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## About The Pull Request Guess we should track this to see if any worrying trends arise, yea?
190 lines
8.4 KiB
Plaintext
190 lines
8.4 KiB
Plaintext
/datum/surgery/prosthetic_replacement
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name = "Prosthetic replacement"
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surgery_flags = NONE
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requires_bodypart_type = NONE
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possible_locs = list(
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BODY_ZONE_R_ARM,
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BODY_ZONE_L_ARM,
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BODY_ZONE_L_LEG,
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BODY_ZONE_R_LEG,
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BODY_ZONE_HEAD,
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)
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steps = list(
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/datum/surgery_step/incise,
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/datum/surgery_step/retract_skin,
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/datum/surgery_step/clamp_bleeders,
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/datum/surgery_step/add_prosthetic,
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)
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/datum/surgery/prosthetic_replacement/can_start(mob/user, mob/living/carbon/target)
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if(!..())
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return FALSE
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if(!iscarbon(target))
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return FALSE
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var/mob/living/carbon/carbon_target = target
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if(!carbon_target.get_bodypart(user.zone_selected) && carbon_target.should_have_limb(user.zone_selected)) //can only start if limb is missing
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return TRUE
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return FALSE
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/datum/surgery_step/add_prosthetic
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name = "add prosthetic"
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implements = list(
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/obj/item/bodypart = 100,
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/obj/item/borg/apparatus/organ_storage = 100,
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/obj/item = 100,
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)
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time = 3.2 SECONDS
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/// Toxin damage incurred by the target if an organic limb is attached
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VAR_FINAL/organ_rejection_dam = 0
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/// List of items that are always allowed to be an arm replacement, even if they fail another requirement.
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var/list/always_accepted_prosthetics = list(
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/obj/item/chainsaw, // the OG, too large otherwise
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/obj/item/melee/synthetic_arm_blade, // also too large otherwise
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/obj/item/food/pizzaslice, // he's turning her into a papa john's
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)
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/datum/surgery_step/add_prosthetic/tool_check(mob/user, obj/item/tool)
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if(istype(tool, /obj/item/borg/apparatus/organ_storage))
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if(!length(tool.contents))
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return FALSE
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tool = tool.contents[1]
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if(tool.item_flags & (ABSTRACT|HAND_ITEM|DROPDEL))
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return FALSE
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if(isbodypart(tool))
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return TRUE // auto pass - "intended" use case
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if(is_type_in_list(tool, always_accepted_prosthetics))
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return TRUE // auto pass - soulful prosthetics
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if(tool.w_class < WEIGHT_CLASS_NORMAL || tool.w_class > WEIGHT_CLASS_BULKY)
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return FALSE // too large or too small items don't make sense as a limb replacement
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if(HAS_TRAIT(tool, TRAIT_WIELDED))
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return FALSE // prevents exploits from weird edge cases - either unwield or get out
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return TRUE
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/datum/surgery_step/add_prosthetic/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(istype(tool, /obj/item/borg/apparatus/organ_storage))
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if(!tool.contents.len)
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to_chat(user, span_warning("There is nothing inside [tool]!"))
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return SURGERY_STEP_FAIL
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var/obj/item/organ_storage_contents = tool.contents[1]
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if(!isbodypart(organ_storage_contents))
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to_chat(user, span_warning("[organ_storage_contents] cannot be attached!"))
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return SURGERY_STEP_FAIL
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tool = organ_storage_contents
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if(isbodypart(tool))
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var/obj/item/bodypart/bodypart_to_attach = tool
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if(IS_ORGANIC_LIMB(bodypart_to_attach))
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organ_rejection_dam = 10
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if(ishuman(target))
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var/mob/living/carbon/human/human_target = target
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var/obj/item/bodypart/chest/target_chest = human_target.get_bodypart(BODY_ZONE_CHEST)
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if((!(bodypart_to_attach.bodyshape & target_chest.acceptable_bodyshape)) && (!(bodypart_to_attach.bodytype & target_chest.acceptable_bodytype)))
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to_chat(user, span_warning("[bodypart_to_attach] doesn't match the patient's morphology."))
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return SURGERY_STEP_FAIL
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if(bodypart_to_attach.check_for_frankenstein(target))
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organ_rejection_dam = 30
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if(!bodypart_to_attach.can_attach_limb(target))
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target.balloon_alert(user, "that doesn't go on the [target.parse_zone_with_bodypart(target_zone)]!")
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return SURGERY_STEP_FAIL
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if(target_zone == bodypart_to_attach.body_zone) //so we can't replace a leg with an arm, or a human arm with a monkey arm.
