Files
Bubberstation/code/game/objects/structures/bedsheet_bin.dm
tgstation-ci[bot] 9a9b428b61 Wallening Revert [MDB Ignore][IDB Ignore] (#86161)
This PR is reverting the wallening by reverting everything up to
8868a5d1fe and replaying the PRs skipping
#85491.

The following 239 (39 + Wallening Main PR excluded) PRs need to be
replayed (DO NOT EDIT THIS LIST MANUALLY, IT IS USED BY THE BOT TO TRACK
PROGRESS):

  - [x] #85777 - Reverted in 3
  - [x] #85767 - Reverted in 2
  - [x] #85763 - Reverted in c
  - [x] #85762 - Reverted in 2
  - [x] #85760 - Reverted in dbc19df13b033ac8bb5a83fa38c5cf140cf31836
  - [x] #85733 - Reverted in 22f17d057eac71661b86c3f2186489568c130043
  - [x] #85721 - Reverted in 6d90643dbbc90f3d21f2d25dc85dc4d4f706d6a3
  - [x] #85719 - Reverted in c52954648309ad4786238f409cd33142d486190f
  - [x] #85705 - Reverted in 3b5ddabfd5ab2cfec226a643be6e8a8fd656c831
  - [x] #85684 - Reverted in cbc1839625f44ba67bcd5489c3629ef98e31b2d4
  - [x] #85662 - Reverted in 69cac24e236604c262093abea7b9566ecbd092c4
  - [x] #85663 - Reverted in f394c3b1430d346b0598abf19fe511b30c3f4676
  - [x] #85673 - Reverted in 8a9ae0411488c9c779a54c5c41076238c230a304
  - [x] #85718 - Reverted in f8f18d8b626e963b06555f76850702740d5de0c3
  - [x] #85667 - Reverted in a1365766d178b727b6c6b503ad410e9d88d57ddd
  - [x] #85683 - Reverted in 3bdb0207d883de8db6f726d976025517cc6d3cba
  - [x] #85676 - Reverted in 0a5d667b2c8a9a2519af2a4fda8cd39f568e5049
  - [x] #85661 - Reverted in 49fc6bc1815133644d7173aa7914ede6c900218a
  - [x] #85682 - Reverted in b41efe96fd72228b079319ac07c660f4cd974af6
  - [x] #85695 - Reverted in 89a173b136cb0297070cef39c5bc9783b6323f02
  - [x] #85654 - Reverted in 1e4836b5173a40fbeb8755e0fb76ebc8d39fe1e0
  - [x] #85655 - Reverted in b4dde41eebd0422e1ec440b4d8d54229fc9617f4
  - [x] #85634 - Reverted in 0c352fc785762da025a68873438593b508f757d9
  - [x] #85700 - Reverted in 1327cf7fe48d7f4fd227120508f77c831aefa4ca
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  - [x] #84910 - Reverted in 2a562ca26d9d13f335c276487f66edaa0d21b3bd
  - [x] #84889 - Reverted in 679da6885b034bcd8843f7f4c855388bce263733
  - [x] #84766 - Reverted in 4035dd7adee74af0fed82c14a8749585b2ab1c96
  - [x] #85607 - Reverted in dc9a0462b4c287cee2d541925f8a9988d18d9d85
  - [x] #85618 - Reverted in 2a06f57c89939dc31e9273ef250bd050cff17ff1
  - [x] #85619 - Reverted in b98661affc90e44c68a58c05e57cdf1dfd094c93
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  - [x] #85520 - Reverted in 6e1bd4b11cd55e36cab332c5a0c90c76a2e43703
  - [x] #85521 - Reverted in 79afdac194da5f42b38fb0fdfc394f2b8d485266
  - [x] #85519 - Reverted in a967cae1fb3feea23fdf196595e496431740f52d
  - [x] #85513 - Reverted in e3934edf8794f93a37dc7f63c60aa64ed7b60736
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  - [x] #85485 - Reverted in 2a650ef9c0454bd650d6a13d10c0cb71bb134b2b
  - [x] #85494 - Reverted in bbb97958010dc0f74cee279fd304a7fcaccb625e
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  - [x] #85592 - Reverted in 263cbcfcb54746a9361369d86b44cc3e2d375199
  - [x] #85580 - Reverted in a92d53624198dce844c108b5dbea09cf2a16cd10
  - [x] #85573 - Reverted in a7d51042355798038ced44f64e987261b85e93bc
  - [x] #85534 - Reverted in 31787e7d1ce4fec2ce20776672099bf35486a296
  - [x] #85511 - Reverted in 2567a2eb56cdb7058f89ea298e53197147198d82
  - [x] #85508 - Reverted in 69de2ac16c20d968adcd19f0732fd2f84a4ae90e
