractor1.ogg'
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success_sound = 'sound/items/handling/surgery/retractor2.ogg'
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/datum/surgery_step/retract_skin/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(
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user,
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target,
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span_notice("You begin to retract the skin in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."),
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span_notice("[user] begins to retract the skin in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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span_notice("[user] begins to retract the skin in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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)
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display_pain(target, "You feel a severe stinging pain spreading across your [target.parse_zone_with_bodypart(target_zone)] as the skin is pulled back!")
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//close incision
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/datum/surgery_step/close
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name = "mend incision (cautery)"
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implements = list(
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TOOL_CAUTERY = 100,
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/obj/item/gun/energy/laser = 90,
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TOOL_WELDER = 70,
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/obj/item = 30) // 30% success with any hot item.
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time = 2.4 SECONDS
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preop_sound = 'sound/items/handling/surgery/cautery1.ogg'
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success_sound = 'sound/items/handling/surgery/cautery2.ogg'
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/datum/surgery_step/close/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(
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user,
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target,
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span_notice("You begin to mend the incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."),
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span_notice("[user] begins to mend the incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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span_notice("[user] begins to mend the incision in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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)
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display_pain(target, "Your [target.parse_zone_with_bodypart(target_zone)] is being burned!")
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/datum/surgery_step/close/tool_check(mob/user, obj/item/tool)
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if(implement_type == TOOL_WELDER || implement_type == /obj/item)
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return tool.get_temperature()
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return TRUE
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/datum/surgery_step/close/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
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if(locate(/datum/surgery_step/saw) in surgery.steps)
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target.heal_bodypart_damage(45, 0, target_zone = target_zone)
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if (ishuman(target))
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var/mob/living/carbon/human/human_target = target
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var/obj/item/bodypart/target_bodypart = human_target.get_bodypart(target_zone)
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if(target_bodypart)
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target_bodypart.adjustBleedStacks(-3)
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return ..()
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//saw bone
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/datum/surgery_step/saw
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name = "saw bone (circular saw)"
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implements = list(
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TOOL_SAW = 100,
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/obj/item/shovel/serrated = 75,
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/obj/item/melee/arm_blade = 75,
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/obj/item/fireaxe = 50,
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/obj/item/hatchet = 35,
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/obj/item/knife/butcher = 35,
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/obj/item = 25) //20% success (sort of) with any sharp item with a force >= 10
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time = 5.4 SECONDS
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preop_sound = list(
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/obj/item/circular_saw = 'sound/items/handling/surgery/saw.ogg',
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/obj/item/melee/arm_blade = 'sound/items/handling/surgery/scalpel1.ogg',
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/obj/item/fireaxe = 'sound/items/handling/surgery/scalpel1.ogg',
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/obj/item/hatchet = 'sound/items/handling/surgery/scalpel1.ogg',
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/obj/item/knife/butcher = 'sound/items/handling/surgery/scalpel1.ogg',
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/obj/item = 'sound/items/handling/surgery/scalpel1.ogg',
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)
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success_sound = 'sound/items/handling/surgery/organ2.ogg'
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surgery_effects_mood = TRUE
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/datum/surgery_step/saw/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(
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user,
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target,
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span_notice("You begin to saw through the bone in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."),
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span_notice("[user] begins to saw through the bone in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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span_notice("[user] begins to saw through the bone in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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)
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display_pain(target, "You feel a horrid ache spread through the inside of your [target.parse_zone_with_bodypart(target_zone)]!")
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/datum/surgery_step/saw/tool_check(mob/user, obj/item/tool)
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if(implement_type == /obj/item && !(tool.get_sharpness() && (tool.force >= 10)))
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return FALSE
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return TRUE
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/datum/surgery_step/saw/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
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target.apply_damage(50, BRUTE, "[target_zone]", wound_bonus=CANT_WOUND)
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display_results(
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user,
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target,
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span_notice("You saw [target]'s [target.parse_zone_with_bodypart(target_zone)] open."),
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span_notice("[user] saws [target]'s [target.parse_zone_with_bodypart(target_zone)] open!"),
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span_notice("[user] saws [target]'s [target.parse_zone_with_bodypart(target_zone)] open!"),
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)
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display_pain(target, "It feels like something just broke in your [target.parse_zone_with_bodypart(target_zone)]!")
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return ..()
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//drill bone
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/datum/surgery_step/drill
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name = "drill bone (surgical drill)"
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implements = list(
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TOOL_DRILL = 100,
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/obj/item/screwdriver/power = 80,
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/obj/item/pickaxe/drill = 60,
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TOOL_SCREWDRIVER = 25,
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/obj/item/kitchen/spoon = 20)
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time = 3 SECONDS
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/datum/surgery_step/drill/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(
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user,
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target,
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span_notice("You begin to drill into the bone in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."),
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span_notice("[user] begins to drill into the bone in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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span_notice("[user] begins to drill into the bone in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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)
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display_pain(target, "You feel a horrible piercing pain in your [target.parse_zone_with_bodypart(target_zone)]!")
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/datum/surgery_step/drill/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
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display_results(
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user,
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target,
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span_notice("You drill into [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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span_notice("[user] drills into [target]'s [target.parse_zone_with_bodypart(target_zone)]!"),
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span_notice("[user] drills into [target]'s [target.parse_zone_with_bodypart(target_zone)]!"),
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)
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return ..()
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