mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-27 17:41:50 +00:00
## About The Pull Request so there is a problem of: if 2 modsuit modules were to apply the same trait and 1 were removed, shit would break so now all instances of mod_trait applied to the modsuit wearer are refs instead, with mod_trait used for stuff added to items as that isnt likely to have the same thing also qdeleted modsuits delete their parts apparently accidentally removed at some point. the previous time they did it caused qdel loops but this time it doesnt makes boots need to be out for an ai to move someone in a modsuit improves the ui, non-standard cores now have unique colors for the charging bar, and you can extend/retract things from ui, also adds a configurable button to config menu so that the tether doesnt repurpose the pin function made for circuits redoes modsuit balloon alerts to use simpler language makes the weapon recall module make you pick up the weapon if its on your tile as throws dont work on same tile  ## Why It's Good For The Game futureproofing (also technically presentproofing, if you wear something like infiltrator and normal back modsuit and both have ai control they both will give you a trait) also ai movement doesnt have any checks currently, i think it makes sense that it would require your boots to be out so that the ai has something to move fix stuff change break boom wack
311 lines
10 KiB
Plaintext
311 lines
10 KiB
Plaintext
/obj/item/mod/construction
|
|
desc = "A part used in MOD construction."
|
|
icon = 'icons/obj/clothing/modsuit/mod_construction.dmi'
|
|
inhand_icon_state = "rack_parts"
|
|
|
|
/obj/item/mod/construction/helmet
|
|
name = "MOD helmet"
|
|
icon_state = "helmet"
|
|
|
|
/obj/item/mod/construction/helmet/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You could insert it into a <b>MOD shell</b>...")
|
|
|
|
/obj/item/mod/construction/chestplate
|
|
name = "MOD chestplate"
|
|
icon_state = "chestplate"
|
|
|
|
/obj/item/mod/construction/chestplate/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You could insert it into a <b>MOD shell</b>...")
|
|
|
|
/obj/item/mod/construction/gauntlets
|
|
name = "MOD gauntlets"
|
|
icon_state = "gauntlets"
|
|
|
|
/obj/item/mod/construction/gauntlets/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You could insert these into a <b>MOD shell</b>...")
|
|
|
|
/obj/item/mod/construction/boots
|
|
name = "MOD boots"
|
|
icon_state = "boots"
|
|
|
|
/obj/item/mod/construction/boots/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You could insert these into a <b>MOD shell</b>...")
|
|
|
|
/obj/item/mod/construction/broken_core
|
|
name = "broken MOD core"
|
|
icon_state = "mod-core"
|
|
desc = "An internal power source for a Modular Outerwear Device. You don't seem to be able to source any power from this one, though."
|
|
|
|
/obj/item/mod/construction/broken_core/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You could repair it with a <b>screwdriver</b>...")
|
|
|
|
/obj/item/mod/construction/broken_core/screwdriver_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
balloon_alert(user, "repairing...")
|
|
if(!tool.use_tool(src, user, 5 SECONDS, volume = 30))
|
|
balloon_alert(user, "interrupted!")
|
|
return
|
|
new /obj/item/mod/core/standard(drop_location())
|
|
qdel(src)
|
|
|
|
/obj/item/mod/construction/lavalandcore
|
|
name = "plasma flower"
|
|
icon_state = "plasma-flower"
|
|
desc = "A strange flower from the desolate wastes of lavaland. It pulses with a bright purple glow. \
|
|
Its shape is remarkably similar to that of a MOD core."
|
|
light_system = OVERLAY_LIGHT
|
|
light_color = "#cc00cc"
|
|
light_range = 2.5
|
|
light_power = 1.5
|
|
|
|
/obj/item/mod/construction/lavalandcore/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("You could probably attach some <b>wires</b> to it...")
|
|
|
|
/obj/item/mod/construction/lavalandcore/attackby(obj/item/weapon, mob/user, params)
|
|
if(!istype(weapon, /obj/item/stack/cable_coil))
|
|
return ..()
|
|
if(!weapon.tool_start_check(user, amount=2))
|
|
return
|
|
balloon_alert(user, "installing wires...")
|
|
if(!weapon.use_tool(src, user, 5 SECONDS, amount = 2, volume = 30))
|
|
balloon_alert(user, "interrupted!")
|
|
return
|
|
new /obj/item/mod/core/plasma/lavaland(drop_location())
|
|
qdel(src)
|
|
|
|
/obj/item/mod/construction/plating
|
|
name = "MOD external plating"
|
|
desc = "External plating used to finish a MOD control unit."