  - [x] #85680 - Reverted in 44437ac406c708b9a3ab3b47f4e3c10e77a0b91b
  - [x] #85551 - Reverted in 7f17d428fd2787a6982534bfc9ac9188fd4b8675
  - [x] #85478 - Reverted in bd9e575dafc62dc7e1259e8c19199ba15d82be4f
  - [x] #85476 - Reverted in 4ce8052076de0bb52f1ed87663920e98482ade62
  - [x] #85593 - Reverted in 9ff5924d3d56fcba3f180fc4b539568fb2013323
  - [x] #85441 - Reverted in db96015adaec01f3fbcb978796a0d7abd5668932
  - [x] #85567 - Reverted in 62696ad04fb34fd946708309bd3e439db9b3f488
  - [x] #85337 - Reverted in 1267e9f002d03c33187afd2e734e95a78a5ca6ac
  - [x] #85348 - Reverted in 4fcc3c659ee2a38d978e137252309644d5adde8f
  - [x] #85350 - Reverted in e691c833dd5aca2e7808591516e8443e8ccf1b27
  - [x] #85744 - Reverted in 251578d2868a691981b824a268c540b9c15a424e
  - [x] #85772 - Reverted in bc6804a04aa9368074bcc853e689c8fe6de2cb3a
  - [x] #85797 - Reverted in a05e36ec4a0129ff6901ea07488120b54a8ee124
  - [x] #85787 - Reverted in a5393f94b9e71d9ea0625e5fcfb5baaf16af38d3
  - [x] #85742 - Reverted in cd99a2aeaa1347b790c9bfdae35e41900e2ada9a
  - [x] #85440 - Reverted in 8b5ead7c7f0d8087b41256a296e730443752f17d
  - [x] #85739 - Reverted in 3511aae5a4798104220b79ad0e5b2b357dc1e83b
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  - [x] #85716 - Reverted in 130b32a222a7585cfdde71aa561fb8b2c7d8083b
- ~~[ ] #85848 - Reverted in f6c46ca2f5cb2d039e4b26731570ca801741cc5d~~
(SKIPPED)
  - [x] #85795 - Reverted in 4684c3325a9135b6bf10eb43026f373993bf605d
  - [x] #85859 - Reverted in 0e0838fe11b7d9af4f62af4f7388ed8fb57bf49c
  - [x] #84873 - Reverted in 34407b79a45718a305f3bfe3fac7f129b4f1c51f
  - [x] #85864 - Reverted in 4b25a209c5019bb65922cd793aff339f20c3d026
- ~~[ ] #85845 - Reverted in a326246e81b7b9242bbf45e7ab3b31caf9ce8147~~
(SKIPPED)
  - [x] #85844 - Reverted in bdf1e6c1e3469884550d3211e51ec9303a022482
- ~~[ ] #85843 - Reverted in 41a8acb196af0988372b06ade7131d07d03daab3~~
(NOT BEING INCLUDED)
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- ~~[ ] #85837 - Reverted in bc9edfa8666de14ca4e57e466146d753182a3a71~~
(NOT BEING INCLUDED)
  - [x] #85865 - Reverted in 14c958b465af40f0ff28b100047c4c572919ae19
- ~~[ ] #85818 - Reverted in a77256f74e2d330f5f76141eb9c994a8e5e45810~~
(NOT BEING INCLUDED)
  - [x] #85822 - Reverted in caba685be95fd336f0b09e88bccfb8856d5ad9b4
  - [x] #85794 - Reverted in 0d4de984eb8513d065e8ac724e8cde11f01d4ef7
  - [x] #85756 - Reverted in 9c5a7e1a5f895851493e149ccb5cd50e35cd6101
  - [x] #85852 - Reverted in 74303e5bbae8426a073d068ef4342d8acc420a09
- ~~[ ] #85841 - Reverted in e5831ce3cc87765cb13e6d342417bc1730780392~~
(NOT BEING INCLUDED)
- ~~[ ] #85834 - Reverted in 1be665204da791ec7520d0799c015157fc625953~~
(NOT BEING INCLUDED)
  - [x] #85792 - Reverted in 33b4e48175040f9f76ef83d3154f10c69589b6ad
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- ~~[ ] #85799 - Reverted in 4a7a6d812f2f301c1e749c92f324223f9bde8a39~~
(NOT BEING INCLUDED)
  - [x] #85819 - Reverted in 8bf001b7889d3a4282947cd332833c473b98eac1
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- ~~[ ] #85824 - Reverted in 9ca3edfaa17d97306ac73207ef32fd1272061f6b~~
(SKIPPED)
  - [x] #85406 - Reverted in 702280ff48c8aef44f4da9a85eb33a7bc5faa013
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(NOT BEING INCLUDED)
  - [x] #85632 - Reverted in 290092c7d826aa5b100a38cd4bacc5330b39a934
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After that some startup commits on this branch need to be reverted then
it can be merged.

