mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-10 01:34:01 +00:00
## About The Pull Request So basically there's some byond bug that has made character previews small and things like cameras offset for the longest time when you open them. Basically when ``/atom/movable/screen/proc/set_position`` is called and it has an ``assigned_map``, sleep, add three to the x and y offset, sleep, then reset it. Sorry @Mothblocks but your original code to update the character after a second doesn't seem to work anymore.  ## Why It's Good For The Game This is not good for the game ## Changelog 🆑 fix: Character creator preview being miniature /🆑
551 lines
18 KiB
Plaintext
551 lines
18 KiB
Plaintext
GLOBAL_LIST_EMPTY(preferences_datums)
|
|
|
|
/datum/preferences
|
|
var/client/parent
|
|
/// The path to the general savefile for this datum
|
|
var/path
|
|
/// Whether or not we allow saving/loading. Used for guests, if they're enabled
|
|
var/load_and_save = TRUE
|
|
/// Ensures that we always load the last used save, QOL
|
|
var/default_slot = 1
|
|
/// The maximum number of slots we're allowed to contain
|
|
var/max_save_slots = 3
|
|
|
|
/// Bitflags for communications that are muted
|
|
var/muted = NONE
|
|
/// Last IP that this client has connected from
|
|
var/last_ip
|
|
/// Last CID that this client has connected from
|
|
var/last_id
|
|
|
|
/// Cached changelog size, to detect new changelogs since last join
|
|
var/lastchangelog = ""
|
|
|
|
/// List of ROLE_X that the client wants to be eligible for
|
|
var/list/be_special = list() //Special role selection
|
|
|
|
/// Custom keybindings. Map of keybind names to keyboard inputs.
|
|
/// For example, by default would have "swap_hands" -> list("X")
|
|
var/list/key_bindings = list()
|
|
|
|
/// Cached list of keybindings, mapping keys to actions.
|
|
/// For example, by default would have "X" -> list("swap_hands")
|
|
var/list/key_bindings_by_key = list()
|
|
|
|
var/toggles = TOGGLES_DEFAULT
|
|
var/db_flags = NONE
|
|
var/chat_toggles = TOGGLES_DEFAULT_CHAT
|
|
var/ghost_form = "ghost"
|
|
|
|
//character preferences
|
|
var/slot_randomized //keeps track of round-to-round randomization of the character slot, prevents overwriting
|
|
|
|
var/list/randomise = list()
|
|
|
|
//Quirk list
|
|
var/list/all_quirks = list()
|
|
|
|
//Job preferences 2.0 - indexed by job title , no key or value implies never
|
|
var/list/job_preferences = list()
|
|
|
|
/// The current window, PREFERENCE_TAB_* in [`code/__DEFINES/preferences.dm`]
|
|
var/current_window = PREFERENCE_TAB_CHARACTER_PREFERENCES
|
|
|
|
var/unlock_content = 0
|
|
|
|
var/list/ignoring = list()
|
|
|
|
var/list/exp = list()
|
|
|
|
var/action_buttons_screen_locs = list()
|
|
|
|
///Someone thought we were nice! We get a little heart in OOC until we join the server past the below time (we can keep it until the end of the round otherwise)
|
|
var/hearted
|
|
///If we have a hearted commendations, we honor it every time the player loads preferences until this time has been passed
|
|
var/hearted_until
|
|
///What outfit typepaths we've favorited in the SelectEquipment menu
|
|
var/list/favorite_outfits = list()
|
|
|
|
/// A preview of the current character
|
|
var/atom/movable/screen/map_view/char_preview/character_preview_view
|
|
|
|
/// A list of instantiated middleware
|
|
var/list/datum/preference_middleware/middleware = list()
|
|
|
|
/// The json savefile for this datum
|
|
var/datum/json_savefile/savefile
|
|
|
|
/// The savefile relating to character preferences, PREFERENCE_CHARACTER
|
|
var/list/character_data
|
|
|
|
/// A list of keys that have been updated since the last save.
|
|
var/list/recently_updated_keys = list()
|
|
|
|
/// A cache of preference entries to values.
|
|
/// Used to avoid expensive READ_FILE every time a preference is retrieved.
|
|
var/value_cache = list()
|
|
|
|
/// If set to TRUE, will update character_profiles on the next ui_data tick.