|
|
icon_state = "standard-plating"
|
|
var/datum/mod_theme/theme = /datum/mod_theme
|
|
|
|
/obj/item/mod/construction/plating/Initialize(mapload)
|
|
. = ..()
|
|
var/datum/mod_theme/used_theme = GLOB.mod_themes[theme]
|
|
name = "MOD [used_theme.name] external plating"
|
|
desc = "[desc] [used_theme.desc]"
|
|
icon_state = "[used_theme.default_skin]-plating"
|
|
|
|
/obj/item/mod/construction/plating/civilian
|
|
theme = /datum/mod_theme/civilian
|
|
|
|
/obj/item/mod/construction/plating/engineering
|
|
theme = /datum/mod_theme/engineering
|
|
|
|
/obj/item/mod/construction/plating/atmospheric
|
|
theme = /datum/mod_theme/atmospheric
|
|
|
|
/obj/item/mod/construction/plating/medical
|
|
theme = /datum/mod_theme/medical
|
|
|
|
/obj/item/mod/construction/plating/security
|
|
theme = /datum/mod_theme/security
|
|
|
|
/obj/item/mod/construction/plating/cosmohonk
|
|
theme = /datum/mod_theme/cosmohonk
|
|
|
|
#define START_STEP "start"
|
|
#define CORE_STEP "core"
|
|
#define SCREWED_CORE_STEP "screwed_core"
|
|
#define HELMET_STEP "helmet"
|
|
#define CHESTPLATE_STEP "chestplate"
|
|
#define GAUNTLETS_STEP "gauntlets"
|
|
#define BOOTS_STEP "boots"
|
|
#define WRENCHED_ASSEMBLY_STEP "wrenched_assembly"
|
|
#define SCREWED_ASSEMBLY_STEP "screwed_assembly"
|
|
|
|
/obj/item/mod/construction/shell
|
|
name = "MOD shell"
|
|
icon_state = "mod-construction_start"
|
|
desc = "A MOD shell."
|
|
var/obj/item/core
|
|
var/obj/item/helmet
|
|
var/obj/item/chestplate
|
|
var/obj/item/gauntlets
|
|
var/obj/item/boots
|
|
var/step = START_STEP
|
|
|
|
/obj/item/mod/construction/shell/examine(mob/user)
|
|
. = ..()
|
|
var/display_text
|
|
switch(step)
|
|
if(START_STEP)
|
|
display_text = "It looks like it's missing a <b>MOD core</b>..."
|
|
if(CORE_STEP)
|
|
display_text = "The core seems <b>loose</b>..."
|
|
if(SCREWED_CORE_STEP)
|
|
display_text = "It looks like it's missing a <b>helmet</b>..."
|
|
if(HELMET_STEP)
|
|
display_text = "It looks like it's missing a <b>chestplate</b>..."
|
|
if(CHESTPLATE_STEP)
|
|
display_text = "It looks like it's missing <b>gauntlets</b>..."
|
|
if(GAUNTLETS_STEP)
|
|
display_text = "It looks like it's missing <b>boots</b>..."
|
|
if(BOOTS_STEP)
|
|
display_text = "The assembly seems <b>unsecured</b>..."
|
|
if(WRENCHED_ASSEMBLY_STEP)
|
|
display_text = "The assembly seems <b>loose</b>..."
|
|
if(SCREWED_ASSEMBLY_STEP)
|
|
display_text = "All it's missing is <b>external plating</b>..."
|
|
. += span_notice(display_text)
|
|
|
|
/obj/item/mod/construction/shell/attackby(obj/item/part, mob/user, params)
|
|
. = ..()
|
|
switch(step)
|
|
if(START_STEP)
|
|
if(!istype(part, /obj/item/mod/core))
|
|
return
|
|
if(!user.transferItemToLoc(part, src))
|
|
balloon_alert(user, "it's stuck!")
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
balloon_alert(user, "core inserted")
|
|
core = part
|
|
step = CORE_STEP
|
|
if(CORE_STEP)
|
|
if(part.tool_behaviour == TOOL_SCREWDRIVER) //Construct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "core screwed")
|
|
step = SCREWED_CORE_STEP
|
|
else if(part.tool_behaviour == TOOL_CROWBAR) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
core.forceMove(drop_location())
|
|
balloon_alert(user, "core taken out")
|
|
step = START_STEP
|
|
if(SCREWED_CORE_STEP)
|
|
if(istype(part, /obj/item/mod/construction/helmet)) //Construct
|
|
if(!user.transferItemToLoc(part, src))
|
|
balloon_alert(user, "it's stuck!")
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
balloon_alert(user, "helmet added")
|
|
helmet = part
|
|
step = HELMET_STEP
|
|
else if(part.tool_behaviour == TOOL_SCREWDRIVER) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "core unscrewed")
|
|
step = CORE_STEP
|
|
if(HELMET_STEP)
|
|
if(istype(part, /obj/item/mod/construction/chestplate)) //Construct
|
|
if(!user.transferItemToLoc(part, src))
|
|
balloon_alert(user, "it's stuck!")
