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4e53d8c4bcf91cd8fe7f3b1f1e4fe4f3cdd648b8
Bubberstation/code/modules/projectiles
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Jonathan Rubenstein d79db03bfc Lowers chem gun capacity to 90 units (#58807)
Reduces the capacity of the Reagent Dartgun from 100 to 90.

From Minor Suggestion: https://tgstation13.org/phpBB/viewtopic.php?p=598719#p598719
2021-05-03 21:55:29 +01:00
..
ammunition
Full Auto Update: no crit firing, no spamclicking, more autofire, more balance (#58595)
2021-04-22 15:59:23 -07:00
boxes_magazines
Full-Automatic Guns (#57084)
2021-03-20 21:39:52 -07:00
guns
Lowers chem gun capacity to 90 units (#58807)
2021-05-03 21:55:29 +01:00
projectile
Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#58015)
2021-04-26 17:31:25 -07:00
gun.dm
Redoes how stormtrooper aim works, makes it more consistently random (#58289)
2021-04-14 23:02:57 -07:00
pins.dm
Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#58015)
2021-04-26 17:31:25 -07:00
projectile.dm
Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets (#58114)
2021-04-17 08:44:20 -07:00
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