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Bubberstation/code/datums/components/rot.dm
vuonojenmustaturska 6a106bc877 Remove reagent ids and use typepaths where applicable (#44166)
cl Naksu
code: reagent IDs have been removed in favor using reagent typepaths where applicable
fix: mechas, borg hyposprays etc no longer display internal reagent ids to the player
/cl
2019-05-31 21:57:26 +12:00

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/datum/component/rot
var/amount = 1
/datum/component/rot/Initialize(new_amount)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
if(new_amount)
amount = new_amount
START_PROCESSING(SSprocessing, src)
/datum/component/rot/process()
var/atom/A = parent
var/turf/open/T = get_turf(A)
if(!istype(T))
return
var/datum/gas_mixture/stank = new
ADD_GAS(/datum/gas/miasma, stank.gases)
stank.gases[/datum/gas/miasma][MOLES] = amount
T.assume_air(stank)
T.air_update_turf()
/datum/component/rot/corpse
amount = MIASMA_CORPSE_MOLES
/datum/component/rot/corpse/Initialize()
if(!iscarbon(parent))
return COMPONENT_INCOMPATIBLE
. = ..()
/datum/component/rot/corpse/process()
var/mob/living/carbon/C = parent
if(C.stat != DEAD)
qdel(src)
return
// Wait a bit before decaying
if(world.time - C.timeofdeath < 2 MINUTES)
return
// Properly stored corpses shouldn't create miasma
if(istype(C.loc, /obj/structure/closet/crate/coffin)|| istype(C.loc, /obj/structure/closet/body_bag) || istype(C.loc, /obj/structure/bodycontainer))
return
// No decay if formaldehyde in corpse or when the corpse is charred
if(C.reagents.has_reagent(/datum/reagent/toxin/formaldehyde, 15) || HAS_TRAIT(C, TRAIT_HUSK))
return
// Also no decay if corpse chilled or not organic/undead
if(C.bodytemperature <= T0C-10 || (!(MOB_ORGANIC in C.mob_biotypes) && !(MOB_UNDEAD in C.mob_biotypes)))
return
..()
/datum/component/rot/gibs
amount = MIASMA_GIBS_MOLES