Files
Bubberstation/code/datums/components
vincentiusvin 1532156d0e Rescale SM health from 900 to 100, UI improvements, visual changes. (#72252)
Rescaling because i saw someone think that the number on the supermatter
UI are actually the percent damage over time, which is wrong.

Added delta symbol to damage and energy since they actually denote
change, not the actual value.

Chose the numbers that look good instead of doing a 1:1 rescale of the
old one (i.e. im dividing or multiplying things by 10 instead of 9). In
practice this means I'm lowering the damage cap but increasing damage
over the board for atmos (since it's mostly divisors). Lowered the
damage overall for external stuffs.

A bit of modification on the filter helpers to suit my needs. Added
documentation because I'm awesome.
2023-01-01 13:32:33 +00:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm