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## About The Pull Request In #89619, I removed the mech PKA's mining AOE and reduced the damaging AOE to a fraction of the damage. I have restored both of these aspects, but I have also applied this change to the standard PKA's mining and damage AOE. I have also included the mob biotype limitations as well. AOE modkits take 10% capacity, now allowing miners to use them in more setups. However, they conflict with one another. You can only have one AOE mod until you can get the dual AOE mod from tendrils. The AOE damage/mining effect is now a 2 tile effect rather than 1 tile effect. ## Why It's Good For The Game My intent in the previous PR was to bring mech PKA's down to standard mining limitations. So, why not improve those standards for everyone instead? The new state of mining expects you to be dealing with a lot of mobs at once. Even small vents can, on occasion, decide to spit out several goliaths back to back. That's a lot of mobs with a lot of health. Miners need AOE options more than ever. They have very little that are actually meaningful, sadly. So my intent here is that this should be an expectation for our miners to be seeking out and can fit into their current, standard gameplay. Certainly I've only felt like shit having to sacrifice a damage or cooldown mod for an AOE mod, only to get a very minor amount of damage splash for my efforts. That, and the radius doesn't usually impact most mobs as they spawn and attack from awkward angles or distances from one another where they are JUST out of reach of one another. Trying to use the splash to hit multiple enemies is often not worth it compared to just hitting one enemy at a time with a lot of damage. So, let's just go with the standard of 'Good AOE is fundamentally needed now' and worth from that premise. ## Changelog 🆑 balance: Mech PKA now once again mines turfs and does full damage on its AOE explosion (still only hitting mining mobs). balance: The standard PKA AOE mods are now by default 10% capacity. But they cannot be used with one another. balance: The standard PKA offensive AOE mod now does the PKA's full damage in its AOE. balance: Mining AOEs will affect everything within a 2 tile radius around the point of impact, up from a 1 tile radius. /🆑 --------- Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
580 lines
21 KiB
Plaintext
580 lines
21 KiB
Plaintext
/* Pens!
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* Contains:
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* Pens
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* Sleepy Pens
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* Parapens
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* Edaggers
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*/
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/*
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* Pens
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*/
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/obj/item/pen
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name = "pen"
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desc = "It's a normal black ink pen."
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icon = 'icons/obj/service/bureaucracy.dmi'
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icon_state = "pen"
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inhand_icon_state = "pen"
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worn_icon_state = "pen"
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icon_angle = -135
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_EARS
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throwforce = 0
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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throw_range = 7
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custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*0.1)
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pressure_resistance = 2
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grind_results = list(/datum/reagent/iron = 2, /datum/reagent/iodine = 1)
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var/colour = COLOR_BLACK //what colour the ink is!
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var/degrees = 0
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var/font = PEN_FONT
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var/requires_gravity = TRUE // can you use this to write in zero-g
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embed_type = /datum/embedding/pen
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sharpness = SHARP_POINTY
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var/dart_insert_icon = 'icons/obj/weapons/guns/toy.dmi'
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var/dart_insert_casing_icon_state = "overlay_pen"
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var/dart_insert_projectile_icon_state = "overlay_pen_proj"
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/// If this pen can be clicked in order to retract it
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var/can_click = TRUE
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/datum/embedding/pen
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embed_chance = 50
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/obj/item/pen/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/dart_insert, \
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dart_insert_icon, \
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dart_insert_casing_icon_state, \
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dart_insert_icon, \
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dart_insert_projectile_icon_state, \
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CALLBACK(src, PROC_REF(get_dart_var_modifiers))\
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)
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AddElement(/datum/element/tool_renaming)
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RegisterSignal(src, COMSIG_DART_INSERT_ADDED, PROC_REF(on_inserted_into_dart))
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RegisterSignal(src, COMSIG_DART_INSERT_REMOVED, PROC_REF(on_removed_from_dart))
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if (!can_click)
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return
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create_transform_component()
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RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
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/// Proc that child classes can override to have custom transforms, like edaggers or pendrivers
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/obj/item/pen/proc/create_transform_component()
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AddComponent( \
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/datum/component/transforming, \
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sharpness_on = NONE, \
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inhand_icon_change = FALSE, \
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w_class_on = w_class, \
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)
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/*
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* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
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*
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* Clicks the pen to make an annoying sound. Clickity clickery click!
