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People can now pet held mothroaches and pugs if they want to, or use items on them, hopefully without causing many issues. After all, it only took about a couple dozen lines of code to make... ...Oh, did the 527 files changed or the 850~ lines added/removed perhaps catch your eye? Made you wonder if I accidentally pushed the wrong branch? or skewed something up big time? Well, nuh uh. I just happen to be fed up with the melee attack chain still using stringized params instead of an array/list. It was frankly revolting to see how I'd have had to otherwise call `list2params` for what I'm trying to accomplish here, and make this PR another tessera to the immense stupidity of our attack chain procs calling `params2list` over and over and over instead of just using that one call instance from `ClickOn` as an argument. It's 2025, honey, wake up! I also tried to replace some of those single letter vars/args but there are just way too many of them. Improving old code. And I want to be able to pet mobroaches while holding them too. 🆑 qol: You can now interact with held mobs in more ways beside wearing them. /🆑
135 lines
4.7 KiB
Plaintext
135 lines
4.7 KiB
Plaintext
/*!
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This component is used in vat growing to swab for microbiological samples which can then be mixed with reagents in a petridish to create a culture plate.
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*/
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/datum/component/swabbing
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///The current datums on the swab
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var/list/swabbed_items
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///Can we swab objs?
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var/can_swab_objs
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///Can we swab turfs?
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var/can_swab_turfs
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///Can we swab mobs?
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var/can_swab_mobs
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///Callback for update_icon()
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var/datum/callback/update_icons
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///Callback for update_overlays()
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var/datum/callback/update_overlays
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/datum/component/swabbing/Initialize(can_swab_objs = TRUE, can_swab_turfs = TRUE, can_swab_mobs = FALSE, datum/callback/update_icons, datum/callback/update_overlays, swab_time = 1 SECONDS, max_items = 3)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, COMSIG_ITEM_PRE_ATTACK, PROC_REF(try_to_swab))
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(examine))
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(handle_overlays))
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_ICON, PROC_REF(handle_icon))
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src.can_swab_objs = can_swab_objs
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src.can_swab_turfs = can_swab_turfs
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src.can_swab_mobs = can_swab_mobs
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src.update_icons = update_icons
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src.update_overlays = update_overlays
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/datum/component/swabbing/Destroy(force)
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for(var/swabbed in swabbed_items)
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qdel(swabbed)
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update_icons = null
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update_overlays = null
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return ..()
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///Changes examine based on your sample
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/datum/component/swabbing/proc/examine(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(LAZYLEN(swabbed_items))
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examine_list += span_nicegreen("There is a microbiological sample on [parent]!")
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examine_list += "[span_notice("You can see the following micro-organisms:")]\n"
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for(var/i in swabbed_items)
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var/datum/biological_sample/samp = i
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for(var/organism in samp.micro_organisms)
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var/datum/micro_organism/MO = organism
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examine_list += MO.get_details()
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///Ran when you attack an object, tries to get a swab of the object. if a swabbable surface is found it will run behavior and hopefully
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/datum/component/swabbing/proc/try_to_swab(datum/source, atom/target, mob/user, list/modifiers)
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SIGNAL_HANDLER
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if(istype(target, /obj/structure/table))//help how do i do this less shitty
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return NONE //idk bro pls send help
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if(istype(target, /obj/item/petri_dish))
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if(!LAZYLEN(swabbed_items))
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return NONE
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var/obj/item/petri_dish/dish = target
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if(dish.sample)
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return
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var/datum/biological_sample/deposited_sample
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for(var/i in swabbed_items) //Typed in case there is a non sample on the swabbing tool because someone was fucking with swabbable element
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if(!istype(i, /datum/biological_sample/))
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stack_trace("Non biological sample being swabbed, no bueno.")
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continue
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var/datum/biological_sample/sample = i
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//Collapse the samples into one sample; one gooey mess essentialy.
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if(!deposited_sample)
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deposited_sample = sample
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else
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deposited_sample.Merge(sample)
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dish.deposit_sample(user, deposited_sample)
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LAZYCLEARLIST(swabbed_items)
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var/obj/item/I = parent
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I.update_appearance()
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return COMPONENT_CANCEL_ATTACK_CHAIN
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if(!can_swab(target))
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return NONE //Just do the normal attack.
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. = COMPONENT_CANCEL_ATTACK_CHAIN //Point of no return. No more attacking after this.
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if(LAZYLEN(swabbed_items))
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to_chat(user, span_warning("You cannot collect another sample on [parent]!"))
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return
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to_chat(user, span_notice("You start swabbing [target] for samples!"))
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INVOKE_ASYNC(src, PROC_REF(async_try_to_swab), target, user)
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/datum/component/swabbing/proc/async_try_to_swab(atom/target, mob/user)
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if(!do_after(user, 3 SECONDS, target)) // Start swabbing boi
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return
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LAZYINITLIST(swabbed_items) //If it isn't initialized, initialize it. As we need to pass it by reference
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if(SEND_SIGNAL(target, COMSIG_SWAB_FOR_SAMPLES, swabbed_items) == NONE) //If we found something to swab now we let the swabbed thing handle what it would do, we just sit back and relax now.
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to_chat(user, span_warning("You do not manage to find anything on [target]!"))
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return
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to_chat(user, span_nicegreen("You manage to collect a microbiological sample from [target]!"))
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var/obj/item/parent_item = parent
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parent_item.update_appearance()
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///Checks if the swabbing component can swab the specific object or nots
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/datum/component/swabbing/proc/can_swab(atom/target)
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if(isobj(target))
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return can_swab_objs
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if(isturf(target))
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return can_swab_turfs
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if(ismob(target))
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return can_swab_mobs
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///Handle any special overlay cases on the item itself
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/datum/component/swabbing/proc/handle_overlays(datum/source, list/overlays)
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SIGNAL_HANDLER
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update_overlays?.Invoke(overlays, swabbed_items)
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///Handle any special icon cases on the item itself
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/datum/component/swabbing/proc/handle_icon(datum/source)
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SIGNAL_HANDLER
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update_icons?.Invoke(swabbed_items)
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