mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-19 19:18:50 +01:00
## About The Pull Request This won't actually do anything on live, since those are all set to UTC±0 currently Pins logging and IC uses of time2text to UTC±0 instead of using the system timezone (byond default) Timezones not being set to utc0 caused issues before (and is again) All timezones are now passed explicitly to make it more likely it's cargo culted properly at least Deletes worldtime2text cus it was gameTimestamp default args ## Why It's Good For The Game Server timezone changes probably shouldn't affect logging, round times, file hashes, IC time, when you caught fish, etc ## Changelog 🆑 refactor: Logging and IC timestamps will now always use UTC±0 and not be affected by server system timezone changes fix: Station and round times will not longer be incorrect if the system timezone is not UTC±0 /🆑 --------- Co-authored-by: TiviPlus <572233640+TiviPlus@users.noreply.com>
206 lines
6.7 KiB
Plaintext
206 lines
6.7 KiB
Plaintext
/obj/item/assembly/signaler
|
|
name = "remote signaling device"
|
|
desc = "Used to remotely activate devices. Allows for syncing when using a secure signaler on another."
|
|
icon_state = "signaller"
|
|
inhand_icon_state = "signaler"
|
|
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
|
|
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT * 4, /datum/material/glass=SMALL_MATERIAL_AMOUNT*1.2)
|
|
assembly_behavior = ASSEMBLY_ALL
|
|
drop_sound = 'sound/items/handling/component_drop.ogg'
|
|
pickup_sound = 'sound/items/handling/component_pickup.ogg'
|
|
|
|
/// The code sent by this signaler.
|
|
var/code = DEFAULT_SIGNALER_CODE
|
|
/// The frequency this signaler is set to.
|
|
var/frequency = FREQ_SIGNALER
|
|
/// How long of a cooldown exists on this signaller.
|
|
var/cooldown_length = 1 SECONDS
|
|
/// The radio frequency connection this signaler is using.
|
|
var/datum/radio_frequency/radio_connection
|
|
/// Holds the mind that commited suicide.
|
|
var/datum/mind/suicider
|
|
/// Holds a reference string to the mob, decides how much of a gamer you are.
|
|
var/suicide_mob
|
|
/// How many tiles away can you hear when this signaler is used or gets activated.
|
|
var/hearing_range = 1
|
|
/// String containing the last piece of logging data relating to when this signaller has received a signal.
|
|
var/last_receive_signal_log
|
|
|
|
/obj/item/assembly/signaler/suicide_act(mob/living/carbon/user)
|
|
user.visible_message(span_suicide("[user] eats \the [src]! If it is signaled, [user.p_they()] will die!"))
|
|
playsound(src, 'sound/items/eatfood.ogg', 50, TRUE)
|
|
moveToNullspace()
|
|
suicider = user.mind
|
|
suicide_mob = REF(user)
|
|
return MANUAL_SUICIDE_NONLETHAL
|
|
|
|
/obj/item/assembly/signaler/proc/manual_suicide(datum/mind/suicidee)
|
|
var/mob/living/user = suicidee.current
|
|
if(!istype(user))
|
|
return
|
|
if(suicide_mob == REF(user))
|
|
user.visible_message(span_suicide("[user]'s [src] receives a signal, killing [user.p_them()] instantly!"))
|
|
else
|
|
user.visible_message(span_suicide("[user]'s [src] receives a signal and [user.p_they()] die[user.p_s()] like a gamer!"))
|
|
user.set_suicide(TRUE)
|
|
user.adjustOxyLoss(200)//it sends an electrical pulse to their heart, killing them. or something.
|
|
user.death(FALSE)
|
|
playsound(user, 'sound/machines/beep/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
|
|
qdel(src)
|
|
|
|
/obj/item/assembly/signaler/Initialize(mapload)
|
|
. = ..()
|
|
set_frequency(frequency)
|
|
|
|
/obj/item/assembly/signaler/Destroy()
|
|
SSradio.remove_object(src,frequency)
|
|
suicider = null
|
|
. = ..()
|
|
|
|
/obj/item/assembly/signaler/activate()
|
|
if(!..())//cooldown processing
|
|
return FALSE
|
|
signal()
|
|
return TRUE
|
|
|
|
/obj/item/assembly/signaler/update_appearance()
|
|
. = ..()
|
|
holder?.update_appearance()
|
|
|
|
/obj/item/assembly/signaler/ui_status(mob/user, datum/ui_state/state)
|
|
if(is_secured(user))
|
|
return ..()
|
|
return UI_CLOSE
|
|
|
|
/obj/item/assembly/signaler/ui_interact(mob/user, datum/tgui/ui)
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "Signaler", name)
|
|
ui.open()
|
|
|
|
/obj/item/assembly/signaler/ui_data(mob/user)
|
|
var/list/data = list()
|
|
data["frequency"] = frequency
|
|
data["cooldown"] = cooldown_length
|
|
data["code"] = code
|
|
data["minFrequency"] = MIN_FREE_FREQ
|
|
data["maxFrequency"] = MAX_FREE_FREQ
|
|
return data
|
|
|
|
/obj/item/assembly/signaler/ui_act(action, params, datum/tgui/ui)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
|
|
switch(action)
|
|
if("signal")
|
|
if(cooldown_length > 0)
|
|
if(TIMER_COOLDOWN_RUNNING(src, COOLDOWN_SIGNALLER_SEND))
|
|
balloon_alert(ui.user, "recharging!")
