mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-10 07:41:16 +01:00
7711fba9bd
* HIEROPHANT * whoops * that'd be hilarious but unwise * BIRD_SCORE * density * BIRD THREAT * maybe a threat tm * danger boss * it's always the paren * bird murder * recall * no message * yelling bird * time time come on, time time shades * A ruin! * I think five blasts is enough * birdboss wants you dead * giant boss arena * hierophant no longer literally unfightable * smaller ruin? * no longer innate * can toggle friendly fire, teleport is AoE * comments! * just fucking spawn the arena wew * heal on resetting * not as common * I cannot be trusted * eeeh * ! * keep it off the station * as common as sin * stop cheesing the boss you asshole * this looks better * that ruin didn't even exist what the fuck * wew * rip * it doesn't need full healing if it heals for half when it resets * good for fighting mobs * rune where you are * mechanics; armor doesn't fucking matter rip you * armor matters but not much so * ) * meaner than hell and more likely to kill you * remove those beasts from my beautiful square house * fix * you should be able to tell what it's doing, even if you can't actually react to it being totally unable to tell what the fuck just killed you is bad design, you should know how you died even if you couldn't do shit rip 3x3 chaser * start higher scale to the same * the ruin that doesn't exist and costs 10 points to place * now what's all this commented out stuff hmmmmmmmmmmm what could it possibly be * accurate * tracking * boring unused lore * it needs to be open, oranges. open. * I did that specifically to note which commit it was on ree * oh there's a proc for that. duh. * logging is good * horrifying * the marginal kindness of a giant bird boss * ruin tweak * idiot bird * adjust
729 lines
25 KiB
Plaintext
729 lines
25 KiB
Plaintext
/**********************Light************************/
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//this item is intended to give the effect of entering the mine, so that light gradually fades
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/obj/effect/light_emitter
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name = "Light emitter"
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anchored = 1
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unacidable = 1
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invisibility = 101
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var/set_luminosity = 8
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var/set_cap = 0
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/obj/effect/light_emitter/New()
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..()
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SetLuminosity(set_luminosity, set_cap)
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/**********************Miner Lockers**************************/
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/obj/structure/closet/wardrobe/miner
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name = "mining wardrobe"
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icon_door = "mixed"
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/obj/structure/closet/wardrobe/miner/New()
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..()
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contents = list()
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new /obj/item/weapon/storage/backpack/dufflebag(src)
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new /obj/item/weapon/storage/backpack/explorer(src)
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new /obj/item/weapon/storage/backpack/satchel/explorer(src)
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new /obj/item/clothing/under/rank/miner/lavaland(src)
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new /obj/item/clothing/under/rank/miner/lavaland(src)
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new /obj/item/clothing/under/rank/miner/lavaland(src)
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new /obj/item/clothing/shoes/workboots/mining(src)
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new /obj/item/clothing/shoes/workboots/mining(src)
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new /obj/item/clothing/shoes/workboots/mining(src)
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new /obj/item/clothing/gloves/color/black(src)
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new /obj/item/clothing/gloves/color/black(src)
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new /obj/item/clothing/gloves/color/black(src)
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/obj/structure/closet/secure_closet/miner
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name = "miner's equipment"
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icon_state = "mining"
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req_access = list(access_mining)
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/obj/structure/closet/secure_closet/miner/New()
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..()
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new /obj/item/stack/sheet/mineral/sandbags(src, 5)
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new /obj/item/weapon/storage/box/emptysandbags(src)
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new /obj/item/weapon/shovel(src)
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new /obj/item/weapon/pickaxe/mini(src)
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new /obj/item/device/radio/headset/headset_cargo/mining(src)
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new /obj/item/weapon/storage/bag/ore(src)
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new /obj/item/device/t_scanner/adv_mining_scanner/lesser(src)
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new /obj/item/weapon/gun/energy/kinetic_accelerator(src)
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new /obj/item/clothing/glasses/meson(src)
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new /obj/item/weapon/survivalcapsule(src)
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new /obj/item/device/assault_pod/mining(src)
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/**********************Shuttle Computer**************************/
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/obj/machinery/computer/shuttle/mining
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name = "Mining Shuttle Console"
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desc = "Used to call and send the mining shuttle."
