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* removed typetext and icontext vars from door assemblies, airlock painter no longer works on door assemblies removed 'anchored = TRUE, state = 1' copypasta from door assemblies door assemblies update their name more regularly during construction added new airlock types to airlock painter on airlocks, and to the RCD airlock assemblies built with metal are now in a list, you can build many more airlocks vault door assemblies can be built with 4 plasteel added a solid version of station2 airlocks, renamed to "public airlock" glass and mineral sheets are now able to be welded out of door assemblies * find n replace airlock/glass to airlock/glass_public in maps door_assembly_glass to door_assembly_public * made highsec airlocks built with 6 plasteel, removed from RCD and airlock painter vault doors built with 8 plasteel removed redundant vars in airlock_types.dm reverts the dumb rglass 'replacement' addition in door assembly construction * moved airlock assembly defines to construction defines file fixed incorrectly named shuttle airlock glass_closed and maint panel protected closed overlays improved examination message for glass/minerals present in assembly * airlocks take their dir from the assembly when built from assembly removed "vertical" variant of survival pod airlock, unneeded survival pod airlock assembly can have glass applied solid and glass overlays for survival pod airlocks * OOPs some airlocks, removes a duplicate door assembly, removes some var edits on maps for a new glass type * turn copied door assembly code into a proc some feedback during door assembly construction door assembly created airlock takes name from base_name if no custom name moved plasma airlock proc to airlock_types.dm