|
|
var/tainted_character_profiles = FALSE
|
|
|
|
/datum/preferences/Destroy(force)
|
|
QDEL_NULL(character_preview_view)
|
|
QDEL_LIST(middleware)
|
|
value_cache = null
|
|
return ..()
|
|
|
|
/datum/preferences/New(client/parent)
|
|
src.parent = parent
|
|
|
|
for (var/middleware_type in subtypesof(/datum/preference_middleware))
|
|
middleware += new middleware_type(src)
|
|
|
|
if(IS_CLIENT_OR_MOCK(parent))
|
|
load_and_save = !is_guest_key(parent.key)
|
|
load_path(parent.ckey)
|
|
if(load_and_save && !fexists(path))
|
|
try_savefile_type_migration()
|
|
|
|
refresh_membership()
|
|
else
|
|
CRASH("attempted to create a preferences datum without a client or mock!")
|
|
load_savefile()
|
|
|
|
// give them default keybinds and update their movement keys
|
|
key_bindings = deep_copy_list(GLOB.default_hotkeys)
|
|
key_bindings_by_key = get_key_bindings_by_key(key_bindings)
|
|
randomise = get_default_randomization()
|
|
|
|
var/loaded_preferences_successfully = load_preferences()
|
|
if(loaded_preferences_successfully)
|
|
if(load_character())
|
|
return
|
|
//we couldn't load character data so just randomize the character appearance + name
|
|
randomise_appearance_prefs() //let's create a random character then - rather than a fat, bald and naked man.
|
|
if(parent)
|
|
apply_all_client_preferences()
|
|
parent.set_macros()
|
|
|
|
if(!loaded_preferences_successfully)
|
|
save_preferences()
|
|
save_character() //let's save this new random character so it doesn't keep generating new ones.
|
|
|
|
/datum/preferences/ui_interact(mob/user, datum/tgui/ui)
|
|
// There used to be code here that readded the preview view if you "rejoined"
|
|
// I'm making the assumption that ui close will be called whenever a user logs out, or loses a window
|
|
// If this isn't the case, kill me and restore the code, thanks
|
|
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
character_preview_view = create_character_preview_view(user)
|
|
|
|
ui = new(user, src, "PreferencesMenu")
|
|
ui.set_autoupdate(FALSE)
|
|
ui.open()
|
|
|
|
/datum/preferences/ui_state(mob/user)
|
|
return GLOB.always_state
|
|
|
|
// Without this, a hacker would be able to edit other people's preferences if
|
|
// they had the ref to Topic to.
|
|
/datum/preferences/ui_status(mob/user, datum/ui_state/state)
|
|
return user.client == parent ? UI_INTERACTIVE : UI_CLOSE
|
|
|
|
/datum/preferences/ui_data(mob/user)
|
|
var/list/data = list()
|
|
|
|
if (tainted_character_profiles)
|
|
data["character_profiles"] = create_character_profiles()
|
|
tainted_character_profiles = FALSE
|
|
|
|
data["character_preferences"] = compile_character_preferences(user)
|
|
|
|
data["active_slot"] = default_slot
|
|
|
|
for (var/datum/preference_middleware/preference_middleware as anything in middleware)
|
|
data += preference_middleware.get_ui_data(user)
|
|
|
|
return data
|
|
|
|
/datum/preferences/ui_static_data(mob/user)
|
|
var/list/data = list()
|
|
|
|
data["character_profiles"] = create_character_profiles()
|
|
|
|
data["character_preview_view"] = character_preview_view.assigned_map
|
|
data["overflow_role"] = SSjob.get_job_type(SSjob.overflow_role).title
|
|
data["window"] = current_window
|
|
|
|
data["content_unlocked"] = unlock_content
|
|
|
|
for (var/datum/preference_middleware/preference_middleware as anything in middleware)
|
|
data += preference_middleware.get_ui_static_data(user)
|
|
|
|
return data
|
|
|
|
/datum/preferences/ui_assets(mob/user)
|
|
var/list/assets = list(
|
|
get_asset_datum(/datum/asset/spritesheet_batched/preferences),
|
|
get_asset_datum(/datum/asset/json/preferences),
|
|
)
|
|
|
|
for (var/datum/preference_middleware/preference_middleware as anything in middleware)
|
|
assets += preference_middleware.get_ui_assets()
|
|
|
|
return assets
|
|
|
|
/datum/preferences/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
|
|
. = ..()
|
|
if (.)