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circuit = /obj/item/weapon/circuitboard/computer/mining_shuttle
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shuttleId = "mining"
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possible_destinations = "mining_home;mining_away;landing_zone_dock"
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no_destination_swap = 1
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var/global/list/dumb_rev_heads = list()
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/obj/machinery/computer/shuttle/mining/attack_hand(mob/user)
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if(user.z == ZLEVEL_STATION && user.mind && (user.mind in ticker.mode.head_revolutionaries) && !(user.mind in dumb_rev_heads))
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user << "<span class='warning'>You get a feeling that leaving the station might be a REALLY dumb idea...</span>"
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dumb_rev_heads += user.mind
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return
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..()
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/*********************Pickaxe & Drills**************************/
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/obj/item/weapon/pickaxe
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name = "pickaxe"
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icon = 'icons/obj/mining.dmi'
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icon_state = "pickaxe"
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flags = CONDUCT
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slot_flags = SLOT_BELT | SLOT_BACK
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force = 15
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throwforce = 10
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item_state = "pickaxe"
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w_class = 4
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materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
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var/digspeed = 40
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var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
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origin_tech = "materials=2;engineering=3"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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/obj/item/weapon/pickaxe/mini
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name = "compact pickaxe"
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desc = "A smaller, compact version of the standard pickaxe."
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icon_state = "minipick"
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force = 10
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throwforce = 7
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slot_flags = SLOT_BELT
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w_class = 3
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materials = list(MAT_METAL=1000)
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/obj/item/weapon/pickaxe/proc/playDigSound()
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playsound(src, pick(digsound),50,1)
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/obj/item/weapon/pickaxe/silver
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name = "silver-plated pickaxe"
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icon_state = "spickaxe"
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item_state = "spickaxe"
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digspeed = 20 //mines faster than a normal pickaxe, bought from mining vendor
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origin_tech = "materials=3;engineering=4"
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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force = 17
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/obj/item/weapon/pickaxe/diamond
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name = "diamond-tipped pickaxe"
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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digspeed = 14
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origin_tech = "materials=5;engineering=4"
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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force = 19
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/obj/item/weapon/pickaxe/drill
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name = "mining drill"
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icon_state = "handdrill"
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item_state = "jackhammer"
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slot_flags = SLOT_BELT
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digspeed = 25 //available from roundstart, faster than a pickaxe.
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digsound = list('sound/weapons/drill.ogg')
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hitsound = 'sound/weapons/drill.ogg'
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origin_tech = "materials=2;powerstorage=2;engineering=3"
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desc = "An electric mining drill for the especially scrawny."
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/obj/item/weapon/pickaxe/drill/cyborg
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name = "cyborg mining drill"
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desc = "An integrated electric mining drill."
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flags = NODROP
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/obj/item/weapon/pickaxe/drill/diamonddrill
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name = "diamond-tipped mining drill"
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icon_state = "diamonddrill"
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digspeed = 7
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origin_tech = "materials=6;powerstorage=4;engineering=4"
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desc = "Yours is the drill that will pierce the heavens!"
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/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
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name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
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icon_state = "diamonddrill"
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digspeed = 7
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/obj/item/weapon/pickaxe/drill/jackhammer
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name = "sonic jackhammer"
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icon_state = "jackhammer"
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item_state = "jackhammer"
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digspeed = 5 //the epitome of powertools. extremely fast mining, laughs at puny walls
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origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
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digsound = list('sound/weapons/sonic_jackhammer.ogg')
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
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/*****************************Shovel********************************/
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/obj/item/weapon/shovel
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name = "shovel"
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desc = "A large tool for digging and moving dirt."
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icon = 'icons/obj/mining.dmi'
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icon_state = "shovel"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 8
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var/digspeed = 20
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throwforce = 4
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item_state = "shovel"
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w_class = 3
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materials = list(MAT_METAL=50)
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origin_tech = "materials=2;engineering=2"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharpness = IS_SHARP
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/obj/item/weapon/shovel/spade
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name = "spade"
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desc = "A small tool for digging and moving dirt."
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icon_state = "spade"
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item_state = "spade"
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force = 5
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throwforce = 7
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w_class = 2
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/obj/item/weapon/emptysandbag
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name = "empty sandbag"
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desc = "A bag to be filled with sand."