|
|
return
|
|
TIMER_COOLDOWN_START(src, COOLDOWN_SIGNALLER_SEND, cooldown_length)
|
|
INVOKE_ASYNC(src, PROC_REF(signal))
|
|
balloon_alert(ui.user, "signaled")
|
|
. = TRUE
|
|
if("freq")
|
|
var/new_frequency = sanitize_frequency(unformat_frequency(params["freq"]), TRUE)
|
|
set_frequency(new_frequency)
|
|
. = TRUE
|
|
if("code")
|
|
code = text2num(params["code"])
|
|
code = round(code)
|
|
. = TRUE
|
|
if("reset")
|
|
if(params["reset"] == "freq")
|
|
frequency = initial(frequency)
|
|
else
|
|
code = initial(code)
|
|
. = TRUE
|
|
|
|
update_appearance()
|
|
|
|
/obj/item/assembly/signaler/attackby(obj/item/W, mob/user, params)
|
|
if(issignaler(W))
|
|
var/obj/item/assembly/signaler/signaler2 = W
|
|
if(secured && signaler2.secured)
|
|
code = signaler2.code
|
|
set_frequency(signaler2.frequency)
|
|
to_chat(user, "You transfer the frequency and code of \the [signaler2.name] to \the [name]")
|
|
..()
|
|
|
|
/obj/item/assembly/signaler/attack_self_secondary(mob/user, modifiers)
|
|
. = ..()
|
|
if(!can_interact(user))
|
|
return
|
|
if(!ishuman(user))
|
|
return
|
|
if(TIMER_COOLDOWN_RUNNING(src, COOLDOWN_SIGNALLER_SEND))
|
|
balloon_alert(user, "still recharging...")
|
|
return
|
|
TIMER_COOLDOWN_START(src, COOLDOWN_SIGNALLER_SEND, 1 SECONDS)
|
|
INVOKE_ASYNC(src, PROC_REF(signal))
|
|
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
|
|
|
/obj/item/assembly/signaler/proc/signal()
|
|
if(!radio_connection)
|
|
return
|
|
|
|
var/time = time2text(world.realtime, "hh:mm:ss", TIMEZONE_UTC)
|
|
var/turf/T = get_turf(src)
|
|
|
|
var/logging_data = "[time] <B>:</B> [key_name(usr)] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]"
|
|
add_to_signaler_investigate_log(logging_data)
|
|
|
|
var/datum/signal/signal = new(list("code" = code), logging_data = logging_data)
|
|
radio_connection.post_signal(src, signal)
|
|
|
|
/obj/item/assembly/signaler/receive_signal(datum/signal/signal)
|
|
. = FALSE
|
|
if(!signal)
|
|
return
|
|
if(signal.data["code"] != code)
|
|
return
|
|
if(suicider)
|
|
manual_suicide(suicider)
|
|
return
|
|
|
|
// If the holder is a TTV, we want to store the last received signal to incorporate it into TTV logging, else wipe it.
|
|
last_receive_signal_log = istype(holder, /obj/item/transfer_valve) ? signal.logging_data : null
|
|
|
|
pulse()
|
|
audible_message(span_infoplain("[icon2html(src, hearers(src))] *beep* *beep* *beep*"), null, hearing_range)
|
|
for(var/mob/hearing_mob in get_hearers_in_view(hearing_range, src))
|
|
hearing_mob.playsound_local(get_turf(src), 'sound/machines/beep/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
|
|
return TRUE
|
|
|
|
/obj/item/assembly/signaler/proc/set_frequency(new_frequency)
|
|
SSradio.remove_object(src, frequency)
|
|
frequency = new_frequency
|
|
radio_connection = SSradio.add_object(src, frequency, RADIO_SIGNALER)
|
|
return
|
|
|
|
/obj/item/assembly/signaler/cyborg
|
|
|
|
/obj/item/assembly/signaler/cyborg/attackby(obj/item/W, mob/user, params)
|
|
return
|
|
/obj/item/assembly/signaler/cyborg/screwdriver_act(mob/living/user, obj/item/I)
|
|
return
|
|
|
|
/obj/item/assembly/signaler/internal
|
|
name = "internal remote signaling device"
|
|
|
|
/obj/item/assembly/signaler/internal/ui_state(mob/user)
|
|
return GLOB.inventory_state
|
|
|
|
/obj/item/assembly/signaler/internal/attackby(obj/item/W, mob/user, params)
|
|
return
|
|
|
|
/obj/item/assembly/signaler/internal/screwdriver_act(mob/living/user, obj/item/I)
|
|
return
|
|
|
|
/obj/item/assembly/signaler/internal/can_interact(mob/user)
|
|
if(ispAI(user))
|
|
return TRUE
|
|
. = ..()
|