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## About The Pull Request TL;DR: "What do you mean we didn't have a negroni in the game before?" This adds three new very commonly used liqueurs to the game: A bitter red aperitivo, an herbal liqueur, and maraschino liqueur. Additionally, it adds 15 new classic cocktails that use these new liqueurs. Mechanically relevant drinks include: - The Poet's Dream, which can grant non-heretics the ability to dream like them - The Garibaldi, which grants revolutionaries the determination to shrug off their wounds - The Jungle Bird, which soothes the supermatter when ingested by those around it - The Thermonuclear Daiquiri, which causes you to glow (and very rarely emit high-energy nuclear particles) - and more! Full list here: https://hackmd.io/@0lHAWBNkSXixU4v6xxYS_w/SkYjyDofbg  On the non-player facing side of things, this also refactors the heretic dream code a bit and adds a trait that enables non-heretics to have heretic dreams, which could easily be used by other things (ie if anyone wanted to make a perk or something that does this) Also, special thanks to MrMelbert and ChipPotato for helping me out with coding stuff in the discord! ## Why It's Good For The Game This is good for the game for more or less the same reasons as my first classic cocktail PR #92955 is good for the game: More variety gives bartenders more to do and a greater range of drinks to base gimmicks off of, and adding more cocktails to the game which are commonly served in IRL bars decreases awkward, RP breaking moments where someone orders a cocktail that's a staple you can find just about anywhere but which isn't in the game. Additionally, the new liqueurs are commonly used in many other classic and modern cocktails, which people can use to make cocktails in future projects. ## Changelog 🆑 add: Added three new liqueurs, with bottles available in the booze-o-mat. add: Added 15 new cocktails that use the aforementioned liqueurs. /🆑
735 lines
28 KiB
Plaintext
735 lines
28 KiB
Plaintext
//Largely beneficial effects go here, even if they have drawbacks.
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/datum/status_effect/his_grace
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id = "his_grace"
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duration = STATUS_EFFECT_PERMANENT
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tick_interval = 0.4 SECONDS
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alert_type = /atom/movable/screen/alert/status_effect/his_grace
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var/bloodlust = 0
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var/gender = MALE
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var/word
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var/word2
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/datum/status_effect/his_grace/on_creation(mob/living/new_owner, inputgender)
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. = ..()
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gender = inputgender
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if(gender == MALE)
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word = "His"
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word2 = "Him"
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linked_alert.icon_state = "his_grace"
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else
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word = "Her"
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word2 = "Her"
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linked_alert.icon_state = "her_grace"
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/atom/movable/screen/alert/status_effect/his_grace
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name = "His Grace"
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desc = "His Grace hungers, and you must feed Him."
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icon_state = "his_grace"
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alerttooltipstyle = "hisgrace"
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/atom/movable/screen/alert/status_effect/his_grace/MouseEntered(location,control,params)
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desc = initial(desc)
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var/datum/status_effect/his_grace/HG = attached_effect
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var/His = HG.word
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var/Him = HG.word2
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name = "[His] Grace"
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desc = "[His] Grace hungers, and you must feed [Him]."
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icon_state = "[LOWER_TEXT(His)]_grace"
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desc += "<br><font size=3><b>Current Bloodthirst: [HG.bloodlust]</b></font>\
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<br>Becomes undroppable at <b>[HIS_GRACE_FAMISHED]</b>\
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<br>Will consume you at <b>[HIS_GRACE_CONSUME_OWNER]</b>"
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return ..()
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/datum/status_effect/his_grace/on_apply()
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owner.add_stun_absorption(
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source = id,
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priority = 3,
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self_message = span_boldwarning("[word] Grace protects you from the stun!"),
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)
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return ..()
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/datum/status_effect/his_grace/on_remove()
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owner.remove_stun_absorption(id)
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/datum/status_effect/his_grace/tick(seconds_between_ticks)
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bloodlust = 0
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var/graces = 0
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for(var/obj/item/his_grace/HG in owner.held_items)
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if(HG.bloodthirst > bloodlust)
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bloodlust = HG.bloodthirst
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if(HG.awakened)
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graces++
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if(!graces)
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owner.apply_status_effect(/datum/status_effect/his_wrath, word, word2)
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qdel(src)
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return
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var/grace_heal = bloodlust * 0.02
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var/need_mob_update = FALSE
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need_mob_update += owner.adjust_brute_loss(-grace_heal * seconds_between_ticks, updating_health = FALSE, forced = TRUE)
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need_mob_update += owner.adjust_fire_loss(-grace_heal * seconds_between_ticks, updating_health = FALSE, forced = TRUE)
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need_mob_update += owner.adjust_tox_loss(-grace_heal * seconds_between_ticks, forced = TRUE)
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need_mob_update += owner.adjust_oxy_loss(-(grace_heal * 2) * seconds_between_ticks, updating_health = FALSE, forced = TRUE)
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if(need_mob_update)
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owner.updatehealth()
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/datum/status_effect/wish_granters_gift //Fully revives after ten seconds.
