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* Micro-optimize qdel by only permitting one parameter (#80628) Productionizes #80615. The core optimization is this: ```patch - var/hint = to_delete.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up. + var/hint = to_delete.Destroy(force) // Let our friend know they're about to get fucked up. ``` We avoid a heap allocation in the form of copying the args over to a new list. A/B testing shows this results in 33% better overtime, and in a real round shaving off a full second of self time and 0.4 seconds of overtime--both of these would be doubled in the event this is merged as the new proc was only being run 50% of the time. * Micro-optimize qdel by only permitting one parameter --------- Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
38 lines
1.4 KiB
Plaintext
38 lines
1.4 KiB
Plaintext
/**
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* Attached to a mob with an AI controller, passes things which have damaged it to a blackboard.
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* The AI controller is responsible for doing anything with that information.
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* Differs from the element as it passes new entries through a callback.
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*/
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/datum/component/ai_retaliate_advanced
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/// Callback to a mob for custom behaviour
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var/datum/callback/post_retaliate_callback
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/datum/component/ai_retaliate_advanced/Initialize(datum/callback/post_retaliate_callback)
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if(!ismob(parent))
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return ELEMENT_INCOMPATIBLE
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src.post_retaliate_callback = post_retaliate_callback
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parent.AddElement(/datum/element/relay_attackers)
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ADD_TRAIT(parent, TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM, type)
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/datum/component/ai_retaliate_advanced/Destroy(force)
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post_retaliate_callback = null
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return ..()
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/datum/component/ai_retaliate_advanced/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ATOM_WAS_ATTACKED, PROC_REF(on_attacked))
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/datum/component/ai_retaliate_advanced/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_ATOM_WAS_ATTACKED)
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/// Add an attacking atom to a blackboard list of things which attacked us
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/datum/component/ai_retaliate_advanced/proc/on_attacked(mob/victim, atom/attacker)
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SIGNAL_HANDLER
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if (!victim.ai_controller)
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return
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victim.ai_controller.insert_blackboard_key_lazylist(BB_BASIC_MOB_RETALIATE_LIST, attacker)
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post_retaliate_callback?.InvokeAsync(attacker)
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