Files
Bubberstation/code/modules/modular_computers/computers/item/tablet.dm
Akrilla 041680be63 [READY] Syndicate Contracts (#44420)
* Emag bounty computer to show contract connection

* Corrupted text helper

* WIP on corrupted text

* Randomly corrupt text when looking at connect screen

* Barebones accessible Syndicate bounties screen

* Contract barebones and Synd UI work

* Further text changes, antag checks

* Further UI changes, full contract generation with areas/target

* dropoff point checks, and move to uplink item for requesting bounties

* WIP contract uplink item

* Contract uplink and continued contract improvements

* Completed contract uplink, and continued contract work

* Droppod WIP

* Further droppod work

* Mob WIP

* Further mob WIP

* No mob

* Callback for putting in mob

* Further WIP with pod checks

* Better location picking and signal fix

* Further pod changes, WIP of payouts

* Overall finished payment/contract system

* Code cleanup


Revert changes to bounty console


Remove debug messages

* Small refactor

* Add kit with set and randomised items.

* Fix box

* Very minor flavor text for inserting into pod, plus roundend text

* Pod return sound

* Contract uplink slight styling changes

* We don't keep giving telecrystals until they literally can't hold anymore

* Ship them off to ninja base instead

* Nerf bring them dead, but give a nice boost for bring them alive

Overall this is a nerf, so we also throw in an agent card to the bundle

* Ship them back

* Minor text changes and slight TC change

* Always give the black and red variant space suit

* Error sounds

* Dropoff area locator

There's sometimes duplicates, i.e. security office - but only one of them will work. This shows you where to go.

* Small fixes

* Bugfix, further changing of TC

* Ransom wip

* Ransom system

* Few changes

* Properly pay for ransoms and appropriate logic for dropoffs

* Terminal sounds

* Talk on command channel when ransom is given, or if they were too late

* Change to announce system

* Announcements/auto pay ransom

* Proper wait

* Name pods properly

* Don't send blacklisted items

* fix

* Improvements

* Announcements are less huge...

* Not a file...

* Improvement

* Drop them not in a wall

* Halves eye blur and styles payment vend

* No memes allowed
2019-06-17 20:32:46 +02:00

36 lines
1.2 KiB
Plaintext

/obj/item/modular_computer/tablet //Its called tablet for theme of 90ies but actually its a "big smartphone" sized
name = "tablet computer"
icon = 'icons/obj/modular_tablet.dmi'
icon_state = "tablet-red"
icon_state_unpowered = "tablet"
icon_state_powered = "tablet"
icon_state_menu = "menu"
hardware_flag = PROGRAM_TABLET
max_hardware_size = 1
w_class = WEIGHT_CLASS_SMALL
steel_sheet_cost = 1
slot_flags = ITEM_SLOT_ID | ITEM_SLOT_BELT
has_light = TRUE //LED flashlight!
comp_light_luminosity = 2.3 //Same as the PDA
var/finish_color = null
/obj/item/modular_computer/tablet/update_icon()
..()
if(!finish_color)
finish_color = pick("red","blue","brown","green","black")
icon_state = "tablet-[finish_color]"
icon_state_unpowered = "tablet-[finish_color]"
icon_state_powered = "tablet-[finish_color]"
/obj/item/modular_computer/tablet/syndicate_contract_uplink
name = "tablet computer"
icon = 'icons/obj/modular_tablet.dmi'
icon_state = "tablet-red"
icon_state_unpowered = "tablet"
icon_state_powered = "tablet"
icon_state_menu = "hostile"
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_ID | ITEM_SLOT_BELT
comp_light_luminosity = 4.3
finish_color = "red"