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id = "wish_granters_gift"
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duration = 50
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alert_type = /atom/movable/screen/alert/status_effect/wish_granters_gift
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/datum/status_effect/wish_granters_gift/on_apply()
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to_chat(owner, span_notice("Death is not your end! The Wish Granter's energy suffuses you, and you begin to rise..."))
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return ..()
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/datum/status_effect/wish_granters_gift/on_remove()
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owner.revive(ADMIN_HEAL_ALL)
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owner.visible_message(span_warning("[owner] appears to wake from the dead, having healed all wounds!"), span_notice("You have regenerated."))
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/atom/movable/screen/alert/status_effect/wish_granters_gift
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name = "Wish Granter's Immortality"
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desc = "You are being resurrected!"
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icon_state = "wish_granter"
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/datum/status_effect/blooddrunk
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id = "blooddrunk"
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duration = 10
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tick_interval = STATUS_EFFECT_NO_TICK
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alert_type = /atom/movable/screen/alert/status_effect/blooddrunk
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/atom/movable/screen/alert/status_effect/blooddrunk
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name = "Blood-Drunk"
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desc = "You are drunk on blood! Your pulse thunders in your ears! Nothing can harm you!" //not true, and the item description mentions its actual effect
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icon_state = "blooddrunk"
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/datum/status_effect/blooddrunk/on_apply()
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owner.add_movespeed_mod_immunities(id, /datum/movespeed_modifier/damage_slowdown)
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if(ishuman(owner))
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var/mob/living/carbon/human/human_owner = owner
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human_owner.physiology.brute_mod *= 0.1
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human_owner.physiology.burn_mod *= 0.1
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human_owner.physiology.tox_mod *= 0.1
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human_owner.physiology.oxy_mod *= 0.1
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human_owner.physiology.stamina_mod *= 0.1
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owner.add_stun_absorption(source = id, priority = 4)
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owner.playsound_local(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, 1, use_reverb = FALSE)
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return TRUE
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/datum/status_effect/blooddrunk/on_remove()
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if(ishuman(owner))
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var/mob/living/carbon/human/human_owner = owner
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human_owner.physiology.brute_mod *= 10
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human_owner.physiology.burn_mod *= 10
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human_owner.physiology.tox_mod *= 10
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human_owner.physiology.oxy_mod *= 10
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human_owner.physiology.stamina_mod *= 10
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owner.remove_movespeed_mod_immunities(id, /datum/movespeed_modifier/damage_slowdown)
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owner.remove_stun_absorption(id)
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//Used by changelings to rapidly heal
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//Heals 10 brute and oxygen damage every second, and 5 fire
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//Being on fire will suppress this healing
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/datum/status_effect/fleshmend
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id = "fleshmend"
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duration = 10 SECONDS
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alert_type = /atom/movable/screen/alert/status_effect/fleshmend
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show_duration = TRUE
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/datum/status_effect/fleshmend/on_apply()
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. = ..()
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if(iscarbon(owner))
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var/mob/living/carbon/carbon_owner = owner
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QDEL_LAZYLIST(carbon_owner.all_scars)
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RegisterSignal(owner, COMSIG_LIVING_IGNITED, PROC_REF(on_ignited))
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RegisterSignal(owner, COMSIG_LIVING_EXTINGUISHED, PROC_REF(on_extinguished))
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/datum/status_effect/fleshmend/on_creation(mob/living/new_owner, ...)
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. = ..()
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if(!. || !owner || !linked_alert)
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return
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if(owner.on_fire)
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linked_alert.icon_state = "fleshmend_fire"
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/datum/status_effect/fleshmend/on_remove()
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UnregisterSignal(owner, list(COMSIG_LIVING_IGNITED, COMSIG_LIVING_EXTINGUISHED))
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/datum/status_effect/fleshmend/tick(seconds_between_ticks)
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if(owner.on_fire)
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return
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var/need_mob_update = FALSE
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need_mob_update += owner.adjust_brute_loss(-4 * seconds_between_ticks, updating_health = FALSE)
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need_mob_update += owner.adjust_fire_loss(-2 * seconds_between_ticks, updating_health = FALSE)
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need_mob_update += owner.adjust_oxy_loss(-4 * seconds_between_ticks, updating_health = FALSE)
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if(need_mob_update)
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owner.updatehealth()
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/datum/status_effect/fleshmend/proc/on_ignited(datum/source)
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SIGNAL_HANDLER
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linked_alert?.icon_state = "fleshmend_fire"
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/datum/status_effect/fleshmend/proc/on_extinguished(datum/source)
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SIGNAL_HANDLER
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linked_alert?.icon_state = "fleshmend"
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/atom/movable/screen/alert/status_effect/fleshmend
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name = "Fleshmend"
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desc = "Our wounds are rapidly healing. <i>This effect is prevented if we are on fire.</i>"
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icon_state = "fleshmend"
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/datum/status_effect/exercised
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id = "Exercised"
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duration = 15 SECONDS
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status_type = STATUS_EFFECT_REFRESH // New effects will add to total duration
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alert_type = null
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processing_speed = STATUS_EFFECT_NORMAL_PROCESS
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alert_type = /atom/movable/screen/alert/status_effect/exercised
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/// Having any of these reagents in your system extends the duration
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var/static/list/supplementary_reagents_bonus = list(
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/datum/reagent/consumable/ethanol/protein_blend = 10 SECONDS, // protein shakes are very robust
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/datum/reagent/inverse/oxandrolone = 8 SECONDS,
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/datum/reagent/consumable/nutriment/protein = 5 SECONDS,
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/datum/reagent/consumable/nutriment/vitamin = 4 SECONDS,
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/datum/reagent/consumable/milk = 4 SECONDS,
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/datum/reagent/consumable/rice = 3 SECONDS,
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// keep in mind you can eat a raw egg to acquire both these reagents at the same time
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/datum/reagent/consumable/eggwhite = 3 SECONDS,
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/datum/reagent/consumable/eggyolk = 2 SECONDS,
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// weak workout food
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/datum/reagent/consumable/nutraslop = 2 SECONDS, // prison food to bulk up with
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/datum/reagent/consumable/soymilk = 1 SECONDS, // darn vegans!