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icon = 'icons/obj/items.dmi'
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icon_state = "sandbag"
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w_class = 1
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/obj/item/weapon/emptysandbag/attackby(obj/item/W, mob/user, params)
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if(istype(W,/obj/item/weapon/ore/glass))
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user << "<span class='notice'>You fill the sandbag.</span>"
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var/obj/item/stack/sheet/mineral/sandbags/I = new /obj/item/stack/sheet/mineral/sandbags
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user.unEquip(src)
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user.put_in_hands(I)
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qdel(W)
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qdel(src)
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return
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else
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return ..()
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/**********************Mining car (Crate like thing, not the rail car)**************************/
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/obj/structure/closet/crate/miningcar
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desc = "A mining car. This one doesn't work on rails, but has to be dragged."
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name = "Mining car (not for rails)"
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icon_state = "miningcar"
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/*****************************Survival Pod********************************/
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/area/survivalpod
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name = "\improper Emergency Shelter"
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icon_state = "away"
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requires_power = 0
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has_gravity = 1
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/obj/item/weapon/survivalcapsule
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name = "bluespace shelter capsule"
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desc = "An emergency shelter stored within a pocket of bluespace."
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icon_state = "capsule"
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icon = 'icons/obj/mining.dmi'
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w_class = 1
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origin_tech = "engineering=3;bluespace=3"
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var/template_id = "shelter_alpha"
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var/datum/map_template/shelter/template
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var/used = FALSE
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/obj/item/weapon/survivalcapsule/proc/get_template()
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if(template)
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return
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template = shelter_templates[template_id]
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if(!template)
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throw EXCEPTION("Shelter template ([template_id]) not found!")
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qdel(src)
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/obj/item/weapon/survivalcapsule/Destroy()
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template = null // without this, capsules would be one use. per round.
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. = ..()
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/obj/item/weapon/survivalcapsule/examine(mob/user)
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. = ..()
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get_template()
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user << "This capsule has the [template.name] stored."
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user << template.description
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/obj/item/weapon/survivalcapsule/attack_self()
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// Can't grab when capsule is New() because templates aren't loaded then
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get_template()
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if(used == FALSE)
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src.loc.visible_message("<span class='warning'>\The [src] begins \
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to shake. Stand back!</span>")
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used = TRUE
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sleep(50)
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var/turf/deploy_location = get_turf(src)
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var/status = template.check_deploy(deploy_location)
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switch(status)
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if(SHELTER_DEPLOY_BAD_AREA)
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src.loc.visible_message("<span class='warning'>\The [src] \
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will not function in this area.</span>")
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if(SHELTER_DEPLOY_BAD_TURFS, SHELTER_DEPLOY_ANCHORED_OBJECTS)
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var/width = template.width
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var/height = template.height
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src.loc.visible_message("<span class='warning'>\The [src] \
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doesn't have room to deploy! You need to clear a \
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[width]x[height] area!</span>")
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if(status != SHELTER_DEPLOY_ALLOWED)
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used = FALSE
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return
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playsound(get_turf(src), 'sound/effects/phasein.ogg', 100, 1)
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var/turf/T = deploy_location
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if(T.z != ZLEVEL_MINING && T.z != ZLEVEL_LAVALAND)//only report capsules away from the mining/lavaland level
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message_admins("[key_name_admin(usr)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) activated a bluespace capsule away from the mining level! (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>)")
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log_admin("[key_name(usr)] activated a bluespace capsule away from the mining level at [T.x], [T.y], [T.z]")
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template.load(deploy_location, centered = TRUE)
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PoolOrNew(/obj/effect/particle_effect/smoke, get_turf(src))
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qdel(src)
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//Pod turfs and objects
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//Floors
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/turf/open/floor/pod
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name = "pod floor"
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icon_state = "podfloor"
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icon_regular_floor = "podfloor"
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floor_tile = /obj/item/stack/tile/pod
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/turf/open/floor/pod/light
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icon_state = "podfloor_light"
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icon_regular_floor = "podfloor_light"
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floor_tile = /obj/item/stack/tile/pod/light
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/turf/open/floor/pod/dark
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icon_state = "podfloor_dark"
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icon_regular_floor = "podfloor_dark"
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floor_tile = /obj/item/stack/tile/pod/dark
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//Walls
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/turf/closed/wall/shuttle/survival
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name = "pod wall"
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desc = "An easily-compressable wall used for temporary shelter."
