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Bubberstation/code/datums/components/squeak.dm

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/datum/component/squeak
var/static/list/default_squeak_sounds = list('sound/items/toy_squeak/toysqueak1.ogg'=1, 'sound/items/toy_squeak/toysqueak2.ogg'=1, 'sound/items/toy_squeak/toysqueak3.ogg'=1)
var/list/override_squeak_sounds
var/mob/holder
var/squeak_chance = 100
var/volume = 30
// This is so shoes don't squeak every step
var/steps = 0
var/step_delay = 1
// This is to stop squeak spam from inhand usage
COOLDOWN_DECLARE(spam_cooldown)
var/use_delay = 2 SECONDS
///extra-range for this component's sound
var/sound_extra_range = -1
///when sounds start falling off for the squeak
var/sound_falloff_distance = SOUND_DEFAULT_FALLOFF_DISTANCE
///sound exponent for squeak. Defaults to 10 as squeaking is loud and annoying enough.
var/sound_falloff_exponent = 10
///what we set connect_loc to if parent is an item
var/static/list/item_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(play_squeak_crossed),
)
/datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override, extrarange, falloff_exponent, fallof_distance)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignals(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_ATOM_ATTACKBY), PROC_REF(play_squeak))
if(ismovable(parent))
RegisterSignals(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT, COMSIG_PROJECTILE_BEFORE_FIRE), PROC_REF(play_squeak))
AddComponent(/datum/component/connect_loc_behalf, parent, item_connections)
RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, PROC_REF(disposing_react))
if(isitem(parent))
RegisterSignals(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_ATOM, COMSIG_ITEM_HIT_REACT), PROC_REF(play_squeak))
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, PROC_REF(use_squeak))
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, PROC_REF(on_equip))
RegisterSignal(parent, COMSIG_ITEM_DROPPED, PROC_REF(on_drop))
if(istype(parent, /obj/item/clothing))
RegisterSignal(parent, COMSIG_SHOES_STEP_ACTION, PROC_REF(step_squeak))
else if(isstructure(parent))
RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, PROC_REF(use_squeak))
if(istype(parent, /obj/item/organ/liver))
// Liver squeaking is depending on them functioning like a clown's liver
RegisterSignal(parent, SIGNAL_REMOVETRAIT(TRAIT_COMEDY_METABOLISM), PROC_REF(on_comedy_metabolism_removal))
override_squeak_sounds = custom_sounds
if(chance_override)
squeak_chance = chance_override
if(volume_override)
volume = volume_override
if(isnum(step_delay_override))
step_delay = step_delay_override
if(isnum(use_delay_override))
use_delay = use_delay_override
if(isnum(extrarange))
sound_extra_range = extrarange
if(isnum(falloff_exponent))
sound_falloff_exponent = falloff_exponent
if(isnum(fallof_distance))
sound_falloff_distance = fallof_distance
/datum/component/squeak/UnregisterFromParent()
. = ..()
qdel(GetComponent(/datum/component/connect_loc_behalf))
/datum/component/squeak/proc/play_squeak()
SIGNAL_HANDLER
if(prob(squeak_chance))
if(!override_squeak_sounds)
playsound(parent, pick_weight(default_squeak_sounds), volume, TRUE, sound_extra_range, sound_falloff_exponent, falloff_distance = sound_falloff_distance)
else
playsound(parent, pick_weight(override_squeak_sounds), volume, TRUE, sound_extra_range, sound_falloff_exponent, falloff_distance = sound_falloff_distance)
/datum/component/squeak/proc/step_squeak(obj/item/clothing/source)
SIGNAL_HANDLER
var/mob/living/carbon/human/owner = source.loc
if(CHECK_MOVE_LOOP_FLAGS(owner, MOVEMENT_LOOP_OUTSIDE_CONTROL))
return
if(owner.buckled || owner.throwing || (owner.movement_type & (VENTCRAWLING | FLYING)) || HAS_TRAIT(owner, TRAIT_IMMOBILIZED))
return
if(steps > step_delay)
play_squeak()
steps = 0
else
steps++
/datum/component/squeak/proc/play_squeak_crossed(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
SIGNAL_HANDLER
if(isitem(arrived))
var/obj/item/I = arrived
if(I.item_flags & ABSTRACT)
return
if((arrived.movement_type & MOVETYPES_NOT_TOUCHING_GROUND) || !arrived.has_gravity())
return
if(ismob(arrived) && !arrived.density) // Prevents 10 overlapping mice from making an unholy sound while moving
return
if(isliving(arrived))
var/mob/living/living_arrived = arrived
if(living_arrived.mob_size < MOB_SIZE_HUMAN)
return
var/atom/current_parent = parent
if(isturf(current_parent?.loc))
play_squeak()
/datum/component/squeak/proc/use_squeak()
SIGNAL_HANDLER
if(COOLDOWN_FINISHED(src, spam_cooldown))
COOLDOWN_START(src, spam_cooldown, use_delay)
play_squeak()
/datum/component/squeak/proc/on_equip(datum/source, mob/equipper, slot)
SIGNAL_HANDLER
holder = equipper
RegisterSignal(holder, COMSIG_MOVABLE_DISPOSING, PROC_REF(disposing_react), override=TRUE)
RegisterSignal(holder, COMSIG_QDELETING, PROC_REF(holder_deleted), override=TRUE)
//override for the preqdeleted is necessary because putting parent in hands sends the signal that this proc is registered towards,
//so putting an object in hands and then equipping the item on a clothing slot (without dropping it first)
//will always runtime without override = TRUE
/datum/component/squeak/proc/on_drop(datum/source, mob/user)
SIGNAL_HANDLER
UnregisterSignal(user, COMSIG_MOVABLE_DISPOSING)
UnregisterSignal(user, COMSIG_QDELETING)
holder = null
///just gets rid of the reference to holder in the case that they're qdeleted
/datum/component/squeak/proc/holder_deleted(datum/source, datum/possible_holder)
SIGNAL_HANDLER
if(possible_holder == holder)
holder = null
// Disposal pipes related shits
/datum/component/squeak/proc/disposing_react(datum/source, obj/structure/disposalholder/disposal_holder, obj/machinery/disposal/disposal_source)
SIGNAL_HANDLER
//We don't need to worry about unregistering this signal as it will happen for us automatically when the holder is qdeleted
RegisterSignal(disposal_holder, COMSIG_ATOM_DIR_CHANGE, PROC_REF(holder_dir_change))
/datum/component/squeak/proc/holder_dir_change(datum/source, old_dir, new_dir)
SIGNAL_HANDLER
//If the dir changes it means we're going through a bend in the pipes, let's pretend we bumped the wall
if(old_dir != new_dir)
play_squeak()
/datum/component/squeak/proc/on_comedy_metabolism_removal(datum/source, trait)
SIGNAL_HANDLER
qdel(src)