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// time for the bad stuff
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/datum/reagent/consumable/sugar = -1 SECONDS,
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/datum/reagent/consumable/monkey_energy = -1 SECONDS, // the marketing was a lie
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/datum/reagent/consumable/nutriment/fat = -1 SECONDS,
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)
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/datum/status_effect/exercised/proc/workout_duration(mob/living/new_owner, bonus_time)
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if(!bonus_time || !new_owner.mind || !iscarbon(new_owner))
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return 0 SECONDS
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var/modifier = 1
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if(HAS_TRAIT(new_owner, TRAIT_HULK))
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modifier += 0.5
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if(HAS_TRAIT(new_owner, TRAIT_STIMMED)) // Naturally produces stimulants to help get you PUMPED
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modifier += 1
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if(HAS_TRAIT(new_owner, TRAIT_FAT)) // less xp until you get into shape
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modifier -= 0.5
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if(new_owner.reagents.has_reagent(/datum/reagent/drug/pumpup)) // steriods? yes please!
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modifier += 3
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if(new_owner.reagents.has_reagent(/datum/reagent/inverse/oxandrolone)) // MOREEEEE
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modifier += 2
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var/food_boost = 0
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for(var/datum/reagent/workout_reagent in supplementary_reagents_bonus)
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if(new_owner.reagents.has_reagent(workout_reagent))
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food_boost += supplementary_reagents_bonus[workout_reagent]
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var/skill_level_boost = (new_owner.mind?.get_skill_level(/datum/skill/athletics) - 1) * 2 SECONDS
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bonus_time = (bonus_time + food_boost + skill_level_boost) * modifier
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var/exhaustion_limit = new_owner.mind?.get_skill_modifier(/datum/skill/athletics, SKILL_VALUE_MODIFIER)
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if(duration + bonus_time >= exhaustion_limit)
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duration = exhaustion_limit
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to_chat(new_owner, span_userdanger("Your muscles are exhausted! Might be a good idea to sleep..."))
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new_owner.emote("scream")
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return // exhaustion_limit
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return bonus_time
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/datum/status_effect/exercised/on_creation(mob/living/new_owner, bonus_time)
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duration += workout_duration(new_owner, bonus_time)
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return ..()
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/datum/status_effect/exercised/refresh(mob/living/new_owner, bonus_time)
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duration += workout_duration(new_owner, bonus_time)
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new_owner.clear_mood_event("exercise") // we need to reset the old mood event in case our fitness skill changes
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new_owner.add_mood_event("exercise", /datum/mood_event/exercise, new_owner.mind.get_skill_level(/datum/skill/athletics))
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/datum/status_effect/exercised/on_apply()
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if(!owner.mind)
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return FALSE
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owner.add_mood_event("exercise", /datum/mood_event/exercise, owner.mind.get_skill_level(/datum/skill/athletics))
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return TRUE
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/datum/status_effect/exercised/on_remove()
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owner.clear_mood_event("exercise")
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/atom/movable/screen/alert/status_effect/exercised
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name = "Exercise"
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desc = "You feel well exercised! Sleeping will improve your fitness."
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use_user_hud_icon = USER_HUD_STYLE_INHERIT
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overlay_state = "exercised"
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//Hippocratic Oath: Applied when the Rod of Asclepius is activated.
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/datum/status_effect/hippocratic_oath
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id = "Hippocratic Oath"
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status_type = STATUS_EFFECT_UNIQUE
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duration = STATUS_EFFECT_PERMANENT
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tick_interval = 2.6 SECONDS
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alert_type = null
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var/datum/component/aura_healing/aura_healing
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var/hand
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var/deathTick = 0
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/datum/status_effect/hippocratic_oath/on_apply()
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var/static/list/organ_healing = list(
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ORGAN_SLOT_BRAIN = 1.4,
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)
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aura_healing = owner.AddComponent( \
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/datum/component/aura_healing, \
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range = 7, \
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brute_heal = 1.4, \
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burn_heal = 1.4, \
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toxin_heal = 1.4, \
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suffocation_heal = 1.4, \
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stamina_heal = 1.4, \
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simple_heal = 1.4, \
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organ_healing = organ_healing, \
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healing_color = "#375637", \
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)
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//Makes the user passive, it's in their oath not to harm!