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*/
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/obj/item/pen/proc/on_transform(obj/item/source, mob/user, active)
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SIGNAL_HANDLER
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if(user)
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balloon_alert(user, "clicked")
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playsound(src, 'sound/items/pen_click.ogg', 30, TRUE, -3)
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icon_state = initial(icon_state) + (active ? "_retracted" : "")
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update_appearance(UPDATE_ICON)
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return COMPONENT_NO_DEFAULT_MESSAGE
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/obj/item/pen/proc/on_inserted_into_dart(datum/source, obj/projectile/dart, mob/user, embedded = FALSE)
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SIGNAL_HANDLER
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/obj/item/pen/proc/get_dart_var_modifiers(obj/projectile/projectile)
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return list(
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"damage" = max(5, throwforce),
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"speed" = max(0, throw_speed - 3),
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"embedding" = get_embed().create_copy(),
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"armour_penetration" = armour_penetration,
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"wound_bonus" = wound_bonus,
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"bare_wound_bonus" = bare_wound_bonus,
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"demolition_mod" = demolition_mod,
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)
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/obj/item/pen/proc/on_removed_from_dart(datum/source, obj/projectile/dart, mob/user)
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SIGNAL_HANDLER
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/obj/item/pen/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is scribbling numbers all over [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit sudoku..."))
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return BRUTELOSS
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/obj/item/pen/blue
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desc = "It's a normal blue ink pen."
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icon_state = "pen_blue"
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colour = COLOR_BLUE
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/obj/item/pen/red
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desc = "It's a normal red ink pen."
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icon_state = "pen_red"
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colour = COLOR_RED
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throw_speed = 4 // red ones go faster (in this case, fast enough to embed!)
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/obj/item/pen/invisible
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desc = "It's an invisible pen marker."
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icon_state = "pen"
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colour = COLOR_WHITE
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/obj/item/pen/fourcolor
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desc = "It's a fancy four-color ink pen, set to black."
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name = "four-color pen"
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icon_state = "pen_4color"
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colour = COLOR_BLACK
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can_click = FALSE
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/obj/item/pen/fourcolor/attack_self(mob/living/carbon/user)
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. = ..()
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var/chosen_color = "black"
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switch(colour)
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if(COLOR_BLACK)
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colour = COLOR_RED
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chosen_color = "red"
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throw_speed++
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if(COLOR_RED)
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colour = COLOR_VIBRANT_LIME
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chosen_color = "green"
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throw_speed--
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if(COLOR_VIBRANT_LIME)
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colour = COLOR_BLUE
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chosen_color = "blue"
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else
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colour = COLOR_BLACK
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to_chat(user, span_notice("\The [src] will now write in [chosen_color]."))
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desc = "It's a fancy four-color ink pen, set to [chosen_color]."
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balloon_alert(user, "clicked")
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playsound(src, 'sound/machines/click.ogg', 30, TRUE, -3)
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/obj/item/pen/fountain
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name = "fountain pen"
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desc = "It's a common fountain pen, with a faux wood body. Rumored to work in zero gravity situations."
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icon_state = "pen-fountain"
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font = FOUNTAIN_PEN_FONT
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requires_gravity = FALSE // fancy spess pens
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dart_insert_casing_icon_state = "overlay_fountainpen"
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dart_insert_projectile_icon_state = "overlay_fountainpen_proj"
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can_click = FALSE
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/obj/item/pen/charcoal
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name = "charcoal stylus"
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desc = "It's just a wooden stick with some compressed ash on the end. At least it can write."
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icon_state = "pen-charcoal"
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colour = "#696969"
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font = CHARCOAL_FONT
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custom_materials = null
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grind_results = list(/datum/reagent/ash = 5, /datum/reagent/cellulose = 10)
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requires_gravity = FALSE // this is technically a pencil
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can_click = FALSE
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/datum/crafting_recipe/charcoal_stylus
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name = "Charcoal Stylus"
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result = /obj/item/pen/charcoal
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reqs = list(/obj/item/stack/sheet/mineral/wood = 1, /datum/reagent/ash = 30)
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time = 3 SECONDS
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category = CAT_TOOLS
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/obj/item/pen/fountain/captain
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name = "captain's fountain pen"
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desc = "It's an expensive Oak fountain pen. The nib is quite sharp."