---------

Co-authored-by: tgstation-ci <179393467+tgstation-ci[bot]@users.noreply.github.com>
Co-authored-by: Jordan Dominion <Cyberboss@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: MrMelbert <kmelbert4@gmail.com>
2024-09-03 10:41:51 +02:00

767 lines
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/*
CONTAINS:
BEDSHEETS
LINEN BINS
*/
/obj/item/bedsheet
name = "bedsheet"
desc = "A surprisingly soft linen bedsheet."
icon = 'icons/obj/bedsheets.dmi'
lefthand_file = 'icons/mob/inhands/items/bedsheet_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/bedsheet_righthand.dmi'
icon_state = "sheetwhite"
inhand_icon_state = "sheetwhite"
drop_sound = 'sound/items/handling/cloth_drop.ogg'
pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
slot_flags = ITEM_SLOT_NECK
layer = BELOW_MOB_LAYER
throwforce = 0
throw_speed = 1
throw_range = 2
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
dying_key = DYE_REGISTRY_BEDSHEET
interaction_flags_click = NEED_DEXTERITY|ALLOW_RESTING
dog_fashion = /datum/dog_fashion/head/ghost
/// Custom nouns to act as the subject of dreams
var/list/dream_messages = list("white")
/// Cutting it up will yield this.
var/stack_type = /obj/item/stack/sheet/cloth
/// The number of sheets dropped by this bedsheet when cut
var/stack_amount = 3
/// Denotes if the bedsheet is a single, double, or other kind of bedsheet
var/bedsheet_type = BEDSHEET_SINGLE
var/datum/weakref/signal_sleeper //this is our goldylocks
/obj/item/bedsheet/Initialize(mapload)
. = ..()
AddComponent(/datum/component/surgery_initiator)
AddElement(/datum/element/bed_tuckable, mapload, 0, 0, 0)
if(bedsheet_type == BEDSHEET_DOUBLE)
stack_amount *= 2
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
register_context()
register_item_context()
/obj/item/bedsheet/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
if(istype(held_item) && (held_item.tool_behaviour == TOOL_WIRECUTTER || held_item.get_sharpness()))
context[SCREENTIP_CONTEXT_LMB] = "Shred into cloth"
context[SCREENTIP_CONTEXT_ALT_LMB] = "Rotate"
return CONTEXTUAL_SCREENTIP_SET
/obj/item/bedsheet/add_item_context(datum/source, list/context, mob/living/target)
if(isliving(target) && target.body_position == LYING_DOWN)
context[SCREENTIP_CONTEXT_RMB] = "Cover"
return CONTEXTUAL_SCREENTIP_SET
return NONE
/obj/item/bedsheet/interact_with_atom_secondary(atom/interacting_with, mob/living/user, list/modifiers)
if(!isliving(interacting_with))
return NONE
var/mob/living/to_cover = interacting_with
if(to_cover.body_position != LYING_DOWN)
return ITEM_INTERACT_BLOCKING
if(!user.dropItemToGround(src))
return ITEM_INTERACT_BLOCKING
forceMove(get_turf(to_cover))
balloon_alert(user, "covered")
coverup(to_cover)
add_fingerprint(user)
return ITEM_INTERACT_SUCCESS
/obj/item/bedsheet/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
// Handle wirecutters here so we still tear it up in combat mode
if(tool.tool_behaviour != TOOL_WIRECUTTER && !tool.get_sharpness())
return NONE
// We cannot get free cloth from holograms
if(flags_1 & HOLOGRAM_1)
return ITEM_INTERACT_BLOCKING
var/obj/item/stack/shreds = new stack_type(get_turf(src), stack_amount)
if(!QDELETED(shreds)) // Stacks merged
transfer_fingerprints_to(shreds)
shreds.add_fingerprint(user)
to_chat(user, span_notice("You tear [src] up."))