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owner.add_traits(list(TRAIT_PACIFISM, TRAIT_HIPPOCRATIC_OATH, TRAIT_MEDICAL_HUD), HIPPOCRATIC_OATH_TRAIT)
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return ..()
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/datum/status_effect/hippocratic_oath/on_remove()
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QDEL_NULL(aura_healing)
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owner.remove_traits(list(TRAIT_PACIFISM, TRAIT_HIPPOCRATIC_OATH, TRAIT_MEDICAL_HUD), HIPPOCRATIC_OATH_TRAIT)
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/datum/status_effect/hippocratic_oath/get_examine_text()
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return span_notice("[owner.p_They()] seem[owner.p_s()] to have an aura of healing and helpfulness about [owner.p_them()].")
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/datum/status_effect/hippocratic_oath/tick(seconds_between_ticks)
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if(owner.stat == DEAD)
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if(deathTick < 4)
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deathTick += 1
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else
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consume_owner()
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else
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if(iscarbon(owner))
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var/mob/living/carbon/itemUser = owner
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var/obj/item/heldItem = itemUser.get_item_for_held_index(hand)
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if(heldItem == null || heldItem.type != /obj/item/rod_of_asclepius) //Checks to make sure the rod is still in their hand
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var/obj/item/rod_of_asclepius/newRod = new(itemUser.loc)
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newRod.activated()
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if(!itemUser.has_hand_for_held_index(hand))
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//If user does not have the corresponding hand anymore, give them one and return the rod to their hand
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var/zone = IS_LEFT_INDEX(hand) ? BODY_ZONE_L_ARM : BODY_ZONE_R_ARM
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if(itemUser.regenerate_limb(zone, FALSE))
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itemUser.put_in_hand(newRod, hand, forced = TRUE)
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else
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consume_owner() //we can't regrow, abort abort
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return
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to_chat(itemUser, span_notice("Your arm suddenly grows back with the Rod of Asclepius still attached!"))
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else
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//Otherwise get rid of whatever else is in their hand and return the rod to said hand
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itemUser.put_in_hand(newRod, hand, forced = TRUE)
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to_chat(itemUser, span_notice("The Rod of Asclepius suddenly grows back out of your arm!"))
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//Because a servant of medicines stops at nothing to help others, lets keep them on their toes and give them an additional boost.
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if(itemUser.health < itemUser.maxHealth)
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new /obj/effect/temp_visual/heal(get_turf(itemUser), "#375637")
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var/need_mob_update = FALSE
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need_mob_update += itemUser.adjust_brute_loss(-0.6 * seconds_between_ticks, updating_health = FALSE, forced = TRUE)
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need_mob_update += itemUser.adjust_fire_loss(-0.6 * seconds_between_ticks, updating_health = FALSE, forced = TRUE)
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need_mob_update += itemUser.adjust_tox_loss(-0.6 * seconds_between_ticks, updating_health = FALSE, forced = TRUE) //Because Slime People are people too
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need_mob_update += itemUser.adjust_oxy_loss(-0.6 * seconds_between_ticks, updating_health = FALSE, forced = TRUE)
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need_mob_update += itemUser.adjust_stamina_loss(-3 * seconds_between_ticks, updating_stamina = FALSE, forced = TRUE)
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need_mob_update += itemUser.adjust_organ_loss(ORGAN_SLOT_BRAIN, -0.6 * seconds_between_ticks)
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if(need_mob_update)
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itemUser.updatehealth()
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/datum/status_effect/hippocratic_oath/proc/consume_owner()
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owner.visible_message(span_notice("[owner]'s soul is absorbed into the rod, relieving the previous snake of its duty."))
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var/list/chems = list(/datum/reagent/medicine/sal_acid, /datum/reagent/medicine/c2/convermol, /datum/reagent/medicine/oxandrolone)
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var/mob/living/basic/snake/spawned = new(owner.loc, pick(chems))
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spawned.name = "Asclepius's Snake"
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spawned.real_name = "Asclepius's Snake"
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spawned.desc = "A mystical snake previously trapped upon the Rod of Asclepius, now freed of its burden. Unlike the average snake, its bites contain chemicals with minor healing properties."