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icon_state = "pen-fountain-o"
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force = 5
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throwforce = 5
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throw_speed = 4
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colour = "#DC143C"
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custom_materials = list(/datum/material/gold = SMALL_MATERIAL_AMOUNT*7.5)
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sharpness = SHARP_EDGED
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resistance_flags = FIRE_PROOF
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unique_reskin = list(
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"Oak" = "pen-fountain-o",
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"Gold" = "pen-fountain-g",
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"Rosewood" = "pen-fountain-r",
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"Black and Silver" = "pen-fountain-b",
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"Command Blue" = "pen-fountain-cb"
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)
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embed_type = /datum/embedding/pen/captain
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dart_insert_casing_icon_state = "overlay_fountainpen_gold"
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dart_insert_projectile_icon_state = "overlay_fountainpen_gold_proj"
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var/list/overlay_reskin = list(
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"Oak" = "overlay_fountainpen_gold",
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"Gold" = "overlay_fountainpen_gold",
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"Rosewood" = "overlay_fountainpen_gold",
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"Black and Silver" = "overlay_fountainpen",
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"Command Blue" = "overlay_fountainpen_gold"
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)
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/datum/embedding/pen/captain
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embed_chance = 50
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/obj/item/pen/fountain/captain/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/butchering, \
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speed = 20 SECONDS, \
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effectiveness = 115, \
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)
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//the pen is mightier than the sword
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RegisterSignal(src, COMSIG_DART_INSERT_PARENT_RESKINNED, PROC_REF(reskin_dart_insert))
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/obj/item/pen/fountain/captain/reskin_obj(mob/M)
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..()
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if(current_skin)
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desc = "It's an expensive [current_skin] fountain pen. The nib is quite sharp."
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/obj/item/pen/fountain/captain/proc/reskin_dart_insert(datum/component/dart_insert/insert_comp)
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if(!istype(insert_comp)) //You really shouldn't be sending this signal from anything other than a dart_insert component
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return
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insert_comp.casing_overlay_icon_state = overlay_reskin[current_skin]
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insert_comp.projectile_overlay_icon_state = "[overlay_reskin[current_skin]]_proj"
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/obj/item/pen/item_ctrl_click(mob/living/carbon/user)
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if(loc != user)
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to_chat(user, span_warning("You must be holding the pen to continue!"))
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return CLICK_ACTION_BLOCKING
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var/deg = tgui_input_number(user, "What angle would you like to rotate the pen head to? (0-360)", "Rotate Pen Head", max_value = 360)
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if(isnull(deg) || QDELETED(user) || QDELETED(src) || !user.can_perform_action(src, FORBID_TELEKINESIS_REACH) || loc != user)
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return CLICK_ACTION_BLOCKING
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degrees = deg
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to_chat(user, span_notice("You rotate the top of the pen to [deg] degrees."))
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SEND_SIGNAL(src, COMSIG_PEN_ROTATED, deg, user)
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return CLICK_ACTION_SUCCESS
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/obj/item/pen/attack(mob/living/M, mob/user, params)
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if(force) // If the pen has a force value, call the normal attack procs. Used for e-daggers and captain's pen mostly.
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return ..()
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if(!M.try_inject(user, injection_flags = INJECT_TRY_SHOW_ERROR_MESSAGE))
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return FALSE
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to_chat(user, span_warning("You stab [M] with the pen."))
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to_chat(M, span_danger("You feel a tiny prick!"))
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log_combat(user, M, "stabbed", src)
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return TRUE
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/obj/item/pen/get_writing_implement_details()
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if (HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE))
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return null
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return list(
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interaction_mode = MODE_WRITING,
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font = font,
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color = colour,
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use_bold = FALSE,
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)
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/*
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* Sleepypens
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*/
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/obj/item/pen/sleepy/attack(mob/living/M, mob/user, params)
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. = ..()
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if(!.)
