Files
Bubberstation/code/datums/components/breeding.dm
Ben10Omintrix 13b729c71e fixes corgi pop skyrocketing (#88896)
## About The Pull Request
this prevents corgi pop, as well as some other animals like cats, from
skyrocketing. there were some measures against this in the ai behavior
code, but they werent working properly.

## Why It's Good For The Game
fixes corgi pop skyrocketing, for the sake of performance

## Changelog
🆑
fix: corgi's population will no longer exponentially grow
/🆑
2025-01-05 20:56:47 -05:00

78 lines
2.4 KiB
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/*
* A component to allow us to breed
*/
/datum/component/breed
/// additional mobs we can breed with
var/list/can_breed_with
///weighted list of the possible baby types
var/list/baby_paths
///time to wait after breeding
var/breed_timer
///AI key we set when we're ready to breed
var/breed_key = BB_BREED_READY
///are we ready to breed?
var/ready_to_breed = TRUE
///callback after we give birth to the child
var/datum/callback/post_birth
/datum/component/breed/Initialize(list/can_breed_with = list(), breed_timer = 40 SECONDS, baby_paths = list(), post_birth)
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
if(ishuman(parent)) //sin detected
return COMPONENT_INCOMPATIBLE
if(!length(baby_paths))
stack_trace("attempted to add a breeding component with invalid baby paths!")
return
src.can_breed_with = can_breed_with
src.breed_timer = breed_timer
src.baby_paths = baby_paths
src.post_birth = post_birth
ADD_TRAIT(parent, TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM, type)
/datum/component/breed/RegisterWithParent()
RegisterSignal(parent, COMSIG_HOSTILE_PRE_ATTACKINGTARGET, PROC_REF(breed_with_partner))
ADD_TRAIT(parent, TRAIT_MOB_BREEDER, REF(src))
var/mob/living/parent_mob = parent
parent_mob.ai_controller?.set_blackboard_key(breed_key, TRUE)
/datum/component/breed/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_HOSTILE_PRE_ATTACKINGTARGET)
REMOVE_TRAIT(parent, TRAIT_MOB_BREEDER, REF(src))
post_birth = null
/datum/component/breed/proc/breed_with_partner(mob/living/source, mob/living/target)
SIGNAL_HANDLER
if(source.combat_mode)
return
if(!is_type_in_typecache(target, can_breed_with))
return
if(!HAS_TRAIT(target, TRAIT_MOB_BREEDER) || target.gender == source.gender)
return
if(!ready_to_breed)
source.balloon_alert(source, "not ready!")
return COMPONENT_HOSTILE_NO_ATTACK
var/turf/delivery_destination = get_turf(source)
var/chosen_baby_path = pick_weight(baby_paths)
var/atom/baby = new chosen_baby_path(delivery_destination)
new /obj/effect/temp_visual/heart(delivery_destination)
toggle_status(source)
addtimer(CALLBACK(src, PROC_REF(toggle_status), source), breed_timer)
post_birth?.Invoke(baby, target)
return COMPONENT_HOSTILE_NO_ATTACK
/datum/component/breed/proc/toggle_status(mob/living/source)
ready_to_breed = !ready_to_breed
source.ai_controller?.set_blackboard_key(BB_BREED_READY, ready_to_breed)