mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-21 20:20:33 +01:00
## About The Pull Request 516 requires float layered overlays to be using pixel_w and pixel_z instead of pixel_x and pixel_y respectively, unless we want visual/layering errors. This makes sense, as w,z are for visual effects only. Sadly seems we were not entirely consistent in this, and many things seem to have been using x,y incorrectly. This hopefully fixes that, and thus also fixes layering issues. Complete 1:1 compatibility not guaranteed. I did the lazy way suggested to me by SmArtKar to speed it up (Runtiming inside apply_overlays), and this is still included in the PR to flash out possible issues in a TM (Plus I will need someone to grep the runtimes for me after the TM period to make sure nothing was missed). After this is done I'll remove all these extra checks. Lints will probably be failing for a bit, got to wait for [this update](https://github.com/SpaceManiac/SpacemanDMM/commit/4b77cd487d0a7b6a069df20356b701af5b20489d) to them to make it into release. Or just unlint the lines, though that's probably gonna produce code debt ## Why It's Good For The Game Fixes this massive 516 mess, hopefully. closes #90281 ## Changelog 🆑 refactor: Changed many of our use cases for pixel_x and pixel_y correctly into pixel_w and pixel_z, fixing layering issues in the process. /🆑 --------- Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com> Co-authored-by: SmArtKar <master.of.bagets@gmail.com>
266 lines
7.2 KiB
Plaintext
266 lines
7.2 KiB
Plaintext
|
|
/obj/structure/transit_tube
|
|
name = "transit tube"
|
|
icon = 'icons/obj/pipes_n_cables/transit_tube.dmi'
|
|
icon_state = "straight"
|
|
desc = "A transit tube for moving things around."
|
|
density = TRUE
|
|
layer = LOW_ITEM_LAYER
|
|
anchored = TRUE
|
|
pass_flags_self = PASSGLASS
|
|
var/tube_construction = /obj/structure/c_transit_tube
|
|
var/list/tube_dirs //list of directions this tube section can connect to.
|
|
var/exit_delay = 1
|
|
var/enter_delay = 0
|
|
|
|
/obj/structure/transit_tube/Initialize(mapload, newdirection)
|
|
. = ..()
|
|
if(newdirection)
|
|
setDir(newdirection)
|
|
init_tube_dirs()
|
|
update_appearance()
|
|
AddElement(/datum/element/climbable)
|
|
AddElement(/datum/element/elevation, pixel_shift = 12)
|
|
|
|
/obj/structure/transit_tube/Destroy()
|
|
for(var/obj/structure/transit_tube_pod/P in loc)
|
|
P.deconstruct(FALSE)
|
|
return ..()
|
|
|
|
/obj/structure/transit_tube/singularity_pull(atom/singularity, current_size)
|
|
..()
|
|
if(current_size >= STAGE_FIVE)
|
|
deconstruct(FALSE)
|
|
|
|
/obj/structure/transit_tube/attackby(obj/item/W, mob/user, params)
|
|
if(W.tool_behaviour == TOOL_WRENCH)
|
|
if(tube_construction)
|
|
for(var/obj/structure/transit_tube_pod/pod in src.loc)
|
|
to_chat(user, span_warning("Remove the pod first!"))
|
|
return
|
|
user.visible_message(span_notice("[user] starts to detach \the [src]."), span_notice("You start to detach \the [src]..."))
|
|
if(W.use_tool(src, user, 2 SECONDS, volume=50))
|
|
to_chat(user, span_notice("You detach \the [src]."))
|
|
var/obj/structure/c_transit_tube/R = new tube_construction(loc)
|
|
R.setDir(dir)
|
|
transfer_fingerprints_to(R)
|
|
R.add_fingerprint(user)
|
|
qdel(src)
|
|
else if(W.tool_behaviour == TOOL_CROWBAR)
|
|
for(var/obj/structure/transit_tube_pod/pod in src.loc)
|
|
pod.attackby(W, user)
|
|
else
|
|
return ..()
|
|
|
|
// Called to check if a pod should stop upon entering this tube.
|
|
/obj/structure/transit_tube/proc/should_stop_pod(pod, from_dir)
|
|
return FALSE
|
|
|
|
// Called when a pod stops in this tube section.