|
|
return
|
|
|
|
switch (action)
|
|
if ("change_slot")
|
|
// Save existing character
|
|
save_character()
|
|
// SAFETY: `switch_to_slot` performs sanitization on the slot number
|
|
switch_to_slot(params["slot"])
|
|
return TRUE
|
|
if ("remove_current_slot")
|
|
remove_current_slot()
|
|
return TRUE
|
|
if ("rotate")
|
|
character_preview_view.setDir(turn(character_preview_view.dir, -90))
|
|
return TRUE
|
|
if ("set_preference")
|
|
var/requested_preference_key = params["preference"]
|
|
var/value = params["value"]
|
|
|
|
for (var/datum/preference_middleware/preference_middleware as anything in middleware)
|
|
if (preference_middleware.pre_set_preference(usr, requested_preference_key, value))
|
|
return TRUE
|
|
|
|
var/datum/preference/requested_preference = GLOB.preference_entries_by_key[requested_preference_key]
|
|
if (isnull(requested_preference))
|
|
return FALSE
|
|
|
|
// SAFETY: `update_preference` performs validation checks
|
|
if (!update_preference(requested_preference, value))
|
|
return FALSE
|
|
|
|
if (istype(requested_preference, /datum/preference/name))
|
|
tainted_character_profiles = TRUE
|
|
|
|
return TRUE
|
|
if ("set_color_preference")
|
|
var/requested_preference_key = params["preference"]
|
|
|
|
var/datum/preference/requested_preference = GLOB.preference_entries_by_key[requested_preference_key]
|
|
if (isnull(requested_preference))
|
|
return FALSE
|
|
|
|
if (!istype(requested_preference, /datum/preference/color))
|
|
return FALSE
|
|
|
|
var/default_value = read_preference(requested_preference.type)
|
|
|
|
// Yielding
|
|
var/new_color = input(
|
|
usr,
|
|
"Select new color",
|
|
null,
|
|
default_value || COLOR_WHITE,
|
|
) as color | null
|
|
|
|
if (!new_color)
|
|
return FALSE
|
|
|
|
if (!update_preference(requested_preference, new_color))
|
|
return FALSE
|
|
|
|
return TRUE
|
|
|
|
for (var/datum/preference_middleware/preference_middleware as anything in middleware)
|
|
var/delegation = preference_middleware.action_delegations[action]
|
|
if (!isnull(delegation))
|
|
return call(preference_middleware, delegation)(params, usr)
|
|
|
|
return FALSE
|
|
|
|
/datum/preferences/ui_close(mob/user)
|
|
save_character()
|
|
save_preferences()
|
|
QDEL_NULL(character_preview_view)
|
|
|
|
/datum/preferences/Topic(href, list/href_list)
|
|
. = ..()
|
|
if (.)
|
|
return
|
|
|
|
if (href_list["open_keybindings"])
|
|
current_window = PREFERENCE_TAB_KEYBINDINGS
|
|
update_static_data(usr)
|
|
ui_interact(usr)
|
|
return TRUE
|
|
|
|
/datum/preferences/proc/create_character_preview_view(mob/user)
|
|
character_preview_view = new(null, src)
|
|
character_preview_view.generate_view("character_preview_[REF(character_preview_view)]")
|
|
character_preview_view.update_body()
|
|
character_preview_view.display_to(user)
|
|
|
|
return character_preview_view
|
|
|
|
/datum/preferences/proc/compile_character_preferences(mob/user)
|
|
var/list/preferences = list()
|
|
|
|
for (var/datum/preference/preference as anything in get_preferences_in_priority_order())
|
|
if (!preference.is_accessible(src))
|
|
continue
|
|
|
|
var/value = read_preference(preference.type)
|
|
var/data = preference.compile_ui_data(user, value)
|
|
|
|
LAZYINITLIST(preferences[preference.category])
|
|
preferences[preference.category][preference.savefile_key] = data
|
|
|
|
|
|
for (var/datum/preference_middleware/preference_middleware as anything in middleware)
|
|
var/list/append_character_preferences = preference_middleware.get_character_preferences(user)
|
|
if (isnull(append_character_preferences))
|
|
continue
|
|
|
|
for (var/category in append_character_preferences)
|
|
if (category in preferences)
|
|
preferences[category] += append_character_preferences[category]
|
|
else
|
|
preferences[category] = append_character_preferences[category]
|
|
|
|
return preferences
|
|
|
|
/// Applies all PREFERENCE_PLAYER preferences
|
|
/datum/preferences/proc/apply_all_client_preferences()
|
|
for (var/datum/preference/preference as anything in get_preferences_in_priority_order())
|
|