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icon = 'icons/turf/walls/survival_pod_walls.dmi'
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icon_state = "smooth"
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walltype = "shuttle"
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smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
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canSmoothWith = list(/turf/closed/wall/shuttle/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod, /obj/structure/shuttle/engine)
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/turf/closed/wall/shuttle/survival/nodiagonal
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smooth = SMOOTH_MORE
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/turf/closed/wall/shuttle/survival/pod
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canSmoothWith = list(/turf/closed/wall/shuttle/survival, /obj/machinery/door/airlock, /obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/shuttle, /obj/structure/shuttle/engine)
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//Window
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/obj/structure/window/shuttle/survival_pod
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name = "pod window"
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icon = 'icons/obj/smooth_structures/pod_window.dmi'
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icon_state = "smooth"
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smooth = SMOOTH_MORE
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canSmoothWith = list(/turf/closed/wall/shuttle/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod)
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//Door
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/obj/machinery/door/airlock/survival_pod
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name = "airlock"
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icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_pod
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opacity = 0
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glass = 1
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/obj/machinery/door/airlock/survival_pod/vertical
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icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_pod/vertical
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/obj/structure/door_assembly/door_assembly_pod
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name = "pod airlock assembly"
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icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
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airlock_type = /obj/machinery/door/airlock/survival_pod
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anchored = 1
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state = 1
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mineral = "glass"
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material = "glass"
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/obj/structure/door_assembly/door_assembly_pod/vertical
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icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
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airlock_type = /obj/machinery/door/airlock/survival_pod/vertical
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//Table
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/obj/structure/table/survival_pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "table"
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smooth = SMOOTH_FALSE
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//Sleeper
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/obj/machinery/sleeper/survival_pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "sleeper"
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/obj/machinery/sleeper/survival_pod/update_icon()
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if(state_open)
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cut_overlays()
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else
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add_overlay("sleeper_cover")
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//Computer
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/obj/item/device/gps/computer
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name = "pod computer"
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icon_state = "pod_computer"
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icon = 'icons/obj/lavaland/pod_computer.dmi'
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anchored = 1
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density = 1
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pixel_y = -32
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/obj/item/device/gps/computer/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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user.visible_message("<span class='warning'>[user] disassembles the gps.</span>", \
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"<span class='notice'>You start to disassemble the gps...</span>", "You hear clanking and banging noises.")
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if(do_after(user, 20/W.toolspeed, target = src))
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new /obj/item/device/gps(src.loc)
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qdel(src)
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return ..()
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/obj/item/device/gps/computer/attack_hand(mob/user)
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attack_self(user)
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//Bed
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/obj/structure/bed/pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "bed"
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//Survival Storage Unit
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/obj/machinery/smartfridge/survival_pod
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name = "survival pod storage"
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desc = "A heated storage unit."
|
|
icon_state = "donkvendor"
|
|
icon = 'icons/obj/lavaland/donkvendor.dmi'
|
|
icon_on = "donkvendor"
|
|
icon_off = "donkvendor"
|
|
luminosity = 8
|
|
max_n_of_items = 10
|
|
pixel_y = -4
|
|
|
|
/obj/machinery/smartfridge/survival_pod/empty
|
|
name = "dusty survival pod storage"
|
|
desc = "A heated storage unit. This one's seen better days."
|
|
|
|
/obj/machinery/smartfridge/survival_pod/empty/New()
|
|
return()
|
|
|
|
/obj/machinery/smartfridge/survival_pod/accept_check(obj/item/O)
|
|
if(istype(O, /obj/item))
|
|
return 1
|
|
return 0
|
|
|
|
/obj/machinery/smartfridge/survival_pod/New()
|
|
..()
|
|
for(var/i in 1 to 5)
|
|
var/obj/item/weapon/reagent_containers/food/snacks/donkpocket/warm/W = new(src)
|
|
load(W)
|
|
if(prob(50))
|
|
var/obj/item/weapon/storage/pill_bottle/dice/D = new(src)
|
|
load(D)
|
|
else
|
|
var/obj/item/device/instrument/guitar/G = new(src)
|
|
load(G)
|
|
|
|
//Fans
|
|
/obj/structure/fans
|
|
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
|
icon_state = "fans"
|
|
name = "environmental regulation system"
|
|
desc = "A large machine releasing a constant gust of air."
|
|
anchored = 1
|
|
density = 1
|
|
var/arbitraryatmosblockingvar = TRUE
|
|
var/buildstacktype = /obj/item/stack/sheet/metal
|
|
var/buildstackamount = 5
|
|
|
|
/obj/structure/fans/deconstruct()
|
|
if(buildstacktype)
|
|
new buildstacktype(loc,buildstackamount)
|
|
..()
|
|
|
|
/obj/structure/fans/attackby(obj/item/weapon/W, mob/user, params)
|
|
if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
|
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
|
user.visible_message("<span class='warning'>[user] disassembles the fan.</span>", \
|
|
"<span class='notice'>You start to disassemble the fan...</span>", "You hear clanking and banging noises.")