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return
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if(!reagents.total_volume)
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return
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if(!M.reagents)
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return
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reagents.trans_to(M, reagents.total_volume, transferred_by = user, methods = INJECT)
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/obj/item/pen/sleepy/Initialize(mapload)
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. = ..()
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create_reagents(45, OPENCONTAINER)
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reagents.add_reagent(/datum/reagent/toxin/chloralhydrate, 20)
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reagents.add_reagent(/datum/reagent/toxin/mutetoxin, 15)
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reagents.add_reagent(/datum/reagent/toxin/staminatoxin, 10)
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/obj/item/pen/sleepy/on_inserted_into_dart(datum/source, obj/item/ammo_casing/dart, mob/user)
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. = ..()
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var/obj/projectile/proj = dart.loaded_projectile
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RegisterSignal(proj, COMSIG_PROJECTILE_SELF_ON_HIT, PROC_REF(on_dart_hit))
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/obj/item/pen/sleepy/on_removed_from_dart(datum/source, obj/item/ammo_casing/dart, obj/projectile/proj, mob/user)
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. = ..()
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if(istype(proj))
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UnregisterSignal(proj, COMSIG_PROJECTILE_SELF_ON_HIT)
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/obj/item/pen/sleepy/proc/on_dart_hit(datum/source, atom/movable/firer, atom/target, angle, hit_limb, blocked)
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SIGNAL_HANDLER
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var/mob/living/carbon/carbon_target = target
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if(!istype(carbon_target) || blocked == 100)
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return
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if(carbon_target.can_inject(target_zone = hit_limb))
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reagents.trans_to(carbon_target, reagents.total_volume, transferred_by = firer, methods = INJECT)
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/*
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* (Alan) Edaggers
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*/
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/obj/item/pen/edagger
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attack_verb_continuous = list("slashes", "slices", "tears", "lacerates", "rips", "dices", "cuts") //these won't show up if the pen is off
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attack_verb_simple = list("slash", "slice", "tear", "lacerate", "rip", "dice", "cut")
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sharpness = SHARP_POINTY
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armour_penetration = 20
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bare_wound_bonus = 10
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item_flags = NO_BLOOD_ON_ITEM
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light_system = OVERLAY_LIGHT
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light_range = 1.5
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light_power = 1.3
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light_color = "#FA8282"
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light_on = FALSE
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dart_insert_projectile_icon_state = "overlay_edagger"
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/// The real name of our item when extended.
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var/hidden_name = "energy dagger"
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/// The real desc of our item when extended.
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var/hidden_desc = "It's a normal black ink pe- Wait. That's a thing used to stab people!"
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/// The real icons used when extended.
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var/hidden_icon = "edagger"
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var/list/alt_continuous = list("stabs", "pierces", "shanks")
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var/list/alt_simple = list("stab", "pierce", "shank")
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/obj/item/pen/edagger/Initialize(mapload)
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. = ..()
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alt_continuous = string_list(alt_continuous)
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alt_simple = string_list(alt_simple)
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AddComponent(/datum/component/alternative_sharpness, SHARP_POINTY, alt_continuous, alt_simple, -5, TRAIT_TRANSFORM_ACTIVE)
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AddComponent(/datum/component/butchering, \
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speed = 6 SECONDS, \
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butcher_sound = 'sound/items/weapons/blade1.ogg', \
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)
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RegisterSignal(src, COMSIG_DETECTIVE_SCANNED, PROC_REF(on_scan))
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/obj/item/pen/edagger/create_transform_component()
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AddComponent( \
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/datum/component/transforming, \
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force_on = 18, \
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throwforce_on = 35, \
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throw_speed_on = 4, \
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sharpness_on = SHARP_EDGED, \