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display_results(
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user,
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target,
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span_notice("You begin to replace [target]'s [target.parse_zone_with_bodypart(target_zone)] with [tool]..."),
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span_notice("[user] begins to replace [target]'s [target.parse_zone_with_bodypart(target_zone)] with [tool]."),
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span_notice("[user] begins to replace [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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)
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else
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to_chat(user, span_warning("[tool] isn't the right type for [target.parse_zone_with_bodypart(target_zone)]."))
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return SURGERY_STEP_FAIL
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else if(target_zone == BODY_ZONE_L_ARM || target_zone == BODY_ZONE_R_ARM)
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display_results(
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user,
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target,
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span_notice("You begin to attach [tool] onto [target]..."),
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span_notice("[user] begins to attach [tool] onto [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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span_notice("[user] begins to attach something onto [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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)
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else
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to_chat(user, span_warning("[tool] must be attached to an arm socket."))
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return SURGERY_STEP_FAIL
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/datum/surgery_step/add_prosthetic/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
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if(istype(tool, /obj/item/borg/apparatus/organ_storage))
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tool.icon_state = initial(tool.icon_state)
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tool.desc = initial(tool.desc)
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tool.cut_overlays()
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tool = tool.contents[1]
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else if(!user.temporarilyRemoveItemFromInventory(tool))
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to_chat(user, span_warning("You can't seem to part with [tool]!"))
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return FALSE
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. = ..()
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if(isbodypart(tool))
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handle_bodypart(user, target, tool, target_zone)
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return
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handle_arbitrary_prosthetic(user, target, tool, target_zone)
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surgery.steps += /datum/surgery_step/secure_arbitrary_prosthetic
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/datum/surgery_step/add_prosthetic/proc/handle_bodypart(mob/user, mob/living/carbon/target, obj/item/bodypart/bodypart_to_attach, target_zone)
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bodypart_to_attach.try_attach_limb(target)
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if(bodypart_to_attach.check_for_frankenstein(target))
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bodypart_to_attach.bodypart_flags |= BODYPART_IMPLANTED
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if(organ_rejection_dam)
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target.adjustToxLoss(organ_rejection_dam)
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display_results(
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user, target,
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span_notice("You succeed in replacing [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
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span_notice("[user] successfully replaces [target]'s [target.parse_zone_with_bodypart(target_zone)] with [bodypart_to_attach]!"),
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span_notice("[user] successfully replaces [target]'s [target.parse_zone_with_bodypart(target_zone)]!"),
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)
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display_pain(target, "You feel synthetic sensation wash from your [target.parse_zone_with_bodypart(target_zone)], which you can feel again!", TRUE)
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/datum/surgery_step/add_prosthetic/proc/handle_arbitrary_prosthetic(mob/user, mob/living/carbon/target, obj/item/thing_to_attach, target_zone)
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SSblackbox.record_feedback("tally", "arbitrary_prosthetic", 1, initial(thing_to_attach.name))
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target.make_item_prosthetic(thing_to_attach, target_zone, 80)
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display_results(
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user, target,
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span_notice("You attach [thing_to_attach]."),
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span_notice("[user] finishes attaching [thing_to_attach]!"),
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span_notice("[user] finishes the attachment procedure!"),
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)
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display_pain(target, "You feel a strange sensation as [thing_to_attach] takes place of an arm!", TRUE)
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/datum/surgery_step/secure_arbitrary_prosthetic
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name = "secure prosthetic (suture/tape)"
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implements = list(
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/obj/item/stack/medical/suture = 100,
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/obj/item/stack/sticky_tape/surgical = 80,
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/obj/item/stack/sticky_tape = 50,
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)
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time = 4.8 SECONDS
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/datum/surgery_step/secure_arbitrary_prosthetic/preop(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/limb = target.get_bodypart(target_zone)
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var/obj/item/stack/thing = tool
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display_results(
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user, target,
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span_notice("You begin to [thing.singular_name] [limb] to [target]'s body."),
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span_notice("[user] begins to [thing.singular_name] [limb] to [target]'s body."),
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span_notice("[user] begins to [thing.singular_name] something to [target]'s body."),
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)
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display_pain(target, "[user] begins to [thing.singular_name] [limb] to your body!", TRUE)
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/datum/surgery_step/secure_arbitrary_prosthetic/success(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
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var/obj/limb = target.get_bodypart(target_zone)
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var/obj/item/stack/thing = tool
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thing.use(1)
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limb.AddComponent(/datum/component/item_as_prosthetic_limb, null, 0) // updates drop probability to zero
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display_results(
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user, target,
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span_notice("You [thing.singular_name] [limb] to [target]'s body."),
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span_notice("[user] [thing.singular_name] [limb] to [target]'s body!"),
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span_notice("[user] [thing.singular_name][plural_s(thing.singular_name)] something to [target]'s body!"),
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)
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display_pain(target, "[user] [thing.singular_name][plural_s(thing.singular_name)] [limb] to your body!", TRUE)
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return TRUE
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