mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-21 12:08:55 +01:00
## About The Pull Request Add new spells category for wizards: Perks. perks are not really spells, but useful (and not so useful) improvements for your wizard which provide more variety for builds. https://youtu.be/eeVvUkVE3xQ All perks cost 2 points, they work without wizard’s uniform, cannot refund, effect start only at the station (perks will not work at the wizard’s base). Perk can only be purchased once. 9 added perks: 1. Four Hands - gives you 2 extra hands. 2. Worm Born - on death, wizard turns into a large worm and can no longer return to his previous form.  3. Dejavu - every 60 seconds returns wizard to where he was 60 seconds ago and restores his health to the amount he had 60 seconds ago. 4. Sale Off - When buying something from a book of spells, wizard has a chance not to spend points for the purchase, depending on the purchase price. 1/2/3/4 price chance 50/25/15/10%. You can no longer refund purchases. 5. Gamble - Give wizard 2 random perks. 6. Heart Eater - By eating someone's heart, the wizard has a chance to either increase his maximum HP and stamina by 25 or lose 10 percent of his maximum HP but get a random mutation. 7. Slime Friends - Slimes is your friends now. Every 20 Seconds you spend 50 nutriments to spawn random big angry slime. 8. Transparence - wizard becomes half transparent, any projectiles pass through, but you loses 25% of max HP and you get a stalker who will follow you to the station to kill you. 9. Magnetism - Wizard gain gravitational anomaly that orbit around him, which attracts objects and people. https://youtu.be/gp6ZtTrZu7I ## Why It's Good For The Game Gives the wizard more options to create a fun and interesting builds ## Changelog 🆑 add: new wizard spells category - perks. add: adds 9 wizard perks. /🆑 --------- Co-authored-by: Jacquerel <hnevard@gmail.com>
119 lines
4.2 KiB
Plaintext
119 lines
4.2 KiB
Plaintext
/datum/component/heart_eater
|
|
/// Check if we fully ate whole heart and reset when we start eat new one.
|
|
var/bites_taken = 0
|
|
/// Remember the number of species damage_modifier.
|
|
var/remember_modifier = 0
|
|
/// Remember last heart we ate and reset bites_taken counter if we start eat new one
|
|
var/datum/weakref/last_heart_we_ate
|
|
/// List of all mutations allowed to get.
|
|
var/static/list/datum/mutation/human/mutations_list = list(
|
|
/datum/mutation/human/adaptation/cold,
|
|
/datum/mutation/human/adaptation/heat,
|
|
/datum/mutation/human/adaptation/pressure,
|
|
/datum/mutation/human/adaptation/thermal,
|
|
/datum/mutation/human/chameleon,
|
|
/datum/mutation/human/cryokinesis,
|
|
/datum/mutation/human/cryokinesis/pyrokinesis,
|
|
/datum/mutation/human/dwarfism,
|
|
/datum/mutation/human/geladikinesis/ash,
|
|
/datum/mutation/human/insulated,
|
|
/datum/mutation/human/telekinesis,
|
|
/datum/mutation/human/telepathy,
|
|
/datum/mutation/human/thermal,
|
|
/datum/mutation/human/tongue_spike,
|
|
/datum/mutation/human/webbing,
|
|
/datum/mutation/human/xray,
|
|
)
|
|
|
|
/datum/component/heart_eater/Initialize(...)
