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## About The Pull Request The list of options you could choose from when screwdrivering a custom vending machine circuit board was hard-coded and also contained copy pastes of every vending machine name (some of which were outdated). It was yucky - Add a new var on `/obj/machinery/vending` called `allow_custom`, defaults to FALSE and determines whether that type shows up as an option when screwdrivering a custom vending machine board, I've went through and made assignments for it mirror what was in the old static list i.e. this won't introduce any new options - Change the hard-coded static list to be built on Initialize, populating with every subtype that has `allow_custom` set to TRUE - Eliminate a second static list that was just the inverse of the first one (first one was typepath = name and this one was just name = typepath) - Changed an `istype` check to `==` because old behavior meant subtypes of a given vending machine would have their type set to the supertype if that was also a valid custom vending machine option ## Why It's Good For The Game Cleaner code, no needing to maintain two separate entries for the name of a vending machine, eligibility for a machine to be used in custom vending machines is now a var on the type instead of in a random file pertaining to circuit boards ## Changelog 🆑 refactor: refactored custom vending machine brand code, a new var on /obj/machinery/vending called allow_custom now determines whether the machine can be chosen when screwdrivering the circuit board /🆑
41 lines
1.1 KiB
Plaintext
41 lines
1.1 KiB
Plaintext
/obj/machinery/vending/tool
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name = "\improper YouTool"
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desc = "Tools for tools."
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icon_state = "tool"
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icon_deny = "tool-deny"
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panel_type = "panel11"
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light_mask = "tool-light-mask"
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products = list(
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/obj/item/stack/cable_coil = 10,
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/obj/item/crowbar = 5,
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/obj/item/weldingtool = 3,
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/obj/item/wirecutters = 5,
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/obj/item/wrench = 5,
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/obj/item/analyzer = 5,
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/obj/item/t_scanner = 5,
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/obj/item/screwdriver = 5,
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/obj/item/flashlight/glowstick = 3,
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/obj/item/flashlight/glowstick/red = 3,
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/obj/item/flashlight = 5,
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/obj/item/clothing/ears/earmuffs = 1,
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)
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contraband = list(
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/obj/item/clothing/gloves/color/fyellow = 2,
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)
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premium = list(
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/obj/item/storage/belt/utility = 2,
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/obj/item/multitool = 2,
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/obj/item/weldingtool/hugetank = 2,
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/obj/item/clothing/head/utility/welding = 2,
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/obj/item/clothing/gloves/color/yellow = 1,
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)
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refill_canister = /obj/item/vending_refill/youtool
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default_price = PAYCHECK_CREW
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extra_price = PAYCHECK_COMMAND * 1.5
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payment_department = ACCOUNT_ENG
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allow_custom = TRUE
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/obj/item/vending_refill/youtool
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machine_name = "YouTool"
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icon_state = "refill_engi"
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