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* Refactors `UnarmedAttack` so we don't have like 4 Unarmed Attack signals, kills two more snowflake species procs * Update chameleon.dm * Update _species.dm * Modular --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
34 lines
1.4 KiB
Plaintext
34 lines
1.4 KiB
Plaintext
///Your favourite Jojoke. Used for the gloves of the north star.
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/datum/component/wearertargeting/punchcooldown
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signals = list(COMSIG_LIVING_UNARMED_ATTACK, COMSIG_LIVING_SLAP_MOB)
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mobtype = /mob/living/carbon
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proctype = PROC_REF(reducecooldown)
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valid_slots = list(ITEM_SLOT_GLOVES)
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///The warcry this generates
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var/warcry = "AT"
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/datum/component/wearertargeting/punchcooldown/Initialize()
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. = ..()
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if(. == COMPONENT_INCOMPATIBLE)
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return
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RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, PROC_REF(changewarcry))
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///Called on COMSIG_LIVING_UNARMED_ATTACK. Yells the warcry and and reduces punch cooldown.
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/datum/component/wearertargeting/punchcooldown/proc/reducecooldown(mob/living/carbon/M, atom/target)
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if((M.combat_mode && isliving(target)) || istype(M.get_active_held_item(), /obj/item/hand_item/slapper))
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M.changeNext_move(CLICK_CD_RAPID)
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if(warcry)
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M.say(warcry, ignore_spam = TRUE, forced = "north star warcry")
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///Called on COMSIG_ITEM_ATTACK_SELF. Allows you to change the warcry.
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/datum/component/wearertargeting/punchcooldown/proc/changewarcry(datum/source, mob/user)
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SIGNAL_HANDLER
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INVOKE_ASYNC(src, PROC_REF(do_changewarcry), user)
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/datum/component/wearertargeting/punchcooldown/proc/do_changewarcry(mob/user)
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var/input = tgui_input_text(user, "What do you want your battlecry to be?", "Battle Cry", max_length = 6)
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if(!QDELETED(src) && !QDELETED(user) && !user.Adjacent(parent))
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return
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if(input)
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warcry = input
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