|
|
. = ..()
|
|
if(!ishuman(parent))
|
|
return COMPONENT_INCOMPATIBLE
|
|
prepare_species(parent)
|
|
|
|
/datum/component/heart_eater/RegisterWithParent()
|
|
. = ..()
|
|
RegisterSignal(parent, COMSIG_SPECIES_GAIN, PROC_REF(on_species_change))
|
|
RegisterSignal(parent, COMSIG_LIVING_FINISH_EAT, PROC_REF(eat_eat_eat))
|
|
|
|
/datum/component/heart_eater/UnregisterFromParent()
|
|
. = ..()
|
|
UnregisterSignal(parent, COMSIG_LIVING_FINISH_EAT)
|
|
UnregisterSignal(parent, COMSIG_SPECIES_GAIN)
|
|
|
|
/datum/component/heart_eater/proc/prepare_species(mob/living/carbon/human/eater)
|
|
if(eater.get_liked_foodtypes() & GORE)
|
|
return
|
|
var/obj/item/organ/internal/tongue/eater_tongue = eater.get_organ_slot(ORGAN_SLOT_TONGUE)
|
|
if(!eater_tongue)
|
|
return
|
|
eater_tongue.disliked_foodtypes &= ~GORE
|
|
eater_tongue.liked_foodtypes |= GORE
|
|
|
|
/datum/component/heart_eater/proc/on_species_change(mob/living/carbon/human/eater, datum/species/new_species, datum/species/old_species)
|
|
SIGNAL_HANDLER
|
|
|
|
eater.dna?.species?.damage_modifier += remember_modifier
|
|
prepare_species(eater)
|
|
|
|
/// Proc called when we finish eat somthing.
|
|
/datum/component/heart_eater/proc/eat_eat_eat(mob/living/carbon/human/eater, datum/what_we_ate)
|
|
SIGNAL_HANDLER
|
|
|
|
if(get_area(eater) == GLOB.areas_by_type[/area/centcom/wizard_station])
|
|
return
|
|
if(!istype(what_we_ate, /obj/item/organ/internal/heart))
|
|
return
|
|
var/obj/item/organ/internal/heart/we_ate_heart = what_we_ate
|
|
var/obj/item/organ/internal/heart/previous_heart = last_heart_we_ate?.resolve()
|
|
if(we_ate_heart == previous_heart)
|
|
return
|
|
bites_taken = 0
|
|
|
|
last_heart_we_ate = WEAKREF(we_ate_heart)
|
|
bites_taken++
|
|
if(bites_taken < (we_ate_heart.reagents.total_volume/2))
|
|
return
|
|
if(prob(50))
|
|
perfect_heart(eater)
|
|
return
|
|
not_perfect_heart(eater)
|
|
|
|
///Perfect heart give our +10 damage modifier(Max. 80).
|
|
/datum/component/heart_eater/proc/perfect_heart(mob/living/carbon/human/eater)
|
|
if(eater.dna?.species?.damage_modifier >= 80)
|
|
healing_heart(eater)
|
|
return
|
|
eater.dna?.species?.damage_modifier += 10
|
|
remember_modifier += 10
|
|
healing_heart(eater)
|
|
to_chat(eater, span_warning("This heart is perfect. You feel a surge of vital energy."))
|
|
|
|
///Not Perfect heart give random mutation.
|
|
/datum/component/heart_eater/proc/not_perfect_heart(mob/living/carbon/human/eater)
|
|
var/datum/mutation/human/new_mutation
|
|
var/list/datum/mutation/human/shuffle_mutation_list = shuffle(mutations_list)
|
|
for(var/mutation_in_list in shuffle_mutation_list)
|
|
if(is_type_in_list(mutation_in_list, eater.dna.mutations))
|
|
continue
|
|
new_mutation = mutation_in_list
|
|
break
|
|
if(isnull(new_mutation))
|
|
healing_heart(eater)
|
|
return
|
|
eater.dna.add_mutation(new_mutation)
|
|
healing_heart(eater)
|
|
to_chat(eater, span_warning("This heart is not right for you. You now have [new_mutation.name] mutation."))
|
|
|
|
///Heart eater give also strong healing from hearts.
|
|
/datum/component/heart_eater/proc/healing_heart(mob/living/carbon/human/eater)
|
|
for(var/heal_organ in eater.organs)
|
|
eater.adjustOrganLoss(heal_organ, -50)
|
|
for(var/datum/wound/heal_wound in eater.all_wounds)
|
|
heal_wound.remove_wound()
|
|
eater.adjustBruteLoss(-50)
|
|
eater.adjustFireLoss(-50)
|
|
eater.adjustToxLoss(-50)
|
|
eater.adjustOxyLoss(-50)
|
|
eater.adjustStaminaLoss(-50)
|