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new /obj/effect/decal/cleanable/ash(owner.loc)
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new /obj/item/rod_of_asclepius(owner.loc)
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owner.investigate_log("has been consumed by the Rod of Asclepius.", INVESTIGATE_DEATHS)
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qdel(owner)
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/datum/status_effect/good_music
|
|
id = "Good Music"
|
|
alert_type = null
|
|
duration = 6 SECONDS
|
|
tick_interval = 1 SECONDS
|
|
status_type = STATUS_EFFECT_REFRESH
|
|
|
|
/datum/status_effect/good_music/tick(seconds_between_ticks)
|
|
if(!HAS_TRAIT(owner, TRAIT_DEAF))
|
|
owner.adjust_dizzy(-4 SECONDS)
|
|
owner.adjust_jitter(-4 SECONDS)
|
|
owner.adjust_confusion(-1 SECONDS)
|
|
owner.add_mood_event("goodmusic", /datum/mood_event/goodmusic)
|
|
|
|
/atom/movable/screen/alert/status_effect/regenerative_core
|
|
name = "Regenerative Core Tendrils"
|
|
desc = "You can move faster than your broken body could normally handle!"
|
|
use_user_hud_icon = USER_HUD_STYLE_INHERIT
|
|
overlay_icon = 'icons/obj/medical/organs/mining_organs.dmi'
|
|
overlay_state = "legion_core_stable"
|
|
|
|
/datum/status_effect/regenerative_core
|
|
id = "Regenerative Core"
|
|
duration = 1 MINUTES
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
alert_type = /atom/movable/screen/alert/status_effect/regenerative_core
|
|
show_duration = TRUE
|
|
|
|
/datum/status_effect/regenerative_core/on_apply()
|
|
owner.add_movespeed_mod_immunities(id, /datum/movespeed_modifier/damage_slowdown)
|
|
owner.adjust_brute_loss(-25)
|
|
owner.adjust_fire_loss(-25)
|
|
owner.fully_heal(HEAL_CC_STATUS)
|
|
owner.bodytemperature = owner.get_body_temp_normal()
|
|
if(ishuman(owner))
|
|
var/mob/living/carbon/human/humi = owner
|
|
humi.set_coretemperature(humi.get_body_temp_normal())
|
|
return TRUE
|
|
|
|
/datum/status_effect/regenerative_core/on_remove()
|
|
owner.remove_movespeed_mod_immunities(id, /datum/movespeed_modifier/damage_slowdown)
|
|
|
|
/datum/status_effect/lightningorb
|
|
id = "Lightning Orb"
|
|
duration = 30 SECONDS
|
|
alert_type = /atom/movable/screen/alert/status_effect/lightningorb
|
|
show_duration = TRUE
|
|
|
|
/datum/status_effect/lightningorb/on_apply()
|
|
. = ..()
|
|
owner.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/yellow_orb)
|
|
to_chat(owner, span_notice("You feel fast!"))
|
|
|
|
/datum/status_effect/lightningorb/on_remove()
|
|
. = ..()
|
|
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/yellow_orb)
|
|
to_chat(owner, span_notice("You slow down."))
|
|
|
|
/atom/movable/screen/alert/status_effect/lightningorb
|
|
name = "Lightning Orb"
|
|
desc = "The speed surges through you!"
|
|
use_user_hud_icon = USER_HUD_STYLE_INHERIT
|
|
overlay_state = "lightningorb"
|
|
|
|
/datum/status_effect/mayhem
|
|
id = "Mayhem"
|
|
duration = 2 MINUTES
|
|
alert_type = null
|
|
/// The chainsaw spawned by the status effect
|
|
var/obj/item/chainsaw/doomslayer/chainsaw
|
|
|
|
/datum/status_effect/mayhem/on_apply()
|
|
. = ..()
|
|
to_chat(owner, "<span class='reallybig redtext'>RIP AND TEAR</span>")
|
|
SEND_SOUND(owner, sound('sound/effects/hallucinations/veryfar_noise.ogg'))
|
|
owner.cause_hallucination( \
|
|
/datum/hallucination/delusion/preset/demon, \
|
|
"[id] status effect", \
|
|
duration = duration, \
|
|
affects_us = FALSE, \
|
|
affects_others = TRUE, \
|
|
skip_nearby = FALSE, \
|
|
play_wabbajack = FALSE, \
|
|
)
|
|
|
|
owner.drop_all_held_items()
|
|
|
|
if(iscarbon(owner))
|
|
chainsaw = new(get_turf(owner))
|
|
ADD_TRAIT(chainsaw, TRAIT_NODROP, TRAIT_STATUS_EFFECT(id))
|
|
owner.put_in_hands(chainsaw, forced = TRUE)
|
|
chainsaw.attack_self(owner)
|
|
owner.reagents.add_reagent(/datum/reagent/medicine/adminordrazine, 25)
|
|
|
|
owner.log_message("entered a blood frenzy", LOG_ATTACK)
|
|
to_chat(owner, span_narsiesmall("KILL, KILL, KILL! YOU HAVE NO ALLIES ANYMORE, NO TEAM MATES OR ALLEGIANCES! KILL THEM ALL!"))
|
|
|
|
var/datum/client_colour/colour = owner.add_client_colour(/datum/client_colour/bloodlust, REF(src))
|
|
QDEL_IN(colour, 1.1 SECONDS)
|
|
return TRUE
|
|
|
|
/datum/status_effect/mayhem/on_remove()
|
|
. = ..()
|
|
to_chat(owner, span_notice("Your bloodlust seeps back into the bog of your subconscious and you regain self control."))