qdel(src)
return ITEM_INTERACT_SUCCESS
/obj/item/bedsheet/attack_self(mob/living/user)
if(!user.CanReach(src)) //No telekinetic grabbing.
return
if(user.body_position != LYING_DOWN)
return
if(!user.dropItemToGround(src))
return
coverup(user)
add_fingerprint(user)
/obj/item/bedsheet/click_alt(mob/living/user)
setDir(REVERSE_DIR(dir))
return CLICK_ACTION_SUCCESS
/obj/item/bedsheet/proc/coverup(mob/living/sleeper)
layer = ABOVE_MOB_LAYER
pixel_x = 0
pixel_y = 0
pixel_z = sleeper.pixel_z // Account for possible mob elevation
balloon_alert(sleeper, "covered")
var/angle = sleeper.lying_prev
dir = angle2dir(angle + 180) // 180 flips it to be the same direction as the mob
signal_sleeper = WEAKREF(sleeper)
RegisterSignal(src, COMSIG_ITEM_PICKUP, PROC_REF(on_pickup))
RegisterSignal(sleeper, COMSIG_MOVABLE_MOVED, PROC_REF(smooth_sheets))
RegisterSignal(sleeper, COMSIG_LIVING_SET_BODY_POSITION, PROC_REF(smooth_sheets))
RegisterSignal(sleeper, COMSIG_QDELETING, PROC_REF(smooth_sheets))
/obj/item/bedsheet/proc/smooth_sheets(mob/living/sleeper)
SIGNAL_HANDLER
UnregisterSignal(src, COMSIG_ITEM_PICKUP)
UnregisterSignal(sleeper, COMSIG_MOVABLE_MOVED)
UnregisterSignal(sleeper, COMSIG_LIVING_SET_BODY_POSITION)
UnregisterSignal(sleeper, COMSIG_QDELETING)
balloon_alert(sleeper, "smoothed sheets")
layer = initial(layer)
SET_PLANE_IMPLICIT(src, initial(plane))
pixel_z = 0
signal_sleeper = null
// We need to do this in case someone picks up a bedsheet while a mob is covered up
// otherwise the bedsheet will disappear while in our hands if the sleeper signals get activated by moving
/obj/item/bedsheet/proc/on_pickup(datum/source, mob/grabber)
SIGNAL_HANDLER
var/mob/living/sleeper = signal_sleeper?.resolve()
UnregisterSignal(src, COMSIG_ITEM_PICKUP)
UnregisterSignal(sleeper, COMSIG_MOVABLE_MOVED)
UnregisterSignal(sleeper, COMSIG_LIVING_SET_BODY_POSITION)
UnregisterSignal(sleeper, COMSIG_QDELETING)
pixel_z = 0
signal_sleeper = null
/obj/item/bedsheet/blue
icon_state = "sheetblue"
inhand_icon_state = "sheetblue"
dream_messages = list("blue")
/obj/item/bedsheet/green
icon_state = "sheetgreen"
inhand_icon_state = "sheetgreen"
dream_messages = list("green")
/obj/item/bedsheet/grey
icon_state = "sheetgrey"
inhand_icon_state = "sheetgrey"
dream_messages = list("grey")
/obj/item/bedsheet/orange
icon_state = "sheetorange"
inhand_icon_state = "sheetorange"
dream_messages = list("orange")
/obj/item/bedsheet/purple
icon_state = "sheetpurple"
inhand_icon_state = "sheetpurple"
dream_messages = list("purple")
/obj/item/bedsheet/patriot
name = "patriotic bedsheet"
desc = "You've never felt more free than when sleeping on this."
icon_state = "sheetUSA"
inhand_icon_state = "sheetUSA"
dream_messages = list("America", "freedom", "fireworks", "bald eagles")
/obj/item/bedsheet/rainbow
name = "rainbow bedsheet"
desc = "A multicolored blanket. It's actually several different sheets cut up and sewn together."