|
|
if(do_after(user, 20/W.toolspeed, target = src))
|
|
deconstruct()
|
|
return ..()
|
|
|
|
/obj/structure/fans/tiny
|
|
name = "tiny fan"
|
|
desc = "A tiny fan, releasing a thin gust of air."
|
|
layer = ABOVE_NORMAL_TURF_LAYER
|
|
density = 0
|
|
icon_state = "fan_tiny"
|
|
buildstackamount = 2
|
|
|
|
/obj/structure/fans/New(loc)
|
|
..()
|
|
air_update_turf(1)
|
|
|
|
/obj/structure/fans/Destroy()
|
|
arbitraryatmosblockingvar = FALSE
|
|
air_update_turf(1)
|
|
return ..()
|
|
|
|
/obj/structure/fans/CanAtmosPass(turf/T)
|
|
return !arbitraryatmosblockingvar
|
|
|
|
//Signs
|
|
/obj/structure/sign/mining
|
|
name = "nanotrasen mining corps sign"
|
|
desc = "A sign of relief for weary miners, and a warning for would-be competitors to Nanotrasen's mining claims."
|
|
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
|
icon_state = "ntpod"
|
|
|
|
/obj/structure/sign/mining/survival
|
|
name = "shelter sign"
|
|
desc = "A high visibility sign designating a safe shelter."
|
|
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
|
icon_state = "survival"
|
|
|
|
//Fluff
|
|
/obj/structure/tubes
|
|
icon_state = "tubes"
|
|
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
|
name = "tubes"
|
|
anchored = 1
|
|
layer = BELOW_MOB_LAYER
|
|
density = 0
|
|
|
|
///Mining Base////
|
|
|
|
/area/shuttle/auxillary_base
|
|
name = "Auxillary Base"
|
|
luminosity = 0 //Lighting gets lost when it lands anyway
|
|
|
|
/obj/machinery/computer/shuttle/auxillary_base
|
|
name = "auxillary base management console"
|
|
icon = 'icons/obj/terminals.dmi'
|
|
icon_state = "dorm_available"
|
|
shuttleId = "colony_drop"
|
|
desc = "Allows a deployable expedition base to be dropped from the station to a designated mining location. It can also \
|
|
interface with the mining shuttle at the landing site if a mobile beacon is also deployed."
|
|
var/launch_warning = TRUE
|
|
|
|
req_access = list(access_heads)
|
|
possible_destinations = null
|
|
clockwork = TRUE
|
|
var/obj/item/device/gps/internal/base/locator
|
|
|
|
/obj/machinery/computer/shuttle/auxillary_base/New(location, obj/item/weapon/circuitboard/computer/shuttle/C)
|
|
..()
|
|
locator = new /obj/item/device/gps/internal/base(src)
|
|
|
|
/obj/machinery/computer/shuttle/auxillary_base/Topic(href, href_list)
|
|
if(href_list["move"])
|
|
if(z != ZLEVEL_STATION && shuttleId == "colony_drop")
|
|
usr << "<span class='warning'>You can't move the base again!</span>"
|
|
return 0
|
|
if(launch_warning)
|
|
say("<span class='danger'>Launch sequence activated! Prepare for drop!</span>")
|
|
playsound(loc, 'sound/machines/warning-buzzer.ogg', 70, 0)
|
|
launch_warning = FALSE
|
|
..()
|
|
|
|
|
|
|
|
/obj/machinery/computer/shuttle/auxillary_base/onShuttleMove(turf/T1, rotation)
|
|
..()
|
|
if(z == ZLEVEL_MINING) //Avoids double logging and landing on other Z-levels due to badminnery
|
|
feedback_add_details("colonies_dropped", "[x]|[y]|[z]") //Number of times a base has been dropped!
|
|
|
|
/obj/machinery/computer/shuttle/auxillary_base/proc/set_mining_mode()
|
|
if(z == ZLEVEL_MINING) //The console switches to controlling the mining shuttle once landed.
|
|
req_access = list()
|
|
shuttleId = "mining" //The base can only be dropped once, so this gives the console a new purpose.
