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Bubberstation/code/datums/elements/movement_turf_changer.dm
T
7a1b1fa9ad Splits placeontop proc (#79702)
## About The Pull Request
I find the proc hard to read honestly. There's no reason we can't split
this into two functions - the secondary functionality is used only once,
in reader.dmm.
## Why It's Good For The Game
Code improvement
Glorious snake case
## Changelog
N/A nothing player facing

---------

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
2023-11-19 04:58:31 +01:00

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/**
* movement_turf_changer element; which makes the movement of a movable atom change the turf it moved to
*
* Used for moonicorns!
*/
/datum/element/movement_turf_changer
element_flags = ELEMENT_BESPOKE
argument_hash_start_idx = 2
///Path of the turf added on top
var/turf_type
/datum/element/movement_turf_changer/Attach(datum/target, turf_type)
. = ..()
if(!ismovable(target))
return ELEMENT_INCOMPATIBLE
src.turf_type = turf_type
RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(on_moved))
/datum/element/movement_turf_changer/Detach(datum/target)
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
. = ..()
/datum/element/movement_turf_changer/proc/on_moved(atom/movable/target, atom/origin, direction, forced)
SIGNAL_HANDLER
var/turf/destination = target.loc
if(!isturf(destination) || istype(destination, turf_type) || isgroundlessturf(destination))
return
destination.place_on_top(turf_type)