icon_state = "sheetrainbow"
inhand_icon_state = "sheetrainbow"
dream_messages = list("red", "orange", "yellow", "green", "blue", "purple", "a rainbow")
/obj/item/bedsheet/red
icon_state = "sheetred"
inhand_icon_state = "sheetred"
dream_messages = list("red")
/obj/item/bedsheet/yellow
icon_state = "sheetyellow"
inhand_icon_state = "sheetyellow"
dream_messages = list("yellow")
/obj/item/bedsheet/mime
name = "mime's blanket"
desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
icon_state = "sheetmime"
inhand_icon_state = "sheetmime"
dream_messages = list("silence", "gestures", "a pale face", "a gaping mouth", "the mime")
/obj/item/bedsheet/clown
name = "clown's blanket"
desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
icon_state = "sheetclown"
inhand_icon_state = "sheetrainbow"
dream_messages = list("honk", "laughter", "a prank", "a joke", "a smiling face", "the clown")
/obj/item/bedsheet/captain
name = "captain's bedsheet"
desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains."
icon_state = "sheetcaptain"
inhand_icon_state = "sheetcaptain"
dream_messages = list("authority", "a golden ID", "sunglasses", "a green disc", "an antique gun", "the captain")
/obj/item/bedsheet/rd
name = "research director's bedsheet"
desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day."
icon_state = "sheetrd"
inhand_icon_state = "sheetrd"
dream_messages = list("authority", "a silvery ID", "a bomb", "a mech", "a facehugger", "maniacal laughter", "the research director")
// for Free Golems.
/obj/item/bedsheet/rd/royal_cape
name = "Royal Cape of the Liberator"
desc = "Majestic."
dream_messages = list("mining", "stone", "a golem", "freedom", "doing whatever")
/obj/item/bedsheet/medical
name = "medical blanket"
desc = "It's a 'sterilized' blanket commonly used in the Medbay."
icon_state = "sheetmedical"
inhand_icon_state = "sheetmedical"
dream_messages = list("healing", "life", "surgery", "a doctor")
/obj/item/bedsheet/cmo
name = "chief medical officer's bedsheet"
desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
icon_state = "sheetcmo"
inhand_icon_state = "sheetcmo"
dream_messages = list("authority", "a silvery ID", "healing", "life", "surgery", "a cat", "the chief medical officer")
/obj/item/bedsheet/hos
name = "head of security's bedsheet"
desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
icon_state = "sheethos"
inhand_icon_state = "sheethos"
dream_messages = list("authority", "a silvery ID", "handcuffs", "a baton", "a flashbang", "sunglasses", "the head of security")
/obj/item/bedsheet/hop
name = "head of personnel's bedsheet"
desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
icon_state = "sheethop"
inhand_icon_state = "sheethop"
dream_messages = list("authority", "a silvery ID", "obligation", "a computer", "an ID", "a corgi", "the head of personnel")
/obj/item/bedsheet/ce
name = "chief engineer's bedsheet"
desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
icon_state = "sheetce"
inhand_icon_state = "sheetce"
dream_messages = list("authority", "a silvery ID", "the engine", "power tools", "an APC", "a parrot", "the chief engineer")
/obj/item/bedsheet/qm
name = "quartermaster's bedsheet"
desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
icon_state = "sheetqm"
inhand_icon_state = "sheetqm"
dream_messages = list("authority", "a silvery ID", "a shuttle", "a crate", "a sloth", "the quartermaster")
/obj/item/bedsheet/chaplain
name = "chaplain's blanket"
desc = "A blanket woven with the hearts of gods themselves... Wait, that's just linen."
icon_state = "sheetchap"
inhand_icon_state = "sheetchap"
dream_messages = list("a grey ID", "the gods", "a fulfilled prayer", "a cult", "the chaplain")
/obj/item/bedsheet/brown
icon_state = "sheetbrown"
inhand_icon_state = "sheetbrown"
dream_messages = list("brown")
/obj/item/bedsheet/black
icon_state = "sheetblack"
inhand_icon_state = "sheetblack"
dream_messages = list("black")
/obj/item/bedsheet/centcom
name = "\improper CentCom bedsheet"
desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
icon_state = "sheetcentcom"
inhand_icon_state = "sheetcentcom"
dream_messages = list("a unique ID", "authority", "artillery", "an ending")
/obj/item/bedsheet/syndie
name = "syndicate bedsheet"
desc = "It has a syndicate emblem and it has an aura of evil."
