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## About The Pull Request Closes #87618 Technically either part of this fix (moving the active check in seal_part and removing the parts check in control_activation) is enough to fix this particular issue but I'm doing both for sanity reasons (and possibly edge cases with modules that modify their required parts? not sure if we have those) also yeah it didn't call deactivate() ## Changelog 🆑 fix: Fixed MODsuit deactivation not disabling modules /🆑