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4ba53e0eeb386fa2d75e0486fc81e130fbf0eb94
Bubberstation/code/modules/power/singularity
History
Giacomand 29424a34bf Merge pull request #905 from Aranclanos/MachineryTopic
Machinery Topic(): mob and self checks fix.
2013-07-24 01:23:30 -07:00
..
particle_accelerator
Made all the machinery use ..() on the Topic(), instead of having a copy pasta everywhere to see if the human is dead or others. This will stop dead AIs interacting with machineries or others.
2013-07-03 13:16:53 -03:00
collector.dm
Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
2013-01-04 15:11:06 +00:00
containment_field.dm
New lighting, it's essentially just the old DAL system with a queue.
2012-08-25 16:06:57 +00:00
emitter.dm
-Made Emitter EMP_act do nothing. For the concerned.
2013-01-03 08:23:52 +00:00
field_generator.dm
*Small tidy-up of various helper procs*
2013-05-27 12:21:43 +01:00
generator.dm
Preparations for reducing the number of processing machines at round-start. There are currently 8000 or so at round start, this was already pruned to 2800ish by doohl's stuff.
2012-09-02 20:32:01 +00:00
investigate.dm
Added a new logging system that can be used for various things in the game (such as the singularity engine, AI interactions, anything-else that may be suggested to me :P).
2012-05-27 01:31:57 +00:00
singularity.dm
Overhauled Projectiles
2013-06-19 23:24:00 -04:00
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