Files
Bubberstation/bubber_archive
Roxy f4ed1af751 Blueshift 4: Shift Harder (#3904)
## About The Pull Request

Resurrects everyone's favorite map, with some spit-shining.
- [x] Update all paths so it compiles (obviously)
- [x] Fix some disconnected cables
- [x] Add extra firelocks to the main foyer area
- [x] Add Captain's cast to the cap's office
- [x] Add detective caseboards to the detective office
- [x] Do a pass over security camera coverage, several departments were
missing massive amounts of cameras in areas
- [x] Do a pass over external airlocks, sided all access on these is
reportedly weird on certain docks
- [x] Do a pass over department wall signs (the direction ones) and make
sure they're not wrong
- [ ] Potentially clean up some of the worst offenders of
"impossible-to-navigate maints"
- [x] Ensure we're not missing any standard every-map additions that
have been created since it was decommissioned
- [x] ???
- [x] Secret things I don't know about yet because people are going to
give me feedback

## Why It's Good For The Game


![image](https://github.com/user-attachments/assets/f332aaf0-176c-4ca2-85c5-1cf0e8cc7f8e)
The people demand Blueshift

## Proof Of Testing

It's a work in progress but yes I'm testing as I go

## Changelog
🆑
map: Blueshift is back on the menu
/🆑
2025-07-15 22:38:52 -04:00
..

## This folder is an archive folder for abandoned maps, project, and code.

**Mandatory Archive Guidelines**
- Must not be upstream code or maps (Modular Skyrat and TG)
- Every archival .dm folder must be unticked.
- A new folder must be created with an accompanied README.
- Project information
- The justification for its archival
- Its original PR in README
- Last Upstream Merge PR Number in README
- Last Commit SHA in README
- Must follow the bellow format

## General Information

## ARCHIVAL REASON

## Removal Timeframe
- **Orginal PR Number:**
- **Last Upstream PR Number:**
- **Last Commit SHA:**