icon_state = "sheetsyndie"
inhand_icon_state = "sheetsyndie"
dream_messages = list("a green disc", "a red crystal", "a glowing blade", "a wire-covered ID")
/obj/item/bedsheet/cult
name = "cultist's bedsheet"
desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
icon_state = "sheetcult"
inhand_icon_state = "sheetcult"
dream_messages = list("a tome", "a floating red crystal", "a glowing sword", "a bloody symbol", "a massive humanoid figure")
/obj/item/bedsheet/wiz
name = "wizard's bedsheet"
desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
icon_state = "sheetwiz"
inhand_icon_state = "sheetwiz"
dream_messages = list("a book", "an explosion", "lightning", "a staff", "a skeleton", "a robe", "magic")
/obj/item/bedsheet/rev
name = "revolutionary's bedsheet"
desc = "A bedsheet stolen from a Central Command official's bedroom, used a symbol of triumph against Nanotrasen's tyranny. The golden emblem on the front has been scribbled out."
icon_state = "sheetrev"
inhand_icon_state = "sheetrev"
dream_messages = list(
"the people",
"liberation",
"collaboration",
"heads rolling",
"so, so many baseball bats",
"blinding light",
"your brothers in arms"
)
/obj/item/bedsheet/nanotrasen
name = "\improper Nanotrasen bedsheet"
desc = "It has the Nanotrasen logo on it and has an aura of duty."
icon_state = "sheetNT"
inhand_icon_state = "sheetNT"
dream_messages = list("authority", "an ending")
/obj/item/bedsheet/ian
icon_state = "sheetian"
inhand_icon_state = "sheetian"
dream_messages = list("a dog", "a corgi", "woof", "bark", "arf")
/obj/item/bedsheet/runtime
icon_state = "sheetruntime"
inhand_icon_state = "sheetruntime"
dream_messages = list("a kitty", "a cat", "meow", "purr", "nya~")
/obj/item/bedsheet/pirate
name = "pirate's bedsheet"
desc = "It has a Jolly Roger emblem on it and has a faint scent of grog."
icon_state = "sheetpirate"
inhand_icon_state = "sheetpirate"
dream_messages = list(
"a buried treasure",
"an island",
"a monkey",
"a parrot",
"a swashbuckler",
"a talking skull",
"avast",
"being a pirate",
"'cause a pirate is free",
"doing whatever you want",
"gold",
"landlubbers",
"stealing",
"sailing the Seven Seas",
"yarr",
)
/obj/item/bedsheet/gondola
name = "gondola bedsheet"
desc = "A precious bedsheet made from the hide of a endangered and peculiar critter."
icon_state = "sheetgondola"
inhand_icon_state = "sheetgondola"
dream_messages = list("peace", "comfiness", "a rare critter", "a harmless creature")
stack_type = /obj/item/stack/sheet/animalhide/gondola
stack_amount = 1
///one of four icon states that represent its mouth
var/gondola_mouth
///one of four icon states that represent its eyes
var/gondola_eyes
/obj/item/bedsheet/gondola/Initialize(mapload)
. = ..()
gondola_mouth = "sheetgondola_mouth[rand(1, 4)]"
gondola_eyes = "sheetgondola_eyes[rand(1, 4)]"
add_overlay(gondola_mouth)
add_overlay(gondola_eyes)
/obj/item/bedsheet/gondola/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
. = ..()
if(!isinhands)
. += mutable_appearance(icon_file, gondola_mouth)
. += mutable_appearance(icon_file, gondola_eyes)
/obj/item/bedsheet/cosmos
name = "cosmic space bedsheet"
desc = "Made from the dreams of those who wonder at the stars."