|
|
owner.log_message("exited a blood frenzy", LOG_ATTACK)
|
|
QDEL_NULL(chainsaw)
|
|
|
|
/datum/status_effect/speed_boost
|
|
id = "speed_boost"
|
|
duration = 2 SECONDS
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
show_duration = TRUE
|
|
alert_type = null
|
|
///What speed datum do we apply?
|
|
var/move_datum = /datum/movespeed_modifier/status_speed_boost
|
|
var/action_datum = null
|
|
|
|
/datum/status_effect/speed_boost/on_creation(mob/living/new_owner, set_duration)
|
|
if(isnum(set_duration))
|
|
duration = set_duration
|
|
new_owner.do_alert_animation()
|
|
playsound(new_owner, 'sound/machines/chime.ogg', 50, FALSE, -5)
|
|
. = ..()
|
|
|
|
/datum/status_effect/speed_boost/on_apply()
|
|
if(move_datum)
|
|
owner.add_movespeed_modifier(move_datum, update = TRUE)
|
|
if(action_datum)
|
|
owner.add_actionspeed_modifier(action_datum, update = TRUE)
|
|
return ..()
|
|
|
|
/datum/status_effect/speed_boost/on_remove()
|
|
if(move_datum)
|
|
owner.remove_movespeed_modifier(move_datum, update = TRUE)
|
|
if(action_datum)
|
|
owner.remove_actionspeed_modifier(action_datum, update = TRUE)
|
|
|
|
/datum/movespeed_modifier/status_speed_boost
|
|
multiplicative_slowdown = -1
|
|
|
|
///this buff provides a max health buff and a heal.
|
|
/datum/status_effect/limited_buff/health_buff
|
|
id = "health_buff"
|
|
alert_type = null
|
|
///This var stores the mobs max health when the buff was first applied, and determines the size of future buffs.database.database.
|
|
var/historic_max_health
|
|
///This var determines how large the health buff will be. health_buff_modifier * historic_max_health * stacks
|
|
var/health_buff_modifier = 0.1 //translate to a 10% buff over historic health per stack
|
|
///This modifier multiplies the healing by the effect.
|
|
var/healing_modifier = 2
|
|
///If the mob has a low max health, we instead use this flat value to increase max health and calculate any heal.
|
|
var/fragile_mob_health_buff = 10
|
|
|
|
/datum/status_effect/limited_buff/health_buff/on_creation(mob/living/new_owner)
|
|
historic_max_health = new_owner.maxHealth
|
|
. = ..()
|
|
|
|
/datum/status_effect/limited_buff/health_buff/on_apply()
|
|
. = ..()
|
|
var/health_increase = round(max(fragile_mob_health_buff, historic_max_health * health_buff_modifier))
|
|
owner.maxHealth += health_increase
|
|
owner.balloon_alert_to_viewers("health buffed")
|
|
to_chat(owner, span_nicegreen("You feel healthy, like if your body is little stronger than it was a moment ago."))
|
|
|
|
if(isanimal(owner)) //dumb animals have their own proc for healing.
|
|
var/mob/living/simple_animal/healthy_animal = owner
|
|
healthy_animal.adjustHealth(-(health_increase * healing_modifier))
|
|
else
|
|
owner.adjust_brute_loss(-(health_increase * healing_modifier))
|
|
|
|
/datum/status_effect/limited_buff/health_buff/maxed_out()
|
|
. = ..()
|
|
to_chat(owner, span_warning("You don't feel any healthier."))
|
|
|
|
/datum/status_effect/nest_sustenance
|
|
id = "nest_sustenance"
|
|
duration = STATUS_EFFECT_PERMANENT
|
|
tick_interval = 0.4 SECONDS
|
|
alert_type = /atom/movable/screen/alert/status_effect/nest_sustenance
|
|
|
|
/datum/status_effect/nest_sustenance/tick(seconds_between_ticks)
|
|
. = ..()
|
|
|
|
if(owner.stat == DEAD) //If the victim has died due to complications in the nest
|
|
qdel(src)
|
|
return
|
|
|
|
var/need_mob_update = FALSE
|
|
need_mob_update += owner.adjust_brute_loss(-2 * seconds_between_ticks, updating_health = FALSE)
|
|
need_mob_update += owner.adjust_fire_loss(-2 * seconds_between_ticks, updating_health = FALSE)
|
|
need_mob_update += owner.adjust_oxy_loss(-4 * seconds_between_ticks, updating_health = FALSE)
|
|
need_mob_update += owner.adjust_stamina_loss(-4 * seconds_between_ticks, updating_stamina = FALSE)
|
|
if(need_mob_update)
|
|
owner.updatehealth()
|
|
owner.adjust_bodytemperature(BODYTEMP_NORMAL, 0, BODYTEMP_NORMAL) //Won't save you from the void of space, but it will stop you from freezing or suffocating in low pressure
|
|
|
|
|
|
/atom/movable/screen/alert/status_effect/nest_sustenance
|
|
name = "Nest Vitalization"
|
|
desc = "The resin seems to pulsate around you. It seems to be sustaining your vital functions. You feel ill..."