|
|
/obj/structure/transit_tube/proc/pod_stopped(pod, from_dir)
|
|
return
|
|
|
|
|
|
/obj/structure/transit_tube/proc/has_entrance(from_dir)
|
|
from_dir = REVERSE_DIR(from_dir)
|
|
|
|
for(var/direction in tube_dirs)
|
|
if(direction == from_dir)
|
|
return TRUE
|
|
|
|
return FALSE
|
|
|
|
|
|
|
|
/obj/structure/transit_tube/proc/has_exit(in_dir)
|
|
for(var/direction in tube_dirs)
|
|
if(direction == in_dir)
|
|
return TRUE
|
|
|
|
return FALSE
|
|
|
|
|
|
|
|
// Searches for an exit direction within 45 degrees of the
|
|
// specified dir. Returns that direction, or 0 if none match.
|
|
/obj/structure/transit_tube/proc/get_exit(in_dir)
|
|
var/near_dir = 0
|
|
var/in_dir_cw = turn(in_dir, -45)
|
|
var/in_dir_ccw = turn(in_dir, 45)
|
|
|
|
for(var/direction in tube_dirs)
|
|
if(direction == in_dir)
|
|
return direction
|
|
|
|
else if(direction == in_dir_cw)
|
|
near_dir = direction
|
|
|
|
else if(direction == in_dir_ccw)
|
|
near_dir = direction
|
|
|
|
return near_dir
|
|
|
|
|
|
// Return how many BYOND ticks to wait before entering/exiting
|
|
// the tube section. Default action is to return the value of
|
|
// a var, which wouldn't need a proc, but it makes it possible
|
|
// for later tube types to interact in more interesting ways
|
|
// such as being very fast in one direction, but slow in others
|
|
/obj/structure/transit_tube/proc/exit_delay(pod, to_dir)
|
|
return exit_delay
|
|
|
|
/obj/structure/transit_tube/proc/enter_delay(pod, to_dir)
|
|
return enter_delay
|
|
|
|
|
|
/obj/structure/transit_tube/proc/init_tube_dirs()
|
|
switch(dir)
|
|
if(NORTH)
|
|
tube_dirs = list(NORTH, SOUTH)
|
|
if(SOUTH)
|
|
tube_dirs = list(NORTH, SOUTH)
|
|
if(EAST)
|
|
tube_dirs = list(EAST, WEST)
|
|
if(WEST)
|
|
tube_dirs = list(EAST, WEST)
|
|
|
|
/obj/structure/transit_tube/update_overlays()
|
|
. = ..()
|
|
for(var/direction in tube_dirs)
|
|
if(!ISDIAGONALDIR(direction))
|
|
. += create_tube_overlay(direction)
|
|
continue
|
|
if(!(direction & NORTH))
|
|
continue
|
|
|
|
. += create_tube_overlay(direction ^ 3, NORTH)
|
|
if(direction & EAST)
|
|
. += create_tube_overlay(direction ^ 12, EAST)
|
|
else
|
|
. += create_tube_overlay(direction ^ 12, WEST)
|
|
|
|
/obj/structure/transit_tube/proc/create_tube_overlay(direction, shift_dir)
|
|
// We use image() because a mutable appearance will have its dir mirror the parent which sort of fucks up what we're doing here
|
|
var/image/tube_overlay = image(icon, dir = direction)
|
|
if(shift_dir)
|
|
tube_overlay.icon_state = "decorative_diag"
|
|
switch(shift_dir)
|
|
if(NORTH)
|
|
tube_overlay.pixel_z = 32
|
|
if(SOUTH)
|
|
tube_overlay.pixel_z = -32
|
|
if(EAST)
|
|
tube_overlay.pixel_w = 32
|
|
if(WEST)
|
|
tube_overlay.pixel_w = -32
|
|
else
|
|
tube_overlay.icon_state = "decorative"
|
|
|
|
tube_overlay.overlays += emissive_blocker(icon, tube_overlay.icon_state, src)
|
|
return tube_overlay
|
|
|
|
//Some of these are mostly for mapping use
|
|
/obj/structure/transit_tube/horizontal
|
|