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w_class_on = WEIGHT_CLASS_NORMAL, \
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inhand_icon_change = FALSE, \
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)
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/obj/item/pen/edagger/on_inserted_into_dart(datum/source, obj/item/ammo_casing/dart, mob/user)
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. = ..()
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var/datum/component/transforming/transform_comp = GetComponent(/datum/component/transforming)
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if(HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE))
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transform_comp.do_transform(src, user)
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RegisterSignal(dart.loaded_projectile, COMSIG_PROJECTILE_FIRE, PROC_REF(on_containing_dart_fired))
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RegisterSignal(dart.loaded_projectile, COMSIG_PROJECTILE_ON_SPAWN_DROP, PROC_REF(on_containing_dart_drop))
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RegisterSignal(dart.loaded_projectile, COMSIG_PROJECTILE_ON_SPAWN_EMBEDDED, PROC_REF(on_containing_dart_embedded))
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/obj/item/pen/edagger/on_removed_from_dart(datum/source, obj/item/ammo_casing/dart, obj/projectile/projectile, mob/user)
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. = ..()
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if(istype(dart))
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UnregisterSignal(dart, list(COMSIG_ITEM_UNEMBEDDED, COMSIG_ITEM_FAILED_EMBED))
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if(istype(projectile))
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UnregisterSignal(projectile, list(COMSIG_PROJECTILE_FIRE, COMSIG_PROJECTILE_ON_SPAWN_DROP, COMSIG_PROJECTILE_ON_SPAWN_EMBEDDED))
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/obj/item/pen/edagger/get_dart_var_modifiers()
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. = ..()
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var/datum/component/transforming/transform_comp = GetComponent(/datum/component/transforming)
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.["damage"] = max(5, transform_comp.throwforce_on)
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.["speed"] = max(0, transform_comp.throw_speed_on - 3)
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var/datum/embedding/data = .["embedding"]
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data.embed_chance = 100
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/obj/item/pen/edagger/proc/on_containing_dart_fired(obj/projectile/source)
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SIGNAL_HANDLER
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playsound(source, 'sound/items/weapons/saberon.ogg', 5, TRUE)
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var/datum/component/transforming/transform_comp = GetComponent(/datum/component/transforming)
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source.hitsound = transform_comp.hitsound_on
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source.set_light(light_range, light_power, light_color, l_on = TRUE)
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/obj/item/pen/edagger/proc/on_containing_dart_drop(datum/source, obj/item/ammo_casing/new_casing)
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SIGNAL_HANDLER
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playsound(new_casing, 'sound/items/weapons/saberoff.ogg', 5, TRUE)
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/obj/item/pen/edagger/proc/on_containing_dart_embedded(datum/source, obj/item/ammo_casing/new_casing)
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SIGNAL_HANDLER
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RegisterSignal(new_casing, COMSIG_ITEM_UNEMBEDDED, PROC_REF(on_embedded_removed))
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RegisterSignal(new_casing, COMSIG_ITEM_FAILED_EMBED, PROC_REF(on_containing_dart_failed_embed))
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/obj/item/pen/edagger/proc/on_containing_dart_failed_embed(obj/item/ammo_casing/source)
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SIGNAL_HANDLER
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playsound(source, 'sound/items/weapons/saberoff.ogg', 5, TRUE)
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UnregisterSignal(source, list(COMSIG_ITEM_UNEMBEDDED, COMSIG_ITEM_FAILED_EMBED))
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/obj/item/pen/edagger/proc/on_embedded_removed(obj/item/ammo_casing/source, mob/living/carbon/victim)
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SIGNAL_HANDLER
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playsound(source, 'sound/items/weapons/saberoff.ogg', 5, TRUE)
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UnregisterSignal(source, list(COMSIG_ITEM_UNEMBEDDED, COMSIG_ITEM_FAILED_EMBED))
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victim.visible_message(
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message = span_warning("The blade of the [hidden_name] retracts as \the [source] is removed from [victim]!"),
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self_message = span_warning("The blade of the [hidden_name] retracts as \the [source] is removed from you!"),
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blind_message = span_warning("You hear an energy blade retract!"),
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vision_distance = 1
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)
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/obj/item/pen/edagger/suicide_act(mob/living/user)
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if(HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE))
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user.visible_message(span_suicide("[user] forcefully rams the pen into their mouth!"))
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else
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user.visible_message(span_suicide("[user] is holding a pen up to their mouth! It looks like [user.p_theyre()] trying to commit suicide!"))