|
|
use_user_hud_icon = USER_HUD_STYLE_INHERIT
|
|
overlay_state = "nest_life"
|
|
|
|
/**
|
|
* Granted to wizards upon satisfying the cheese sacrifice during grand rituals.
|
|
* Halves incoming damage and makes the owner stun immune, damage slow immune, levitating(even in space and hyperspace!) and glowing.
|
|
*/
|
|
/datum/status_effect/blessing_of_insanity
|
|
id = "blessing_of_insanity"
|
|
duration = STATUS_EFFECT_PERMANENT
|
|
tick_interval = STATUS_EFFECT_NO_TICK
|
|
alert_type = null
|
|
|
|
/datum/status_effect/blessing_of_insanity/on_apply()
|
|
if(ishuman(owner))
|
|
var/mob/living/carbon/human/human_owner = owner
|
|
var/datum/physiology/owner_physiology = human_owner.physiology
|
|
owner_physiology.brute_mod *= 0.5
|
|
owner_physiology.burn_mod *= 0.5
|
|
owner_physiology.tox_mod *= 0.5
|
|
owner_physiology.oxy_mod *= 0.5
|
|
owner_physiology.stamina_mod *= 0.5
|
|
owner.add_filter("mad_glow", 2, list("type" = "outline", "color" = "#eed811c9", "size" = 2))
|
|
owner.AddElement(/datum/element/forced_gravity, 0)
|
|
owner.AddElement(/datum/element/simple_flying)
|
|
owner.add_stun_absorption(source = id, priority = 4)
|
|
owner.add_movespeed_mod_immunities(id, /datum/movespeed_modifier/damage_slowdown)
|
|
ADD_TRAIT(owner, TRAIT_FREE_HYPERSPACE_MOVEMENT, TRAIT_STATUS_EFFECT(id))
|
|
owner.playsound_local(get_turf(owner), 'sound/effects/chemistry/ahaha.ogg', vol = 100, vary = TRUE, use_reverb = TRUE)
|
|
return TRUE
|
|
|
|
/datum/status_effect/blessing_of_insanity/on_remove()
|
|
if(ishuman(owner))
|
|
var/mob/living/carbon/human/human_owner = owner
|
|
var/datum/physiology/owner_physiology = human_owner.physiology
|
|
owner_physiology.brute_mod *= 2
|
|
owner_physiology.burn_mod *= 2
|
|
owner_physiology.tox_mod *= 2
|
|
owner_physiology.oxy_mod *= 2
|
|
owner_physiology.stamina_mod *= 2
|
|
owner.remove_filter("mad_glow")
|
|
owner.RemoveElement(/datum/element/forced_gravity, 0)
|
|
owner.RemoveElement(/datum/element/simple_flying)
|
|
owner.remove_stun_absorption(id)
|
|
owner.remove_movespeed_mod_immunities(id, /datum/movespeed_modifier/damage_slowdown)
|
|
REMOVE_TRAIT(owner, TRAIT_FREE_HYPERSPACE_MOVEMENT, TRAIT_STATUS_EFFECT(id))
|
|
|
|
/// Gives you a brief period of anti-gravity
|
|
/datum/status_effect/jump_jet
|
|
id = "jump_jet"
|
|
alert_type = null
|
|
duration = 5 SECONDS
|
|
|
|
/datum/status_effect/jump_jet/on_apply()
|
|
owner.AddElement(/datum/element/forced_gravity, 0)
|
|
return TRUE
|
|
|
|
/datum/status_effect/jump_jet/on_remove()
|
|
owner.RemoveElement(/datum/element/forced_gravity, 0)
|
|
|
|
/// Makes the mob immune to radiation for a short bit to help with safely spawning in hazardous areas
|
|
/datum/status_effect/radiation_immunity
|
|
id = "radiation_immunity"
|
|
duration = 1 MINUTES
|
|
show_duration = TRUE
|
|
alert_type = null
|
|
|
|
/datum/status_effect/radiation_immunity/on_apply()
|
|
ADD_TRAIT(owner, TRAIT_RADIMMUNE, TRAIT_STATUS_EFFECT(id))
|
|
return TRUE
|
|
|
|
/datum/status_effect/radiation_immunity/on_remove()
|
|
REMOVE_TRAIT(owner, TRAIT_RADIMMUNE, TRAIT_STATUS_EFFECT(id))
|
|
|
|
/datum/status_effect/radiation_immunity/radnebula
|
|
alert_type = /atom/movable/screen/alert/status_effect/radiation_immunity
|
|
|
|
/atom/movable/screen/alert/status_effect/radiation_immunity
|
|
name = "Radiation shielding"
|
|
desc = "You're immune to radiation, get settled quick!"