|
|
possible_destinations = "mining_home;mining_away;landing_zone_dock"
|
|
|
|
/obj/item/device/assault_pod/mining
|
|
name = "Landing Field Designator"
|
|
icon_state = "gangtool-purple"
|
|
item_state = "electronic"
|
|
icon = 'icons/obj/device.dmi'
|
|
desc = "Deploy to designate the landing zone of the auxillary base."
|
|
w_class = 2
|
|
shuttle_id = "colony_drop"
|
|
var/setting = FALSE
|
|
var/no_restrictions = FALSE //Badmin variable to let you drop the colony ANYWHERE.
|
|
|
|
/obj/item/device/assault_pod/mining/attack_self(mob/living/user)
|
|
if(setting)
|
|
return
|
|
var/turf/T = get_turf(user)
|
|
var/obj/docking_port/mobile/auxillary_base/base_dock = locate(/obj/docking_port/mobile/auxillary_base) in SSshuttle.mobile
|
|
if(!base_dock) //Not all maps have an Aux base. This object is useless in that case.
|
|
user << "<span class='warning'>This station is not equipped with an auxillary base. Please contact your Nanotrasen contractor.</span>"
|
|
return
|
|
if(!no_restrictions)
|
|
if(T.z != ZLEVEL_MINING)
|
|
user << "Wouldn't do much good dropping a mining base away from the mining area!"
|
|
return
|
|
var/colony_radius = max(width, height)*0.5
|
|
var/list/area_counter = get_areas_in_range(colony_radius, T)
|
|
if(area_counter.len > 1) //Avoid smashing ruins unless you are inside a really big one
|
|
user << "Unable to acquire a targeting lock. Find an area clear of stuctures or entirely within one."
|
|
return
|
|
|
|
user << "<span class='notice'>You begin setting the landing zone parameters...</span>"
|
|
setting = TRUE
|
|
if(!do_after(user, 50, target = user)) //You get a few seconds to cancel if you do not want to drop there.
|
|
setting = FALSE
|
|
return
|
|
|
|
var/area/A = get_area(T)
|
|
|
|
var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T)
|
|
landing_zone.id = "colony_drop(\ref[src])"
|
|
landing_zone.name = "Landing Zone ([T.x], [T.y])"
|
|
landing_zone.dwidth = base_dock.dwidth
|
|
landing_zone.dheight = base_dock.dheight
|
|
landing_zone.width = base_dock.width
|
|
landing_zone.height = base_dock.height
|
|
landing_zone.setDir(base_dock.dir)
|
|
landing_zone.turf_type = T.type
|
|
landing_zone.area_type = A.type
|
|
|
|
for(var/obj/machinery/computer/shuttle/S in machines)
|
|
if(S.shuttleId == shuttle_id)
|
|
S.possible_destinations += "[landing_zone.id];"
|
|
|
|
//Serves as a nice mechanic to people get ready for the launch.
|
|
minor_announce("Auxiliary base landing zone coordinates locked in for [get_area(user)]. Launch command now available!")
|
|
user << "<span class='notice'>Landing zone set.</span>"
|
|
|
|
qdel(src)
|
|
|
|
/obj/item/device/assault_pod/mining/unrestricted
|
|
name = "omni-locational landing field designator"
|
|
desc = "Allows the deployment of the mining base ANYWHERE. Use with caution."
|
|
no_restrictions = TRUE
|
|
|
|
|
|
/obj/docking_port/mobile/auxillary_base
|
|
name = "auxillary base"
|
|
id = "colony_drop"
|
|
//Reminder to map-makers to set these values equal to the size of your base.
|
|
dheight = 4
|
|
dwidth = 4
|
|
width = 9
|
|
height = 9
|
|
var/anti_spam_cd = 0
|
|
|
|
|
|
/obj/structure/mining_shuttle_beacon
|
|
name = "mining shuttle beacon"
|
|
desc = "A bluespace beacon calibrated to mark a landing spot for the mining shuttle when deployed near the auxillary mining base."
|
|
anchored = 0
|
|
density = 0
|
|
var/shuttle_ID = "landing_zone_dock"
|
|
icon = 'icons/obj/objects.dmi'
|
|
icon_state = "miningbeacon"
|
|
var/obj/docking_port/stationary/Mport //Linked docking port for the mining shuttle
|
|
pressure_resistance = 200 //So it does not get blown into lava.
|
|
var/anti_spam_cd = 0 //The linking process might be a bit intensive, so this here to prevent over use.