if (preference.savefile_identifier != PREFERENCE_PLAYER)
|
|
continue
|
|
|
|
value_cache -= preference.type
|
|
preference.apply_to_client(parent, read_preference(preference.type))
|
|
|
|
/// A preview of a character for use in the preferences menu
|
|
/atom/movable/screen/map_view/char_preview
|
|
name = "character_preview"
|
|
|
|
/// The body that is displayed
|
|
var/mob/living/carbon/human/dummy/body
|
|
/// The preferences this refers to
|
|
var/datum/preferences/preferences
|
|
/// Whether we show current job clothes or nude/loadout only
|
|
var/show_job_clothes = TRUE
|
|
|
|
/atom/movable/screen/map_view/char_preview/Initialize(mapload, datum/preferences/preferences)
|
|
. = ..()
|
|
src.preferences = preferences
|
|
|
|
/atom/movable/screen/map_view/char_preview/Destroy()
|
|
QDEL_NULL(body)
|
|
preferences?.character_preview_view = null
|
|
preferences = null
|
|
return ..()
|
|
|
|
/// Updates the currently displayed body
|
|
/atom/movable/screen/map_view/char_preview/proc/update_body()
|
|
if (isnull(body))
|
|
create_body()
|
|
else
|
|
body.wipe_state()
|
|
|
|
appearance = preferences.render_new_preview_appearance(body, show_job_clothes)
|
|
|
|
/atom/movable/screen/map_view/char_preview/proc/create_body()
|
|
QDEL_NULL(body)
|
|
|
|
body = new
|
|
|
|
/datum/preferences/proc/create_character_profiles()
|
|
var/list/profiles = list()
|
|
|
|
for (var/index in 1 to max_save_slots)
|
|
// It won't be updated in the savefile yet, so just read the name directly
|
|
if (index == default_slot)
|
|
profiles += read_preference(/datum/preference/name/real_name)
|
|
continue
|
|
|
|
var/tree_key = "character[index]"
|
|
var/save_data = savefile.get_entry(tree_key)
|
|
var/name = save_data?["real_name"]
|
|
|
|
if (isnull(name))
|
|
profiles += null
|
|
continue
|
|
|
|
profiles += name
|
|
|
|
return profiles
|
|
|
|
/datum/preferences/proc/set_job_preference_level(datum/job/job, level)
|
|
if (!job)
|
|
return FALSE
|
|
|
|
if (level == JP_HIGH)
|
|
var/datum/job/overflow_role = SSjob.overflow_role
|
|
var/overflow_role_title = initial(overflow_role.title)
|
|
|
|
for(var/other_job in job_preferences)
|
|
if(job_preferences[other_job] == JP_HIGH)
|
|
// Overflow role needs to go to NEVER, not medium!
|
|
if(other_job == overflow_role_title)
|
|
job_preferences[other_job] = null
|
|
else
|
|
job_preferences[other_job] = JP_MEDIUM
|
|
|
|
if(level == null)
|
|
job_preferences -= job.title
|
|
else
|
|
job_preferences[job.title] = level
|
|
|
|
return TRUE
|
|
|
|
/datum/preferences/proc/GetQuirkBalance()
|
|
var/bal = 0
|
|
for(var/V in all_quirks)
|
|
var/datum/quirk/T = SSquirks.quirks[V]
|
|
bal -= initial(T.value)
|
|
return bal
|
|
|
|
/datum/preferences/proc/GetPositiveQuirkCount()
|
|
. = 0
|
|
for(var/q in all_quirks)
|
|
if(SSquirks.quirk_points[q] > 0)
|
|
.++
|
|
|
|
/datum/preferences/proc/validate_quirks()
|
|
if(CONFIG_GET(flag/disable_quirk_points))
|
|
return
|
|
if(GetQuirkBalance() < 0)
|
|
all_quirks = list()
|
|
|
|
/**
|
|
* Safely read a given preference datum from a given client.
|
|
*
|
|
* Reads the given preference datum from the given client, and guards against null client and null prefs.
|
|
* The client object is fickle and can go null at times, so use this instead of read_preference() if you
|
|
* want to ensure no runtimes.
|
|
*
|
|
* returns client.prefs.read_preference(prefs_to_read) or FALSE if something went wrong.
|
|
*
|
|
* Arguments:
|
|
* * client/prefs_holder - the client to read the pref from
|
|
* * datum/preference/pref_to_read - the type of preference datum to read.
|
|
*/
|
|
/proc/safe_read_pref(client/prefs_holder, datum/preference/pref_to_read)
|
|
if(!prefs_holder)
|
|
return FALSE
|
|
if(prefs_holder && !prefs_holder?.prefs)
|
|
stack_trace("[prefs_holder?.mob] ([prefs_holder?.ckey]) had null prefs, which shouldn't be possible!")
|
|
return FALSE
|
|
|
|
return prefs_holder?.prefs.read_preference(pref_to_read)
|
|
|
|
/**
|
|
* Get the given client's chat toggle prefs.
|
|
*
|
|
* Getter function for prefs.chat_toggles which guards against null client and null prefs.