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
balloon_alert(user, "chestplate added")
|
|
chestplate = part
|
|
step = CHESTPLATE_STEP
|
|
else if(part.tool_behaviour == TOOL_CROWBAR) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
helmet.forceMove(drop_location())
|
|
balloon_alert(user, "helmet removed")
|
|
helmet = null
|
|
step = SCREWED_CORE_STEP
|
|
if(CHESTPLATE_STEP)
|
|
if(istype(part, /obj/item/mod/construction/gauntlets)) //Construct
|
|
if(!user.transferItemToLoc(part, src))
|
|
balloon_alert(user, "it's stuck!")
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
balloon_alert(user, "gauntlets added")
|
|
gauntlets = part
|
|
step = GAUNTLETS_STEP
|
|
else if(part.tool_behaviour == TOOL_CROWBAR) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
chestplate.forceMove(drop_location())
|
|
balloon_alert(user, "chestplate removed")
|
|
chestplate = null
|
|
step = HELMET_STEP
|
|
if(GAUNTLETS_STEP)
|
|
if(istype(part, /obj/item/mod/construction/boots)) //Construct
|
|
if(!user.transferItemToLoc(part, src))
|
|
balloon_alert(user, "it's stuck!")
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
balloon_alert(user, "boots added")
|
|
boots = part
|
|
step = BOOTS_STEP
|
|
else if(part.tool_behaviour == TOOL_CROWBAR) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
gauntlets.forceMove(drop_location())
|
|
balloon_alert(user, "gauntlets removed")
|
|
gauntlets = null
|
|
step = CHESTPLATE_STEP
|
|
if(BOOTS_STEP)
|
|
if(part.tool_behaviour == TOOL_WRENCH) //Construct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "assembly secured")
|
|
step = WRENCHED_ASSEMBLY_STEP
|
|
else if(part.tool_behaviour == TOOL_CROWBAR) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
boots.forceMove(drop_location())
|
|
balloon_alert(user, "boots removed")
|
|
boots = null
|
|
step = GAUNTLETS_STEP
|
|
if(WRENCHED_ASSEMBLY_STEP)
|
|
if(part.tool_behaviour == TOOL_SCREWDRIVER) //Construct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "assembly screwed")
|
|
step = SCREWED_ASSEMBLY_STEP
|
|
else if(part.tool_behaviour == TOOL_WRENCH) //Deconstruct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "assembly unsecured")
|
|
step = BOOTS_STEP
|
|
if(SCREWED_ASSEMBLY_STEP)
|
|
if(istype(part, /obj/item/mod/construction/plating)) //Construct
|
|
var/obj/item/mod/construction/plating/external_plating = part
|
|
if(!user.transferItemToLoc(part, src))
|
|
balloon_alert(user, "it's stuck!")
|
|
return
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
var/obj/item/mod = new /obj/item/mod/control(drop_location(), external_plating.theme, null, core)
|
|
core = null
|
|
qdel(src)
|
|
user.put_in_hands(mod)
|
|
mod.balloon_alert(user, "unit finished")
|
|
else if(part.tool_behaviour == TOOL_SCREWDRIVER) //Construct
|
|
if(part.use_tool(src, user, 0, volume=30))
|
|
balloon_alert(user, "assembly unscrewed")
|
|
step = SCREWED_ASSEMBLY_STEP
|
|
update_icon_state()
|
|
|
|
/obj/item/mod/construction/shell/update_icon_state()
|
|
. = ..()
|
|
icon_state = "mod-construction_[step]"
|
|
|
|
/obj/item/mod/construction/shell/Destroy()
|
|
QDEL_NULL(core)
|
|
QDEL_NULL(helmet)
|
|
QDEL_NULL(chestplate)
|
|
QDEL_NULL(gauntlets)
|
|
QDEL_NULL(boots)
|
|
return ..()
|
|
|
|
/obj/item/mod/construction/shell/Exited(atom/movable/gone, direction)
|
|
. = ..()
|
|
if(gone == core)
|
|
core = null
|
|
if(gone == helmet)
|
|
helmet = null
|
|
if(gone == chestplate)
|
|
chestplate = null
|
|
if(gone == gauntlets)
|
|
gauntlets = null
|
|
if(gone == boots)
|
|
boots = null
|
|
|
|
#undef START_STEP
|
|
#undef CORE_STEP
|
|
#undef SCREWED_CORE_STEP
|
|
#undef HELMET_STEP
|
|
#undef CHESTPLATE_STEP
|
|
#undef GAUNTLETS_STEP
|
|
#undef BOOTS_STEP
|
|
#undef WRENCHED_ASSEMBLY_STEP
|
|
#undef SCREWED_ASSEMBLY_STEP
|