|
|
var/console_range = 15 //Wifi range of the beacon to find the aux base console
|
|
|
|
/obj/structure/mining_shuttle_beacon/attack_hand(mob/user)
|
|
if(anchored)
|
|
user << "<span class='warning'>Landing zone already set.</span>"
|
|
return
|
|
|
|
if(anti_spam_cd)
|
|
user << "<span class='warning'>[src] is currently recalibrating. Please wait.</span>"
|
|
return
|
|
|
|
anti_spam_cd = 1
|
|
addtimer(src, "clear_cooldown", 100)
|
|
|
|
var/turf/landing_spot = get_turf(src)
|
|
|
|
if(landing_spot.z != ZLEVEL_MINING)
|
|
user << "<span class='warning'>This device is only to be used in a mining zone.</span>"
|
|
return
|
|
var/obj/machinery/computer/shuttle/auxillary_base/aux_base_console = locate(/obj/machinery/computer/shuttle/auxillary_base) in machines
|
|
if(!aux_base_console || get_dist(landing_spot, aux_base_console) > console_range)
|
|
user << "<span class='warning'>The auxillary base's console must be within [console_range] meters in order to interface.</span>"
|
|
return //Needs to be near the base to serve as its dock and configure it to control the mining shuttle.
|
|
|
|
//Mining shuttles may not be created equal, so we find the map's shuttle dock and size accordingly.
|
|
|
|
|
|
for(var/S in SSshuttle.stationary)
|
|
var/obj/docking_port/stationary/SM = S //SM is declared outside so it can be checked for null
|
|
if(SM.id == "mining_home" || SM.id == "mining_away")
|
|
|
|
var/area/A = get_area(landing_spot)
|
|
|
|
Mport = new(landing_spot)
|
|
Mport.id = "landing_zone_dock"
|
|
Mport.name = "auxillary base landing site"
|
|
Mport.dwidth = SM.dwidth
|
|
Mport.dheight = SM.dheight
|
|
Mport.width = SM.width
|
|
Mport.height = SM.height
|
|
Mport.setDir(dir)
|
|
Mport.turf_type = landing_spot.type
|
|
Mport.area_type = A.type
|
|
|
|
break
|
|
if(!Mport)
|
|
user << "<span class='warning'>This station is not equipped with an approprite mining shuttle. Please contact Nanotrasen Support.</span>"
|
|
return
|
|
var/search_radius = max(Mport.width, Mport.height)*0.5
|
|
var/list/landing_areas = get_areas_in_range(search_radius, landing_spot)
|
|
for(var/area/shuttle/auxillary_base/AB in landing_areas) //You land NEAR the base, not IN it.
|
|
user << "<span class='warning'>The mining shuttle must not land within the mining base itself.</span>"
|
|
SSshuttle.stationary.Remove(Mport)
|
|
qdel(Mport)
|
|
return
|
|
var/obj/docking_port/mobile/mining_shuttle
|
|
for(var/S in SSshuttle.mobile)
|
|
var/obj/docking_port/mobile/MS = S
|
|
if(MS.id != "mining")
|
|
continue
|
|
mining_shuttle = MS
|
|
|
|
if(!mining_shuttle) //Not having a mining shuttle is a map issue
|
|
user << "<span class='warning'>No mining shuttle signal detected. Please contact Nanotrasen Support.</span>"
|
|
SSshuttle.stationary.Remove(Mport)
|
|
qdel(Mport)
|
|
return
|
|
|
|
if(!mining_shuttle.canDock(Mport))
|
|
user << "<span class='warning'>Unable to secure a valid docking zone. Please try again in an open area near, but not within the aux. mining base.</span>"
|
|
SSshuttle.stationary.Remove(Mport)
|
|
qdel(Mport)
|
|
return
|
|
|
|
aux_base_console.set_mining_mode() //Lets the colony park the shuttle there, now that it has a dock.
|
|
user << "<span class='notice'>Mining shuttle calibration successful! Shuttle interface available at base console.</span>"
|
|
anchored = 1 //Locks in place to mark the landing zone.
|
|
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
|
|
|
|
/obj/structure/mining_shuttle_beacon/proc/clear_cooldown()
|
|
anti_spam_cd = 0
|
|
|
|
/obj/structure/mining_shuttle_beacon/attack_robot(mob/user)
|
|
return (attack_hand(user)) //So borgies can help
|