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Bubberstation/code/game/objects/items/mop.dm
John Willard 4a274a6e4b [MDB IGNORE] Refactors drinks and fixes a lot of food problems (#69081)
* Makes condiments their own subtype, fixes geese, prepares for merging

* Fixes geese checking drink type instead of edible foodtype to eat gross food.
* Renames foodtype var on drinks to drink_types to prevent above from happening again because it KEEPS HAPPENING. DRINKS AREN'T FOOD!
* Makes Condiments their own subtype of reagent_containers because they don't make any use of being a subtype of food, at all.
* Starts moving things from food to /food/drink subtype in preparation for merging /food/drink with /drink

* fully removes Food subtype

* /reagent_containers/drinks are now /reagent_containers/cup - This is so it's no longer confused with eachother.
* /food/drinks is now /reagent_containers/cup/drinks, so we can keep their special abilities.
* Fixes a LOT of errors with food, which are STILL checking the reagent_containers, despite ACTUAL food being refactored away from it a long time ago.

This doesn't compile yet, but I do want to make sure my progress is well tracked.

* remove copypaste code, changes soda cans

* Removes most copy paste code between the two drinks, moving most stuff to parent whenever needed.
* Made soda cans their own subtype since they didn't share anything with glass bottles anyways.
* Fixes more problems with food/drinks, especially with geese. Geese really were just broken this whole time and no one said a word...
* Removes a snowflake signal, now that both drink types share a common one.
* Adds everything to the .dme

Currently my goal is to get this all compiling, then remove isGlass var by making glass be all glass ones only.

* Moves all icons into a single drinks dmi

I'm not that great at icon stuff, hopefully I didn't forget/break anything.

* Turns juices into their own subtype

This allows us to let them check for type in molotov, to both get rid of a use of isGlass, and so non-glass non-cartons don't show up as 'carton'.

* fixes compile issues, adds updatepaths

* a better updatepaths

* updates the damn maps now

* properly names the updatepath

* how did that get there

* i suck at handling merge conflicts

* how am i this bad

* code improvement and soda fix

* more fixes

* Don't be a timer

Ports from old food bottles to trans the reagents, rather than add a timer to.

* Merge conflicts and fixes bottle smashing

* Bottle smashing is now consistently functional regardless of how much liquid they have in them, when before it would spill first, then smash on the second hit.

* runs updatepaths again
2022-08-12 15:24:14 -04:00

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/obj/item/mop
desc = "The world of janitalia wouldn't be complete without a mop."
name = "mop"
icon = 'icons/obj/janitor.dmi'
icon_state = "mop"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
force = 8
throwforce = 10
throw_speed = 3
throw_range = 7
w_class = WEIGHT_CLASS_NORMAL
attack_verb_continuous = list("mops", "bashes", "bludgeons", "whacks")
attack_verb_simple = list("mop", "bash", "bludgeon", "whack")
resistance_flags = FLAMMABLE
var/mopcount = 0
///Maximum volume of reagents it can hold.
var/max_reagent_volume = 15
var/mopspeed = 1.5 SECONDS
force_string = "robust... against germs"
var/insertable = TRUE
/obj/item/mop/Initialize(mapload)
. = ..()
AddComponent(/datum/component/cleaner, mopspeed, on_cleaned_callback=CALLBACK(src, .proc/apply_reagents))
create_reagents(max_reagent_volume)
GLOB.janitor_devices += src
/obj/item/mop/Destroy(force)
GLOB.janitor_devices -= src
return ..()
/**
* Applies reagents to the cleaned floor and removes them from the mop.
*
* Arguments
* * cleaning_source the source of the cleaning
* * cleaned_turf the turf that is being cleaned
* * cleaner the mob that is doing the cleaning
*/
/obj/item/mop/proc/apply_reagents(datum/cleaning_source, turf/cleaned_turf, mob/living/cleaner)
reagents.expose(cleaned_turf, TOUCH, 10) //Needed for proper floor wetting.
var/val2remove = 1
if(cleaner?.mind)
val2remove = round(cleaner.mind.get_skill_modifier(/datum/skill/cleaning, SKILL_SPEED_MODIFIER),0.1)
reagents.remove_any(val2remove) //reaction() doesn't use up the reagents
/obj/item/mop/afterattack(atom/A, mob/user, proximity)
. = ..()
if(!proximity)
return
if(reagents.total_volume < 0.1)
to_chat(user, span_warning("Your mop is dry!"))
return
var/turf/T = get_turf(A)
if(istype(A, /obj/item/reagent_containers/cup/bucket) || istype(A, /obj/structure/janitorialcart))
return
if(T)
var/should_clean = reagents.has_chemical_flag(REAGENT_CLEANS, 1)
start_cleaning(src, T, user, clean_target = should_clean)
/obj/item/mop/cyborg/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
/obj/item/mop/advanced
desc = "The most advanced tool in a custodian's arsenal, complete with a condenser for self-wetting! Just think of all the viscera you will clean up with this!"
name = "advanced mop"
max_reagent_volume = 10
icon_state = "advmop"
inhand_icon_state = "mop"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
force = 12
throwforce = 14
throw_range = 4
mopspeed = 0.8 SECONDS
var/refill_enabled = TRUE //Self-refill toggle for when a janitor decides to mop with something other than water.
/// Amount of reagent to refill per second
var/refill_rate = 0.5
var/refill_reagent = /datum/reagent/water //Determins what reagent to use for refilling, just in case someone wanted to make a HOLY MOP OF PURGING
/obj/item/mop/advanced/Initialize(mapload)
. = ..()
START_PROCESSING(SSobj, src)
/obj/item/mop/advanced/attack_self(mob/user)
refill_enabled = !refill_enabled
if(refill_enabled)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj,src)
to_chat(user, span_notice("You set the condenser switch to the '[refill_enabled ? "ON" : "OFF"]' position."))
playsound(user, 'sound/machines/click.ogg', 30, TRUE)
/obj/item/mop/advanced/process(delta_time)
var/amadd = min(max_reagent_volume - reagents.total_volume, refill_rate * delta_time)
if(amadd > 0)
reagents.add_reagent(refill_reagent, amadd)
/obj/item/mop/advanced/examine(mob/user)
. = ..()
. += span_notice("The condenser switch is set to <b>[refill_enabled ? "ON" : "OFF"]</b>.")
/obj/item/mop/advanced/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/mop/advanced/cyborg
insertable = FALSE