|
|
* The client object is fickle and can go null at times, so use this instead of directly accessing the var
|
|
* if you want to ensure no runtimes.
|
|
*
|
|
* returns client.prefs.chat_toggles or FALSE if something went wrong.
|
|
*
|
|
* Arguments:
|
|
* * client/prefs_holder - the client to get the chat_toggles pref from.
|
|
*/
|
|
/proc/get_chat_toggles(client/target)
|
|
if(ismob(target))
|
|
var/mob/target_mob = target
|
|
target = target_mob.client
|
|
|
|
if(isnull(target))
|
|
return NONE
|
|
|
|
var/datum/preferences/preferences = target.prefs
|
|
if(isnull(preferences))
|
|
stack_trace("[key_name(target)] preference datum was null")
|
|
return NONE
|
|
|
|
return preferences.chat_toggles
|
|
|
|
/// Sanitizes the preferences, applies the randomization prefs, and then applies the preference to the human mob.
|
|
/datum/preferences/proc/safe_transfer_prefs_to(mob/living/carbon/human/character, icon_updates = TRUE, is_antag = FALSE)
|
|
apply_character_randomization_prefs(is_antag)
|
|
apply_prefs_to(character, icon_updates)
|
|
|
|
/// Applies the given preferences to a human mob.
|
|
/datum/preferences/proc/apply_prefs_to(mob/living/carbon/human/character, icon_updates = TRUE)
|
|
character.dna.features = list()
|
|
|
|
for (var/datum/preference/preference as anything in get_preferences_in_priority_order())
|
|
if (preference.savefile_identifier != PREFERENCE_CHARACTER)
|
|
continue
|
|
|
|
preference.apply_to_human(character, read_preference(preference.type))
|
|
|
|
character.dna.real_name = character.real_name
|
|
|
|
if(icon_updates)
|
|
character.icon_render_keys = list()
|
|
character.update_body(is_creating = TRUE)
|
|
|
|
SEND_SIGNAL(character, COMSIG_HUMAN_PREFS_APPLIED)
|
|
|
|
/// Returns whether the parent mob should have the random hardcore settings enabled. Assumes it has a mind.
|
|
/datum/preferences/proc/should_be_random_hardcore(datum/job/job, datum/mind/mind)
|
|
if(!read_preference(/datum/preference/toggle/random_hardcore))
|
|
return FALSE
|
|
if(job.job_flags & JOB_HEAD_OF_STAFF) //No heads of staff
|
|
return FALSE
|
|
for(var/datum/antagonist/antag as anything in mind.antag_datums)
|
|
if(antag.get_team()) //No team antags
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/// Inverts the key_bindings list such that it can be used for key_bindings_by_key
|
|
/datum/preferences/proc/get_key_bindings_by_key(list/key_bindings)
|
|
var/list/output = list()
|
|
|
|
for (var/action in key_bindings)
|
|
for (var/key in key_bindings[action])
|
|
LAZYADD(output[key], action)
|
|
|
|
return output
|
|
|
|
/// Returns the default `randomise` variable ouptut
|
|
/datum/preferences/proc/get_default_randomization()
|
|
var/list/default_randomization = list()
|
|
|
|
for (var/preference_key in GLOB.preference_entries_by_key)
|
|
var/datum/preference/preference = GLOB.preference_entries_by_key[preference_key]
|
|
if (preference.is_randomizable() && preference.randomize_by_default)
|
|
default_randomization[preference_key] = RANDOM_ENABLED
|
|
|
|
return default_randomization
|
|
|
|
/datum/preferences/proc/refresh_membership()
|
|
var/byond_member = parent.IsByondMember()
|
|
if(isnull(byond_member)) // Connection failure, retry once
|
|
byond_member = parent.IsByondMember()
|
|
var/static/admins_warned = FALSE
|
|
if(!admins_warned)
|
|
admins_warned = TRUE
|
|
message_admins("BYOND membership lookup had a connection failure for a user. This is most likely an issue on the BYOND side but if this consistently happens you should bother your server operator to look into it.")
|
|
if(isnull(byond_member)) // Retrying didn't work, warn the user
|
|
log_game("BYOND membership lookup for [parent.ckey] failed due to a connection error.")
|
|
else
|
|
log_game("BYOND membership lookup for [parent.ckey] failed due to a connection error but succeeded after retry.")
|
|
|
|
if(isnull(byond_member))
|
|
to_chat(parent, span_warning("There's been a connection failure while trying to check the status of your BYOND membership. Reconnecting may fix the issue, or BYOND could be experiencing downtime."))
|
|
|
|
unlock_content = !!byond_member
|
|
if(unlock_content)
|
|
max_save_slots = 8
|