Files
Bubberstation/code/modules/buildmode
TemporalOroboros 9f598a9662 Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#58015)
* Adds explosion SFX to the blastcannon and explosive compressor

- Extracts the explosion SFX and screenshake proc from the SSexplosions explosion handling proc and lets the explosive compressor and blastcannon use it.

* Miscellaneous changes

- Adds defines for the internal explosion arglist keys
- Reverses the values of the explosion severity defines
- Changes almost everything that uses `/proc/explosion` to use named arguments

- Removes a whole bunch of argname = 0 in explosion calls.

* Removes named callback arguments.

* Changes the explosion signals to just use the arguments list

Adds a simple framework to let objects respond to explosions occurring inside of them.

Changes a whole bunch of explosions to use the object being exploded as the origin of the explosion rather than the turf the object is on.

Makes the explosive compressor and blastcannon actually use the TTVs they are given.

Adds support for things responding to internal explosions.
Less snowflake code for the explosive compressor and blastcannon calculating bomb range.*
Less confusing explosion severity defines.
Less opaque explosion arguments

*does not guarantee that the solution to letting them actually use the TTV is any less snowflake.
2021-04-26 17:31:25 -07:00
..
2021-04-26 16:30:05 -07:00
2021-03-29 09:51:44 -04:00

Buildmode

Code layout

Buildmode

Manager for buildmode modes. Contains logic to manage switching between each mode, and presenting a suitable user interface.

Effects

Special graphics used by buildmode modes for user interface purposes.

Buildmode Mode

Implementer of buildmode behaviors.

Existing varieties:

  • Basic

    Description:

    Allows creation of simple structures consisting of floors, walls, windows, and airlocks.

    Controls:

    • Left click a turf:

      "Upgrades" the turf based on the following rules below:

      • Space -> Tiled floor
      • Simulated floor -> Regular wall
      • Wall -> Reinforced wall
    • Right click a turf:

      "Downgrades" the turf based on the following rules below:

      • Reinforced wall -> Regular wall
      • Wall -> Tiled floor
      • Simulated floor -> Space
    • Right click an object:

      Deletes the clicked object.

    • Alt+Left click a location:

      Places an airlock at the clicked location.

    • Ctrl+Left click a location:

      Places a window at the clicked location.

  • Advanced

    Description:

    Creates an instance of a configurable atom path where you click.

    Controls:

    • Right click on the mode selector:

      Choose a path to spawn.

    • Left click a location (requires chosen path):

      Place an instance of the chosen path at the location.

    • Right click an object:

      Delete the object.

  • Fill

    Description:

    Creates an instance of an atom path on every tile in a chosen region.

    With a special control input, instead deletes everything within the region.

    Controls:

    • Right click on the mode selector:

      Choose a path to spawn.

    • Left click on a region (requires chosen path):

      Fill the region with the chosen path.

    • Alt+Left click on a region:

      Deletes everything within the region.

    • Right click during region selection:

      Cancel region selection.

  • Copy

    Description:

    Take an existing object in the world, and place duplicates with identical attributes where you click.

    May not always work nicely - "deep" variables such as lists or datums may malfunction.

    Controls:

    • Right click an existing object:

      Select the clicked object as a template.

    • Left click a location (Requires a selected object as template):

      Place a duplicate of the template at the clicked location.

  • Area Edit

    Description:

    Modifies and creates areas.

    The active area will be highlighted in yellow.

    Controls:

    • Right click the mode selector:

      Create a new area, and make it active.

    • Right click an existing area:

      Make the clicked area active.

    • Left click a turf:

      When an area is active, adds the turf to the active area.

  • Var Edit

    Description:

    Allows for setting and resetting variables of objects with a click.

    If the object does not have the var, will do nothing and print a warning message.

    Controls:

    • Right click the mode selector:

      Choose which variable to set, and what to set it to.

    • Left click an atom:

      Change the clicked atom's variables as configured.

    • Right click an atom:

      Reset the targeted variable to its original value in the code.

  • Map Generator

    Description:

    Fills rectangular regions with algorithmically generated content. Right click during region selection to cancel.

    See the procedural_mapping module for the generators themselves.

    Controls:

    • Right-click on the mode selector:

      Select a map generator from all the generators present in the codebase.

    • Left click two corners of an area:

      Use the generator to populate the region.

    • Right click during region selection:

      Cancel region selection.

  • Throwing

    Description:

    Select an object with left click, and right click to throw it towards where you clicked.

    Controls:

    • Left click on a movable atom:

      Select the atom for throwing.

    • Right click on a location:

      Throw the selected atom towards that location.

  • Boom

    Description:

    Make explosions where you click.

    Controls:

    • Right click the mode selector:

      Configure the explosion size.

    • Left click a location:

      Cause an explosion where you clicked.