icon_state = "sheetcosmos"
inhand_icon_state = "sheetcosmos"
dream_messages = list("the infinite cosmos", "Hans Zimmer music", "a flight through space", "the galaxy", "being fabulous", "shooting stars")
light_power = 2
light_range = 1.4
/obj/item/bedsheet/double
icon_state = "double_sheetwhite"
worn_icon_state = "sheetwhite"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/blue/double
icon_state = "double_sheetblue"
worn_icon_state = "sheetblue"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/green/double
icon_state = "double_sheetgreen"
worn_icon_state = "sheetgreen"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/grey/double
icon_state = "double_sheetgrey"
worn_icon_state = "sheetgrey"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/orange/double
icon_state = "double_sheetorange"
worn_icon_state = "sheetorange"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/purple/double
icon_state = "double_sheetpurple"
worn_icon_state = "sheetpurple"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/patriot/double
icon_state = "double_sheetUSA"
worn_icon_state = "sheetUSA"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/rainbow/double
icon_state = "double_sheetrainbow"
worn_icon_state = "sheetrainbow"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/red/double
icon_state = "double_sheetred"
worn_icon_state = "sheetred"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/yellow/double
icon_state = "double_sheetyellow"
worn_icon_state = "sheetyellow"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/mime/double
icon_state = "double_sheetmime"
worn_icon_state = "sheetmime"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/clown/double
icon_state = "double_sheetclown"
worn_icon_state = "sheetclown"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/captain/double
icon_state = "double_sheetcaptain"
worn_icon_state = "sheetcaptain"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/rd/double
icon_state = "double_sheetrd"
worn_icon_state = "sheetrd"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/medical/double
icon_state = "double_sheetmedical"
worn_icon_state = "sheetmedical"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/cmo/double
icon_state = "double_sheetcmo"
worn_icon_state = "sheetcmo"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/hos/double
icon_state = "double_sheethos"
worn_icon_state = "sheethos"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/hop/double
icon_state = "double_sheethop"
worn_icon_state = "sheethop"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/ce/double
icon_state = "double_sheetce"
worn_icon_state = "sheetce"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/qm/double
icon_state = "double_sheetqm"
worn_icon_state = "sheetqm"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/chaplain/double
icon_state = "double_sheetchap"
worn_icon_state = "sheetchap"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/brown/double
icon_state = "double_sheetbrown"
worn_icon_state = "sheetbrown"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/black/double
icon_state = "double_sheetblack"
worn_icon_state = "sheetblack"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/centcom/double
icon_state = "double_sheetcentcom"
worn_icon_state = "sheetcentcom"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/syndie/double
icon_state = "double_sheetsyndie"
worn_icon_state = "sheetsyndie"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/cult/double
icon_state = "double_sheetcult"
worn_icon_state = "sheetcult"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/wiz/double
icon_state = "double_sheetwiz"
worn_icon_state = "sheetwiz"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/rev/double
icon_state = "double_sheetrev"
worn_icon_state = "sheetrev"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/nanotrasen/double
icon_state = "double_sheetNT"
worn_icon_state = "sheetNT"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/ian/double
icon_state = "double_sheetian"
worn_icon_state = "sheetian"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/runtime/double
icon_state = "double_sheetruntime"
worn_icon_state = "sheetruntime"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/cosmos/double
icon_state = "double_sheetcosmos"
worn_icon_state = "sheetcosmos"
bedsheet_type = BEDSHEET_DOUBLE
/obj/structure/bedsheetbin
name = "linen bin"
desc = "It looks rather cosy."
icon = 'icons/obj/structures.dmi'
icon_state = "linenbin-full"
base_icon_state = "linenbin"
anchored = TRUE
pass_flags = PASSTABLE
resistance_flags = FLAMMABLE
max_integrity = 70
anchored_tabletop_offset = 6
/// The number of bedsheets in the bin
var/amount = 10
/// A list of actual sheets within the bin
var/list/sheets = list()
/// The object hiddin within the bedsheet bin
var/obj/item/hidden = null
/obj/structure/bedsheetbin/empty
amount = 0
icon_state = "linenbin-empty"
anchored = FALSE
/obj/structure/bedsheetbin/Initialize(mapload)
. = ..()
register_context()
/obj/structure/bedsheetbin/examine(mob/user)
. = ..()
if(amount < 1)
. += "There are no bed sheets in the bin."
else if(amount == 1)
. += "There is one bed sheet in the bin."
else
. += "There are [amount] bed sheets in the bin."
/obj/structure/bedsheetbin/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
if(isnull(held_item))
if(amount)
context[SCREENTIP_CONTEXT_LMB] = "Take bedsheet"
return CONTEXTUAL_SCREENTIP_SET
return
if(istype(held_item, /obj/item/bedsheet))
context[SCREENTIP_CONTEXT_LMB] = "Put in"
return CONTEXTUAL_SCREENTIP_SET
if(held_item.tool_behaviour == TOOL_SCREWDRIVER)
context[SCREENTIP_CONTEXT_RMB] = "Disassemble"
. = CONTEXTUAL_SCREENTIP_SET
else if(held_item.tool_behaviour == TOOL_WRENCH)
context[SCREENTIP_CONTEXT_RMB] = "[anchored ? "Una" : "A"]nchor"
. = CONTEXTUAL_SCREENTIP_SET
if(amount && held_item.w_class < WEIGHT_CLASS_BULKY)
context[SCREENTIP_CONTEXT_LMB] = "Hide item in"
. = CONTEXTUAL_SCREENTIP_SET
return .