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attack_self(user)
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return BRUTELOSS
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/*
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* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
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*
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* Handles swapping their icon files to edagger related icon files -
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* as they're supposed to look like a normal pen.
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*/
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/obj/item/pen/edagger/on_transform(obj/item/source, mob/user, active)
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if(active)
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name = hidden_name
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desc = hidden_desc
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icon_state = hidden_icon
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inhand_icon_state = hidden_icon
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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set_embed(/datum/embedding/edagger_active)
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else
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name = initial(name)
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desc = initial(desc)
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icon_state = initial(icon_state)
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inhand_icon_state = initial(inhand_icon_state)
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lefthand_file = initial(lefthand_file)
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righthand_file = initial(righthand_file)
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set_embed(embed_type)
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if(user)
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balloon_alert(user, "[hidden_name] [active ? "active" : "concealed"]")
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playsound(src, active ? 'sound/items/weapons/saberon.ogg' : 'sound/items/weapons/saberoff.ogg', 5, TRUE)
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set_light_on(active)
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return COMPONENT_NO_DEFAULT_MESSAGE
|
|
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/datum/embedding/edagger_active
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embed_chance = 100
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|
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/obj/item/pen/edagger/proc/on_scan(datum/source, mob/user, list/extra_data)
|
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SIGNAL_HANDLER
|
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LAZYADD(extra_data[DETSCAN_CATEGORY_ILLEGAL], "Hard-light generator detected.")
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|
|
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/obj/item/pen/survival
|
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name = "survival pen"
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desc = "The latest in portable survival technology, this pen was designed as a miniature diamond pickaxe. Watchers find them very desirable for their diamond exterior."
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icon = 'icons/obj/service/bureaucracy.dmi'
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icon_state = "digging_pen"
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inhand_icon_state = "pen"
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|
worn_icon_state = "pen"
|
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force = 3
|
|
w_class = WEIGHT_CLASS_TINY
|
|
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.1, /datum/material/diamond=SMALL_MATERIAL_AMOUNT, /datum/material/titanium = SMALL_MATERIAL_AMOUNT*0.1)
|
|
pressure_resistance = 2
|
|
grind_results = list(/datum/reagent/iron = 2, /datum/reagent/iodine = 1)
|
|
tool_behaviour = TOOL_MINING //For the classic "digging out of prison with a spoon but you're in space so this analogy doesn't work" situation.
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toolspeed = 10 //You will never willingly choose to use one of these over a shovel.
|
|
font = FOUNTAIN_PEN_FONT
|
|
colour = COLOR_BLUE
|
|
dart_insert_casing_icon_state = "overlay_survivalpen"
|
|
dart_insert_projectile_icon_state = "overlay_survivalpen_proj"
|
|
can_click = FALSE
|
|
|
|
/obj/item/pen/survival/on_inserted_into_dart(datum/source, obj/item/ammo_casing/dart, mob/user)
|
|
. = ..()
|
|
RegisterSignal(dart.loaded_projectile, COMSIG_PROJECTILE_SELF_ON_HIT, PROC_REF(on_dart_hit))
|
|
|
|
/obj/item/pen/survival/on_removed_from_dart(datum/source, obj/item/ammo_casing/dart, obj/projectile/proj, mob/user)
|
|
. = ..()
|
|
if(istype(proj))
|
|
UnregisterSignal(proj, COMSIG_PROJECTILE_SELF_ON_HIT)
|
|
|
|
/obj/item/pen/survival/proc/on_dart_hit(obj/projectile/source, atom/movable/firer, atom/target)
|
|
var/turf/target_turf = get_turf(target)
|
|
if(!target_turf)
|
|
target_turf = get_turf(src)
|
|
if(ismineralturf(target_turf))
|
|
var/turf/closed/mineral/mineral_turf = target_turf
|
|
mineral_turf.gets_drilled(firer, 1)
|
|
|
|
/obj/item/pen/destroyer
|
|
name = "Fine Tipped Pen"
|
|
desc = "A pen with an infinitely-sharpened tip. Capable of striking the weakest point of a strucutre or robot and annihilating it instantly. Good at putting holes in people too."