dir = WEST
|
|
|
|
|
|
/obj/structure/transit_tube/diagonal
|
|
icon_state = "diagonal"
|
|
tube_construction = /obj/structure/c_transit_tube/diagonal
|
|
|
|
/obj/structure/transit_tube/diagonal/init_tube_dirs()
|
|
switch(dir)
|
|
if(NORTH)
|
|
tube_dirs = list(NORTHEAST, SOUTHWEST)
|
|
if(SOUTH)
|
|
tube_dirs = list(NORTHEAST, SOUTHWEST)
|
|
if(EAST)
|
|
tube_dirs = list(NORTHWEST, SOUTHEAST)
|
|
if(WEST)
|
|
tube_dirs = list(NORTHWEST, SOUTHEAST)
|
|
|
|
//mostly for mapping use
|
|
/obj/structure/transit_tube/diagonal/topleft
|
|
dir = WEST
|
|
|
|
/obj/structure/transit_tube/diagonal/crossing
|
|
density = FALSE
|
|
icon_state = "diagonal_crossing"
|
|
tube_construction = /obj/structure/c_transit_tube/diagonal/crossing
|
|
|
|
//mostly for mapping use
|
|
/obj/structure/transit_tube/diagonal/crossing/topleft
|
|
dir = WEST
|
|
|
|
|
|
/obj/structure/transit_tube/curved
|
|
icon_state = "curved0"
|
|
tube_construction = /obj/structure/c_transit_tube/curved
|
|
|
|
/obj/structure/transit_tube/curved/init_tube_dirs()
|
|
switch(dir)
|
|
if(NORTH)
|
|
tube_dirs = list(NORTH, SOUTHWEST)
|
|
if(SOUTH)
|
|
tube_dirs = list(SOUTH, NORTHEAST)
|
|
if(EAST)
|
|
tube_dirs = list(EAST, NORTHWEST)
|
|
if(WEST)
|
|
tube_dirs = list(SOUTHEAST, WEST)
|
|
|
|
/obj/structure/transit_tube/curved/flipped
|
|
icon_state = "curved1"
|
|
tube_construction = /obj/structure/c_transit_tube/curved/flipped
|
|
|
|
/obj/structure/transit_tube/curved/flipped/init_tube_dirs()
|
|
switch(dir)
|
|
if(NORTH)
|
|
tube_dirs = list(NORTH, SOUTHEAST)
|
|
if(SOUTH)
|
|
tube_dirs = list(SOUTH, NORTHWEST)
|
|
if(EAST)
|
|
tube_dirs = list(EAST, SOUTHWEST)
|
|
if(WEST)
|
|
tube_dirs = list(NORTHEAST, WEST)
|
|
|
|
|
|
/obj/structure/transit_tube/junction
|
|
icon_state = "junction0"
|
|
tube_construction = /obj/structure/c_transit_tube/junction
|
|
|
|
/obj/structure/transit_tube/junction/init_tube_dirs()
|
|
switch(dir)
|
|
if(NORTH)
|
|
tube_dirs = list(NORTH, SOUTHEAST, SOUTHWEST)//ending with the prefered direction
|
|
if(SOUTH)
|
|
tube_dirs = list(SOUTH, NORTHWEST, NORTHEAST)
|
|
if(EAST)
|
|
tube_dirs = list(EAST, SOUTHWEST, NORTHWEST)
|
|
if(WEST)
|
|
tube_dirs = list(WEST, NORTHEAST, SOUTHEAST)
|
|
|
|
/obj/structure/transit_tube/junction/flipped
|
|
icon_state = "junction1"
|
|
tube_construction = /obj/structure/c_transit_tube/junction/flipped
|
|
|
|
/obj/structure/transit_tube/junction/flipped/init_tube_dirs()
|
|
switch(dir)
|
|
if(NORTH)
|
|
tube_dirs = list(NORTH, SOUTHWEST, SOUTHEAST)//ending with the prefered direction
|
|
if(SOUTH)
|
|
tube_dirs = list(SOUTH, NORTHEAST, NORTHWEST)
|
|
if(EAST)
|
|
tube_dirs = list(EAST, NORTHWEST, SOUTHWEST)
|
|
if(WEST)
|
|
tube_dirs = list(WEST, SOUTHEAST, NORTHEAST)
|
|
|
|
|
|
/obj/structure/transit_tube/crossing
|
|
icon_state = "crossing"
|
|
tube_construction = /obj/structure/c_transit_tube/crossing
|
|
density = FALSE
|
|
|
|
//mostly for mapping use
|
|
/obj/structure/transit_tube/crossing/horizontal
|
|
dir = WEST
|