/obj/structure/bedsheetbin/update_icon_state()
switch(amount)
if(0)
icon_state = "[base_icon_state]-empty"
if(1 to 5)
icon_state = "[base_icon_state]-half"
else
icon_state = "[base_icon_state]-full"
return ..()
/obj/structure/bedsheetbin/fire_act(exposed_temperature, exposed_volume)
if(amount)
amount = 0
update_appearance()
..()
/obj/structure/bedsheetbin/screwdriver_act_secondary(mob/living/user, obj/item/tool)
if(amount)
to_chat(user, span_warning("The [src] must be empty first!"))
return ITEM_INTERACT_SUCCESS
if(tool.use_tool(src, user, 0.5 SECONDS, volume=50))
to_chat(user, span_notice("You disassemble the [src]."))
new /obj/item/stack/rods(loc, 2)
qdel(src)
return ITEM_INTERACT_SUCCESS
/obj/structure/bedsheetbin/wrench_act_secondary(mob/living/user, obj/item/tool)
. = ..()
default_unfasten_wrench(user, tool, time = 0.5 SECONDS)
return ITEM_INTERACT_SUCCESS
/obj/structure/bedsheetbin/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
if(istype(tool, /obj/item/bedsheet))
return bedsheet_act(user, tool)
// Everything else we try to hide
return hide_item_act(user, tool)
/obj/structure/bedsheetbin/proc/bedsheet_act(mob/living/user, obj/item/tool)
if(!user.transferItemToLoc(tool, src, silent = FALSE))
return ITEM_INTERACT_BLOCKING
sheets.Add(tool)
amount++
to_chat(user, span_notice("You put [tool] in [src]."))
update_appearance()
return ITEM_INTERACT_SUCCESS
/obj/structure/bedsheetbin/proc/hide_item_act(mob/living/user, obj/item/tool)
if(user.combat_mode)
return NONE
if(tool.w_class >= WEIGHT_CLASS_BULKY)
balloon_alert(user, "too big!")
return ITEM_INTERACT_BLOCKING
if(!amount)
balloon_alert(user, "nothing to hide under!")
return ITEM_INTERACT_BLOCKING
if(hidden)
balloon_alert(user, "already something there!")
return ITEM_INTERACT_BLOCKING
if(!user.transferItemToLoc(tool, src, silent = FALSE))
to_chat(user, span_warning("\The [tool] is stuck to your hand, you cannot hide it among the sheets!"))
return ITEM_INTERACT_BLOCKING
hidden = tool
to_chat(user, span_notice("You hide [tool] among the sheets."))
return ITEM_INTERACT_SUCCESS
/obj/structure/bedsheetbin/attack_paw(mob/user, list/modifiers)
return attack_hand(user, modifiers)
/obj/structure/bedsheetbin/attack_hand(mob/user, list/modifiers)
. = ..()
if(.)
return
if(isliving(user))
var/mob/living/L = user
if(!(L.mobility_flags & MOBILITY_PICKUP))
return
if(amount >= 1)
amount--
var/obj/item/bedsheet/B
if(sheets.len > 0)
B = sheets[sheets.len]
sheets.Remove(B)
else
B = new /obj/item/bedsheet(loc)
B.forceMove(drop_location())
user.put_in_hands(B)
to_chat(user, span_notice("You take [B] out of [src]."))
update_appearance()
if(hidden)
hidden.forceMove(drop_location())
to_chat(user, span_notice("[hidden] falls out of [B]!"))
hidden = null
add_fingerprint(user)
/obj/structure/bedsheetbin/attack_tk(mob/user)
if(amount >= 1)
amount--
var/obj/item/bedsheet/B
if(sheets.len > 0)
B = sheets[sheets.len]
sheets.Remove(B)
else
B = new /obj/item/bedsheet(loc)
B.forceMove(drop_location())
to_chat(user, span_notice("You telekinetically remove [B] from [src]."))
update_appearance()
if(hidden)
hidden.forceMove(drop_location())
hidden = null
add_fingerprint(user)
return COMPONENT_CANCEL_ATTACK_CHAIN
/obj/structure/bedsheetbin/basket
name = "linen basket"
icon_state = "linenbasket-full"
base_icon_state = "linenbasket"
/obj/structure/bedsheetbin/empty/basket
name = "linen basket"
icon_state = "linenbasket-empty"
base_icon_state = "linenbasket"