|
|
force = 5
|
|
wound_bonus = 100
|
|
demolition_mod = 9000
|
|
|
|
// screwdriver pen!
|
|
|
|
/obj/item/pen/screwdriver
|
|
desc = "A pen with an extendable screwdriver tip. This one has a yellow cap."
|
|
icon_state = "pendriver"
|
|
toolspeed = 1.2 // gotta have some downside
|
|
dart_insert_projectile_icon_state = "overlay_pendriver"
|
|
|
|
/obj/item/pen/screwdriver/get_all_tool_behaviours()
|
|
return list(TOOL_SCREWDRIVER)
|
|
|
|
/obj/item/pen/screwdriver/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/update_icon_updates_onmob)
|
|
|
|
/obj/item/pen/screwdriver/create_transform_component()
|
|
AddComponent( \
|
|
/datum/component/transforming, \
|
|
throwforce_on = 5, \
|
|
w_class_on = WEIGHT_CLASS_SMALL, \
|
|
sharpness_on = TRUE, \
|
|
inhand_icon_change = FALSE, \
|
|
)
|
|
|
|
/obj/item/pen/screwdriver/on_transform(obj/item/source, mob/user, active)
|
|
if(user)
|
|
balloon_alert(user, active ? "extended" : "retracted")
|
|
playsound(src, 'sound/items/weapons/batonextend.ogg', 50, TRUE)
|
|
|
|
if(!active)
|
|
tool_behaviour = initial(tool_behaviour)
|
|
RemoveElement(/datum/element/eyestab)
|
|
else
|
|
tool_behaviour = TOOL_SCREWDRIVER
|
|
AddElement(/datum/element/eyestab)
|
|
|
|
update_appearance(UPDATE_ICON)
|
|
return COMPONENT_NO_DEFAULT_MESSAGE
|
|
|
|
/obj/item/pen/screwdriver/update_icon_state()
|
|
. = ..()
|
|
icon_state = "[initial(icon_state)][HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE) ? "_out" : null]"
|
|
inhand_icon_state = initial(inhand_icon_state) //since transforming component switches the icon.
|
|
|
|
//The Security holopen
|
|
/obj/item/pen/red/security
|
|
name = "security pen"
|
|
desc = "This is a red ink pen exclusively provided to members of the Security Department. Its opposite end features a built-in holographic projector designed for issuing arrest prompts to individuals."
|
|
icon_state = "pen_sec"
|
|
COOLDOWN_DECLARE(holosign_cooldown)
|
|
|
|
/obj/item/pen/red/security/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("To initiate the surrender prompt, simply click on an individual within your proximity.")
|
|
|
|
//Code from the medical penlight
|
|
/obj/item/pen/red/security/ranged_interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
|
|
if(!COOLDOWN_FINISHED(src, holosign_cooldown))
|
|
balloon_alert(user, "not ready!")
|
|
return ITEM_INTERACT_BLOCKING
|
|
|
|
var/turf/target_turf = get_turf(interacting_with)
|
|
var/mob/living/living_target = locate(/mob/living) in target_turf
|
|
|
|
if(!living_target || (living_target == user))
|
|
return ITEM_INTERACT_BLOCKING
|
|
|
|
living_target.apply_status_effect(/datum/status_effect/surrender_timed)
|
|
to_chat(living_target, span_userdanger("[user] requests your immediate surrender! You are given 30 seconds to comply!"))
|
|
new /obj/effect/temp_visual/security_holosign(target_turf, user) //produce a holographic glow
|
|
COOLDOWN_START(src, holosign_cooldown, 30 SECONDS)
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/effect/temp_visual/security_holosign
|
|
name = "security holosign"
|
|
desc = "A small holographic glow that indicates you're under arrest."
|
|
icon_state = "sec_holo"
|
|
duration = 60
|
|
|
|
/obj/effect/temp_visual/security_holosign/Initialize(mapload, creator)
|
|
. = ..()
|
|
playsound(loc, 'sound/machines/chime.ogg', 50, FALSE) //make some noise!
|
|
if(creator)
|
|
visible_message(span_danger("[creator] created a security hologram!"))
|