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* Makes condiments their own subtype, fixes geese, prepares for merging * Fixes geese checking drink type instead of edible foodtype to eat gross food. * Renames foodtype var on drinks to drink_types to prevent above from happening again because it KEEPS HAPPENING. DRINKS AREN'T FOOD! * Makes Condiments their own subtype of reagent_containers because they don't make any use of being a subtype of food, at all. * Starts moving things from food to /food/drink subtype in preparation for merging /food/drink with /drink * fully removes Food subtype * /reagent_containers/drinks are now /reagent_containers/cup - This is so it's no longer confused with eachother. * /food/drinks is now /reagent_containers/cup/drinks, so we can keep their special abilities. * Fixes a LOT of errors with food, which are STILL checking the reagent_containers, despite ACTUAL food being refactored away from it a long time ago. This doesn't compile yet, but I do want to make sure my progress is well tracked. * remove copypaste code, changes soda cans * Removes most copy paste code between the two drinks, moving most stuff to parent whenever needed. * Made soda cans their own subtype since they didn't share anything with glass bottles anyways. * Fixes more problems with food/drinks, especially with geese. Geese really were just broken this whole time and no one said a word... * Removes a snowflake signal, now that both drink types share a common one. * Adds everything to the .dme Currently my goal is to get this all compiling, then remove isGlass var by making glass be all glass ones only. * Moves all icons into a single drinks dmi I'm not that great at icon stuff, hopefully I didn't forget/break anything. * Turns juices into their own subtype This allows us to let them check for type in molotov, to both get rid of a use of isGlass, and so non-glass non-cartons don't show up as 'carton'. * fixes compile issues, adds updatepaths * a better updatepaths * updates the damn maps now * properly names the updatepath * how did that get there * i suck at handling merge conflicts * how am i this bad * code improvement and soda fix * more fixes * Don't be a timer Ports from old food bottles to trans the reagents, rather than add a timer to. * Merge conflicts and fixes bottle smashing * Bottle smashing is now consistently functional regardless of how much liquid they have in them, when before it would spill first, then smash on the second hit. * runs updatepaths again
115 lines
3.8 KiB
Plaintext
115 lines
3.8 KiB
Plaintext
/obj/item/mop
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desc = "The world of janitalia wouldn't be complete without a mop."
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name = "mop"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "mop"
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lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
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force = 8
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throwforce = 10
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb_continuous = list("mops", "bashes", "bludgeons", "whacks")
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attack_verb_simple = list("mop", "bash", "bludgeon", "whack")
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resistance_flags = FLAMMABLE
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var/mopcount = 0
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///Maximum volume of reagents it can hold.
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var/max_reagent_volume = 15
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var/mopspeed = 1.5 SECONDS
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force_string = "robust... against germs"
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var/insertable = TRUE
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/obj/item/mop/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/cleaner, mopspeed, on_cleaned_callback=CALLBACK(src, .proc/apply_reagents))
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create_reagents(max_reagent_volume)
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GLOB.janitor_devices += src
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/obj/item/mop/Destroy(force)
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GLOB.janitor_devices -= src
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return ..()
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/**
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* Applies reagents to the cleaned floor and removes them from the mop.
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*
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* Arguments
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* * cleaning_source the source of the cleaning
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* * cleaned_turf the turf that is being cleaned
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* * cleaner the mob that is doing the cleaning
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*/
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/obj/item/mop/proc/apply_reagents(datum/cleaning_source, turf/cleaned_turf, mob/living/cleaner)
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reagents.expose(cleaned_turf, TOUCH, 10) //Needed for proper floor wetting.
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var/val2remove = 1
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if(cleaner?.mind)
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val2remove = round(cleaner.mind.get_skill_modifier(/datum/skill/cleaning, SKILL_SPEED_MODIFIER),0.1)
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reagents.remove_any(val2remove) //reaction() doesn't use up the reagents
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/obj/item/mop/afterattack(atom/A, mob/user, proximity)
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. = ..()
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if(!proximity)
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return
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if(reagents.total_volume < 0.1)
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to_chat(user, span_warning("Your mop is dry!"))
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return
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var/turf/T = get_turf(A)
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if(istype(A, /obj/item/reagent_containers/cup/bucket) || istype(A, /obj/structure/janitorialcart))
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return
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if(T)
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var/should_clean = reagents.has_chemical_flag(REAGENT_CLEANS, 1)
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start_cleaning(src, T, user, clean_target = should_clean)
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/obj/item/mop/cyborg/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
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/obj/item/mop/advanced
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desc = "The most advanced tool in a custodian's arsenal, complete with a condenser for self-wetting! Just think of all the viscera you will clean up with this!"
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name = "advanced mop"
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max_reagent_volume = 10
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icon_state = "advmop"
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inhand_icon_state = "mop"
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lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
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force = 12
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throwforce = 14
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throw_range = 4
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mopspeed = 0.8 SECONDS
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var/refill_enabled = TRUE //Self-refill toggle for when a janitor decides to mop with something other than water.
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/// Amount of reagent to refill per second
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var/refill_rate = 0.5
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var/refill_reagent = /datum/reagent/water //Determins what reagent to use for refilling, just in case someone wanted to make a HOLY MOP OF PURGING
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/obj/item/mop/advanced/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSobj, src)
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/obj/item/mop/advanced/attack_self(mob/user)
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refill_enabled = !refill_enabled
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if(refill_enabled)
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START_PROCESSING(SSobj, src)
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else
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STOP_PROCESSING(SSobj,src)
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to_chat(user, span_notice("You set the condenser switch to the '[refill_enabled ? "ON" : "OFF"]' position."))
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playsound(user, 'sound/machines/click.ogg', 30, TRUE)
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/obj/item/mop/advanced/process(delta_time)
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var/amadd = min(max_reagent_volume - reagents.total_volume, refill_rate * delta_time)
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if(amadd > 0)
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reagents.add_reagent(refill_reagent, amadd)
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/obj/item/mop/advanced/examine(mob/user)
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. = ..()
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. += span_notice("The condenser switch is set to <b>[refill_enabled ? "ON" : "OFF"]</b>.")
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/obj/item/mop/advanced/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/mop/advanced/cyborg
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insertable = FALSE
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