|
|
use_user_hud_icon = USER_HUD_STYLE_INHERIT
|
|
overlay_state = "radiation_shield"
|
|
|
|
/// Throw an alert we're in darkness!! Nightvision can make it hard to tell so this is useful
|
|
/datum/status_effect/shadow
|
|
id = "shadow"
|
|
duration = 2.2 SECONDS // One status effect tick longer than the life tick
|
|
status_type = STATUS_EFFECT_REFRESH
|
|
alert_type = /atom/movable/screen/alert/status_effect/shadow_regeneration
|
|
|
|
/// Same as above, but also heal in darkness!! Mostly superseded but some simple mobs use this
|
|
/datum/status_effect/shadow/regeneration
|
|
id = "shadow_regeneration"
|
|
|
|
/datum/status_effect/shadow/regeneration/on_apply()
|
|
. = ..()
|
|
if (!.)
|
|
return FALSE
|
|
heal_owner()
|
|
return TRUE
|
|
|
|
/datum/status_effect/shadow/regeneration/refresh(effect)
|
|
. = ..()
|
|
heal_owner()
|
|
|
|
/// Regenerate health whenever this status effect is applied or reapplied
|
|
/datum/status_effect/shadow/regeneration/proc/heal_owner()
|
|
owner.heal_overall_damage(brute = 1, burn = 1, required_bodytype = BODYTYPE_ORGANIC)
|
|
|
|
/atom/movable/screen/alert/status_effect/shadow_regeneration
|
|
name = "Shadow Regeneration"
|
|
desc = "Bathed in soothing darkness, you will slowly heal yourself"
|
|
use_user_hud_icon = USER_HUD_STYLE_INHERIT
|
|
overlay_state = "lightless"
|
|
|
|
/// Applies desensitized mood modifier to the mob, carrying between mind transfers
|
|
/datum/status_effect/desensitized
|
|
id = "desensitized"
|
|
duration = STATUS_EFFECT_PERMANENT
|
|
status_type = STATUS_EFFECT_MULTIPLE
|
|
alert_type = null
|
|
/// How much to multiply desensitization level by
|
|
var/magnitude = 1.0
|
|
/// Effect ID for removal purposes
|
|
var/effect_id
|
|
|
|
/datum/status_effect/desensitized/on_creation(mob/living/new_owner, effect_id, magnitude)
|
|
src.effect_id = effect_id
|
|
src.magnitude = max(DESENSITIZED_MINIMUM, magnitude)
|
|
return ..()
|
|
|
|
/datum/status_effect/desensitized/on_apply()
|
|
owner.mind?.desensitized_level *= magnitude
|
|
RegisterSignal(owner, COMSIG_MOB_MIND_TRANSFERRED_INTO, PROC_REF(add_magnitude))
|
|
RegisterSignal(owner, COMSIG_MOB_MIND_TRANSFERRED_OUT_OF, PROC_REF(remove_magnitude))
|
|
return TRUE
|
|
|
|
/datum/status_effect/desensitized/on_remove()
|
|
owner.mind?.desensitized_level /= magnitude
|
|
UnregisterSignal(owner, list(COMSIG_MOB_MIND_TRANSFERRED_INTO, COMSIG_MOB_MIND_TRANSFERRED_OUT_OF))
|
|
|
|
/datum/status_effect/desensitized/before_remove(effect_id, magnitude)
|
|
if(istext(src.effect_id) && istext(effect_id)) // if an id is set, they must match
|
|
return src.effect_id == effect_id
|
|
if(isnum(magnitude)) // otherwise if a magnitude is passed, it must match
|
|
return src.magnitude == magnitude
|
|
return FALSE
|
|
|
|
/datum/status_effect/desensitized/proc/add_magnitude(datum/source, mob/living/old_body, datum/mind/swapping)
|
|
SIGNAL_HANDLER
|
|
swapping.desensitized_level *= magnitude
|
|
|
|
/datum/status_effect/desensitized/proc/remove_magnitude(datum/source, mob/living/old_body, datum/mind/swapping)
|
|
SIGNAL_HANDLER
|
|
swapping.desensitized_level /= magnitude
|
|
|
|
//used by the garibaldi cocktail to grant revolutionaries wound resistance and fearlessness
|
|
/datum/status_effect/rev_resilience
|
|
id = "rev_resilience"
|
|
duration = 5 SECONDS //gets refreshed by metabolism
|
|
status_type = STATUS_EFFECT_REFRESH
|
|
alert_type = null
|
|
|
|
/datum/status_effect/rev_resilience/on_apply()
|
|
to_chat(owner, span_warning("You feel your revolutionary spirit surging! You feel like nothing the oppressors could throw at you could wound your pride!"))
|
|
owner.add_traits(list(TRAIT_HARDLY_WOUNDED,TRAIT_ANALGESIA,TRAIT_FEARLESS), TRAIT_STATUS_EFFECT(id))
|
|
return TRUE
|
|
|
|
/datum/status_effect/rev_resilience/on_remove()
|
|
to_chat(owner, span_notice("You feel your surge of revolutionary zeal fade. You hope you don't get shot in the foot..."))
|
|
owner.remove_traits(list(TRAIT_HARDLY_WOUNDED,TRAIT_ANALGESIA,TRAIT_FEARLESS), TRAIT_STATUS_EFFECT(id))
|